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July
2006 Indie Game Monthly Round-Up
(by
The Illustrious Panel - TIP) |
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This month's article looks at eleven indie
titles including the freeware blood-bath blaster NaaC, the stealth-based World
War 2 FPS My Worst Day, and the ultra-intense shooter Bullet Candy, the later of which walked away with the Game of the Month award.
We also introduce a new member to the panel, Brian Clair, a former
Avault editor. As always the panel reviews and rates each
game to give a variety of opinions on each one. |
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Bounty
(May 26)

($29.99)
by Total Eclipse
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Mike Hommel: 5
Blah indeed. It's a match-3 with a new set of rules that is a very boring
set of rules.
Seth Robinson: 7
It's amazing how many bells, whistles, and layers of adornment you can put
around a simple object matching mechanic. I spent most of the time watching
cut scenes. Greek developers Total Eclipse have covered the bases in
casual-land well; great art and music, online high scores, detailed tutorial
for an easy learning curve, hot theme (?) (pirates), and family friendly
heroine. Oh, the actual gameplay? Sorry, out of space.
Brian Clair: 7
Bounty
takes the tried and true gameplay of “match-3� and slants it just
enough to be different. Couple this with high production values plus
what amounts to an edutainment focus, and you have a nice game for
kids to play. I wasn’t really able to get into Bounty myself, mainly
because of the above, so prospective buyers should check out the demo
first to see if this game is their cup of tea.
Russ Carroll: 7
The graphics and theme are very fun and cartoon-y
almost Disney-esque. The game play is a little different than most match 3 games, making it feel original. However, as you move on through the game I became disillusioned due to the difficulty of the game and the occasional issues with the game responding poorly to my clicks. The comics and cut-scenes actually seemed a detraction from the better looking in-game animations. Good, but just felt like it was missing something from being great.
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Dream Match Tennis Pro
(May 28)

($19.95)
by Bimboosoft
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Mike Hommel: 6
A good solid game of tennis. Well, solid except the major technical snafus
that resulted in a crash every time I tried to play a match in fullscreen
and made the auto-updater lock up every time I tried to let it update. But
in terms of gameplay, solid. However, I found it so boring, I couldn't even
bring myself to complete one entire set of games. I believe that has to do
with my own issues regarding simulated tennis rather than how well this game
simulates it. That is to say: it's as boring as watching tennis on TV. You
like watching TV tennis? Enjoy!
Seth Robinson: 7
This is an updated version of Dream Match Tennis, a game we rounded up a
year ago. So what's changed? Well, it now supports doubles action with up
to four human players, a tutorial that reduces the learning curve of the
swinging system, fairly lag free online play, and the price has been upped
to the ubiquitous $19.95. It's good. I wish it had a bit more personality
or metagame in single player though.
Russ Carroll: 7
The latest in the Dream Match series, this one notably adds a world tour with rankings as you work your way up to being the highest rated player in the world. Unfortunately the game is just too difficult. Even on the easiest setting of the seven modes (baby mode) I found myself frustrated. Not really because of the opponents, but due to the very touchy shot control. Players move their character and also control shot placement with the same joystick, and I found it to be very difficult to place shots where I wanted to even after working through the tutorial and several tournaments (winning only one).
Using the extremes of your analog stick will invariably put shots out
of bounds requiring a light touch for beginners to keep the ball
in-bounds. Simplifying the game a good bit with more advanced features for hard core fans would have won me over on this one (notably I'm a huge fan of Virtua Tennis and unfairly compare all tennis games to it).
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Fragmentor
(April 23)

($14.95)
by Twilight Games
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Mike Hommel: 7
At first I declared it too hard and harrumphed. Then I played again, and a
couple more times. No, I still never met even the first boss, but I enjoyed
the gameplay. What don't I like? Too punishing. Not that it's hard -
which it truly truly is - but that it's too vicious. I got past ten levels
only to be sent back to do them again because I hadn't gotten enough fuel.
I got enough fuel only to die immediately after and need to repeat them all
yet again. The power-ups are extremely weak and short-lived, making this
game nasty, brutish, and short, much like life.
Seth Robinson: 6
In this game Steve Verreault crushes your will to live by creating the most
ridiculously hard Asteroid-style game in the world. No, the universe. I'd
have a better chance of beating Gravitar with my feet than destroying the
third boss without cheating in this masochistic testament to pain. It's
nice how unique bosses and rock types are continually introduced; although
tragic few mortal eyes will ever see them. Unapologetically designed to be
difficult.
Russ Carroll: 6
Fragmentor is a visually interesting mix of retro vector graphics with new styled effects. This
new iteration of the popular Asteroids theme has nice backgrounds, unique
asteroids that require a specific approach, and an actual reason to move from your stationary spot in the middle of the screen (to collect the hyperfuel
so you can jump to hyperspace - i.e. the next sector). It carries over everything that made me dislike Asteroids, especially the too-real physics. I understand inertia, but I prefer not having to work like mad to get my ship to not crash into asteroids because the ship is nearly impossible to move. Inertia may make for more life-like physics, but that doesn't make the game more fun.
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Magic Lanterns
(June 16)

