2005 Top 10 Games of the Year by Game Tunnel
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2005 Top 10 Games of the Year

2005 draws to a close with a look back at the many great games this year. Independent gaming continues to grow each year offering game experiences that you can't find anywhere else. However, that isn't the only thing Indies have to offer. Often the game is just about having fun and Independent developers have been offering up gobs of it for years. We're proud to cover the games and to give you our 2005 list of the best games of the year. Each is a winner in its own right. This is one top 10 list that is sure to give you a different look at the world of gaming and to show you at least a game or two that you'll find hard to put down, so turn the lights down and get your reading eyes out, it's time to see what gaming is all about!

Number 10 - New Star Soccer 3

Developer: New Star Games Players: 1
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System Requirements: Windows 95/98/ME/2000/XP, Direct X 7.0+

New Star Soccer 3 isn't much to look at. The graphics don't match up well against any Soccer game released this year, or even in the last 10 years. The pixelated images that fill the screen don't do much to give life to the game being played before you. However, players who take a look at the graphics and then walk away assuming that this isn't a good game are wrong. Dead wrong.

New Star Soccer is an unconventional game. At first glance it looks more like a soccer sim game than a typical action game. The game is filed with menus and meters to track progress. The first big curveball comes in the fact that you aren't controlling a soccer team in the game. Instead you are controlling a single character on the team (playing whatever position you choose).

While you are controlling a character, that doesn't mean you will actually be playing in the games. This is where the real depth of this game starts coming out. New Star Soccer 3 you must earn your minutes. Skill will only get you so far. You also have to balance your relationships with your team, your manager, your family, the media, your friends and even your girlfriend if you happen to have one. Where you spend your time and money will affect these relationships, often in opposite ways. Going out gambling with your teammates may improve your relationship with them while at the same time negatively impacting your relationship with your family. Gambling itself may turn into a vice as you find that the horse-racing simulator in the game is so fun that 30 minutes have passed and all of your money is gone! This, of course, shows up in another meter. Your addictions may include alcohol and gambling, which might make you a media darling, but a lousy player. If your confidence takes too much of a hit from your girlfriend dumping you, your player won't be on the pitch no matter how good your skills are.

Another great aspect of this game is the training. In training you undertake specific tasks to improve your skills. However, unlike many games where your skills are just increased, completing the training task in New Star Soccer 3 means developing a real skill that you can use in the game such as heading the ball, kicking a one-touch volley or dribbling back and forth between cones in a specific time. In each case the additional skill won't just be an improvement in your player on the field it will also improve the gaming skills that you as a player need to succeed with New Star Soccer 3.

All this then leads to the game itself where those pixelated bodies start looking pretty good once you start taking on the persona of your character and realizing just how much you can do in the game. If you are on a poor team you can raise them through the ranks from secondary to primary leagues while at the same time earning yourself a coveted position on the National team. Leagues from all over the world are represented so you can put in for transfers as you wish if you think your shoe contract and jersey sales show that your team isn't giving you the proper respect. (Of course, as you age you may wish they wouldn't give all the game time to those hot young prospects!)

As a near-perfect blending of simulation and action, New Star Soccer 3 gives the game of soccer a treatment that all sport games deserve and a treat that real sport fans will find themselves totally engrossed in. Those who walk away because of the graphics are missing out on a great game that places among the best games released this year, winning our Sports Game of the Year Award in the process.

Number 9 - DROD: Journey to Rooted Hold

Developer: Caravel Games Players: 1
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System Requirements: Windows 98/Me/2000/XP, Linux, Mac OS X

DROD is a hard game to categorize. It feels something like a puzzle game, but more along the lines of an RPG, but not really an RPG, it's a Rolepuzzling Hack & Slash, but in the end we pegged it as a quest game. In Deadly Rooms of Death - Journey to Rooted Hold, you play the role of Beethro, who appears to be a member of a troll-like species, and whose job it is to get to the bottom of whatever dungeon he enters while clearing the vermin out of all the rooms, and, of course, he must do this without dying himself. You have a sword which always points in the direction you last turned, marking a kill zone for Roaches, Spiders, Wraithwings and other mobs you encounter in the dungeons. Sometimes you are accompanied by NPCs like your nephew Halph, who have special abilities and behaviors that factor in as parts of the current puzzle's solution.

There is some kind of story line, with humorous voice-over dialogue, but, as you are told in the tutorial, you can solve the game without listening to the dialogue at all. However, the funny remarks and retorts the characters have in store for each other make the game that much more entertaining.

