Rumors - News - Remarks by Russell Carroll
The Indie Gaming Experience (April 9,
2005)
My
strongest memory of the 2005 Game Developer's Conference came from Satoru
Iwata's (President of Nintendo) keynote address. In that address he stated:
"Making games look more photorealistic is not the only means of improving the
game experience." The whole of his keynote was interesting, but that one line
struck me and has stuck with me.
When I first started playing Indie games I
became excited about the developers and the heart that they put into the games
that they were making. Their efforts didn't result in the most polished games
or anywhere near the best if you rate games by how they look. Instead what
struck me about the games was that I was experiencing something different. The
game itself was a unique experience.
Certainly this is not true of all indie games,
there are literally thousands of indie games that have been released over the
last few years, including hundreds of puzzle games and plenty of shoot'em up
titles that don't really present anything new. While many of these are well
made and fun to play, the games that have really appealed to me and kept me
playing Indie games are the ones that provide an experience that is different
from what I could play elsewhere.
In truth, unique experiences are not limited to
Indie games, but they are more common with Indies. Mainstream gaming continues
to churn out FPS games at something like 2 a month, while truly innovative games
are becoming increasingly rare due to development costs of and the need to turn
a profit on the games. This leads to entire platforms being released, like the
recent PSP release by Sony, that don't even attempt to innovate, but instead
just port existing games to a new venue.
While Nintendo, Sony and Microsoft may all
disagree on what the gamer of the future will want, this gamer knows what he
wants. For the most part I want the games I play to provide an experience that
is different than what I've played before. I tire of playing variations on a
theme and look forward to trying new things.
From this site's
Top 10
games of 2004, I believe 8 of them (at least) provide a unique game
experience. Often that is an experience that is different from all others, but
being entirely unique is not a requirement of creating a game experience that is
singular in nature.
Consider some of the games:
-
Gish - This
physics based game allows players to control a ball of tar that, while
somewhat difficult to get the hang of, is capable of doing things and
interacting with its environment in a way that isn't available in any other
game.
-
Global Defense
Network - A rhythmic shooter that connects your actions on the screen to a
beat. When it works you feel it as much as you play it.
-
BreakQuest -
Sure it is a breakout clone, but what makes it the best one ever is the
feeling that you are experiencing something new on each and every level.
-
Anito -
RPG/Adventure games are nothing new, but this telling of a story, taking two
characters through different aspects of the same story provides a level of
depth of story-telling that has to be experienced to be appreciated.
-
Wik & the Fable of
Souls - Wik is a character created entirely around a concept of game play
and it delivers a playing experience that, once you get the hang of it, makes
you feel like you are wired directly to the character.
Certainly I could go on with the rest of that
top 10 list, as there are many Game Experiences to be had there. It is those
experiences that keep me playing Indie games. At some point, innovation in
indie games may (will?) give way to market forces and I for one certainly don't
look forward to that day. My hope is that there are more people like me who, as
they age, leave the cookie-cutter games behind and go for something truly
distinctive. My great hope is that Indie games will continue to be there to
provide this audience with more singular experiences, the type that keep players
playing and looking to the future.
News & Rumors
-
Façade, one of the
better games on show at the IGF in 2004 is nearing completion. Though the
completion date has been pushed back more than a few times, I was told by
Michael Mateas at the GDC this year that they are in beta and hope to finish
in the next few months. We also briefly discussed the possibility of the game
getting ported to the Nintendo DS as the microphone requirement seemed to fit
well. No likely movement in that regards, but Michael said he was intrigued
by the possibility.
-
Speaking
of IGF games, the 2003 IGF winner is looking like it may be released this
year.
Wild Earth, a game that places you as a photo-journalist in the African
Serengeti, has entered Beta
test stage promising those who make it through the Beta testing a
full-version copy of the game at release. While there have been some negative
comments in regards to this game being like Pokémon
snap, as a biologist I have been very impressed by the game and the learning
aspect of it.
-
Retro 64
is back to work on the game that appeared abandoned last year. Hero the Dog,
a pseudo Donkey Kong clone. An interesting thing I'll be watching in this game
is how the ability to use the mouse to control the character will work out for
players. ("I disagree, although Mortal Kombat is a good game. My favorite
game is Donkey Kong." -
Billy Madison).
-
Oasis,
the 2004 open category IGF winner is nearing completion with a temporary
release date of April 19th. The game will be published by
PlayFirst and you should be planning to
block out the day to play it, because it is that good.
-
After
Game Thoughts shut down, just weeks after releasing
World Fables, the North
American/European release of this interesting game has been put into limbo
(for 5 months now!) However it does appear that the game will soon see the
light of day in the states and in Europe, thanks to a good-hearted publisher.
-
Black Knight
is quickly becoming one of the most anticipated games in the near future.
This leave-your-brain-at- the-door-and-just-play game from
Arcade Town
pits you as a brute of a knight who literally beats the kingdom's subjects
into giving up their tax money. While the description may not sound like
much, the humor and simplicity make it a fun romp. What is more you can check
the game out now (in it's yet unfinished form...think we call that beta)
online and play it in your web-browser, the final version will be available
both online and in a downloadable file.