($19.99)
by Boom Zap
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Mike Hommel: 5
A point below average, because cloning Collapse exactly was average about 5
years ago. Nice polish, yadda yadda. (Okay, I'm not sure
it's Collapse, as I'm not up on my match-3s, but there's some very
old-school match-3 rule set that this is identical to.)
Seth Robinson: 8
A shiny color popper with a Japanese theme. Includes all the trimmings
you've come to expect: multiple game modes, high production values, smoothly
integrated online scoring. The only thing missing is where to go for help
once you get addicted to mindless gaming crack like this. Flawlessly
executed. Even with "sigh, more of the same, only slightly evolved" points
deducted, it scores well.
Brian Clair: 6
Magic
Lanterns is a matching game with a Japanese flair, which is really its
primary distinguishing point. I found the highlight of Magic Lanterns
to be its descriptions of Japanese culture and festivals, so take that
for what you will. The gameplay itself is pretty straightforward:
click on lanterns of the same color as their adjacent neighbors. The
problem is that Magic Lanterns really doesn’t tread any new ground
here, so I can only recommend this game for those unfamiliar with the
genre.
Russ Carroll: 6
So Magic Lanterns has a kinda cool Japanese theme, with a really great in-game feature to let you download new levels without ever having to visit a web page. Unfortunately the game didn't do much for me. It's a play on the Collapse theme, somewhat along the line of Glyph, but not really as fun and well-done as that game. A relaxing game, but not a
compelling one despite a very compelling feature.
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Empires & Dungeons
(May 25)

($19.95)
by Niels Bauer Games

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Mike Hommel: 8
I just have a nice positive feeling about this game. It's unique,
engrossing, and ultimately pointless. Nice. It's a lot like playing a
board game, albeit single player, and it's just a nice way to while away
some time if you wish to. The strategy seems highly simplistic - just keep
getting stronger until you win! But when you're not playing on easy, it's
not easy. It's not the most wondrous game I've ever seen, but it keeps me
playing.
Seth Robinson: 7
E&D has you clicking around a game board in an effort to collect things to
strengthen your army. For those not familiar with this style of strategy
game, things happen with text and static pictures rather than arcade action.
A neat element is the ability to explore tiny random dungeons that pop up.
The rats and scorpions sound eerily like dying cows. Despite the dungeon
crawls being a bit monotonous and losing all my cash in a huge bug, this is
nifty enough to recommend.
Brian Clair: 8
When
you first load Empires & Dungeons the first thing that will catch your
attention is the incredible opening soundtrack. It’s better than
what’s heard in many retail-level titles, and that’s saying something.
Unfortunately there’s not much background music past this point (at
least not to the same level), but luckily there’s lots more on tap to
hold your attention. Everything from the graphical presentation to the
gameplay is well done, with the only major downsides being that
Empires & Dungeons tends to feel repetitive due to lots of mouse
clicking on the same buttons and overused descriptions in the
dungeons. Don’t let these issues stop you from giving Empires &
Dungeons a try, however. It’s an addictive game that’s harder than it
first seems once you open up the higher difficulty levels.
Russ Carroll: 7
Well, it's not
Smugglers. That series immediately won my devotion. This one, well, the mix of Strategy and RPG is certainly not without its merits. Some
tuning on the difficulty is certainly in order as once again playing on difficulty level 1 of 7 provides more challenge than most will ever overcome. That is certainly a shame as the game does offer a good bit of depth for those who
persevere. Unfortunately, the game has a certain feeling of repetitiveness that mixes with the high level of difficulty to keep the game from being everything it could be.
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Penumbra
(April 28)

