2006 Casual Game of the Year by Game Tunnel
Independent Games and Casual Games Reviews
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2006 Casual Game of the Year

Certainly Indie games are known for the casual fare.  While Casual games have become big business, there are still plenty of great Indie games that go completely undiscovered in the Casual Game business. 

This year we highlight another five great Independent casual/puzzle games that you probably won't hear much about even on the 'so-called' Casual Game websites.

5th Place - Egyptian Addiction

Developer: Big Toe Software Players: 1
Website   Purchase
System Requirements: Windows 95/98/ME/2000/XP, DirectX 9.0c+

Egyptian Addiction is an original puzzle game that simply amazes you when you first play it, both because the presentation is so smooth, and the game is so much at once.

In the game, you have to move a ball across a grid and touch other balls of the same color to eliminate them. Touching balls of another color will transfer control to the ball on the other side of the line of balls, much like in those desktop toys known as Newton's Cradles. The challenge is to find the right order in which to eliminate the balls of which colors to solve the level in less than 60 seconds.

However, that's not all there is to it. The level architecture may change, usually in patterns, but sometimes triggered by your actions. The whole level may reconfigure itself into a different kind of maze every few seconds, and you will have to recognize the pattern to plan ahead where you can and where you cannot go in the next five seconds – all while solving other parts of the puzzle in the meantime!

It's a stressful kind of fun, and a neuropsychological factor called the "tapping frequency" plays a major role in how often you'll find yourself totally baffled and unable to even remotely grasp the complexity of the level in front of you.

Those moments show you how hard Egyptian addiction pushes you to the limit of your problem solving capabilities. There is almost no random factor in the game, it's all skill and conscious or subconscious work. Egyptian Addiction is an outstanding game with stunning visuals and a very new and original puzzle style that feels refreshingly genuine.

4th Place - Scrubbles

Developer: Oberon Media Players: 1
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System Requirements: Windows 2000/XP, 128 mb RAM, 1Ghz+ processor

It seems that you rarely run into a casual game that doesn't feel like a variation on a game that you have played before.  Scrubbles is no exception.  While you've probably played several variations of this particular style of game in the past (Bust a Move being the most widely known), this may be the most fun and funny of this game type ever.

While the arcade mode has different difficulty levels and can be quite enjoyable, the journey mode is truly where this game shines. Each level of the journey mode is introduced by some of the different Scrubble characters. They crack jokes while introducing the level and/or different characters along with a simple story throughout. The dialog is well done and the humor hits more often then it misses. The game’s cute and fun-loving personality doesn’t stop with the cut scenes; the Scrubbles continue with their jabber throughout the game to signify different in-game events like, for example, saying the name of a special weapon that is picked up.

You should definitely give this game a try. Regardless of if you like Scrubble’s gameplay style or not, it’s worth checking out if not only for it’s funny cut scenes. It's a rare thing to be able to find a game that you can share at the office just because it is funny, but Scrubbles, despite being a Bust-a-Move clone, is just such a game.

3rd Place - Blast Miner

Developer: Cryptic Sea Players: 1-2
Website    
System Requirements: Windows, 1.5 ghz, 32mb video card, 256MB RAM

Blast Miner is an interesting game.  There are three different games modes, of which really only one has shown up in screenshots around the web.  That mode looks and plays a little like Tetris. Players drop various shapes onto a narrow board, while trying not to stack the pieces too high.  There are three basic types of objects: stones, TNT and gas.  The goal is to use those objects to create explosions in the dirt, which rises from the bottom, so that gold nuggets that are lodged in the dirt will literally be blown up the screen to be collected. 

It's interesting in the way Triptych is interesting as you can move pieces as much as you want, slamming them into each other and the dirt in a physics-based puzzle extravaganza!  Unfortunately it just isn't very much fun.  The challenge will be beyond many players and boring to others.  The second of the three modes is pretty similar to the first, but is multiplayer.  It is better because everything is more fun when it is multiplayer, but still isn't something that will be fun for most players.

So...how does Blast Miner end up as our 3rd highest rated Casual/Puzzle game with two lackluster modes?  Well, the third mode is flat-out awesome. It's so good it makes you forget the other modes and even wonder why they exist. 

The third mode is a true puzzle mode that plays more like a physics sim than a game (think Bridge Construction Set or Armadillo Run and you'll be in the right ballpark).  Players are given the task of getting the gold to leave the screen through a specific spot (in the screenshot above the gold needs to leave by going directly up through the roof).  Player's create their approach to the problem through a simple editor.   Each piece costs a specific amount, which can quickly add up and make it hard to stay within your budget.  The difference between the budget and amount spent is the player's score, giving plenty of motivation for players to try out zany and original approaches to each level to spend the least amount of money to accomplish the goal.

After placing pieces all over the board you simply click 'Test' to watch your set-up perform.  Well placed explosions will destroy obstacles and propel the gold through the sweet spot. It is every bit as enjoyable as building a bridge in Bridge Construction Set and maybe even more so because blowing things up is FUN!  Really fun!  Placing gas and TNT in the right spots to create chain reaction explosions all over the board is really a blast! (sorry, couldn't help the pun) For physics/simulation fans this is a game NOT to be missed.

