2005 Game of the Year: Multiplayer
Playing
alone certainly has its place, but playing together is typically just more fun,
especially if you are working together with other people in a team effort.
With the big N showing everyone just how easy multiplayer gaming can be online
with their wi-fi service, more and more people are taking their game online.
This year's best multiplayer games, for the most part, offer great online
options as well. In fact, one of the games is only available through the
internet.
5th Place - Zombie Smashers X2
| Developer: Totally Screwed | Players: 1-2 (Co-Operative) | ||
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| System Requirements: 450 MHz, 64 MB RAM, 16MB video card, DirectX 8+ | |||
What
is better than one player beating up a Zombie, killing it(?), and then grabbing
one of its body parts to beat up another Zombie while fantastic punk rock plays
in the background? Two people beating up Zombies and then using the left over
body parts as weapons!
Zombie Smashers X2
has been in the spotlight more than once in this year's awards after taking the
Action game of the year and being among the
top 5 in the Game of the Year Sound awards, and
there are still plenty of great things to talk about with this amazing game.
As far as multiplayer goes, there is a lot to be said for versus play, but there
is something far more rewarding and just plain fun about playing as a team.
Zombie Smashers X2
gives players the chance to take on those pesky never-ending hordes as a duo,
choosing from the many characters in the game. Of course, if you get bored you
can always take a few swings at each other, just remember that you're supposed
to be killing Zombies!
4th Place - Tribal Trouble
Tribal
Trouble guts out the Real-Time-Strategy genre down to its bare essentials
and creates a game that is so simple that anyone can play it. The
approachability of the game really is an asset when it comes to the multiplayer
battles as you can quickly get a handle on what you are doing and go forward. It
also leads to much shorter games than your typical RTS, with a very heavy focus
on the units and how you use them.
In Tribal Trouble
you have only a handful of unit types at your disposal and there are only three
building types. While this could be seen as a drawback, it is really a big piece
of what leads to the game's charm. Instead of working through a technology tree
to get to specific units before starting an assault, Tribal Trouble is really
about running a non-stop assault with lots of units instead of really
powerful ones.
This leads to a a lot of parity between players, and the addition of tremendous
amounts of humor in the units themselves leaves players more focused on how much
fun they are having than on trying to be the ultimate champion. If you do lose,
there is always another game, and at 20 minutes or less for the average game,
Tribal Trouble is
something you can play during your lunch break every day without feeling guilty
about wasting your time. The game is certainly a strong enough multiplayer
experience to make you enjoy playing so much that you won't even think about
where the few minutes went.
3rd Place - Dark Horizons: Lore Invasion
| Developer: Max Gaming Technologies | Players: 1-32 | ||
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| System Requirements: P3 733 MHZ, Windows 98/ME/2000/XP, Open GL Video Card (also on Mac and Linux) | |||
The
DH:LI universe involves a world war fought by two factions: the Federated States
and the Eastern Confederation. In this war, your battles are fought in
Mechanized Assault Vehicles, or MAVs. Each faction has similar MAV types, such
as Scouts or Tanks, with similar weaponry, but there are special weapons for
each side as well.
A key feature in the game is the use of Comcent, which allows individual
battles to have an actual effect on the war. You can see as parts of North
America switch hands between the two factions from one battle to the next. One
day you may see the Federated States control everything but the East Coast, only
to login the next day to find that they not only lost ground but had a second
front open up on the West Coast. Teams are very important in this game and you can join
any faction or clan. You can also
play on your own, choosing sides as you deem appropriate.
Dark Horizons: Lore
Invasion provides hours of mech-based, online fun. It isn't a simulation so
much as an arcade game, so die-hard fans might be turned off at first, but there
are plenty of options to tweak to make it more or less realistic. It is a
competitive and fun game where every battle you fight in is part of
a greater conflict, which makes players feel truly engaged in the game.
2nd Place - Battalion
| Developer: Urbansquall | Players: 1-4 | ||
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| System Requirements: Macromedia Flash enabled web browser, screen resolution of 1024x786 or higher | |||
Battalion
looks like a natural extension of the game Advance Wars (which itself looks like
a natural extension of the game Military Madness/Neo Nectarous). The graphics
are built to be cartoony in nature, but actually look a step better than what
you see in Advance Wars with larger more detailed units.
The main focus of the game is turn-based strategy, but the big thing that
Battalion brings to the table (other than some original units, lots of variety
in the maps and a heaping helping of strategy) is the multiplayer aspect that
lets up to 4 people play together (or if you happen to be a player short you can
use the AI to fill out your game).
Just the opportunity to play Advance Wars multiplayer with a great matchmaking
service would be enough to get most people excited, but
Battalion definitely
doesn't stop there. The way most of the maps are built, minor errors don’t factor in as
decisively as they often do in other strategy games. Lots of cover makes
defending your terrain a viable strategy until you have enough strength for a
counterattack, and innovative or sneaky tactics are often rewarded with a
glorious victory.
One of Battalion’s strongest assets is that it provides multiplayer and ranked
games for the enthusiasts, while the casual gamers can have just as much fun in
unranked games with or without an arbitrary number of AI opponents. It boils
down to endless hours of great multiplayer game play.
2005 Game of the Year: Multiplayer - Trash
| Developer: Inhuman Games | Players: 1-24 | ||
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| System Requirements: Windows 98/ME/XP/NT/2000, MacOS X(10.1+), DX 8+, 500mhz CPU, 128 mb RAM | |||
Twenty-four
player lag-free online RTS gaming. The words are like candy to the soul
and they are just the beginning of what makes the
Trash experience so
amazing.
Trash sides players
to one of two groups, the Humans or Mutants. Where a big key of the magic
comes in, and the main reason that this game shines so well as a multiplayer is
that alliances in multi-player are not only possible, but can prove to be very
beneficial.
Like many RTS games,
Trash has a fairly extensive tech tree that players can use to improve the
future units that are created. What is unlike most RTS games is that
future units are the only ones that immediately take advantage of new upgrades.
Older units must be upgraded individually in order to use the new abilities.
However, upgrading is not limited to your own units. Players can also
upgrade allied units, creating a very singular RTS experience, but that still is
just a piece of the magic.
In Trash, as in
most RTS games, players
use the resources around them. In Trash,
however, in order to keep
your different buildings running they need to be connected together; this
is done through a series of pipes. Players aren't limited though to
connecting their own buildings, they can also connect to their allies.
This allows players to share resources as well as technologies.
Unlike most Real Time Strategy games where teamwork is really based on a
collection of individuals, succeeding in
Trash requires
working together to create new weapons and technologies through the combined
assets of all players on the team.
(All
12 of them!) This leads to a strategy game experience that has had players
clambering for more, and who can blame them?
The sharing feature stands out as not just innovative, but a heck of a lot of
fun and helps lead
Trash to a place where no garbage could possibly go, winning it the Game of the Year
award for the best Multiplayer game.
By: Russell Carroll
Posted: Tuesday December 27, 2005







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