2008 Strategy Game of the Year (Top 5)
Strategy
games have been especially good this year. Ranging from extremely complex
to very simple, the games run the gambit for real-time and turn-based strategy,
sometimes exploring new game types (see Battle of Tiles) and other times
expanding a great game into a great multiplayer game (see Multiwinia). With so many great games it was hard difficult
selecting the five best, but that also means the 5 listed here are all games you
shouldn't miss.
#5 - Zatikon
| Developer: Chronic Logic |
Players: 1-2 |
| System Requirements: Windows 98+ -OR- Mac OS X -OR- Linux | |
Zatikon
is chess on steroids. The concept is similar. There are two sides arranged on a
grid. The goal is to either "take" all your opponent's pieces or a "king" piece
(in Zatikon, the castle is the key square). Each piece you have has certain
rules pertaining to its movement, as well as a special ability to use against
your opponent. Now, chess is an ancient game and is played by some of the finest
minds in the world. It's massively complex. Now… take that concept… and add more
than 70 unit types to it. Now you have Zatikon.
The breadth of unit types might be overwhelming to some, but to the strategy
maven, this is a smorgasbord. There are virtually limitless strategies to employ
with the variety of units that are available in the game. This ensures that
multiplayer battles will always be fresh and interesting.
Games can be played versus the computer (to gain gold used to buy troops to
build your army), versus humans using pre-set or randomized armies or even in a
co-op mode against the computer. With a healthy available on-line community to
play with (including any friends you bring along, of course) Zatikon is filled
with so many options and variants that it can't help but be a great strategy
title.
#4 - Harvest: Massive Encounter
| Developer: Oxeye Game Studio |
Players: 1 |
| System Requirements: Windows 2000+ or Mac 10.4+ | |
Harvest:
Massive Encounter really lives up to its name. You will spend your time
harvesting, then there will be a massive encounter.
You're taking on the part of an intrepid colonist. You build generators, energy
transfer devices, mining towers… but don't forget to include laser towers and
missile centers, because there are a ridiculous amount of aliens right around
the bend. The game, in its normal mode, is a race to build the best defense
network you can before the aliens begin to stream in. You need the proper number
of energy generators and mining towers to power your defenses, but without
enough defense you're sure to be overrun.
The best part of Massive Encounter are the little touches applied to the
gameplay. Time can be slowed down or sped up. You can set unit attack priorities
for each of your defensive structures. The game's most brilliant touch is the
ability to directionally link your laser towers. You can go through your entire
colony and chain together ALL your turrets to fire out of one central point.
This supercharges that one point, making it more powerful the more units are
linked to it. That also means that any unit linked, though, cannot be used to
target incoming enemies on its own. Is it better to have one super cannon? Or a
dozen mediocre ones? You'll have to decide fast, because in a few minutes,
you're going to have dozens and dozens and dozens of flying saucers coming at
you in wave after relentless wave.
#3 - Project Aftermath
| Developer: Games Faction |
Players: 1 |
| System Requirements: Windows 2K+, 2 Ghz cpu, 512 MB ram, DirectX 9.0c+, GeForce 6 series, RADEON 9600, Intel GMA 950 or above | |
Project
Aftermath is about as well-constructed as you're going to find in the indie
world. The game looks fantastic, sounds fantastic, controls fantastic… it's all
in there. You have a classic sci-fi storyline, abnormally good voice-acting,
squad-based gameplay, hero units, RPG elements and, yes, the ability to control
giant robots with your mind.
Combat is handled in a small tactical squad-based fashion. Each of your heroes
has a crew of soldiers and their own special abilities. Leveraging those heroes,
abilities and their particular offensive and defensive strengths is the key to
victory. Damage and defense are based on a rock-paper-scissors color-coded
system. Using red (physical attack) weapons on red troops won't do much damage.
