Ark: Super DX-Ball [by BlitWise Productions LLC]
Game Review: Super DX Ball
Release Date: November 2004
Developer: BlitWise
Productions LLC
Genre: Arkanoid
System Requirements: Windows 95/98/ME/2000/XP, DirectX 3.0+ (also available
for Mac)
Players: 1
Price: $15.99
In all likelihood, the first Indie game I played was DX-Ball2. I don't even
remember what site I downloaded it from, but I was immediately hooked by the
game and found myself using the board editor to create designs. Unfortunately
the board editor was soon outlawed by the developer of the game and all the
websites dedicated to the game were dismantled. It is still a very well-known
game, but is not as popular as it once was.
Ahh,
but the real story of DX-Ball is too large to recount here. The game was based
on the Amiga classic MegaBall, taking the game to the next level when it was
released in 1996. Two years later, Seamus McNally, who had worked with Michael
Welch on the original DX-Ball put together DX-Ball2 and released it. To
everyone's dismay Seamus passed away in 2000 after battling
Hodgkins Lymphoma.
It took six years after that, with two years entirely focused on the game for
Michael Welch to complete Super DX-Ball, the next in the what has been one of
the most played indie game series ever. In fact you can probably strike the
word indie from that previous sentence and still have it remain true.
So there is a little background, and how about Super DX-Ball? It is a game that
sticks directly to what it does and does it very well. Instead of going on to
new arenas Super DX-Ball takes the game play from the last couple of releases
and tightens it up to near perfection. The level designs have been carefully
crafted making them a joy to play. Super DX-Ball is a historic game that comes
from a prestigious background that one could talk about for quite some time. It
lives up well to its predecessors and is certainly the best DX-Ball of them all!
Graphics: 8
The
use of straight black backgrounds is an interesting move that actually works out
quite well for the game. The real fun here though is the many varieties of
bricks, each of which comes in a large assortment of colors, some with bubbles
that work their way up through entire panels of shiny bricks. The on-screen
designs make you think both that a generic palette of bricks is being used and
that each board uses its own palette. In any event the designs of the boards
are visually spectacular, and some of the boards, such as the ones that have
fuses and exploding bricks set in them that go off in order, provide a
pyrotechnic-like display that captures your attention while you are playing.
Sound: 9
The soundtrack for Super DX-Ball is everything it could be with great tunes that
really fit the more retro feel of the game. The songs make you feel like you
are coming back to an old friend from the moment you hit the title screen, which
in my mind, fits the overall theme and feel of the game perfectly. The sound
effects are pretty much identical to what you hear in the other DXBall games, so
no real surprises there.
Game Play: 8
Super DX-Ball does what it does perfectly well. It doesn't try to introduce new
power-ups or modes of play, instead it focuses on making DXBall perfect. The
end result is an absolutely incredible version of the game DXBall that is
flawless in game play. You won't find any boards where your ball gets caught in
an infinite loop of bouncing, and the difficulty of the levels has been balanced
to ensure that the game doesn't become too tedious or difficult. The couple of
knocks against the game in this category come from the feeling of wanting more,
such as being able to put spin on the ball or a couple new and interesting
power-ups.
Value: 8
Super DX-Ball comes across as a very professional Indie game. It is flawless in
design and is a really good deal for the money. There are so many
breakout/arkanoid styled games that have come out in the last couple of years
that it becomes increasingly difficult to determine where your money would be
best spent among all the games. That remains true with Super DX-Ball, the
returning king in many ways. Is it the best arkanoid-styled game out there?
No, probably not, but it certainly is one of the best put together and is well
worth your time and support.
Concept: 5
The
game comes from the same and somewhat tired breakout genre that most arkanoid
games do. The innovative side of the game comes in the types of bricks that you
hit and the quality of the levels. Beyond that, if you are looking for
something that you haven't seen in a breakout game before, this title probably
isn't what you are looking for.
Fun: 8
I came back to Super DX-Ball several times over a 5 week period and each time I
started it up I got a little giddy with how the first notes of the soundtrack
reminded me of relaxing gaming fun. Not to say that Super DX-Ball isn't
challenging, it certainly can be difficult to make it through all the levels,
but the game is not a stressful gaming experience in any way. Instead it is
pure skill-based entertainment that captures the essence of why arkanoid games
are so popular.
Overall: 8
While it doesn't make it quite to the top of its class, there is no doubt that
this is one of the best put-together breakout games available. Super DX-Ball
gives one the feeling of going back to hang out with a childhood friend. Though
time marches steadily on, there is still an instant connection of good memories
past and the promise of what life still holds. Super DX-Ball captures those
feelings marvelously and provides a very entertaining game that should find fans
of all ages eager to praise it.
Added: July 13th 2005
Reviewer: Russell Carroll
Score: 



Hits: 3995
Language:
[ Back to Reviews Index | Post Comment ]