(freeware)
by Frictional Games
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Mike Hommel: n/s
Requires fancy shaders that I do not have.
Seth Robinson: 8
Frictional Games has an excellent 3D engine and would like you to know about
it - so what do they do? Release a freebie horror game in the vain of the
Silent Hill series. It's very short and might crash a few times, but it's
still a fun ride while it lasts. If you like solving puzzles while
exploring creepy basements (and who doesn't, pray tell?), this is a sure
bet.
Russ Carroll: n/s
'Playable' at it's lowest settings and my mahcine's highest...but not playable enough to review it.
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Naac
(June 14)

(freeware)
by Bloody Monkey
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Mike Hommel: 7
In some ways, this is the nicest
Crimsonland I've seen. The 16-bit visuals
and sound are great. But the overall package puts it pretty low on the
Crimsonland scale. The main issue is the weapon switching. It's incredibly
awkward to switch weapons and it distracts your attention from what you need
to be doing. I like the idea of a combo system based on which weapons you
use, but it's just too hard to manage in a game like this. It's still fun,
and well done, but it just lacks that punch.
Seth Robinson: 7
This Crimsonland-meets-Smash TV style game pairs up two old friends that
always work well together: Combos and carnage. Increasing your combo
multiplier by killing with different weapons is a clever twist that makes
ammo conservation strategy very important. Sharp looks and sounds with
online high-scores round out this polished freebie. Check it out for some
solid killing action.
Brian Clair: 7
I
usually don’t put high expectations on freeware games, but I must
admit that I liked NaaC quite a bit. Put simply, the game is all about
carnage as the player dispatches various aliens/bugs using a variety
of lethal weapons. NaaC features two gameplay modes – Arena and
Survive – with Survive only being accessible after beating Arena mode
(which is really difficult). This game is definitely good for
unwinding from a long day; and the lack of a price tag is definitely a
plus.
Russ Carroll: 6
This game is the exact opposite of Bullet Candy. Where that game makes me feel like I'm in total control of my character and places me in a action-packed arena of doom, this game just makes me feel doomed. Every shot you take causes your character to recoil backwards. Honestly I carefully looked at the screen trying to find
roller-skates on my character right after I first started to play as I was sure I was on wheels and that was why I felt so out of control. On the other hand, there are plenty of cool weapons and the price is right, just don't expect it to maintain your interest for all that long.
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Bullet Candy
(May 15)

($19.95)
by Charlie Games


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Mike Hommel: 6
You know, this should be right up my alley. but meh. Primary complaints:
there's one power-up, and having it is usually the difference between
instant level finish (often without even knowing where the enemies are!),
and multiple deaths. Also, most deaths come from not seeing the bullets
amid the storm of random particles rather than from poor dodging. Lastly,
for a game in which lives are treated as a cheap commodity (an idea I've
toyed with myself), it sure takes a while to die and reappear. It's not
horrible, but my boat remains unfloated.
Seth Robinson: 9
Finally, a game that properly supports my dual analog sticks! This
minter-esque top down shooter threatens to burst your corneas in wave after
wave of colorful projectile spraying madness. This is really the best of
its ilk I've seen for a while and accomplishes something amazing: there is
honestly never a dull moment in this game.
Russ Carroll: 9
This game feels something like a clone. I mean how far can you get in the
originality sector if your game is all about moving with one analog stick and shooting with the other analog stick? Well honestly not far, and that is ok. This game is all about the undeniable oneness with your computer that can be had when the formula is done well and this game PULLED it off AMAZINGLY well. There are some cool graphics, especially in Minter mode, but the game is really all about the CONSTANT action that keeps you glued to the screen. The player connection to the on-screen action is flawless, the power-ups useful enough and there is a nice reward for being daring enough to go after the gold while attacking the enemies (mmm, laser shots, you are my happiness) and of course a solid challenge to your difficulty liking. Hard to go wrong here...I keep coming back to it all month!
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Team Penning Game
(May 19)

