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February
2005 Indie Game Monthly Round-Up
(by
The Illustrious Panel - TIP) |
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Return To Citadel: Tri Pack
(January 29)

by Byxon
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Some games are just odd, and you're left wondering what the developer was
thinking. I can't tell you how annoying it was when my "tank" was
constantly beeping its little VW Bug horn at me. The horn is meant to tell
you when you're pushing something you can't move, but cleverly it also goes
off occasionally when pushing something movable, just to keep you on your
toes. Overall, this is a Sokoban game with some twists including bombs and
crates you can push all in a row. Decent tricky puzzles to solve with some
fairly bad graphics in different places and a lot of highly unnecessary
things scattered around every screen. What's that bar moving around on the
title!?
- MH |
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| This sokobanish "object pusher" logic
puzzle game could easily slip below the radar but it has some nice
things going for it such as bombs and being able to push rows of crates
at once. What is lacking in presentation is made up with 180 interesting
levels. Content is king! -
SR |
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Anime Bowling Babes
(January 25)
Download Now!

by Glimmer Games |
The bowling physics and
game part is acceptable (I like arcade mode, you can steer the ball) -
but the anime babes seem wooden, they don't cheer or get mad, they just
throw the ball. A cute "Yataa!" sound effect when they strike would go a
long way to establish some personality. Maybe they are robot anime
bowling babes. Not a bad game at all, but somehow the experience comes
off sterile and unmotivating. (note: This is based on the demo, which is
fairly limited)
- SR |
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| Last I checked, "babe" themed games
have a minimum requirement of some 7 scenario's of explicit or arguably
explicit material, Baseball, or an adolescent talking pig. An Anime
styled Babe Ruth in a Bowling game makes sense to me, maybe Alitius too
(BaseStrike!). The problem, is there's only 6 characters. Ha ha ha!
*Cough*. Ok, the game is tame, but given the seemingly explicit name, I
was expecting some sort of Anime smut that I could write off as someone
else trying to capitalize off the "apparent" success of other explicit
or arguably explicit sport titles (BMX XXX, DOA Volleyball). Yeah,
Acclaim is doing well. Nope, things are a little more plain here.
Instead we have a bowling game, with characters each with a
stereotypical Anime girl back story (i.e. actually has a hobby or an
interest), which is at least respectful compared to a stereotypical
americanized one (i.e. likes shopping). Art resembles something similar
to non toon shaded 3D Anime games, such as Xenosaga. The game offers a
number of graphical options, including shaders and antialiasing, though
I'm not sure the later helps all that much, as the pins themselves seem
to have a sharp pixel edge on them (on my video card at least). Variety
of gameplay is lacking, but in the full version you get dozens of pins,
balls, places to bowl, and the 6 "babes" to do it with, so you can get
your unplayable content fix from that. Anime addicted bowlers shouldn't
miss out. First Impression: 5 (Not bad, but not good either), Lasting
Impression: 3. -
MK |
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This game offers lots of options, which is good, but makes you go through
and choose all of them each game, which is bad. It offers nicely modeled
anime babes, which is good, but you barely glimpse them as they throw the
ball, which is bad (actually, sorry Ayame, it's kind of good, you creepy bug
girl). It offers well-implemented bowling gameplay, which is good, but has
deadly dull fanfare-free feedback in plain text form, which is painfully
bad. Getting a strike is an exceedingly unexciting experience.
- MH |
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Asianata
(February 3)
Download Now!

