Ark: Rival Ball Tournament [by Longbow Digital Arts]
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Mini Review:
Rival Ball Tournament |
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Developer: Longbow Digital Arts |
Genre: Arkanoid |
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Price: $19.95 |
Release: 29
April 2004 |
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Download! |
Players: 2 |
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System
Requirements: Windows 95/98/ME/2000/XP,
Pentium II 233, 32 mB RAM |
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DXBall2 is something of legend in the Indie
community. No matter who you are and what type of games you like, you
almost certainly have played DX-Ball2. In fact it goes way beyond the
game, the award handed out at the Independent Games Festival for the best
indie game each year is named in the honor of the designer of DXBall2.
With
that said it is nearly impossible to live up to the legacy that was created by
that game. The graphics and game play quality have set it up on a high
pedestal that nearly every Arkanoid game is still trying to meet. In
creating a sequel to the game, LongBow Digital arts had to do so without the
designer of DX-Ball 2 as sadly he had passed away from cancer. LDA went
a slightly different direction with Rival Ball, and now with Rival Ball
Tournament they have done their best to turn the Arkanoid genre upside down.
Unfortunately in my mind they have come up short, but the attempt here was at
least notable.
Rival Ball Tournament takes the verses idea first popularized in the Break
Ball series of Arkanoid games and takes it up a notch by offering blazing fast
versus play over the internet. The game itself also has taken a slightly
different angle on the Arkanoid game by offering hexagonal bricks instead of
the typical rectangular ones. There is also a large number of power-ups
and fairly well polished graphics to go along with a solid sound track.
However the game suffers from a couple of short comings. First off there
is a huge luck factor involved in the game. If you happen to get the
right power-ups at the right time (early on in the game instead of when the
level is nearly cleared) you will be at a huge advantage over your opponent.
I found this very frustrating as I could quickly tell if I was going to win or
lose just based on the power-ups that I received. In addition, instead
of carrying on the tradition of different paddles types with different
abilities that
Break Ball 2 started, or adding an easy to use ability to put spin on
the ball like Z-Ball and
many other games since have done, RBT offered a more straight forward game
that when it came down to it played more like pong than a super-charged
Arkanoid/Pong mesh. In playing a versus game I really wished I could put
some serious spin on the ball like you can in the Break Ball 2 versus game.
Doing so allows you to try and put a few past your opponent that you otherwise
would not have.
Overall this game does provide a good presentation and I think that the fast
game play along with the solid visuals and fun somewhat Street Fighter II-esque
matches will provide a lot of people a lot of fun, but I cannot help but point
out that had the game incorporated some of the better innovations to be done
in Arkanoid games of late to go along with its great Internet game play, this
game would have been truly unbeatable instead of just above average.
Added: May 5th 2004 Reviewer: Russell Carroll Score:    Hits: 4117 Language: english
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