The Casual Gamer by Jennifer Sandberg
Color Matching Perpetuity (April 19, 2005)
Red + red + red and you score. Color matching games are quite popular and deservedly so. They're a nice break from the mental exhaustion so many of us suffer from; while you may have to move fast, you generally don't have to think too hard.
Zuma and Luxor
At
a glance, the main difference between
Zuma and
Luxor is the scenery.
Zuma has a nice Aztec feel to it and
Luxor is set in Egypt. Pop Cap brought us
Zuma a year ago and
Luxor was made recently by Mumbo Jumbo, but they look and feel so similar
that they could easily be sisters. The graphics in both games are clean and
crisp, the colors are bright and everything feels professional.
Luxor probably has a bit if an edge, but then she is the younger of the two.
The goal of these games is to eliminate the colored balls before they navigate
the maze-like path and enter your sanctuary. You shoot extra balls into the
chain and when you get three or more in a row they disappear.
Zuma's power ups are mixed in with the balls and launched automatically when a
chain is completed. The coins are rather difficult to hit because there are
usually balls in the way.
Luxor
gives you a paddle that allows you to catch power-ups, coins, and gems break-out
style as they fall from where they are hidden when you make a chain. Luxor also
gives you a map that they use to chart your progress through the boards. I like
the way the map pulls you into the game; it appeals to the explorer in me and
makes me feel like I'm going somewhere.
The biggest frustration that I ran into playing these games was getting my ball
to go where I wanted it to. I so often ended up with alternating colors instead
of groups of colors.
Luxor was more difficult this way I think because the balls seem to move a
little faster and you are sometimes shooting from further away. After playing
for a while, you get better at directing your ball. You still run into trouble
sometimes, but it is only a really big frustration when you are at the point of
fighting to stay alive.
These are busy games, they take a lot of focus and so are not exceptionally easy
to pick up and put down and are certainly not suited to multi-tasking, but they
are challenging and it is a lot of fun to see the new levels. If you are in an
escape mood, these games will suck you in and keep your mind off of whatever
you're taking a break from.
Zzed
Zzed
by NevoSoft has an addictive quality about it, though I can't quite put a finger
on what it is. In this game, you have colored blobs coming toward your space
ship. The blobs represent chunks of space garbage (though they're not unpleasant
to look at). You have to link colors to make chains disappear. As you advance in
the game, you have massive amounts of this â"space garbage' coming at you from
all sides, but there is a fair chance of staying alive. There are some power ups
that really help, but what I appreciate most in this game is that you still have
hope if chunks start getting too close to your ship. Shooting at them, though it
adds more garbage to be eliminated, pushes the piles back and buys you a bit of
time to keep fighting, and you can live through a collision or two with the
stuff before you actually die. There's a story that goes along with this game,
and though the creatures don't really appeal to me, it does add some interest,
but the best part, as it should be, is actually playing the game. Once I got
into it, I couldn't put it down.
Asianata
Asianata
by
Kraisoft is a color-linking game as well. Instead of racing to protect your
keep from an advancing line of marbles, you are trying to arrange marbles in a
straight line. It's a lot harder than it sounds because the marbles just won't
stay where you put them. Honestly, it reminded me a bit too much of real life
and keeping house with the help of my young children; as soon as something is
put away and I have turned my attention to another project, the first thing gets
messed up again.
The game has 3 modes: strategy, puzzle, and arcade. I would recommend starting
out with strategy. You can take all the time you wish to complete the chains so
it works pretty well as a tutorial. Maybe I'm a little slow, but it took me a
while to figure out what to do with the bi-colored marbles. I would have
appreciated a pointer or two.
A few boards into the puzzle mode things get pretty difficult. Marbles are quite
unstable as building materials. I tend to give up pretty easily if I'm not
strung along by little successes and a feeling that I have a good chance of
winning. (It's a good thing I'm not into gambling!) Still, if you enjoy a
challenge, this game will keep you busy. It's kind of like a computerized
version of building with playing cards.
Fashion Cents
Fashion Cents
is a fun little game that came out a year or so ago. It's
the color-matching game made especially for girls—the more clothes you buy the
more you win—and every young girl (and lots of the older ones too) who has tried
it at my house has loved it! You have ten cute mannequins which you dress in
color-linked outfits. When a girl is fully dressed (they come dressed in
tasteful underclothes) then you buy the outfit. You purchase ten outfits to pass
each level. It is really quite a challenging to keep track of everything as you
move to the higher levels, yet the concept is simple enough that a 3 year old
can have fun with it too. I appreciate that you can move at your own pace and
think about what you're doing, though there is an element of luck that can foil
the best of strategies--just what can you do with another pair of purple pants?
Still, I can't stop coming back for more.
Fashion
Cents is a great game, but the best part is that My Game Company didn't stop
with simply releasing a great game. They keep improving it and they care enough
about their customers and their game to make the improvements available as free
add-ons. Patriotic, tropical, and western wear are among the offerings. The
Dress for Success pack added an interesting dimension to the game play with the
addition of dresses. The original game requires you to put four items on each
mannequin. The dress combines the shirt and pants into one item and forces you
to change your strategies a bit. On the one hand, you can get a mannequin half
dressed in one step and dresses take up less storage space than separates. On
the other hand, a dress limits your options more than separates might. You still
get pants and tops that you can't use with a dress and you don't have as much of
a chance of expanding your color options with a dress as you do when you can add
a red and blue top to red and turquoise pants. (O.K., so the goal is not to come
up with outfits that actually match, you just have to make sure there are color
links.)
The most recent add-on, Ellie Gant, is a line of formal wear. The ball gowns and
tiaras are my daughters' favorite items in the whole game—at least until they
add a ballerina pack! So, kudos to My Game Company for their continuing efforts
to make a great game even more appealing!
By: Jennifer Sandberg
Posted: Monday April 18, 2005







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