Adv: Mage Bros. [by JJ Soft]
Game Review: Mage Bros.
Release: Feb. 1, 2003
Genre: Action
Developer: JJSoft
System Requirements: Windows 95/98/Me/NT/2000/XP, Pentium II or better, 64 MB
RAM, DirectX 7.0
Price: US $8.00
Mage Bros. is a very colorful adventure through a mystic land. In this
game for one or two players, you control a mage who must pass through a variety
of obstacles, not the least of which being a horde of enemies bent on destroying
you. During each level, you will see torches as you travel from left to
right on the board. Lighting each of the torches with your magic wand
causes the magical portal exit of the level to appear.
I spent a good deal of time trying to play through Mage Bros., and have to say
that it is an impressive game to play. The graphics are well done, and the
entire game is very well put together. The added bonus of being able to
play the game with a friend truly enhances its appeal in my book.
In the game, you spend a lot of time trying to kill the enemies without being
hit. Very few of the enemies do anything more than just wander around
somewhat aimlessly, but their ability to jump in most cases, and just the sheer
number of enemies provides a much greater challenge then you might think.
Thankfully, you have your trusty magic wand with you and THANKFULLY it can be
powered up. There are two kinds of wands in the game, those that are enemy
seeking and those that are not. Each wand type can be upped so that it
shoots a greater number of fireballs, which is greatly needed. While
firing your wand, your magic energy is depleted. As you get farther into
the game, you'll find yourself wandering around trying avoid everyone while your
magic energy recharges to the point where you can fire again, but there is also
a remedy for that. You can purchase magic potions that increase your magic
level, and an increased magic level will also increase the speed at which your
magic energy is replenished, making it much more possible to survive. Each
of these items can be bought at shops that appear about every other board
throughout the game, but be forewarned that they are not cheap!
Levels in the game do require a bit of ingenuity to get past. Many of them
require that you do not light specific torches until you have actually gone as
far right as is possible and started back to the left. You will be
confronted with platforms that disappear under your feet, spiked cacti that fall
from the ceiling if you walk over their shadow, and elevators that continue to
go up until you jump off them...often stranding a friend at the ground floor.
Looking at how well put together this game is, you'll do a double take on the
price. I know I did. Mage Bros. is a well designed game that I'm
sure will keep you entertained for hours as you try to work your way through its
40 levels.
Graphics: 8
I debated long and hard on how to rate the graphics. They have a Nintendo
64 feel to them. A bit block at some points, but very colorful and
well-drawn throughout the game. The special effects, such as weapons
firing, or the water rippling is also well done and conveys a good sense of what
is happening. All the characters are good-looking, and I think most people
will feel it deserved a better rating in the Graphics category...I might agree
with them...
Sound: 8
Mostly what sounded like midi soundtracks, but they fit well into the scheme of
the game. Sound effects for lighting a torch or shooting an enemy were
well done.
Game Play: 7
The only real problem I had with Mage Bros. was the difficulty in playing the
game in some aspects. The characters seem to move quite easily to where
you want them to move to...but firing and hitting your target required a bit
more work. Often I found myself yelling at the screen "he was right in
front of you, how could you miss!?" Of course that did happen only with
the "enemy seeking" wand. That wand tries to hit any enemies it senses,
but it had a propensity for sensing enemies that posed no immediate threat to
me.
Options: 8
Quite limited options, but nothing that really hurts the game in any way.
Having an analog joystick is a big plus you'll find while playing it.
Concept: 10
The closest thing I could think of that resembled this game was the old Hudson
game Monster Lair...a good game in its own right. This is an interesting
concept of mages in a colorful world all done in a simplistic fashion that is
easy to pick up and play right away.
Fun: 8
Certainly you will experience frustration, but this is a game that you will find
more joy out of then most. The two player mode is a great and true
cooperative mode, where by playing together you become a very potent threat.
I especially liked walking around with the other player standing on my head.
Made it real easy to attack enemies on other levels that way. However, I
ran into a level about mid-way through the third board set where it seems to be
impossible to pass the level in two player mode without unintentionally or
intentionally killing off one of the two players. Some of the boards do
get to seeming a little repetitive if you are playing just to pass through them,
so I'd recommend you enjoy things as you go through...and get as many coins as
possible so you can buy a better wand!
Overall: 8
At $8, this game may be the steal of the year. For the price of a movie
ticket, you'll get many hours of fun. While to some degree I enjoyed the
more puzzling nature of Hopmon, JJSoft's last release more than this one, this
is a great game that has high production values. It breaks the mold often
thought of independent games in that it is so well put together, easy to
navigate and bug-free. In short, this is a professional title from start
to finish that most any gamer could appreciate and should be an automatic
pick-up for any gamer at its inexpensive price.
Reviewer's System: AMD 1800 XP, Windows XP, GeForce 2 MX 32MB, 256 MB
RAM Added: April 17th 2003
Reviewer: The Mole
Score: 



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