2005 Game of the Year: Graphics
Independent
games are often looked at as being a step below the mainstream when it comes to graphics.
However that isn't necessarily the case as the images below attest.
In fact, as graphic tools become cheaper, Independent games look better and
better. This year shows off another solid group of games that look
absolutely stunning...in fact your system may be straining just to show you the
beauty.
5th Place - AstroAvenger
| Developer: Sahmon Studio | Players: 1 | ||
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| System Requirements: Windows 98/ME/2000/XP, Pentium III 700MHz or equivalent, 64MB RAM, DirectX9.0, 3D card with 32MB RAM | |||
AstroAvenger
will bring most systems to their knees. If you don't have a solid video
card you shouldn't even bother downloading this space blast-a-thon.
So what do you get with all of that card crunching graphic force?
AstroAvenger is an
overhead shooter that appears to be using an updated version of the same engine
that won 3D Airstrike
the Game of the Year
award for Graphics in 2003.
The multiple levels of space moving below your ship have never looked so real,
with so many moving masses that you seem to be continually moving through
beautifully drawn nebulas. The planets that give backdrop to most of the
game's levels are also huge and absolutely gorgeous! Add to the mix
well-modeled ships that break apart into multiple fiery explosions and you have a
wonderful looking shooter in the grand tradition of great looking games.
4th Place - Supremacy: 4 Paths to Power
| Developer: Black Hammer Games | Players: 1-2 | ||
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| System Requirements: 800 MHZ, Windows 2000/XP, 128 mb RAM, 64 mb 3D Video Card, DirectX 9.0+ | |||
It's
a rare year where we have so many great strategy games that a fantastic game
like Supremacy
doesn't even make the list for the
best strategy game of
the year.
While it may have been narrowly beat out for being one of the best strategy
games this year, it earns a solid place as one of the best looking games this
year.
Space games always set the stage for beautiful vistas looking through the
far-reaches of the galaxy, and Supremacy delivers with more than just the
beautiful space visuals.
The game takes place both in space and on the various planets with a variety of
well-designed units that are each superbly modeled and fit perfectly in the many
environments created for the different worlds. The game also has a series
of characters, including the Resident-Evil-looking character in the screen
above, which further add to the tremendous visuals in this solid game.
3rd Place - Tribal Trouble
| Developer: Oddlabs | Players: 1-6 | ||
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| System Requirements: MacOS X / Linux /Windows NT/2000/XP, Java, 700MHz CPU, GeForce 2 MX or better, 128 MB of RAM | |||
In
every way possible from gameplay to graphics
Tribal Trouble has done more with
less. Just like the gameplay that focuses on just the basics of strategy,
the graphics in the game are really quite simple when you get down to it.
Zooming in on each of the characters reveals crude polygon shapes that aren't
too far from the very simple people that inhabit the Black and White world.
These characters though are certainly better skinned, and the visual environment
they live in is full of beauty and variety.
However, while the graphics may lack a little detail up close they still look
good, and Tribal Trouble's
low-poly models let the game have huge battles that have hundreds of characters
falling by the axe (or the spear!). These battles are a wonder to behold,
and while they are not quite up to Lord of the Rings in scope they still look
tremendous.
2nd Place - Darwinia
| Developer: Introversion Software | Players: 1 | ||
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| System Requirements: Windows 98/XP/2000, 600Mhz, GeForce2 graphics card, 128mb RAM, DirectX 9+ (Mac and Linux versions available as well) | |||
The
visuals in Darwinia seem to spring from a dream, melding the real into a world
of computer polygons in a way that sucks players into the computer and leaves them
gasping for air at their surroundings.
While the minimalist style and simple approach to many of the characters that
populate the world clearly show that more detail could have been put into each
object, it is the style of the game and how the lack of detail was used that
give this game such a distinctive visual look.
The always-brooding sky along with the shading of the land masses create a
continual sense of the peril in the world you are in, and the combination of
retro with state of the art is an absolute wonder to behold.
2005 Game of the Year: Graphics - Mythic Blades
| Developer: Vermillion Entertainment | Players: 1-2 | ||
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| System Requirements: Win 98/ME/2000/XP, 600Mhz, 64 MB RAM, 32 MB Video Card | |||
Mythic
Blades is one of those games that, when you glance at the screenshots, makes
you wonder whether it is an Indie title or a mainstream title. While the
screenshots are nice, where this game really shines is in motion, with
wonderfully attractive backgrounds and effects that make it stick out in the
Independent crowd.
The backgrounds are fantastic throughout the game and the detail taken in skinning the various characters
is especially noticeable close up where they look very realistic, with carefully
drawn pieces of armor (and on the women there isn't even much of that)
contrasting with solid skin tones and shading.
Fighting
games are a rarity in Independent gaming and the high bar set by
Mythic Blades
is likely to discourage future fighting games from even going into development.
Just looking at the gorgeous visuals in this game is enough to make you want to
give it a go with the best that mythology has to offer and we certainly wouldn't
want to displease the heroes in this game by not awarding it the 2005 Game of
the Year Graphics award.
By: Russell Carroll
Posted: Thursday December 22, 2005







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