Adv: Charlie II [by Wiering]
Game: Charlie II
Release: Jan. 11, 2001
Genre: Action/Adventure
Developer: Wiering Software
System Requirements: Windows 95/98/Me/XP, DirectX 6.0
Price: US $15.00
Charlie II is a refreshing step back into video game history. This game
will remind long-term gamers of the Super Mario and Sonic series when they were
each in their infancy. It heralds back to a time when kids got together,
not to beat each other up on video games, but to swap secrets of things they had
found in a game. Starting with Super Mario Bros., there were many games,
in which you could play straight through a board set, or, if you were slightly
more skilled, you could find every secret a specific board offered. Super
Mario started this tradition by hiding items in blocks, making invisible blocks
that would take you away to secret levels, and offering a plethora of hidden
items in a board that would take hours to find.
Some point along the line of Video Game evolution, all of that was lost.
Perhaps it was because in a true 3D environment, players can go anywhere, so
hidden rooms that can be accessed by running through what you thought was a
wall, would be impossible to find. In any event, for anyone who enjoyed
the early days of Sonic and Super Mario Bros., or other games such as Wizards &
Warriors by Rare and Bonk's Adventure by Hudson, Charlie II is a treat waiting
for you to discover it!
In Charlie II, you play a duck...yah, a duck!? As you move through the
fantasy land, you have only one weapon at your disposal, your big webbed feet.
By jumping on enemies, they will quickly be dispatched. However, there are
some enemies that even the feet won't take them out...for those, all you can do
is hope you find an invincibility power-up somewhere. Your other abilities
include being able to run really fast. If you combine running with
jumping, you'll find Charlie will jump a very long distance. While jumping
long distance, you often fly into animals you didn't realize were there.
Ravens and Robins always seemed to give me the most trouble. Thankfully,
Charlie has 3 hearts at the start of each level, each one reflecting one point
of damage that you can take from an enemy. On each of the 3 stages that
the levels are part of, you can find an additional heart, giving you 4
total...which is greatly needed as you advance onto the end boss of the stage.
Game play progresses in 2D fashion, with each level starting at the left of the
screen and progressing in an entirely haphazard towards the right side of the
screen. Many of the levels provided something of a maze to get through,
with levels like the egyptian levels, having large areas that looped if you
weren't able to find the correct tunnel out.
As is the case with any good game of this genre, the game is really about
finding thing on the levels. Often as you progress through the game,
you'll see platforms way up above your, or open areas in the ground below you
that look really interesting...but getting to them is another issue entirely.
You'll have to be quite innovative to find everything in the game, but some good
advice is to never take anything at face value. Just because something
looks like it is a wall doesn't mean that it is. Also, if you see a bush,
there might be a spring board behind it. You can often dive into the water
and appear in another section of the level, or in a secret room, much like the
pipes in Super Mario Bros. Honestly, there are so many different secrets,
and ways to do them, I cannot begin to list them all, but it is a lot of fun
trying to figure them out.
Though there are 18 levels in Charlie II, you won't automatically be able to
play them all. Six of the levels require that you go through a secret exit
on a previous level in order to reach them. Moving through the game, after
you have passed any one level, you are able to move on to the next level, and
game play is saved so that you can continue on at the next level at a later
time. My only regret with the saving system is that it does not allow you
to go back to a previous level and try to find things you might have missed.
To do that, you'll have to start the game over from the beginning. Each
level also has a checkpoint or 2. If you make it to the checkpoint, the
game is not saved there, but any remaining extra men you have will start there
if you happen to meet an untimely demise.
Unfortunately I wasn't able to play all the way through Charlie II. I did
play many of the secret exit levels, and all the normal levels, but after
playing the final end-boss of the game three times, I decided I didn't have the
patience it would take to play enough times to get lucky and beat him.
That was sad, but it doesn't take away at all from this game that kept me up
late for many nights trying to unlock all its secrets. And honestly, I
didn't even come close to finding everything that is in the game.
Graphics: 7
The graphics in Charlie II are very reminiscent of late Super Nintendo graphics.
They are a bit pixilated, at least they were with every viewing option I choose.
Still, they do a very good job of creating a fantasy world for Charlie to hop
around in. The multiple parallax scrolling backgrounds look very good, and
provide a very good feeling of depth. While many of the graphics are
repeated throughout the game, the different shades and other minor changes, such
as sunset and snow, lead to keeping the graphics fresh on each board. In
addition, the Egypt-esque level has a very singular look to it. The
graphics are very well done and do add to the overall feel of the game.
Sound: 6
Most of the music tracks are midis, and while they do add a little atmosphere to
the game, they lack the real heart of a great sound track. I enjoyed the
ambiance, but it could have been improved upon. The sound effects of
Charlie in the game are very similar to Super Mario Bros. They work well,
but are not anything revolutionary. I enjoyed the quacking, but again, it
wasn't of the highest quality for sound effects.
Game Play: 7
One of the keys to being a master of video games in the old days was being able
to control your character. Today that has mostly been replaced by being
able to have quick reflexes. While that is also true in the older games, I
believe that mid 80's to early 90's titles involved a lot of playing as you
learned how to get your character to do everything you would like it to do.
Unfortunately, a lot of the time the reason you had to learn how to play your
character is that it didn't move the way you might think it would. With
Charlie, that was also the case as I often found myself stepping off of
platforms inadvertently and running into enemies that I had no way of avoiding.
I certainly don't mean to disparage the Game Play. This is a very playable
game, and you will quickly come to grips on how to control your duck, but it
certainly won't come as second nature as you are trying to make long jumps
across dangerous territory, and I'm sure you'll find yourself doing it over and
over again as you fall in places you didn't think you'd come close to the edge.
Options: 8
There are a great number of options in Charlie, from different video and sound
configurations, to the all important save feature. Being able to set the
difficulty level is also a nice little feature as it increases or decreases the
number of coins and diamonds you need to find on the level in order to leave the
level.
Concept: 8
This concept has been done before, but certainly not recently. Charlie II,
doesn't really bring much new to the concept, but it is one of the best executed
games of this type that I've played.
Fun: 9
It has been a long time since I played a video game, and found myself thinking
the rest of the day, trying to figure out where there might have been a secret
that I may have missed. Charlie II is a lot of fun, and the number of well
placed secret rooms will keep you playing for MANY hours trying to find them
all. The only drawback on the fun was the last end boss, who was not
enjoyable at all to play...however, I don't think that really negatively impacts
the game.
Overall: 8
Looking at the category scores above, you might ask how they average out to an
8? The reason why is that this was a game I had a hard time putting down
for 3 straight days. I played and played, starting over at the beginning
several times, to see if I could find everything hidden on a board, or if I
could find the secret exit that would level me to hidden levels. It is
rare today to find a game along these lines that is so well made. The
levels are long and challenging, and the secrets hidden everywhere on the levels
are a joy to find, and rewarded me with many enjoyable hours playing.
Anyone looking for a great game that will gives you a fantastically fun
challenge with a very high number of game play hours, and a wonderful replay
value, for a very low price should give Charlie II a very serious look.
Reviewer's Machine: AMD 1800 XP, Windows XP, GeForce 2 MX 32MB, 256
MB RAMAdded: April 4th 2003
Reviewer: The Mole
Score: 



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