($19.99)
by Innovative Technologies
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Mike Hommel: 2
Ouch. This game reminds me greatly of 48-hour contest entries, but it doesn't
compare favorably to them. Having gotten 2 of the ice-skating cows' heads
stuck in the fence on my first run, I figured I'd give it another try, only
to find that on the second run, the timer starts out at 120 seconds used up,
and the gate won't open to let you into the arena at all! There's not much
about this game that works, but it's a fun type of gameplay, to try to herd
the cows. just badly implemented.
Seth Robinson: 3
Well, it's terrible. A novel theme is ruined with tacky implementation. Or
from another view, this is a great alpha prototype that was knocked up with
place holder art; now let's make the real game, something that can be sold.
If cows in a cow herding game aren't actually moving their legs while
running, this is a sign there may be more to do. I was never successful on
Brokegame Mountain; my herd kept getting their heads stuck in fences.
Russ Carroll: 3
I don't know anything about Team Penning, but I do know about games, and this just isn't a good one. In the game you push cows around to get them into a specific pen. The graphics feel about 13 years old with awful clipping present everywhere. The play control leaves a lot to be desired with too many buttons being used for such a simple task. I found the concept interesting, but unfortunately the game hasn't lived up to the quality of the idea.
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My Worst Day WW2
(June 23)

($20.00)
by MWD Games

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Mike Hommel: 7
There are fundamental problems here that really bug me: the inability to
configure keys (even if I was right-handed, half of the keys would be
really inconvenient!), and the loading time which is a crime against
humanity. But the gameplay is pretty cool. It's not a game for just
anybody, it's for the kind of people who play wargames (yet have the skills
to play an FPS, I guess). It's practically a simulation, and is very slow
going. If you're into it, that can be very engrossing. If you're not, you're
much better off with anything that is more arcadey.
Seth Robinson: 7
This is hard to round-up because it's rather rough around the edges but at
the same time epic and very successful in creating an authentic feeling mood
of being a sniper (well, minus the giant "sekrit base here" sign), plodding
through frozen tundra, and being on the look-out for German troops. The
landscape is absolutely huge and it's cool traveling to different parts of
the island using your map. Gripes: Most buildings can't be entered,
clipping problems, clunky weapon/ammo system.
Russ Carroll: 7
Great use of classical music in this WW2 simulation FPS. We don't get many FPS games in the indie realm and there are several reasons for that. First off, it is hard to make a FPS that is graphically up to the standard of console and current PC games. Graphically this game falls short. It is smooth and nice, but clearly out of date. On the other hand, the game's focus on stealth is well-done. Doing one thing well makes for a surprisingly enjoyable experience. If you dig war games, check this one out.
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And Round Again
(June 17)

($15.00)
by michi.nu
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Mike Hommel: 5
Hey, it's Pipe Dream, only without the excitement of trying to beat the
water flow! The thing I really liked in this game was the cloud effects. I
didn't like the rest. Not a game for me. There are a bunch of alternate
modes (including Pipe Dream!), but getting to them is a royal pain as they
are buried in the options menu, looking very bland.
Seth Robinson: 6
The developers went all out with game modes in this pipe laying game; there
are tons to unlock and choose from. I guess it's kind of a problem that I
didn't find any of them especially interesting. But I liked making HUGE
pipe layouts to score a ridiculous amount of points and get on the global
rankings.
Russ Carroll: 6
This puzzle game is quite odd in that I felt
compelled to punish myself
when playing. As you play you receive items, such as rotators, that must
be played, even if doing so means messing up your own gameplay to the
point of likely losing the game. I played several times, each time
falling to one of the power-ups, realizing that by playing I would be
effectively ruining my own game and knowing that I had no other choice.
Seems like some sort of strange torture.
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The
Illustrious Panel:
Mike Hommel -
Hamumu
Mike Hommel is known for his hilarious and bizarre games.
Though his site claims that all his games are just 'dumb fun' you'll
find that they are some of the more interesting games around, and will
eat hours away from your life without you realizing where they all
went.
Seth Robinson -
Robinson Technologies
Seth has spent the last fourteen years making odd games, including
designing and programming many independent titles such as the BBS hit
Legend Of The Red Dragon, the multiplayer Flash based web game Funeral
Quest, IGF finalists Teenage Lawnmower and Dungeon Scroll and the cult
classic RPG Dink Smallwood.
Brian Clair- Total
Gaming.net
Brian Clair was the publisher/editor of the Adrenaline Vault website
for more than nine years before moving to Stardock Entertainment in
early 2005. He currently runs the games publishing division for
Stardock Entertainment and is always on the look-out for the next big
hit.
Russ Carroll - Game Tunnel
Russell's first taste of action in the Independent Games industry came
doing visuals and some audio work on several independent games for
BCSoft games. While so doing he became aware of the need for a Game
News and Review website dedicated to Indie games and launched Game
Tunnel in 2002 to fill the void. |
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By: The Illustrious Panel Posted: Wednesday July 26, 2006
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