Puz: Rocknor's Donut Factory [by Monolux]
Game: Rocknot's Donut Factory
Release: November 6, 2003
Genre: Puzzle
Developer:
Monolux
System Requirements: Windows 98/ME/2000/XP, Pentium 400mhz and 64MB Ram
Price: $19.95
There ought to be a warning when you start up Rocknor’s Donut
Factory that states “this game will make you crave donuts!”. There’s something
about this colorful, cartoony donut factory that I swear you can practically
taste the doughy sugar treats while you’re playing. Thank God I don’t live near
a donut shop or I would have put on 15 pounds just doing this review!
Rocknor is a robot who seems to have a knack for getting himself into strange
situations. In Monolux’s previous release “Rocknor’s Bad Day” he was lost in a
strange land and trying to find his way home. Now, with “Rocknor’s Donut
Factory” it seems the little guy has inherited a massive automated donut factory
from his uncle Rivitt and he has to get the plant up to 90% operational or lose
it to the evil Evocore corporation.
In essence, Rocknor’s Donut Factory is a logic puzzle game in which you must
arrange movement guides and machinery on the factory floor in order to produce a
variety of different donut flavors,. The raw donuts travel about the factory on
hover plates and it’s up to you to guide those hover plates through the stages
required. First donuts must be shaped, then cooked, then completed with glaze,
sprinkles, jelly, and a multitude of other finishing touches, depending on
what’s required for that level’s shipment order.
What starts off as a simple matter of placing movement arrows on the floor
quickly becomes a complex brain-melting exercise in planning and timing as each
level presents you with new challenges. For example, you may have two or more
incoming sources of raw donuts that must share a single cooker and you have to
get the timing right or the donut hover plates will crash into each other. When
that happens then the donuts go to waste and you must reset the level and find a
new solution. Fortunately, there is no timer and not limit on how often you can
reset and retry a level. Rocknor’s Donut Factory brings you right to the edge of
logistical insanity but never pushes you over and in that sense it’s a great
game for all levels of players.
Graphics: 10
The Donut Factory is a bright and colorful environment where all of the machines
and objects can clearly be recognized. The graphics are top notch and some of
the best I’ve ever seen from a shareware game, reminiscent of some of the better
Theme Park / Tycoon titles. For such a potentially cold environment as an
automated factory floor run by a robot, the graphics are very warm and full of
personality.
Sound: 10
Someone got it right! Monolux has obviously invested time in the sound design
for Rocknor’s Donut Factory because all of the audio blends together perfectly.
The background music is upbeat and catchy but doesn’t overwhelm the unique sound
effects of the factory floor when its in operation. Perfect job!
Gameplay : 9
Except for one room that seemed to have a glitch (the solutionizer showed a
solution that isn’t possible) the rest of the game is a joyous bug free
experience. The presentation is as slick and professional as any top
“mainstream” game and certainly ahead of the pack when it comes to shareware.
Concept: 10
Part logic puzzle, part “Theme Donut Shop” - I found Rocknor’s to be
refreshingly original in presentation yet comfortably familiar in game
mechanics. While there are many games that involve solving logic puzzles to
clear a “room”, few (if any) of them do it with the style and personality of
Rocknor’s Donut Factory.
Options: 9
Rockor’s Donut Factory allows the player to run the game in either windowed or
full screen mode as well as providing basic control over music and sound effects
volumes; standard options for any game.
Once the opening tutorials have been completed you are free to play the
remaining levels in any order you choose. If stuck at a particular level you can
simply play one of the others instead. You aren’t forced to give up the game in
frustration. This feature is a big bonus as it’s always been a pet peeve of mine
when a game gets you stuck to the point where you can’t play any more.
As icing on the cake, Rocknor’s Donut Factory provides you with a “solutionizer”
tool that will reveal the solution to a room, piece by piece. It doesn’t seem to
have any bearing on your overall game, it’s just another option for the player
to get the most from their play experience.
Fun: 10
If you’re the kind of person who likes to have your brain scrambled and fried by
a puzzle, only to smack yourself in the head when you spot the solution that was
in front of you the whole time then Rocknor’s Donut Factory is the game for you.
The fact that there is no time limit, unlimited retries, no punishment for
“wrong” attempts and ultimately a solutionizer if you need it makes this game an
absolute joy to play!
Overall: 10
Rocknor’s Donut Factory is a great game with loads of play value no matter what
your “puzzle” skill level. I found the gameplay to be easily accessible and
seems to appeal across the board to everyone from long time gamers to the more
casual players. The goal of any puzzle game should be to challenge, not
frustrate, and Monolux has brilliantly given the player’s experience every
consideration. Thank you, Monolux! This game is highly recommended!
Added: February 13th 2004
Reviewer: Kyle Nau
Score: 




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