Your movements are entirely turn-based, meaning that you can meticulously plan your every move - and in fact, you must! In later levels, every step you take must be a part of your solution unless you want to get eaten alive by a giant cockroach - or worse.

Doors need to be triggered in time, your sword needs to be sticking out in the right direction, and your NPC friends need to stay put or follow you around at the right moments. The game is very challenging and sometimes frustrating because of the high degree of precision and discipline it demands from its players.

The (countless!) puzzles are interesting and usually offer two or more approaches, including rewarding ones for ponderous and creative players. Basically, there's something in it for everyone, especially with the free downloadable add-on dungeons, some of which aren't quite as difficult as the original Journey to Rooted Hold.

Deadly Rooms of Death - Journey to Rooted Hold has a sizeable fan base, mostly since the DROD series has already been around for a couple of years and because Caravel Games goes to great lengths to please the community, and the community responded in voting DROD as the Player's Choice Game of the Year. Thanks to this intimate relationship between the community and the developers, and of course a great game that is challenging and unique, the DROD fandom is flourishing.

Number 8 - Professor Fizzwizzle

Developer: Grubby Games Players: 1
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System Requirements: Windows or Linux, Pentium 200MHz, 64MB RAM, 18MB Hard Disk Space; Mac OS X, G3 200MHz, 64MB RAM, 22MB Hard Disk Space

In a nutshell, Professor Fizzwizzle is a charming puzzle game with sensibilities that hearken back to the good old fashioned days of 8-bit gaming and graphics. A kid's game for all ages, Professor Fizzwizzle includes enough content to keep Junior interested and enough challenge for Senior to start losing his hair prematurely.

Professor Fizzwizzle is a brilliant, diminutive scientist who built a legion of robot helpers. One day, however, the Professor absentmindedly changed the robots' setting from helpful to rageful and the robots kicked the professor out of his laboratory. Now, in platform-puzzler style, the Prof needs to work his way back to his beloved lab and you've got to help him get there.

Fizzwizzle features just a single gameplay mode, but has four different level paths for gamers to explore. Two of these paths are for older gamers (Standard and Advanced) and two are for younger gamers (Kids' and Alphabet). The Standard and Advanced level sets feature the Professor navigating various scenarios, trying to outmaneuver ragebots or the environment to get to his goal. Along the way, he'll employ barrels, magnets, boxes, freeze guns and other devices to manipulate his environments and forge a path home. In the Kids' and Alphabet levels the concept is the same but levels are designed more for aesthetics than for challenge. One level may be designed to look like a giraffe, another like a giant koala. On these levels, Question Mark markers that the Professor gets to will reveal some fun text for kids to read. The Alphabet levels feature tons of alliterative text with words related to the featured letter for the level, and the Kids' levels tend to feature a bit of quick learning about whatever object or animal has been created for the level's layout.

Grubby Games is to be commended for making a game that can truly be said to be for all ages. A good number of standard level challenges are mind-bendingly difficult (although the "Show Solution" option is never too far out of reach) and there are a hefty number of levels overall, giving a certain degree of longevity to the game. Wannabe stumpers, can break out the Level Editor and design their very own puzzling scenarios for the Professor. In fact, hit up Grubby Games' website to find over 100 user-made levels posted and sorted by difficulty. This is a game that can appeal to an entire family of gamers and will stump even the wiliest gamer at times.

Professor Fizzwizzle is an outstanding puzzle game that can be picked up by parents and children alike. It looks good and plays great and is guaranteed to leave gamers stumped more than once. If you're tired of relying on your twitch reflexes to get you through a gaming experience, warm up your cortex and pick up Professor Fizzwizzle and get your brain a workout. The Professor brewed up a fantastic game that was an easy pick as one of the best games this year after winning our Casual Game of the Year award.

Number 7 - Darwinia

Developer: Introversion Software Players: 1
Website
System Requirements: Windows 98/XP/2000, 600Mhz, GeForce2 graphics card, 128mb RAM, DirectX 9+ (Mac and Linux versions available as well)

Clearly Darwinia's world is inspired by video games and the amazing promises of computing from decades ago. The Darwinians themselves are stick figure characters that would fit into old Atari 2600 games. The landscape is polygonal yet modern and fits the theme well. You really need to see the game in action to appreciate what would be considered "outdated" graphics in other games. In fact, each character in the game seems inspired from classic games and movies, from the â"Centipede' mutant virus to the â"Space Invader' airstrike squadrons. The retro/polygonal graphics compliment the story, and you really feel like a part of the world.

