2007 Strategy Game of the Year
Strategy
games have been especially good this year. Ranging from extremely complex
to very simple, the games run the gambit for real-time and turn-based strategy,
sometimes adding depth to game types where there wasn't any before (see Immortal
Defense) and other times stripping all of the depth down to a pure core of
goodness (see Galcon). With so many great games it was hard difficult
selecting the five best, but that also means the 5 listed here are all games you
shouldn't miss.
5th Place - Band of Bugs
| Developer: NinjaBee |
Players: 8 |
| System Requirements: Windows XP+, 800 mhz Processor, 128 mb RAM, 32 mb video | |
The mosquitoes have it in for me. They are swarming all around my party, attacking us from every side. Already two of my companions have fallen, but they didn't go without a fight. With sword in hand I will avenge my enemies and squash some bugs.
Band of Bugs is the PC version of the XBLA hit. The game retains its carefully plotted turn-swapping strategy. Using a small group of bugs, you must overwhelm the hordes of enemies by getting the higher ground and out-thinking the opposing forces. The graphics present an entertaining theme and the game provides a lot of strategy for a little price. It's an exceptional title for squad-based strategy lovers.


4th Place - Brass Hats
| Developer: Square Earth Games |
Players: 1-2 |
| System Requirements: Windows XP+ or Mac 10.3+ | |
I watched the soldiers as they started maneuvering close to my capital.
Clearly the enemy was aware that I was beating them on the battlefield and was
going to try to win by sneaking troops around to take my unfortunately unguarded
capital. I had troops nearby, but not close enough to intercept the invaders in
time. My legion of tanks was currently far away on the battlefront
crushing the enemy into submission, but I would still end up the loser if I lost
my home base. What I needed was a way to slow down the enemy and keep them
away from my base. It was time to call in some air support.
Brass Hats is a turn-based strategy game in the same vein as Military Madness
and Advanced Wars. That alone should be enough to get some people excited
about the game, and the excitement is well placed. It seems to combine
some of the best aspects of each of those great games, bringing in experience so
that individual units can become powerful seasoned veterans over time as in
Military Madness, and special attacks that occur when you play cards, but
otherwise are similar to the CO specials Advanced Wars. Brass Hats is
simple in its presentation, complex in the strategies provided, and great fun to
play.


3rd Place - Machines at War
| Developer: Isotope 244 Graphics |
Players: 1 |
| System Requirements: Windows 98+ or Mac OSX+, 128 mb RAM | |
The ground has been blanketed with black. The tracks of tanks who have
passed this way have left deep cuts into the ground. The world has been
scarred by man and machine. Constant combat has left burnt-out structures
covering the face of the once pristine landscape. The land marks our
history as we leave our mark on it.
Machines at War is a campaign-less RTS game, a deep technology tree with many
mutually exclusive options that, in the end, offer dozens of ways to strategize
against your enemies. Much of the busywork of resource recovery and
scouting has been automated, which leaves players to the more enjoyable tasks of
building up impressive structures and commanding the troops in battle. As
a finishing touch, the scarring of terrain over time as more and more vehicles
pass by and battles are fought is an impressive sight to see.


2nd Place - Galcon
| Developer: Imitation Pickles |
Players: 12 |
| System Requirements: Windows 98+ or Mac 10.3.9+ or Linux (32 bit), 1.0 ghz | |
I've spread the empire too thin. In the hopes of quickly conquering my
foes, I sent the fleet to every conquerable planet in the galaxy. The
short term gains of many small planets and the largest empire are starting to
crumble. Other forces in the galaxy spent their efforts on larger worlds,
and the production of those giants far outstripped our own. Inevitably,
one by one, each of our planets was captured. In the horizon I can see
hundreds of fighters. The end has come.
Galcon is a bare bones strategy game with simple rules that you fully grasp
within minutes of playing. While its simple nature could lead you to
think that there is no depth of strategy, the opposite is true. Galcon
provides complexity in its simplicity, challenging players to quickly consider
their resources, form ever-liquid strategy plans, and effectively engage in
continual tactical combat. Taking over new worlds, using the additional
resources to build more combat units, and then coordinating attacks to take
advantage of the other player's actions in a galaxy full of combat creates a
very exciting game of quick thought and strategy featuring massive battles with
hundreds, and sometimes thousands of combat units, being destroyed in seconds.
Galcon is brilliantly simple and wonderfully addictive tactical strategy game.
2007 Strategy Game of the Year - Immortal Defense
| Developer: RPG Creations (Paul Eres) |
Players: 1 |
| System Requirements: Windows 2000+, DirectX 8.0+, 128MB RAM, 1.0GHZ CPU, 32MB video card | |
It's
difficult to say whether it has been pride or love that has saved me. That
part of me which is pride has taken a primary role in the defense, but without
the support of love (who refuses direct combat), it's power would simply not
have been strong enough to overcome the enemy. My fear has also been of
consequence, once again stunning the enemy with an infusion of worry, while my
courage has pummeled them. Yet I feel something missing. My emotions
are powerful, but are they all that I am?
Like every other Tower Defense game, Immortal Defense is intensely addictive.
Unlike any other Tower Defense game, Immortal Defense transcends to something
more. The game is build around a character who gives up their mortal state
to become a being of pure energy to save his family and world. The
storyline covers the ground of standard sci-fi, but brings in deeper themes
about the true effects of one's actions and what it really means to be an
immortal being, freed from the limitations of the physical body. The
deeply philosophical approach can be felt throughout the game, with music and
graphics echoing the slowly revealed story. Deeply moody and satisfying,
Immortal Defense mixes gameplay with art, creating a uniquely captivating
experience.
Strategy Game of the Year Award History
History:
2007 - Immortal Defense
2006 - Master of Defense
2005 - Oasis
2004 - Gates of Troy
2003 - Samurai
By: Russell Carroll
Posted: Friday December 21, 2007











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