by Kraisoft
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| Physics and color matching combine in Asianata to create more than your average color popper. As the levels
get more difficult strategy becomes more important. For instance, you
may need to bomb a structure to create a platform usable to line up your
balls. The ball physics are neat and work very well, this is one to
check out. - SR |
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| The KraiSoft guilt trip strikes
again. "I don't want ... to be used ..." (edited for my amusement). I
may be laughing, but I'm crying on the inside. My financial
shortcomings aside, something in this boot sequence struck a chord with
me. A logo. It read, "Newton Dynamics" (Readers note: Imagine that in
big bold/italic/flashy ... maybe glowing letters). "Physics!?", I
mutter to myself. Puzzled, yet intrigued, I grip my mouse and advanced
further... forward... deeper... in to THE GAME!!!11 ... Then I had to
drag my mouse *all the way* to the bottom of the screen, just to advance
past the option less title screen. Ouch! (Readers note: As
insignificant as it sounds, Mike didn't like that). Moving on. It
sports a beautifully produced ethnic Asian theme, with the groovy music,
and the red and gold, with dragons. The game itself is essentially a
physics based matching game. Move balls of the same color in to a row
horizontally or vertically, and they disappear. There are some
variations, like balls that are half one color and half another, which
are fixed horizontally or vertically. That's what really bothered me
about the game, but I'll get to that shortly. The physics... them be
fighting words. I doubt this game will be hailed as the poster boy for
Newton Dynamics, as it hardly does them justice, being a purely sphere
based game (Sphere vs. Sphere, Sphere vs. Polygon, though I suspect it's
running in 3D behind the scenes). While it is good to see a smaller
title use a fancy physics/dynamics engine like Newton, it doesn't strike
me like it's enhancing the gameplay at all, seeing how you still must
match horizontally and vertically. I am a tough crowd, as I have tech
demo's sitting on my drive that play exactly the same as this game,
minus the matching. I might also be an advocate for rolling your own
physics (pun intended, and you're a lame-o like me if you got it). Ah
well, that's business. That's also why I have zero indie games out
there selling (Tag: March 2005), and they have 12. First Impression: 7
(Physics, and it looks sharp), Lasting Impression: 4 (Bejeweled: The
Next Generation). - MK |
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| At first blush, this game is really cool. It's fun to pop the balls up in
the air and the freeform physics is just a nice sensation. Shortly
thereafter, you discover just how shallow, simple, and pointless the actual
puzzle is. The early levels are utterly trivial, you could win them by
randomly bouncing the balls around, but once the yin-yang balls are
introduced, some element of puzzling actually appears and I unwittingly
found myself solving easy, but not pointless, puzzles. The problem is,
there are two different kinds of yin-yangs which are incredibly hard to tell
apart without running your mouse over them, so it's made needlessly
annoying. I still give credit for the originality and freeform craziness
though. - MH |
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Future Pool
(February 1)

by Cornutopia
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| So you take pool, and you remove all those pesky pockets and walls to bounce
off of. What's left? Not much! This game is quite boring and has an
awkward control scheme. The computer takes a very long time to make its
shots, which is a large part of the tedium. Your own shots also are
necessarily slow, as charging up the shot moves very slowly (and aiming
right is not easy!). It's got a made-up 'world' for the sport with
interesting terminology, but in practice it's very dry, not spiced up with
character portraits or flashy effects.
- MH |
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| Here's a game that caught me by
surprise. It's about designing and maintaining a pool for a futuristic
resort on earth, space or other planets. You get to mix the contents
chemically, adjust the shape, color and texture of the walls, the
scenery around it, and essentially tailor it to your customers. For
example, there's one level, Mars Station, where they like the water a
little salty. And the real kicker, you can fill it with Jello!! Game
of the year! Alright, that's not it all. If the score didn't ruin it
already, or someone else's review that is ('cmon Russel, put me first ;)
). It's like pool. Good 'ol fashion pool hall pool, but in the future,
so it's totally different. Instead of the popular rectangular table
with 6 pockets we all know and love, it's in the popular Sumo Wrestling
circle we all know and love. And just like in Sumo, when a ball goes
outside the circle, that ball loses!! Err... rather, that's how you
sink a ball. Each player is given a colored ball to get out of the
circle, an 8 ball is shared by both at the end. Most standard rules
apply (minus the free shots for sinking your colored ball and not
screwing up), so if you shoot out the 8 ball early, you lose. The game
is graphically simple, but not bad. The controls... well... they're
easy... buuuuttt... a little awkward. What I would have really liked
would have been camera control. From what I saw, you were fixed at a
single perspective, so you need to co-ordinate which mouse axis made you
rotate around the table, and the other that aimed. I like the idea,
pool in a circle, and I'm always a hundred times better at pool in a
video game than I am in real life, but it's just that, pool in a
circle. First Impression: 7 (Hotdog water was the best), Lasting
Impression: 4 (Pizza sauce in the pool made of dough didn't go well, go
figure). - MK |
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| Future pool plays like the children's
game marbles but with an eight ball. There is a very robust tournament
system that allows many human and CPU players to play together. (On the
same computer) The AI is just TOO DAMN good, CPU players don't miss and
generally they do very complex combos and wipe up the floor with me. It
resets your mouse position every time a menu pops up which is pretty
annoying. Cool music. - SR |
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Q'Bicles
(February 7)