The back story is also great: Dr. Sepulveda, renowned game developer, created the much-hyped Protologic 68000 in 1986. Unfortunately, the game console had major flaws that weren't easy to fix, resulting in warehouses full of unsold and returned machines. Sepulveda started to experiment with the machines, linking them together in a quantum grid. He created a virtual world called Darwinia where each inhabitant has its own "spirit" that is released upon the Darwinian's death. That spirit is then imprinted in a new Darwinian life, which means that new Darwinians learn from their past.

Unfortunately, some of the "digital DNA" was corrupted, resulting in a virus-like infection that spread using the same manner of evolution and reproduction that originally helped the Darwinians. Dr. Sepulveda has attempted to protect the Darwinians by isolating areas, but large portions of the world have been overrun. You managed to hack your way into the network, which surprises Dr. Sepulveda, but he is desperate and requires help. You must destroy the viral infection and save the Darwinians.

Screenshots don't begin to convey how you'll feel when you play this game. You really start to care about the Darwinians. Introversion Software apparently worked with great care to create a living world. The Darwinians aren't just sprites moving about in a 3D world. They wander, they work, and they even have rituals! When Darwinian dies, it leaves behind a spirit. Any Darwinians in the area will gather around the spirit and sway to and fro. Eventually a kite is created which carries the spirit into the air. It's really a sight to behold. As hard as it is to describe this game, it's likely that five to 10 years from now people will reminisce about playing Darwinia much like people today talk about playing the original Doom.

Number 6 - Democracy

Developer: Positech Players: 1
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System Requirements: Windows 95/98/ME/2000/XP, Direct X 7.0+, 256 MB RAM, 32 MB Video

What would you do if you became the president or prime minister of your country? Positech Games' Democracy lets you find out how you would fare as the leader of a well-developed country, such as the USA, Canada, Germany, or France (and others!).

Democracy is a highly educational game and is advertised as such. You manage your country's finances and policies, internal affairs and security concerns, and are frequently asked to deal with a crisis or dilemma that recently emerged. The greatest difficulty lies in finding the right balance of taxation, funding, and legislation to ensure that your country doesn't go bankrupt and that your next election will be successful. Everything you do has a positive influence on some things while negatively impacting others.

What really makes the game great is the wide-open aspect of the game play and the ability to really do whatever you want (though certainly not without consequences). If you want to try to be the perfect president you are welcome to do so, or if you are feeling just a bit more sinister you might try legalizing prostitution and pot while requiring prayer in schools. Where many Presidential sim games only go to through the election, Democracy takes your through your full terms in office, if you aren't assassinated along the way or voted out for not picking policies that were popular enough.

At first Democracy overwhelms simply because there is so much on the screen that you can click on. And then, during your first couple of games, you'll face the painful realization of how difficult it is to make the right decisions at the right time - which is when the educational value of the game becomes apparent. You will, once you learn to predict the outcomes of your actions, find that the game is actually very easy to control and relaxing to play because, basically, all you have to do is check the situation, make a decision, and adjust some sliders in the countless policy windows.

Democracy is a very complex and interesting game with lots of value. You'll never look at politicians the same way once you realize that, in order to remain in power, you will have to compromise a lot. An awful lot. For example, you may find yourself radically changing some oddball policy because you need more votes from smokers in the upcoming elections - despite the fact that this policy was completely against your public health strategy.

Positech Games' Democracy is a great game which, despite its somewhat high initial difficulty, is definitely worth checking out. It offers lots of nice details and very challenging game play. Losing a game of Democracy is almost as rewarding as winning your next election - because you know that you learned a lot about the scenario and the political processes involved.

There is always the motivation to do better next time, or the temptation to shamelessly tax another minority and make more voters happy in your next term of office. It's a tremendously detailed simulation that everyone can enjoy on some level and walked away from the polls as one of this years best after also winning our Sim Game of the Year award.

Number 5 - Mexican Motor Mafia

Developer: Science of Tomorrow Players: 1-6
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System Requirements: Windows 98/Me/2000/XP, Pentium III 600 MHz, 128 RAM, Geforce or better Video Card with 32 MB RAM, Direct X 9.0c+

Mexican Motor Mafia takes you back. It takes you back to the good old days when Grand Theft Auto was a top-down, 2-D automobile-based game. It takes you back to the days when Antonio Banderas was a desperado with vengeance on his mind. It takes you back to a happy place that any gamer should be excited to return to.

