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Chocolate Castle |
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Developer: Lexaloffle Games Ltd. Publisher: Lexaloffle Games Ltd. Genre: Puzzle & Casual > Logic Released: Apr 01, 2007 Players: 1 |
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Mike Hommel: 9
All the elements are in and perfect. There are a small set of different
puzzle elements, but each one greatly expands the possibilities, all of
which are explored over the course of 120 levels. There's unlimited undo, a
level editor, and puzzles of all difficulties. I don't know how Lexaloffle
does it. If I must complain - and I must always - the best I can come up
with is the absence of a tutorial. I didn't find it necessary after reading
the first page of instructions, and the unlimited undo made dealing with new
play elements as they appeared painless, but still, a nice little guided
tour never hurts. It gets way too hard for me, but I was able to finish all
of easy mode!
John Bardinelli: 8
Deceptively cute. This game doesn't look like much at first glance, but
those fluffy animals and deliciously shiny chocolate morsels conceal a
mighty cerebral puzzle experience. Each animal has a corresponding color
of chocolate he/she can consume. Drop the critter on its chocolate and all
adjacent squares are devoured. Move chocolate around to make all of one
color touch before unleashing the beasts. I had a blast playing through
this game, and each stage is a new (and creative) puzzle I couldn't put
down until I had it solved. There's even an editor to help feed the
inevitable chocolate-like addiction.
William Usher: 7
It's hard not to like this little game. The simple yet thought-provoking puzzles will keep your attention captured for hours. It's really, really difficult trying to break away from this game because it gets so addictive. While the graphics are simplistic and the chip-tunes are nothing but 80's-gaming incarnate, there's something oddly appealing about it all. It would seem like matching color specific rabbits to color specific blocks would be easy and thoughtless, but it's not. Every single challenging stage sort of eggs you on to complete the following challenging stage, until you've spent three hours playing. Chocolate Castle's thought-provoking puzzle mechanics are a real hook, line and sinker. Seriously, don't let the small install size trick you into thinking this game isn't big on gameplay, because it is.
Caspian Prince: 8
Lexaloffle has a wonderful unique style in the indie game world today - a
kind of raw 16-bit retro with no anti-aliasing which really works and brings
back memories of times when gameplay reigned supreme. In Chocolate Castle
we've got a slickly presented puzzle game polished to a sparkling shine ...
and what's this! It's totally original! At least as far as I know. So: we
have a game that involves setting cute little gidrahs off eating bits of
chocolate that you must drag around the puzzle to join together, as you can
only use each gidrah once before it vanishes. There are a few other special
bits and bobs to complicated things but that's about the extent of it. It's
such a delightfully simple concept that can lead to some extremely fiendish
puzzle play and if you're a puzzle game fan I suspect this should be in your
"must-have" collection. Apart from the huge number of puzzles it appears to
come with there is also a level editor which should extend its play life
too.
Posted: Tuesday May 22, 2007


















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