March 2005

March 2005 Indie Game Monthly Round-Up

(by The Illustrious Panel - TIP)

Scoring Scale:

1 - Just Unbelievably Bad
2 - Terrible
3 - Quite Poor
4 - Way Below Average
5 - Below Average
6 - Average
7 - Above Average
8 - Way Above Average
9 - Nearly Flawless
10 - Perfection
Award Winners This Month:

Average score of 9 or above

Average score of 8 or above

Average score of 7 or above
Astral Masters
Darwinia
Battalion
Dark Horizons: Lore Invasion
AirStrike 2: Gulf Thunder
Tanks 3D: Reign of Steel
Wonderland Secret Worlds
Evochron

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Shaggy Pals
(February 23)

Download Now!


by Artichoke Games

A Dweep clone. It succeeds at what it does, but what it does is present me with big logic puzzles that are real tricky to solve, like you might want, but once you know what the solution is, you still have about 400 steps you have to walk through at a fairly slow pace in order to actually do it. Like other games of its ilk, it's just too brainy and not enough zany for me. Also, the shaggy pals scare me. A lot. - MH
Shaggy Pals is a pleasant game where you try to save your furry hamster-like pals but often end up killing yourself (and them) in bizarre ways. Most of my "must have" ingredients for a good crate-pusher logic game are here: adjustable movement speed, can skip to any level, and in-game solutions. One feature I really missed due to the unforgiving level design is a "Last-move undo". I hate having to re-playing levels so I didn't play this one long. - SR
Here's a logic/push puzzle game. You pick 1 of 5 characters to play, and the other 4 get stuck in cages. The game is won by moving dynamite around, then igniting it in such a way that it destroys a cage wall, setting all 4 remaining characters free, and not blowing yourself up. On the audio side, the music is nicely composed, and the voices are your common pitched up voices for that "cute" sound. The puzzles might be a tad crazy, as I can't think of of any similar game that I had to push and loop around this much. Not a bad game, albeit nothing really special. - MK

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Fairy Words
(March 17)



by ZagZag

This was really hard to figure out at first, even with the directions, because it simply defies all word game expectations. You actually get to completely pick your own letters, then try to find words using those letters. Surprisingly, that's not very hard (in fact, I'm doing it right now! Look, there's the word "surprisingly"!). There is challenge to it, and once you get into it you start to get what it's about. But in the end, it's just not very compelling. If you want, you can make the exact same set of letters on every single level! - MH
In this word game you can place any letter anywhere on a scrabble like board and try to make words with them. As you can imagine it's fairly easy to make a word, especially since you can make them backwards, diagonal and as small as two letters. Overall I like this game; it forces you to think a bit differently than similar games. Gripes: Long words should give bonuses, it didn't like "palindrome", and it has some scroll bar GUI weirdness. - SR
Another fine word game. This game gives you a word and you have to find as many words in it as you can. Since that'd be a short game by itself, you get to place letters around this word to expand your possibilities. The game has a really nice look to it, and the music is very fitting of the theme. It's a shame I don't have more to say. Good game. - MK

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DH: Lore Invasion
(March 18)



by Max Gaming Technologies. LLC

A pretty good quake deathmatch game with mechs instead of people. The obvious downside this inherently causes is that while gameplay is effectively the exact same, mechs are slower and more unwieldy. It also has mind-boggling load times for which I recommend keeping a gameboy handy. But, if you can figure out how to play (no tutorials here! Hardcore players only), and sit through the load times, you will have death matching fun. - MH
This is a well done multiplayer-focused robot fighting game. Think MechWarrior meets Tribes. It's a good thing this game has an impressive online lobby system that easily let you find human opponents because the bots come in only one flavor: Extremely dumb. This distinctively "Torquish" game delivers on the action but I think the best features are the attentive developers and great community around it. The tank-like MAV camera seemed a bit shaky. - SR
Mechs are cool. I've been extremely close to shelling out the green for Capcom's Steel Battalion, that Mecha game with the massive controller. I'd hope the immersion of the custom controller would make a Mecha game feel right, instead of just a slow 3D shooter. Same idea as an arcade stick with a fighter, or a driving game with a steering wheel. Now I know independent developers soooo don't have the income to develop and market a custom controller a game, but as I see it, it's a flawed genre without that freedom. Mechs are supposed to be advanced machines more sophisticated than a car after all. Despite my complaints about the genre, DH Lore Invasion is a well produced game that'd fit comfortably on a retail shelf. The Mecha designs in the game are quite cool, and I've noticed a surprising similarity to Jurassic Park raptors. The music is awesome. It has that great atmosphere as the tunes in Command and Conquer. Unfortunately, as I said earlier, Mecha games tend to feel like slow shooters, and despite the games attempts at an arcade feel, it feels like a slow shooter. Bot AI was lacking, as in one map I was standing in the clear and slaughtered nearly 20 of them and they didn't even look at me, and another I watched a couple bots jump around like it was some sort of workout. Another problem was finding enough people to play as the servers were rather empty. The real players I could find clearly played often, and smoked me, so I really couldn't find a nice middle ground to become any bit skillful. It's still a nice game, but it doesn't stand out. - MK