Your brother was shot and killed, in front of his children no less, by Priest, the leader of the Red Texas Four who escaped from prison and went on to terrorize the general citizenry. His aggression cannot be tolerated and you're on a mission to take down each of the members of the Red Texas Four: La Toro, Tito, Whistler and Priest.

How are you going to take these dangerous men down? With a couple of firearms, a sweet ride and your arrow keys, or if it strikes your fancy, the WASD keys. You view the action from a top-down perspective, use the keyboard to move your cars around, and aim with the mouse. Your weapons are limited by the space inside your vehicle, so when you begin, you can only fire out of the left side of your car. As you move up in the world and purchase better cars, you gain armor, speed, cargo space, and gun space, meaning you can go faster, take more damage and fire all sorts of ammunition from both side of your car.

When you arrive at a mission location, gameplay switches into a deathmatch-arena style of play. It's just you and however many bandit-filled cars happen to be on that level. You achieve victory when your engine is the only one left revving on the field. Your enemies will be in several levels of vehicles with several styles of weapons, each of which will require it's own particular strategy to defeat. If you can't seem to get the best of a particular gang of baddies, never fear. When you're beaten, all you lose is a portion of your cash and then you get to continue where you left off from a nearby town.

Mexican Motor Mafia is the kind of work that deserves to get noticed. It takes on the kind of gameplay normally tackled by big name developers and does admirably with it. The push to be great didn't just stop with gameplay. Mexican Motor Mafia also delivered in the sound department.

While pictures may say a thousand words, music can instantly transport your mind to another world. The sound tracks in Mexican Motor Mafia do just that with some great guitar-driven tracks with a Mexi-Cali feel to them. The music makes the player feel like they can taste the dust of the cars as they drive around fighting desperados in Mexico. Gamers looking for an action fix should definitely take the time to check MMM out. It broke ground being one of the Top 5 games of 2005 in addition to winning our game of the year award for sound.

Number 4 - Tribal Trouble

Developer: Oddlabs Players: 1-6
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System Requirements: MacOS X / Linux /Windows NT/2000/XP, Java, 700MHz CPU, GeForce 2 MX or better, 128 MB of RAM

The Natives of a small South Seas archipelago are not amused: A group of Viking raiders got so drunk that, thanks to navigational ineptitude and the occasional tropical storm, they were shipwrecked and washed ashore on one of the South Sea islands. So why did the Natives take issue? Well, the now somewhat sober Vikings have decided to stay for a while and raid the native villages for fun and new loot, which leads to all-out warfare for the control of the little island (though you can pretty much figure that there won't be much of the island left for the winner to enjoy)!

Tribal Trouble guts out the Real-Time-Strategy genre down to its bare essentials and creates a game that is so simple that anyone can play it. The approachability of the game really is an asset when it comes to the multiplayer battles as you can quickly get a handle on what you are doing and go forward. It also leads to much shorter games than your typical RTS, with a very heavy focus on the units and how you use them.

Tribal Trouble only contains five kinds of units and three kinds of buildings in total - they are equivalent and have the same names for both Natives and Vikings, though the graphics are different, of course. The units are your faithful resource for gathering peons, cheap rock warriors, tough iron warriors, and the fearsome chicken warrior, all named after the main resource their weapons are made of. Yes, there are weapons made of tropical chickens in this game, and they absolutely rule!

The islands are large enough to grant a player a fresh start, but at the same time small enough to have everybody constantly quarrelling over bits of rocks and leftover lumber. Tactics are fun, and creative game play is usually rewarded. The outcomes of battles are often so close that, until the very last seconds, you may feel uncertain and are tempted to retreat. Hopeless situations can turn into glorious victories as that last tropical chicken on the island that you pried from the cold dead hands of a peon may become part of the spear that kills your opponents' chieftain.

The battles are short, furious and very entertaining, and playing human opponents online adds to the fun. In fact, the entire game is focused on being minimalist when it comes to units and buildings and instead focuses (and nails) the part of the game that is most important, the game play. If you want a break from the narrative strategy games that flood the market at the moment, if you want a game that's really just a game, or if you think complexity takes the fun out of casual gaming - then Tribal Trouble is for you.

