2008 Puzzle Game of the Year
The
Puzzle category is undergoing an identity crisis this year. In several,
but not all of years past it has been known as the casual game of the year.
However, as years have passed, Casual has come to mean something bad, and we
refuse to have these games associated with evil. Therefore, 2008 sees the
return of the title "Puzzle!" And "Casual" is no more!
5th Place - Strange Attractors 2
| Developer: Ominous Development |
Players: 1 |
| System Requirements: Windows 2K+, 2.0 GHz Processor, 512 mb RAM, 64 mb Video Card | |
Strange
Attractors 2 is a game that youâ"ll either love or youâ"ll hate. Thatâ"s the way it
tends to be with games that bank heavily on physics-based gameplay. And Strange
Attractors 2 is most certainly a heavy physics game. Guiding a metallic puck
around space by using the gravitational pull of nodes throughout the level is an
easy enough concept. However, throw in free-floating nodes that bounce around
and influence gravity in an entirely random fashion makes this title either a
real blast of a challenge or your worst enemy. It really depends on how you look
at it.
No one can deny the polish on this title, though. Strange Attractors 2 is a
beautiful game with controls that are amazingly simple for a game that looks
this rich.
4th Place - Archibaldâ"s Adventures
| Developer: Rake in Grass |
Players: 1 |
| System Requirements: Windows XP/Vista, 1.2GHz CPU, 256MB RAM, 32MB Graphics card -OR- Mac OS X 10.4 or later | |
Itâ"s
difficult to find really robust titles that capture the feel of old school
gaming with a decidedly modern update, but
Archibaldâ"s
Adventures manages to do just that. This is platform-based puzzle gameplay,
and you could argue itâ"s an descendant of the original Prince of Persia in that
regard.
You control intrepid skater-kid Archibald as he attempts to escape from a
mad-scientistâ"s factory gone wild. There are crates to jump, creatures to avoid,
bubbles to control and monsters galore to dodge. Archibald is thoroughly
charming and does a great job of incorporating its main characterâ"s style (his
skateboard) into the gameplay. Many puzzles revolve around how best to get
Archibald from one point to another using the speed and momentum of his trust
board.
As the game goes on, too, it gets devilishly hard… making it a great title for
casual gamers and hardcore old-school fanatics as well.
3rd Place - Obulis
| Developer: IonFx Studios, LLC. |
Players: 1 |
| System Requirements: Windows 98+, 128MB RAM | |
Obulis
is a pretty ideal blend of puzzling and physics. Whereas a game like Strange
Attractors 2 (up at our #5 spot) banks heavily on its physics to create the
gameplay, Obulis strikes a pleasing balance. It is your mission to drop a
colored ball bearing into a similarly color-coded jar… and of course itâ"s not as
easy at it sounds.
As you contend with the size, weight, bounce and speed of your bearings, youâ"ll
also need to be watching for moving platforms, springs, slopes and more. Roll on
top of that the idea that you frequently need to plan and time the release of
multiple bearings so that they either assist one another or at least donâ"t
impede one another and you have an old school puzzle game with a subtle and
tricky little physics scheme. Oh and, P.S. it looks great, too.
2nd Place - Forgotten Lands: First Colony
| Developer: Blue Tea Games |
Players: 1 |
| System Requirements: Windows XP/Vista, 600MHz CPU, 128MB RAM, DirectX 9+ | |
Uh-oh.
Everyoneâ"s in trouble now. Forgotten Lands manages to blend the concepts of a
game like Virtual Villagers or My Tribe with sort of station-based task
management play like Diner Dash and resource management from titles like
Build-a-Lot. You might think that a game with this many parents might be a
little jumbled… but youâ"d be wrong.
Forgotten Lands is a totally engrossing and at times surprisingly hectic game
that has you building cute little colonists to help carve out a colony in a
strange land. There are farms to build, lumber mills to run, conflicts to
manage, scholars to train, native nomads to purchase from… each level adds a new
wrinkle to the challenge, but the game never runs off the rails. Everything
always feels tightly controlled and highly manageable and totally and completely
addictive.
2008 Puzzle Game of the Year - World of Goo
| Developer: 2D Boy |
Players: 1 (1-4 on WiiWare) |
| System Requirements: Windows XP+ or Mac OS X 10.1+ or Linux or WiiWare | |
It's
hard to write something about World of Goo that hasn't already written.
The game has been gushed over from every level of the gaming media and
rightfully so. World of Goo is a game that defines more than just Indie gaming. It's one of those rare moments where madness and
genius come together gloriously, leaving all humanity to stare in wonder.
The
basic goal of the game is to save goo by getting it from point A to point B.
Doing so is based on your own mental prowess and ability to use a variety of
different goo balls, typically to create lattice structures that need to survive just long enough to
see the last goo ball sucked up into the safety of the pipe on the other side.
The goo balls come in all sorts of flavors, with specific abilities such as
being removable from the lattices you build, catching fire when exposed to a
flame, and being air flight worthy.
The
variety of goo balls and challenges they create is one of the things that makes the game such a
joy to play. Every time you believe you've seen everything the game
has to throw at you, some new puzzle and goo type appears to tantalize your mind
with the possibilities.
Along
the way, through signs both written and in the gooey world, there are continual
references to the world we live in when we're not playing games. The developers let some of their own random
musings about mankind and its place in the real world slip out and invade the
game world.
The thoughts are often poignant and provide an interesting philosophic back-drop
that will often leave you ponderous, if you have any brain cells left after
completing yet another mind-bending puzzle.
The greatest thing about World of Goo is that it lives up to the hype. It
is a game that stuns everyone who plays it. It transports, it awakes, it
transcends. And it does it without any pretense or intent to be more than
what it is. The
game doesn't care what you think. It's just a game. But, among the
thousands of 'just a game' titles that come out each year, World of Goo is one
of the very best.
Puzzle/Casual Game of the Year Award History
History:
2008 - World of Goo
2007 - Snapshot Adventures: Secret of Bird Island
2006 - Eets: Hunger. It's Emotional
2005 - Professor
Fizzwizzle
2004 - Revolved
2003 - Dungeon Scroll
By: Michael Scarpelli
Posted: Wednesday December 10, 2008







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