Ark: Magic Ball [by Dream Dale]
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Mini Review:
Magic Ball |
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Developer: Dream Dale (Published by: Alawar) |
Genre: Arkanoid |
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Price: $19.95 |
Release:
2 December 2002 |
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Game
Website |
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System
Requirements: PII 300mhz, 32 mb RAM, 8 MB DX8
compatible Video Card, Windows |
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If you are a fan of good
games and particularly Arkanoid based games, you'll really enjoy Magic Ball. Magic Ball is a pretty good
game that breaks the Arkanoid mold in a few ways. Its main feature of
course is that it is in 3D. Much like Brixout XP from early last year, Magic Ball has tried
to take the flat Breakout style to an isometric game filed. Unlike that
game, Magic Ball has really pulled it off quite well. The main trouble with going
3D for breakout games has been centered somewhere between graphics and game play.
Magic Ball isn't perfect in either of those aspects, but it makes some notable
improvements over what I've played in the past, particularly in the graphics
category.
With
the game going into the 3D realm, one would think that the graphics would be
much approved. However, the lack of any dynamic lighting left Brixout XP
looking rather plain, and though the graphics are very nice, the same can be said
to some degree of Magic Ball. The bigger
difference between the two is that the levels on Magic Ball are simply the
best designed levels on any Breakout game to date. They are built both
backwards and upwards. Boards such as the castle tower board are amazing
to behold and a lot of fun to play. If you don't try out this game for
any other reason, get the demo just to see the levels, they are a real treat.
Beyond the great boards, Magic Ball suffers a little. The sound is
interesting, but not outstanding. The first track sounds a bit like an
Indian wood flute band playing over the top of some heavy B-Bop mix.
Certainly interesting, and it works, but nothing I'd listen to on my own.
Many of the sound effects sound identical to the DX-Ball series. Game
play is probably the biggest let down of the game. Especially for
beginners, controlling the paddle is a difficult task. I played, just
watching the paddle and got much better results and determined the cause of my
troubles. The paddle is a rather large item that springs when balls hit
it. While the graphic effect is cool, it ends up making the paddle top a
good ways away from the paddle bottom. Whereas the paddle bottom would
have hit the ball in many circumstances, I found myself missing the ball due
to the width of the paddle. This can easily be remedied by staring
directly at the paddle, so it isn't a huge issue, but one first time players
may have to fight through.
The power-ups here are most standard fare with missiles and weapons to go
along with the comet and pass-through-all-bricks ball. The visual
effects are rather dull, but with such amazing level layouts, I doubt you'll
spend much time looking at the brick explosions. Magic Ball is the first
game to convince me that 3D for Breakout/Arkanoid might be a good thing.
A little more dynamic lighting and special effects and this game would go from
one of the better Breakout games out, to one of
the best Breakout styled games ever made.
Added: November 15th 2003 Reviewer: Russell Carroll Score:    Hits: 3327 Language: english
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