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Adv: Alchemist Wizard [by Dekovir]
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Mini Review:
Alchemist Wizard |
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Developer: Dekovir |
Genre: Action |
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Price: $19.95 |
Release: 15
August 2003 |
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Game Website |
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System
Requirements: Windows OS (Requires DirectX7
or higher), Pentium II-400 or better
128MB RAM, 12MB of free hard disk space, 3D accelerated Video Card,
DirectSound compatible Sound Card, Latest OpenGL drivers |
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Alchemist Wizard by Dekovir Entertainment is
a plat former set in a fantasy world. You control a wizard-alchemist as you
explore 4 incredibly large worlds, collecting runes and ingredients on your
way. Your only defenses are your spells, so those ingredients become very
important since they are the only things that let you increase your spell
power.
Each of the four worlds looks amazingly detailed, with diverse textures
ranging from spooky graveyards to ancient Egyptian pyramids. The animation
looks fluid, and the special effects add a nice touch. The level layout has
you jumping to different platforms, avoiding enemies and their attacks, and
collecting runes. Runes double also as health, and the levels are designed
fairly well. You can almost always find plenty of runes near a collection of
tough enemies. The enemies vary in strength and speed, from slow moving
skeletons to quick moving ravens that fly through walls. Some enemies take
only one hit, while others require multiple shots to be defeated.
Luckily, there are different spells available to make your job easier. Picking
up ingredients like frogs and snakes, you can mix them in one of the many
cauldrons littered throughout a world. Each cauldron has a different set of
spells that you can create, and each of these spells has its own uses. You can
freeze your enemies before taking them out with a fireball. You can cause a
rain of fire to descend from the skies in the immediate vicinity (careful to
avoid the rain yourself!). One of my favorite spells was the Bomb. You
basically throw a bomb, and once it hits your enemies, or when the timer runs
out, the bomb explodes, causing a flashy particle storm that can bring down
multiple enemies! If you find yourself fighting a particularly tricky boss,
you can always setup a teleport spell to move to safety immediately after
moving in for an attack.
While the game features a few standard options options, such as volume
control, I personally loved the ability to redefine the controls, which many
"professional indie" games miss. With the incredibly large worlds, being able
to save your progress at any point helped, especially since at any point you
might find yourself out of magic and poisoned, with seconds left to live. It
took me one play session to realize that saving is very important, since I had
just reached the boss and died, resulting in me starting over from the
beginning! Save, for your own sake!
While I found the worlds to be incredibly long, the variety of enemies,
spells, and level layouts made for an interesting game. The game itself
is your standard plat former, but it has enough of its own twists to make the
game refreshing to play. It honestly took me a bit to get into, but this
is the kind of game that I could see playing for some time. People shouldn't
pass this over, since it's a great game.
Added: February 18th 2004 Reviewer: Gianfranco Berardi Score:     Hits: 1687 Language:
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