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American History Lux |
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Developer: Sillysoft Games Publisher: Sillysoft Games Genre: Strategy > Board Game Released: Apr 12, 2006 Players: 1 |
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Sillysoft's Lux games are a series of titles closely resembling the popular
board game Risk. American History Lux wraps the game principle into a strategy
game with a loose historic background, in this case various Wars the USA
participated in, from the French-Indian-War all the way to the Persian Gulf
Wars.
The game is offers one single player only campaign with 10 wars to fight, in
several difficulty levels. Just like in the board game, you reinforce your
troops at the beginning of a turn, and then attempt to conquer viable
territories that may give you bonus troops in your next reinforcement phase.
Battles are resolved through means of simple die rolls with a bias depending on
your own and the enemy's strength factored in.
As opposed to the board game, which usually ends up in a die-rolling
extravaganza, American History Lux battles are reduced to a minimum as the
computer secretly makes the necessary die rolls in a fraction of a second and
you are instantly presented with the result.
The maps to play on represent simplified, but generally accurate renditions of
the various war theaters, though Risk's game mechanics form a thick layer of
abstraction between you and the military conflict on the playfield. They have
about as much resemblance to an actual war as a game of checkers; it doesn't
really matter whether it's Iraq or the southern Confederation you're up against
– it still feels exactly the same.
Notably, the AI plays quite aggressively and the historical background info
presented prior to each level is rather neat. It even includes links to
Wikipedia for further reading!
The game's doesn't provide a multi player mode, which would have spiced up the
game significantly. The AI opponent moves extremely quickly and it's hard to
consider him a true adversary, because it just makes its moves, and then it's
your turn again. No special events, no mistakes to gloat over.
Graphics: ![]()
The maps are detailed and in vibrant colour, aiming to resemble the actual board
game as closely as possible, it seems. The explosion effects during combat look
a bit like fireworks, and there's only one set of troop icons, which change
depending on your troop's strength. In longer games at higher difficulty levels,
these icons may be inappropriate for the period you're playing in. An Abrams
Main Battle Tank icon for a 100+ troop strength looks quite misplaced when
defending Tennessee against the Confeds.
The icons and the GUI are very large and legible; Sillysoft did an excellent job
at making these work. Among board game conversions and Risk adaptations in
general, American History Lux stands out as one of the better looking games.
Sound:
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The game constantly loops one fairly nice track of background music, which has a
somewhat unexpected change of pace near the end. The sound effects are an
absolutely minimalist set of clicks, bangs, and booms. While better sound does
not make a better strategy game, it still enhances the user experience.
Game
Play:
![]()
All right, it's single player Risk with one or more computer opponents. At
first, the user interface and mouse button mappings may seem counter-intuitive,
but after a few turns they feel just perfect. The AI is aggressive and
constantly tries to ruin your hard-earned reinforcement bonus by attacking your
territories. The difficulty settings seem to mostly influence your probability
to win in battle or the amount of troops the enemy has, probably by means of a
handicap factor of sorts. This means that in higher difficulty modes, you often
face more troops than you can handle, and need to fight a more defensive war.
Unfortunately, Risk-style games do not favour defensive players, as territory
bonus plays a decisive role each turn. That means if your opponent controls more
territories than you at the end of a turn, your situation in your next turn will
further deteriorate.
The player is notified of victory and defeat in a simple dialog window; it would
have been nice to have a strategical analysis and a short text on the
(hypothetical) historic effects this victory (defeat) had.
Value:
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A somewhat fair price of $20 for a well-built game is offset by the lack of
content American History Lux offers. Ten somewhat short battles, an AI that
seems to draw a lot of its strength from simple handicap factors determined by
the difficulty setting – it doesn't feel like much. Multi player support,
preferably a hot seat mode, would have opened new venues to popularity and
replay value. The short historical background notes hardly help to justify the
price tag, either.
Concept:
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Board game adaptations are a staple among independent games, and American
History Lux is no exception. However, it is obvious that the game was made with
much attention detail to resemble the original Risk games. The idea of a
multi-epoch strategy game is not entirely new, but Sillysoft goes through with
it nicely, because all war theaters are related to America and its History.
American History Lux also includes a bonus card feature, which unfortunately
seems like an addition that wasn't fully implemented. On the bottom line, it's
just another army bonus to get during the reinforcement phase of the game. The
original Risk's bonus and mission cards offer a lot of variety where American
History Lux offers none.
Fun:
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I enjoyed the game, especially since it kept beating me soundly on all but the
lowest difficulty levels for a while. Strategical and tactical restraint are
virtues that Risk-style games teach, as it is quite easy to burn up one's entire
army in one turn by advancing too aggressively. There is no true limit to the
number of attacks each turn, but of course, your army is weakened with every
battle. You can theoretically reach the enemy capital in the first turn, but you
will not have any troops left to defend your own territories. Total war usually
results in total defeat.
The historical scenarios are fun to look at, and while Risk wars are quite
abstract, it's still possible to sense the true nature of the individual wars
underneath this blanket of simplification.
Needless to say, the game's decent control scheme and simple mechanics make it
easier to like it from the first game on.
Overall:
![]()
American History Lux is a good looking historical variant of the board game
Risk. It has been adapted nicely to be played with a mouse and keyboard, and the
illustrations are quite fancy. Its weaknesses are the absence of multi player
modes, and the fact that the AI's moves all happen within fractions of a second,
leaving you quite 'alone' in the game. If you like the game Risk and don't
always have a worthy human opponent to play with, Sillysoft's Lux series is
something you should definitely try. Friends of abstract strategy or puzzle
games may also find American History Lux to be quite enjoyable!
Posted: Saturday July 15, 2006


















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