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Finlay's Fathoms |
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Developer: Coral Tree Productions Publisher: Coral Tree Productions Genre: RPG > General Released: Feb 01, 2006 Players: 1 |
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We don’t get many video game protagonists that happen to be a dolphin. In
Finlay’s Fathoms you not only play a dolphin, helping other sea animals, but you
do so in an RPG-style fashion. Not since Echo has there been a dolphin as
memorable as Finlay. Saving fish, defeating anti-environmentalist and upgrading
your skills mold together really well in this game.
As you progress through the linear story, you travel around in the sand-box type
stages, defeating enemies and helping save the ocean. Most of the enemies are
your fellow sea creatures who have been contaminated by the fisherman and other
human-related hazards. Other foes include fisher boats, plant life, and other
undersea water creatures.
Mission outlines are given to you at the start of the stage by communicating
with Finlay’s friend, Leon the lobster. With a click of the left mouse button,
Finlay can talk to Leon, move around the play area, and chase down foes. When
you start you’ll have one mission per stage, and as the game progresses you’ll
take on two or three tasks per stage. Since each stage is setup like a sandbox
type environment, you can freely venture around some designated areas, gaining
experience points by helping friends and recovering items.
The RPG elements, as I may have skimmed over earlier, are done with surprising
skill. For instance, there are abilities such as power bubbles that disinfect
your fellow comrades, fire shields to protect you from incoming danger, or ice
breath that freezes your enemies. The interesting part about the weapons, is
that they can be strengthened on each level-up, or you can earn new abilities
depending on your level and skill.
You
can also equip magical and rare items that your enemies drop. While the items
themselves are simple things like turtle shells or pearl necklaces, there are
dozens of different items and variations designated for specific levels with
certain abilities. For example, you can retrieve a gem or relic that increases
your spell casting ability or an item that increases your damage, resistance,
etc.
Much of what you’d expect from an RPG is found in Finlay’s Fathoms. Even the
sometimes repetitive gameplay when training or trying to level up, that can
hamper on the pace of the game’s story and progress. Since there is no world
map, enemies grow stronger based on stage progression rather than enemies being
strong during a particular part of the story. So training is an essential aspect
of growing strong enough to defeat foes later on in the game. Thankfully your
lobster pal, Leon, will help you during your adventures and grows stronger with
you.
Graphics:
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The graphics aren’t anything exceptionally groundbreaking, or new to the game
industry. However, this game has an original enough look to catch anyone’s eye.
The animations are seemingly fluid with no stutters, jumps, or breaks between
key frames and transitions. The lighting and undersea effect is also very
convincing and smoothly rendered. When battling the boats above sea level it’s
also neat how you only see the shadows of the boats and the hooks dangling in
the water. Visually, this game is very competent, especially with the beautiful
underwater effect of the ocean.
Sound:
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This game’s audio is most notable for the music. What a soundtrack. I love
theme-related music that matches the environment and settings. This game has
captured the undersea sounds and music in an amazing, clear arrangement. Seeing
and hearing this game for the first time is enough to warrant a second session
of playtime.
Gameplay:
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An RPG underwater adventure would be one of the last games I would think to have
fun and captivating gameplay. Yet, Coral Tree Productions has managed to make a
legitimately fun adventure game that embodies all the necessities for a classic
RPG. The items, level up mechanics and options to upgrade and equip new and
improved abilities are something I found very engaging. Using the mouse to talk
to Leon, switch items, equip new abilities, and interact with the environment
was easy and far from clunky.
Concept:
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With the exception of the repetitive training logic to get stronger, this game
holds its own with insurmountable originality. The training concept though, is
something no RPG could escape without making a disaster of the battle system
itself. Finlay’s Fathoms has managed to incorporate all the immersion from an
adventure game. Yet simultaneously, it retains a good amount of excitement with
battles that don’t require time units or turns. Kudos to Coral Tree Productions.
Value:
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For the price, you get a game with a lot of longevity. The replay values are
harbored in the ability to change and upgrade various abilities and skills, and
not to mention 20+ levels of gameplay. Some levels can take up to a half-hour to
complete...depending on your skills and your equipment. Realistically this game
is cheaper than most other adventure games and gives you just as much--if not
arguably more--gaming values.
Fun:
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If you like role-playing elements, leveling up, and adventure games, you’ll
definitely think this game is fun.
Recommendation:
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If you’re not sure about any of this game’s concepts or ideas, at least try the
game out and see if you like it. The music alone is worth giving this game a
try. However, if you’re an RPG fan looking for an adventure game with a bit of
twist, you’ll be right at home with Finlay’s Fathoms.
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Posted: Friday April 28, 2006


















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