by Dragonfly Game Design

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| A clever and original puzzle with a unique theme. Two quite different play
modes add a lot more to it. Solving the puzzles was always very satisfying
(and often quite hard). The only downsides are the extreme "kewlness" of
the name (and subsequent uses of the word "Q'bes" throughout the game -
like, gag me with a spoon, I'm so sure) and the very uneven visuals which
include some icons that look like they came straight out of windows 3.1,
along with some very sharp and clean modern stuff, with some hand-drawn
cartoons for good measure. Oh, and the inability to swap an item you're
holding for one on the board. - MH |
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| This game takes the theme of cubicles
and office space and beautifully integrates it into a great logic puzzle
game. There are two game modes, puzzle and construction. In construction
mode you get to build your own dream offices while adhering to certain
rules. Solving a level is easy, but getting a high score and becoming
"employee of the month" is a challenge. Fantastically done in every
category.- SR |
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| As far as puzzle games go, I think
this one's just a few steps away from greatness. I am a sucker for
quality voice acting, and damn this game has the quality. At the
beginning of each level, you're hit with a random awesomely performed
anti-work/anti-job phrase. And I just can't help but grin. On the same
quality note, the music is excellent. Audio wise, I don't think you
could ask for better, I'd say it's perfect. The puzzle part of the game
is pretty good as well, rearranging desks and office things. The art
is... *almost* great. Digging through the credits, I like many of the
portraits, but the Anime clerk that gives you help in game has to go.
The artist that did the portraits on the credits clearly has style, but
that Anime lady almost ruined it on me. Another beef with the game
would be the level select menu, as it's really not too clear where I
should have started, or what. And what's the difficulty selection do?
First Impression: 6 (Ahh! Lady!), Lasting Impression: 8 (I hate
Mondays). - MK |
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Gink in Trouble
(February 14)

by Generation Stars

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| A fun game, very much in the vein of Icy Tower. The control is not as fun
though, because you're quite slow-moving until you get the boots powerup.
This doesn't feel as good as moving quickly, but as you get along in the
game, it matters less (and you get boots!). It definitely can get both
intense and addicting. However, the graphics are of poor quality. What
matters is how it plays though, so try it out and see if it hooks you! Try
it a couple times though, you have to make it a ways in to really get
hooked. - MH |
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| Oh no! Gink's in trouble! Although
he's always smiling, so you could have fooled me. Gink is essentially a
reversed Icy Tower, or a Mr. Driller without the drilling. You climb
down, trying to stay in the middle of the screen, rather than going to
one of the extremes (top or bottom). Gink will smash blocks beneath him
if he has enough speed, or you can blast them with his limited use bomb
ability. Unlike Icy, there are also a couple powerups in the game. The
graphics are nothing special, but it does have some nice sound fx. It's
a fun little game that should keep you entertained for several minutes
at a time (much like Icy would, but Icy's free'er). First Impression:
7, Lasting Impression: 5. - MK |
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| Arcade game kind of like a reverse
Ice Climber where you keep falling towards the bottom of the screen.
Reminds me of PuppyTron - simple concept, games are short and you keep
going back for one more game. I don't know what's going on with "story
mode" or the funky installer that doesn't install a start menu group,
but hey, I love this game. Needs online scoring. - SR |
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Laser Dolphin
(February 16)