2nd Place - Tube Twist

Developer: 21-6 Productions Players: 1
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System Requirements: Windows 95/98/SE/ME/2000/XP; Pentium III 500mhz; 64 MB RAM -or- Macintosh OS X (version 10.3 or greater); G4 Processor Recommended; 64 MB RAM

Tube Twist is a game you've played before, to be perfectly honest with you. Remember Pipe Dream? It's pretty much the same gaming paradigm. However, it is very unlikely that you've played a game as good as Tube Twist before. From all angles, Tube Twist and 21-6 Productions deliver a polished experience that is difficult not to enjoy.

The premise of Tube Twist is completely extraneous, but fun in an irreverent manner. You're the assistant in the lab of a groundbreaking professor who, through the machinations of experimentation, has managed to get lost in a time stream. Your job is to finish experiments that have been left in the wake of your time traveling boss and jump through time.

Each stage in a particular era gives the player a hole-filled tube track to use as a starting point, along with a set number of tube pieces to use to fix and complete the track. Where Tube Twist really shines is in the free-form nature of the puzzle solving. Many puzzle games have a very clear, singular path that the gamer must follow to solve the level. Professor Fizzwizzle is an excellent example of this style of play. In Tube Twist, though, the gamer really gets the feeling that they can create and find their own path to the end of the level. Being able to complete the levels without using the preset pieces and paths can make players feel like a super-genius for creating their own paths, and we can't help but think that's exactly what 21-6 intended player's to feel while playing the game.

Does this mean that the game is easy? Well no. Tube Twist is tricky. The energy balls are difficult to manage and must be helped along on every step of their path. Thankfully, by flicking an on-and-off switch in the game's interface, the gamer can test their paths as many times as they need to with no ill effects. Restarting each level or resetting the energy balls is an instant thing and makes it very easy to experiment with different arrangements to find just the right path.

Tube Twist makes quality, polished, puzzling gameplay seem effortless. The game is easy to pick up, hard to put down and a joy to interact with. It's a fantastic game that has already won several game awards for being the best of its class and is well worth every gamer's time.

2006 Casual Game of the Year - Eets: Hunger. It's Emotional

Developer: Klei Entertainment Players: 1
Website Download Purchase
System Requirements: Windows 98/2000/XP, 500MHz processor, 128 MB RAM

Pure and simple, Eets is a fun piece of gaming. Nearly everything about Eets oozes whimsy. The art, the characters, the levels, the sound, the awards. Everything.

Very reminiscent of the art to come out of the Alien Hominid studio, The Behemoth, Eets himself is a quirky and endearing protagonist. Eets behaves like the Lemmings of old and will walk straight ahead at all times, to his doom, if players let him. His behavior changes according to his mood (angry, happy, scared), which the gamer can alter by placing mood marshmallows on the ground in front of Eets (among other ways). He’ll devour whatever lies in his path and then assume the emotion that particular object confers. Scared Eets will be too frightened to walk leap off of ledges and will move slowly and silently. Happy Eets will bumble merrily along and hop off and ledges he gets to. Angry Eets storms around the the stage and gives a huge leap off of any ledge.

This is probably the key to the charm of the game. True, the art is vibrant and the characters are all fun and unique creations and of course the variety of the world art as you move through different lands is quite good. But where player's will really enjoy Eets is in the fact that you don't feel like you are controlling a mindless Lemming-esque creature. It helps that there’s only one Eets, but more importantly, as the player you are messing with his emotional state. You may find that you don't want to feed Eets scared marshmallows and hear his frightened squeak, but you have to get the job done. He becomes something of your little brother, your charge, your little buddy.

With those simple beginnings Eets begins to take shape as a Puzzle game extraordinaire.  Reminiscent of The Incredible Machine, players play by placing various objects on the screen and then click 'Go' to put everything into motion.  Timing and placement are everything as setting up the correct chain reaction can be the difference between life and death. 

Fortunately there isn't always one right answer, which gives players a lot of leeway in how they approach the levels.  What's more, there is quite a bit of variability in the objects at player's disposal.  Progressing through the levels, players will be introduced to new items at a reasonable rate, which keeps the game both challenging and interesting.  Many of the 'items' are living beings complete with their own animations and silliness.  Whenever a game is making you giggle, the developer should be patted on the back for doing something right.

There are a fair number of levels to the main game, but that's just the beginning as the game includes the ability for users to play custom-created maps that can be easily downloaded from the Eets website (about 200 are just waiting for you at this very moment!). The maps expand the life of what was already a game full of life (and emotion).  If you haven't played Eets yet you are missing out on a great game...the emotional winner of the 2006 Casual Game of the Year award.

Past Winners

History:
2006 - Eets: Hunger. It's Emotional
2005 - Professor Fizzwizzle
2004 - Revolved
2003 - Dungeon Scroll






By: Russell Carroll
Posted: Tuesday December 12, 2006
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