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Act: Strayfire [by Gradient Studios]

Mini Review: Strayfire

Developer: Gradient Studios

Genre: Action

Price: $14.95

Release: 2 January 2002

Game Website

System Requirements: Pentium III 600MHz, 64M RAM, Windows 98/ME/2000/XP, DX 7.0, 8MB Video Card

In a genre that often gets overburdened trying to outdo itself, Strayfire sticks to the basics of blasting away at everything you see and dodging bullets as it core.  Unfortunately, the game never seems to get much past that point, and thus it leaves little reason to continue playing the game.

You control a single ship as it flies through space shooting endlessly.  There is only a single weapon that you can posses, a sort of spread laser, though it does power up several levels.  You also will see missiles flying off your ship if you continue to collect power-ups beyond the few you need to hit the highest level of your weapon.

The only real innovation here is that of a shield that you control manually.  The shield has a limited amount of energy that is quickly depleted when the shield is activated, but it also will quickly recharge as you are not using the shield.  The ship also has energy that will deplete as you are struck by enemy bullets, but it will slowly recharge as you continue through the game.

Overall, this feels like the title that almost was.  The game feels solidly produced, with wonderful graphics on the explosions and the missile trails.  However, the music fails to captivate, and the lack of any real variety in the game leaves the gamer yearning for something more.
 

Added: October 16th 2003
Reviewer: Russell Carroll
Score:
Related Link: Official Website
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