by Dingo Games
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The one significant downside to this game is the rather bad background
graphics (and woozy parallax. what's with the coral?). Oh, and I would've
really appreciated an auto-fire, I got sick of clicking. But it's a really
fun and fast-paced game with a great sense of speed. It is a shame there is
no reward for doing flips out of the water, because that is definitely the
best part of the game. I don't know what else to say about it, except this
is a recommended game for fast arcade mayhem. - MH |
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| Are you bad enough to rescue the
president? That's the question we should all ask ourselves.
Fortunately, there's a dolphin with a laser strapped to his back that
is. As a concept, this game amuses me to no end. It's entertaining in
a way similar to how a classic Godzilla movie is. The name itself,
Laser Dolphin, is the sort of thing you'd hope would come out a design
session involving Shigeru Miyamoto, Jeff Minter and a big bag of weed.
It starts out with a story sequence not entirely unlike Bad Dudes, where
you must rescue the president. Of course, how this makes sense, you
being an Dolphin and all, is that he was kidnapped by aliens. "Ahh..."
you say, and it all comes together. You the Dolphin, are informed of a
previously crashed alien space craft in the ocean somewhere, and you
must find it. The game plays like... well I'm not sure. It might play
like Eco the Dolphin, but I never played it. The closest thing I can
think of was the old Dolphin demo Nintendo shipped with the GBA dev
kits, but it's likely no one knows what I'm talking about... *So*, lets
just say Eco. As a Dolphin with a Laser, you combat mines, turtles with
dynamite strapped to their backs, and fish with rockets on theirs. What
I found really amusing is the game favors a realistic art style (i.e.
shading), rather than a cartoon where it might make sense to rescue the
president, as a dolphin. Now unfortunately, I need to take a step back
from all my amusement. The mouse seemed rather unresponsive in game,
making it tough to make some jumps (out of the water over a rock). I
guess the game isn't all that interesting, but if you can find humor in
the enemies, it may work for you. Yeahhh... It's a shame, I wanted to
score the game higher since it made me laugh, but it wouldn't let me.
First Impression: 7 (I know I'm bad enough to do it), Lasting
Impression: 5 (All your base). - MK |
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| In Laser Dolphin you maneuver your
dolphin through a 2d scrolling environment using the WASD keys and the
mouse. The controls work splendidly and in no time you're flipping and
shooting lasers like nobodies business. I'd normally get bored of the
"kill explosive turtles and get to the end of level" type game play but
the fluid movement of the dolphin and fast speeds you can attain keep it
fun. - SR |
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ABC Island
(February 15)
Download Now!

by Kraisoft
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| Arrr, the KraiSoft guilt trip strikes
again. Elsewhere this month, you'll see a matching game by KraiSoft,
and here we have our word game. The game plays like any generic word
game out there, where you click and drag over all the letters to form
words. Apparently, there's something special about word games that just
hasn't bored me to death yet. So on that note, I did have fun playing
the game. The game is well produced, with it's pirate themed graphics
and little animations during play, and pirate themed music. What is a
little different about this one, is each of the blocks is a 3D cube.
Some of the cubes can be rotated, and each side has a different letter
on it, like those ABC wooden cubes kids historically must have. It's a
nice feature, that often lets you unlock a larger word, or at least
tweak the table if your having a problem finding one. The game sports a
bonus round as well. And what can I say, there's a parrot that watches
you, and you can click on him and he'll bark. Gold. My only beef is
that title screen, where I had to drag my mouse aaaaall the way to the
bottom to begin. I know it's a lame complaint, but I had to lift my
mouse a *whole* 2 times to get down there. Expect to be hearing from my
chiropractor. First Impression: 6, Lasting Impression: 7. - MK |
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| Think bookworm with a pirate theme.
My main gripe with this game is the dictionary seems woefully
inadequate. For one, it doesn't accept most plural and modified forms,
so "sites" and "pools" are not words. (C'mon, it's fun tacking on an S
for those extra points!) It didn't like "Ass" either which is a deal
breaker for me. The balance seems to be way on the easy side. A few
graphics seemed to be missing and showed as white squares. The art was
great. - SR |
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| This is a decent word game, very similar to many other boggle-alikes. Where
it falls down is a terrible dictionary - among others, 'rises' and 'mores'
were absent (though both 'rise' and 'more' were accepted). I also had a
technical glitch where the steering wheel was just a white square, but that'
s minor, and is made up for by the fact that you can click on the parrot to
make it squawk. The dictionary problem is enough to drag this down one
notch from average, though. - MH |
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Monster Tech Arena
(January 30)
Download Now!

by Vengeful Pastry
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| I'm just not sure what to make of this one. On the one hand, I do like the
idea of building a monster (robot seems more accurate!) with lots of options
and then fighting with it. On the other hand, the process of building it
was very confusing, and the process of fighting was . also very confusing!
And as a bonus, fighting was decidedly non-interactive. I actually wouldn't
mind if it was truly non-interactive and the whole game was in the building,
but since it demands my attention, I wish my available actions mattered more
and were interesting and full of variety This is definitely a game dying
for an Emergency Interface Makeover. - MH |
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| For the first fifteen minutes I just
kept dying and being confused in this vehicle combat game. After finally
winning a few matches I got to try some of the special modes, like
capture the flag and billiards and was surprised to find there is a neat
stuff here. Ultimately I think the general graphical ugliness, limited
fight control, and confusing interface will turn off most people, but if
you give it a chance you'll find an interesting game in there somewhere. - SR |
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Garden War
(February 1)

