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Act: Crazy Lunch [by Sigma]
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Mini Review:
Crazy Lunch |
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Developer: Sigma |
Genre: Action/Puzzle |
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Price: $19.95 |
Release: 31
March 2004 |
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Game Website |
Players: 1 |
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System
Requirements:
Pentium II 400 MHz, Direct3D compatible 16 MB 3D
graphics card, 64 MB RAM, DirectSound compatible sound card |
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One of the nicest surprises to come out of Indie gaming
last year was a wonderful action game called
Alien Shooter.
After hitting such high marks as winning the
2003 Game of the Year
award in the action category, the indie world was left anticipating
the next release from Sigma and now the time has come to wait no more.
Taking a completely different approach to games, Crazy Lunch has to be one of
the most original and different games that I've played this year. The
game seems oddly title when you look at the screenshot as the game seems to
center around a bowl of cereal, which one would eat for breakfast. In
this game you find that many monsters have decided that they want to take your
lunch. In order to stop them, you must click on the monsters before they
run off of the screen with a piece of cereal in their hands. In
addition, you have a health bar that will continually be drained down.
It will go down faster the more you click, but never fear! Many of these
monsters will give up fruits and snacks when you click on them. If you
click on the fruit or snack you will immediately get some of your energy back.
In addition to giving up food items, you will also occasionally get some
weapons from the monsters such as chalk or DDT. Apparently these
monsters cannot pass over Chalk lines, so drawing them on the ground serves as
a great deterrent. The DDT is useful to just kill the little suckers.
Crazy Lunch actually has two more modes of play beyond the one stated here.
The other two modes are much more puzzle-game like. In one you are
presented with rows of monsters who are hiding items behind there backs.
You need to match up the items they are hiding by clicking on the monsters to
determine what they have. It is really just a simple game of memory
using the Crazy Lunch creatures.
The last mode of play places words over the top of the monsters as they try to
steal your lunch. In this mode of play you need to type the word that
the monster has over their head before they get off the screen with a piece of
cereal. This really reminds me more of an exercise to learn typing, but
it is a very effective one and perhaps something to use to encourage someone
to learn to type.
Overall Crazy Lunch definitely is a bit odd. The game seems to be a bit
of a one-trick pony, and though it is a good trick, I think most gamers will
find this one getting old fairly quickly. The graphics are good,
however, and the sound is reminiscent of
Dr. Blob's
Organism's stellar soundtrack, so those aiming for something that is
definitely different from the rest of the crowd might want to give it a look.
Added: April 21st 2004 Reviewer: Russell Carroll Score:     Hits: 1874 Language:
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