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2007 Quest / Adventure / Platform Game of the Year

2007 Adventure Game of the YearWhile there are those who stick to a single strict definition of adventure games, Game Tunnel groups classic adventure games with Platform games as well as action titles that devote a lot of time to the story and adventure.

As in years past, this category serves up some great games that go beyond your typical non-stop action and provide an experience unlike any other. These games stand out as some of the top games of the year.

5th Place - Cave Days

Developer: Insolita Studios

Players: 1

System Requirements: Windows 98+, DirectX 8.1+, 600 mhz, 128 mb RAM
Website Download

Few games get humor right. Cave Days, for the most part, does. It also understands variety in a way that should make most plat-forming games envious. Running, swimming, swinging, jumping, racing, throwing, biting, falling and of course clubbing, they're all here. With multiple characters that are swapped in and out as you progress through a unifying storyline and more levers, switches, weapons, puzzles, and special objects than most games dream of, Cave Days gives players a unique adventure punctuated with entertaining caveman-voiced cut-scenes and some great pixel art work. It's well-worth your time.

4th Place - Sam & Max Episode 4: Abe Lincoln Must Die

Developer: Telltale Games

Players: 1

System Requirements: Windows XP+, 1.5 Ghz Processor, 256 MB RAM
Website

This case only seems to get stranger and stranger. After some strange moves by the President and an encounter with a boxing glove, a new ruler of the free world was needed. Max and a 19 foot tall statue of Abraham Lincoln are now competing to become the next President, making this pretty much a normal day at the office. The statue seems to do nothing more than read oversized queue cards which gives me a new use for all those posters I've been stealing.

Sam & Max are a very messed up duo who have become the first successful episodic game series, and they're indie ta boot. You could pick just about anywhere in the series and walk away with a great game, we choose Episode 4 because the the ragtime musical interlude about war is pure genius, and oh yeah, this episode is now 100% free. Like all the Sam & Max episodes it's a little irreverent, a little bit amazing, and a lot of fun.

3rd Place - DROD: The City Beneath

Developer: Caravel Games

Players: 1

System Requirements: Windows 98+ or Mac OSx or Linux
Website

Even the journey to rooted hold didn't prepare me for actually arriving. Standing in lines hours long just to get a name? A library full of puzzling trap doors and deadly bugs? Who thinks of these things? I can't imagine anyone here thinks at all, though the difficulty I've had getting through some of the traps seems to indicate that somebody's had way too much time on their hands. My sword could solve that problem real quick.

Following up on the excellent Deadly Rooms of Death: The Journey to Rooted Hold, The City Beneath continues the journeys of Beethro, of "there is no problem that can't be solved with a really big sword" fame. The game builds a story around a series of puzzles, and that is where the real amazing part of the game shines forth. You've probably played through some games that you thought offered some pretty difficult puzzles. DROD presents a challenge that makes everything else look rather pedestrian. However, the real magic is that it is done in such a way that you are convinced you'll get it next time. It's a game that can turn anyone into an addicted puzzle-solver--completely out of touch with reality and the passage of time. We're not sure if we should love it or hate it for that, but there's no mistaking. It's a great game.

2nd Place - Knytt Stories

Developer: Nifflas' Games

Players: 1

System Requirements: Windows 2000+
Website

Walking through the cavern, I come to a series of water falls, each more majestic and amazing than the last. The vegetation has taken on an alien appearance, rising in long twisting strands that seem to be topped with phosphorescent bulbs. Climbing up the walls and moving down a new corridor I find myself in peaceful underwater surroundings amidst a strangely constructed series of tunnels and paths. The way opens with new vegetation marking yet another change in my location. My surroundings show some signs of life, but a desolation begins to take hold. What are the machines doing to the world?

Knytt Stories is as much art as it is a game. It's beauty in simplicity. Each area is carefully crafted so that it provides a uniqueness that goes far beyond just looking and sounding different. Each area plays differently, taking on its own life and giving one the feeling of truly visiting someplace far from anywhere you have ever been. Knytt Stories is something of a pixel-perfect plat-forming nirvana, and though the accolades seem at odds with the humble presentation, it's hard not to write a list of superlatives when describing the game. The expandability of allowing others to add their own stories only serves to add to one of this year's most intriguing and enjoyable experiences.

2007 Quest / Adventure / Platform Game of the Year - Aquaria

Developer: Bit Blot

Players: 1

System Requirements: Windows 98+, 1.6 Ghz, 256 MB RAM
Website

2007 Adventure Game of the YearAs I enter the cavern the fish swim by my side, then change directions and swim away. The world around me beckons and repels me. Each of the many dark caverns that lead away from here has its own story. Some of that story is darker than the caverns, filled with war and destruction. Other parts are more sublime, echoing the dreams of civilizations long lost. My part in the story seems to be ever changing as I discover melody in the peaceful sounds of the waves and harmony in their angry thrashing of the shore.

Aquaria is perhaps the most well-known indie game in recent memory and it should be. The underwater world painted on the screen is captivating and mesmerizing. The game world feels immense and will leave more than a few people scratching their head as it teases with information, providing puzzles and challenges that will test your abilities to reason and occasionally leave you entirely unsure what to do next. As the breakthrough moments of understanding hit, the game becomes magical. The feeling of success mixed with the wonderful fantasy playing out in front of you creates an experience that is as unique as every game wants to be. Aquaria is a masterful stroke of vision in its appearance, sound and play. It's a game that no-one should miss, and an easy winner of our 2007 Adventure Game of the Year award.

Adventure Game of the Year Award History

History:
2007 - Aquaria
2006 - Gumboy Crazy Adventures
2005 - Weird Worlds: Return to Infinite Space
2004 - Gish
2003 - Starscape






By: Russell Carroll
Posted: Wednesday December 19, 2007
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