But using blue (energy) weapons will do wonders. Balancing your troop weapons,
which you can switch on the fly, to maximize damage to yellow, red, blue and
green enemy units is a frenetic and thoroughly enjoyable experience.
There's also a trophy system to go for. The more you revive units and use powers
the more G.O.O.P. you use in-game. The more G.O.O.P. you use, the lower your
score. It's the kind of little touch to the gameplay that can keep you coming
back for more. And it's on sale for under $10, which is just ridiculous.
#2 - Multiwinia
| Developer: Introversion Software |
Players: 1-4 |
| System Requirements: Windows | |
Darwinia
was in our Top 10 games
of 2005 list, so it should be really no surprise to see Multiwinia here.
Multiwinia is really not much more than multiplayer
Darwinia, but then
Darwinia was one of the most amazing Indie games released to date.
The Darwinian world remains a visual treat, inspired by video games and the
amazing promises of computing from decades ago. The Darwinians themselves are
stick figure characters that would fit into old Atari 2600 games. The landscape
is polygonal yet modern and fits the theme well. It's unique and captivating and
beautifully imagined.
The big change in Multiwinia from Darwinia comes in the easily accessible
multiplayer that sets players up with matches of just about any length, making
it easy to jump in and have a quick frag fest...err...strategically charged
encounter that exercises your mental prowess.
If you haven't given
Darwinia a go for some reason Multiwinia is essential playing. If you
have played Darwinia, Multiwinia is even more essential. The super
accessible and fast online multiplayer matches make it some of the best
strategic gaming fun you can have in 15 minutes.
2008 Strategy Game of the Year - Battle of Tiles
| Developer: Bimbosoft |
Players: 1 |
| System Requirements: Windows 98+, 1.0GHz CPU, 256MB RAM, DirectX 9.0c+ | |
Battle
of Tiles is a game that really shouldn't work at all. After all, if you
look at the graphics, and based on the number of people dissing the Wii, there
are many people who can't look at anything BUT the graphics, the game is ugly.
I mean UGLY. It looks like the kind of visuals that you would think anyone
could put together in an afternoon.
Then again, Desktop Tower Defense doesn't exactly set the world on fire with its
visuals, and perhaps DTD is the best comparison to Battle of Tiles that we could
possibly make. However, that said, let's be clear on the point that Battle
of Tiles is in no way a DTD clone. BoT is an entirely new type of strategy
game, well perhaps not entirely new, but it's as new as DTD was when DTD came
out, and it is every bit as addictive and unique.
The
game play, revolves around your tile army. You begin the game with 13
members of your army. Each character is represented on a tile. However,
they are not all the same. There are a variety of different character
types including long-range bowman, heavy armor troops, and swordsmen. For each character you get a readout of their
current abilities and experience in the bottom right-hand corner. It's all
pretty standard until you start moving. Feeling somewhat similar to marching a bunch
of scrabble pieces across the screen, you go onward confronting enemies.
Of course you don't always have to kill your enemies, and in fact, if you only
attack you'll quickly fail. Instead of just attacking, some enemies should be recruited to
your side by the greatest of recruitment assets: money!
Building
up from your initial army, you may find yourself with 50 or more characters (up
to 70!), filling 1/3 to 1/2 of the screen! Choosing who to recruit becomes
as much a strategy as how to position each of the many varied characters in the
game. Having a full assortment of different types of magic near the front
lines can be very helpful, but having enough healers to help them all and bowman
to provide a stronger attack punch, provides a wonderful array of strategies
that can be tried.
Despite its crude visual representation, Battle of Tiles is one of the most
addictive strategy games released in recent memory, and its $4.95 price tag only
makes the whole deal seem sweeter.
Strategy Game of the Year Award History
History:
2008 - Battle of Tiles
2007 - Immortal Defense
2006 - Master of Defense
2005 - Oasis
2004 - Gates of Troy
2003 - Samurai
By: Michael Scarpelli
Posted: Friday December 19, 2008







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