by Fun Pause
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I wanted to like this game. I liked controlling garden gnomes, especially
ones that drive tiny cars. But as a strategy game, it just fell flat. It
offers no indicator of your (or enemy) attack range, which led to many dumb
mistakes on my part. The rules are too simplistic to allow any real
interplay of strategy, and the interface is annoying - click a guy to select
and move, then select him again to make him attack. Also curiously absent
is 2-player combat. - MH |
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| This casual turn based strategy game
puts you in control of those ever mischievous "garden dwarves" (not
gnomes?) to battle it out with the evil forces of weeds and flowers. I
like this idea in theory but a few things hold this game back for me:
Slow movement (needs a speed adjustment setting), weird line-of-sight
implementation (you can get shot through the corners of solid walls) and
you've only got three unit types total. At the end of the day it just
wasn't able to keep my interest. - SR |
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Pizza Frenzy!
(February 2)

by Sprout Games
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This is a beautiful, smooth, and polished game. It's pretty fun to play
too. unfortunately, after playing it a little while, it begins to wear, as
you don't feel smart or skilled (even though it is grotesquely easy), you
just feel like a chicken that's been pecking the right button repeatedly to
get fed. It's a fantastically made game, with a rather hollow core.
Simpler play than even any match-3 game. I found the bonus mode (matching a
pizza layout) much more appealing and skill-based than the main gameplay,
actually! I can't say it's a bad game (hence the high rating!), but it
failed to hold my interest effectively, even though it felt really good in
every other respect. - MH |
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| Not since Diablo 2 has my wrist ached
like this from playing a game. Fortunately for my health, the trial
expired. The game is great. Visually I'm very extremely impressed with
the look of the game, from the portraits, to the in game art itself.
The game is a bit of a twitch game, as you grab deliveries with the
mouse and drop them quickly on the correct pizza parlors. There's an
interesting bonus round/mini game too, where you make pizzas. The game
does feel surprisingly diverse, as they do unlock new types of people,
like criminals, bankers and clowns through out the game, that affect you
differently. You alo aim to get big combos (of the some pizza) to
unlock more powerful toppings. No complaints on the audio front, as
it's excellent overall, but I'd give the audio trophy this month to QB's
(that and I think Mario ruined the appeal of the Italian accent on me).
I've already said it, it's a great game. Good enough to inspire dinner
for me. First Impression: 8, Lasting Impression: 8. - MK |
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| In this game you do a hell of a lot
of clicking to deliver pizzas. Hundreds of tiny things come together to
make this an addictive experience that you can't put down. The pizza
theme is put to great use - neat trivia facts are given between rounds
and you can even design your own pizzas to deliver. Way to go, Sprout! - SR |
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Pow Pow's Puzzle Attack
(February 5)
Download Now!

by Outside the Box Software
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| This game just has too much going on in it, from the ability to modify the
content of the blocks dropping, to placing the block, to catching coins that
fall, to shooting monsters, to using both mouse and keyboard simultaneously.
It's not really overwhelming, as the pace is quite slow. it's just more like
"why?" I don't feel like doing all that stuff, stop making me! What the
game has going for it is a really nice trophy system that connects online so
you can show off your trophies to the world along with the usual high score
business. - MH |
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| Continuing the franchise is a hybrid
puzzle game, starring everyone's favorite stuttering named bounty
hunter, Pow Pow! Off the bat, the voice acting has been cut down
significantly, to a point where you're sure sounds were recycled from
the original game. The rest of the audio is nice, as well as the sound
effects. Graphically, it's entirely possible some elements were also
borrowed from the original. The game plays a little awkward, you need
to use both the keyboard and the mouse, not that's it's a problem for
me, but I'm hardly the target for a puzzle game. The puzzle part, while
interesting (big 1x3, 2x3, 3x3 shapes), it's gets dry quickly. The
gimmick of the game up, is sometimes enemies hide in blocks, and you
need to have Pow Pow fight them if you didn't clear them in a combo.
Sure, it's ok, but suspect the co-ordination being a problem for many
potential players. Though it's true my Pow Pow review wasn't exactly
the highlight of my time as a reviewer (Apparently I cut out a whole
block, so that arrogant mess made even less sense), so I'll handle nick
ding flippin' screwdriver 14 scubadiver bathmat. Yep, don't quit your
day job to review games Mike. First Impression: 6 (The franchise lives
on), Lasting Impression: 5. - MK |
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| This puzzle game has you matching
falling colored blocks with mouse clicking to swap pieces in the falling
columns before they land. Action mode lives up to its name by throwing
in a bit of coin collecting and shooting - neat idea. I think there is a
flaw with this design: You often don't have enough time to frantically
click large stacks of falling blocks and set 'em up properly. It leaves
you feeling a bit harried and unsatisfied. Nice combos would be much
easier if the pieces wouldn't match and disappear before they landed! I
gotta say though, I love the excellent online scoring/profile system. - SR |
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Starcars
(February 21)