Number 3 - Zombie Smashers X2

Developer: Ska Software Players: 1-2 (Co-Operative)
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System Requirements: 450 MHz, 64 MB RAM, 16MB video card, DirectX 8+

Zombies, ninjas, vampires, skinheads, metalheads, Nazis, pirates, robots, demons, government agents and punks? All in one game? Zombie Smashers X2 delivers them combined with action-packed fun!

Anyone who has played River City Ransom should be able to identify the inspiration for this brawler. You fight enemies, collect money, and pay for items such as food and music CDs to upgrade your abilities and statistics. At first, you can only kick and punch, and the fighting can be almost boring, although you do start with a unique special ability depending on the character you pick. You can pick up different items and use them as weapons! Pick up a garbage can, crate, frying pan, or any of the many items strewn throughout a level and you can smash them into your undead (or not) opponents. You can even chuck them at adversaries from a safer distance, and some items can be kicked.

When you knock down an opponent, you can use the body as a weapon. Yes, even body parts can be used as weapons, such as decapitated heads, dismembered arms, or even a non-surgically removed spinal cord, which is one of the best weapons in the game. While you can use swords or hooks to spear your enemies from behind once you learn how, the spine also lets you slowly regain health!

You can get tattoos to upgrade your abilities. While each character gets one special ability in the beginning, you can spend the cash to get more. For instance, Punker has the ability to smash an opponent's head to the ground while Rudy knows how to do a Monster Chop. Hiro knows Tae Fu, and it definitely changes the way the game is played once you get this ability.

With the Kung Fu tattoo, for example, you'll find that it is like fighting in The Matrix. You can fight off multiple enemies on all sides. It is always satisfying to knock some opponents into the air and smash into them before they land to make them fly for some distance. Combine multiple abilities together, such as the spinning uppercut, the head-butt, and some flying attacks, and you have amazing Zombie Smashing powers at your disposal.

While they aren't necessary to complete the game, there are some magic spells to learn as well. One of them even gives you the power to summon a fully loaded Uzi! You can learn these spells by doing side jobs for the different people you meet throughout the game. Some of the jobs are simple, but others involve taking out certain boss enemies.

Zombie Smashers X2 proves just how much fun it is to knock zombie heads up into the air, trip running ninjas, and even just pay attention to the story. The weapons, tattoos and straight-up action definitely make this game one of the best to come out this year and helped it stand out above the pack as being one of the best games this year after winning the 2005 Game Tunnel Action Game of the Year award.

Number 2 - Weird Worlds: Return to Infinite Space

Developer: Digital Eel Players: 1
Website
System Requirements: 500 MHz, 64 MB RAM, Windows 98/ME/2000/XP, 32 MB RAM, Open GL 1.1 +

Weird Worlds is the sequel to the amazing Strange Adventures in Infinite Space. While that game focused on providing an adventure in 20 minutes or less, Weird Worlds expands the galaxy and looks to give you even more adventure (in just a few minutes more than 20).

Weird Worlds is a difficult game to describe. The galaxy map is somewhat reminiscent of Master of Orion. As a player, you choose between 3 different professions before you begin your journey. The 3 professions guide your journey somewhat as they give you a focus as you play.

As a scientist, you fly around the galaxy looking for life forms and new planets. Pirates are doing a bit of trading, looking for rare and valuable items that will bring in the biggest bank. As the Captain of a battleship, you fly around protecting your home world from alien threats while also finding new improved weapons to aid you in your fight.

The thing that really drives Weird Worlds to be great is the story that unfolds every time you play the game. Since the galaxy is randomly generated, every time you start a new game you will confront a new challenge. The items you find, the mercenaries you can hire, and the aliens that are anxiously awaiting the chance to blast you into bits all change from game to game. Take the different professions that have different goals in exploring the galaxy and add the fact that there are more stars than you are likely to visit in a single game and you have a game with the ultimate replay factor. With a short game time (small and medium sized galaxies are easily finished in 10-15 minutes) Weird Worlds gives players a quick adventure across the galaxy that is always different and enjoyable (and players can chose a longer game by setting the galaxy size to large).

The graphics are greatly improved over SAIS, and that is not any kind of knock against that good-looking game. Instead, the statement is due to the mouth-dropping lasers and other weapons that you can see just by starting up the game and watching the battles that ensue on the screen behind you.

The title-screen battles may be all you want to see initially as the space battles in Weird Worlds are difficult until you begin to understand how to call upon the Klackons for help or use one of the various super weapons in the game to get the upper-hand in combat.

