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Curator Defense |
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Developer: David Howe Publisher: David Howe Genre: Strategy > Real-Time Strategy Released: Oct 13, 2005 Players: 1 |
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Mike Hommel: 8
Really
really cool, if a bit limited in scope (okay, a lot). Fun and simple. There's
one major bug that drove me insane - it allows you to assign shortcuts to your
turrets, but will arbitrarily remove these shortcuts, very very often. The game
can get frustrating as you just watch art slip by your guns while you have no
money to stop it, but it still kept me wanting to come back for another try
every time.
Seth Robinson: 7
In
this enjoyable freebie you build defenses to stop an ever advancing army of
modern art. It's done well and worth playing. Figuring out the best strategy is
compelling; you can create mazes that enemies will have to walk through as they
slowly die from spiked ropes or turrets. I read the author is planning a new
version that allows online rankings by time instead of just score which was kind
of being abused by cheap techniques.
Mike Kasprzak: 7
Neat
little game. You build a defensive for a museum by purchasing and placing
various things such as turrets, slow signs, and a garbage can. No real
complaints here. For what it is, it's not bad.
Russ Carroll: 8
Curator
defense does everything I love about indie games. It has a funny off-beat
premise that is so original and different it's fun just to talk about. It is
cheap (freeware in this case) and interesting to play. The only knocks are it
isn't easy to pick-up and play, and there are some balancing issues that you run
into as you play on. Still, there are few things more compelling than keeping
modern art from ruining a museum by blasting it to pieces. Great fun!
Posted: Thursday December 22, 2005


















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