by PeachySoft
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| What a strange game. This can best be described as a low-rent version of
Chromadrome, but what makes it so odd is that you have an amazing degree of
control over your vehicle - stop cold when you want, slide sideways if you
want. You can even accelerate or slow to a dead stop while in midair! Once
you get used to the really weird behavior of a 'starcar', it is fun. It's
not great or even terribly good, but there are thrilling moments in there. - MH |
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| You know that part of every game
where you have to do an annoying jumping puzzle and if you fall you
start completely over? Imagine a game made up of only that and you've
got StarCars. That's not necessarily bad if you find memorizing jump
patterns and dying right before the end a fun challenge. You know what
sucks about space? You can't see your shadow when jumping! I wish this
was on water or lava or something. More speed and less stopping and
hopping please. - SR |
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Bricks Of
Camelot
(February)
Download Now!

by
Arcade Lab

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A cute and colorful breakout game. It didn't float my boat, but then, it's
a pretty standard breakout game, so the classic 6 points for averageness! I
may be getting as tired of breaking bricks as I am of matching three
similar-looking items.
-
MH |
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| Excellent, we've met our quota. This
here is our Breakout/Arkanoid clone of the month. My usually mockery of
the "genre" aside, this ones actually pretty cool. I might even go as
far as to say, after BreakQuest and Ricochet, it's the 3rd best. It
sports a stylish medieval theme, with arrows instead of lasers, swinging
ball and chains and magic potions. It has some nice looking subtle
particle effects (dust), not to mention the rest of the art looks very
good and clean. Fires start on some levels too, so it's neat to have
these fire blocks spawning around the source, burning stuff. Barrels
and other things drop and smash on your paddle too, which is a nice
touch. Overall, I like it. First Impression: 7, Lasting Impression: 7. -
MK |
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| If you liked Arcade Lab's Bricks of
Egypt you'll want to check out its new sibling, a castles and swords
themed entry to the brick bustin' genre. Nice eye candy, great sound
effects and lot of power-ups keep things moving. Splendid game really.
My only complaint is about every second I had a tiny 'jerk' in game
play, some technical problem with my graphics card, buffering, and the
game timer I'd guess. - SR |
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The
Illustrious Panel for this month:
MH- Mike Hommel -
Hamumu
Mike Hommel is known for his hilarious and bizarre games. Though
his site claims that all his games are just 'dumb fun' you'll find that
they are some of the more interesting games around, and will eat hours
away from your life without you realizing where they all went.
SR - Seth Robinson -
Robinson Technologies
Seth has spent the last fourteen years making odd games, including
designing and programming many independent titles such as the BBS hit
Legend Of The Red Dragon, the multiplayer Flash based web game Funeral
Quest, IGF finalists Teenage Lawnmower and Dungeon Scroll and the cult
classic RPG Dink Smallwood.
MK - Mike Kasprzak - Sykhronics
Coming from a game console background, Mike's responsible for bringing
to the market such oddities as Secret Agent Barbie for Gameboy Advance,
The Emperor's New Groove for Gameboy Color, and several other top girl
branded games (not that he's bragging). In indie land, he seeks
redemption. Mike's best known for his "cute but not girly" hamster
blasting game, PuffBOMB. |
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See a game that was missed? Though we do
our best, some things slip through the cracks, make sure it doesn't
happen again, if you are a developer, by
submitting your game or a
news item. |
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By: The Illustrious Panel Posted: Saturday March 19, 2005
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