Ultimately Weird Worlds is about adventure as you scour the galaxy and there are enough special objects in the game to keep it continually interesting. Using the hyperdrive to get from one planet to another by disappearing into an explosion of lights is cool, but you haven't really traveled until you've folded space!

As the coolest trip across the galaxy in the history of games Weird Worlds: Return to Infinite Space is a sure-fire hit that should be in every gamer's library. It was the run-away winner of our Adventure/Quest game of the year for 2005 and came just a hair shy of being the best game of year.

2005 Game of the Year - Oasis

Developer: Mind Control Players: 1
Website Download Purchase
System Requirements: Windows 98/Me/2000/XP, Pentium III 600 MHz, 128 RAM

Oasis is a game that really shouldn't work. The game takes the 'Civilization' idea of building up an empire which takes 40 or more hours to play, and reduces it to a game that is completed in 2-3 minutes!?! In so doing you would expect that the game would have to be stripped down to the point that there would be little strategy or entertainment left. Instead, Oasis does exactly the opposite, packing a very powerful punch of both strategy and entertainment.

The game places you in the role of an Egyptian ruler. Each level starts out with the board hidden behind a 'fog' that keeps you from knowing what is out there. So the first thing our young leader will do is explore. Each step you take through the desert will add 'followers' to your cause. The followers will help you as you progress forward to do research, build roads and amass an army to protect your cities.

As you make your way through the desert you will find other types of terrain. There are mountains, which often block your path but contain mines which make research possible. In addition to the mountains you will find farmlands. Farmlands are always within two spaces of a city square. When you find a city square it immediately becomes part of your empire.

The goal you are trying to accomplish is to build up your cities so that they can survive a barbarian attack that happens at the end of 85 turns.

The most entertaining part of the game for me comes in balancing your resources and determining what strategy to take. For example, you receive 2 followers for passing over a desert square, but within the desert there are also some 'nomad' squares which will increase your followers by a larger number. Conversely, searching around the Oasis will not give you any followers, and looking through farmland as you try to find a city will only offer you one follower.

Followers are used, as mentioned previously to build roads and to do research. Having roads between cities will increase their population, and help you bulk up defenses. Another use for followers is research. The more followers you assign to a mine the quicker you will research. Research occurs in a set pattern of researching both defensive and offensive weapons that will be used by every city when the barbarians arrive.

In addition to making all of the choices above, you also have the choice to explore any one of your cities. Doing so may reveal weapons that will help defend the city, riches that will increase the score you receive, or advisors. Advisors change the game play dramatically if they join you by granting special abilities for the turns that they are with you, such as extra defensive power, increasing city growth, or more visibility of the map without exploring it.

When the barbarians come, the battle will be simulated for you on the screen with symbols showing your different researched and found weapons and defenses as the sides fight. Once you beat the on-coming horde you move onto the next board. Amazingly, ALL of this happens in in 2-3 minutes! The game really is amazing, and the description above, if you can believe it, was quite simplified so as to not be too overwhelming.

The game is flawlessly designed to create a wonderful experience in strategy/world-building that even those who don't really get into the genre can enjoy. It made a quick stop winning the Strategy game of the year and now completes its journey winning the 2005 Game of the Year award.

Other Awards

Genres:
Action Game of the Year - Zombie Smashers X2
Arkanoid Game of the Year - Paper Ball
Casual Game of the Year - Professor Fizzwizzle
Quest/Adventure/Platform Game of the Year - Weird Worlds: Return to Infinite Space
Sim Game of the Year - Democracy
Sports Game of the Year - New Star Soccer 3
Strategy Game of the Year - Oasis

Technical Categories:
Game of the Year: Graphics - Mythic Blades
Game of the Year: Sound - Mexican Motor Mafia
Game of the Year: Innovation - Façade
Game of the Year: Multiplayer - Trash

Special Awards
Kid's Game of the Year - Thomas and the Magical Words
First Person Space Shooter - Cellblock Squadrons
Déjà Vu - Feyna's Quest
Best Homage - Alien Abduction
RPG Game of the Year - Cute Knight
Player's Choice Award - DROD

Independent Game of the Year History:
2006 - Gumboy Crazy Adventures
2005 - Oasis
2004 - Gish
2003 - Starscape
2002 - Mutant Storm








By: Russell Carroll
Posted: Wednesday December 28, 2005
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