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Invasion 2
(March 9)



by Wildsnake


First off my chest: nothing looks crappier than having standard windows dialogs pop up within the game! YUCK. I know this game is supposed to be a cross between space invaders and pinball, but what it really feels like is a breakout game where you have virtually no control over where the ball goes. This makes the "last brick syndrome" (or last alien in this case) horrifically bad. I like pinball games a lot (mmm, Buffy pinball!), and I like Space Invaders games too. But putting them together isn't chocolate in my peanut butter - it's more like tuna fish in my ice cream. - MH
This sequel has a lot of improvements over the original invasion. It's now more like "pinball meets breakout" instead of "pinball meets space invaders". The pacing is much better now, in fact, between the four flippers, catching enemy shots and constant multi-ball some might even be overwhelmed! Nice music. - SR
So here we have pinball space invaders. Now, I like my pinball video games (Pinball Fantasies and a few others), and real life pinball too. And on the odd occasion, I've been known to enjoy games like space invaders, and real life space invaders. Like a television commercial announcement of a breakfast cereal, now better because it combines it's famous taste with dried fruit, is this a formula for success? Ermm... maybe, but are some problems. A major critique of the game is it feels badly tuned. Playing it I found it extremely difficult to hit shots that weren't either around the circle, straight horizontally across the screen, or directly in to the center. Despite the gameplay shortcomings, I did really like the audio, which is a good combination of ambiance and music, especially one part of the soundtrack I found rather appealing (spacey piano part). It's a nice concept and it looks good, but it's a tad frustrating to play. - MK

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Airstrike 2: Gulf Thunder
(February 14)

Download Now!


by Divo Games




Good game. It's got your classic shoot-em-up stuff going on. But it is lacking something. It has the fancy 3D view, but your bullets act like it's a 2D view. In fact, if it weren't for the fact that it was designed to work with the 3D view, the Top-Down camera option would be the far superior game mode (as it is, it's still superior, but you can't see everything coming as well). It would be a better game if the enemies took fewer hits, and so did the player. What's with shooters having life meters these days (both player and enemy for that matter)? - MH
This is basically a top down shooter but with a slightly 3D view. The 3D models and music are done very nicely, I guess my only gripe would be it could be a little more obvious when you're doing and taking damage, it just all kind of blends together in a glowing hailstorm of bullets. Had a few odd crashes. - SR
Here's a lovely game. When I first fired it up, I was greeted with some nicely done comic book style cut scenes. At this point I was excited, thinking "Oh cool! This is going to be a comic book shaded shmup!". Alas, I was wrong. Despite, it's a beautiful game. The world here is very alive. The tree's sway, NPC's drive around minding their own business, it rains, you name it. For a 3D shmup, it does a fine job of showing off the 3D, as bullets sometimes fly at you growing quite large as they go off screen. When something blows up, you get a nice smooth shake of the camera. The lighting looks great too. The terrain seems mostly destroyable as well, thanks to some sweet looking super weapons. Nukes, barrages of missiles, and of course Air Strikes. Aside from my love of how good this game looks, it plays well too. My main beef short of variety (some unique shmup elements) is killing some enemies appears odd, as after the last shot hits they just fall... slowly... towards the ground until they finally crash. A smoking or flaming crash like Jets and Guns would have sealed the deal. On that note of unique shmup elements, the 2nd mission was suppose to be recon... however I went in guns blazing. Shouldn't recon involve stealthily taking pictures or something of that nature, not annihilation? Either way, it's a quality game. - MK

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Tanks 3D: Reign of Steel
(February 22)



by Deaddy Bear


A great game! My computer actually couldn't handle all the graphical effects going on and I had some slideshow moments. Also, in general, it's often hard to tell what's going on through all the smoke and explosions. But it's really fun - a very simplified arcadey deathmatch. There's a lot more I would've liked to see in it (I always prefer CTF games to deathmatch, for one), but for what it tries to accomplish, it does a fantastic job. Extra credit for having 1/3 as many buttons as Dark Horizons. - MH
This is a 3D multiplayer tank battle game that also contains a token campaign mode. The assortment of power ups and weapons is good, little effects like being able to knock down trees go a long way. The engine could use some work however, one serious problem was I could only play about 10 minutes before the game because too slow and jerky to continue. The large map size was also a bit slow. - SR
A fun tank blasting game that was a little too plain in the map graphics  for my taste in this type of game and a little difficult to control.  It definitely has a lot going for it with really cool weapons and the kind of frantic action that keeps trigger-happy fans coming back for more. - RC

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Astral Masters
(March 9)



by Apus Software

Really cool! I like collectible card games, especially on the computer where you don't have to pay for all the cards. I haven't played enough to say this definitively, but there appear to be some big balance issues. It's quite possible that I just haven't mastered the right counters and so on, though. It's fun and much easier to understand than your typical CCG too. What it's lacking is what so many games seem to lately: a good single player campaign. It offers only single duels, or an 8-match tournament, rather than some wacky quest where you go earn new cards or whatever. - MH
This is a really addictive card battle game somewhat like Magic: The Gathering I would guess. The simplicity of only keeping track of life, "astral power", and mana makes this game very approachable. The mechanics behind the game are very solid. The only downer is all multiplayer modes except "hotseat" are "coming soon" at the time of this writing. However, the "League mode" which creates a virtual tournament with AI players is very fun. - SR
Hey cool, a card game. Take Magic the Gathering, and simplify it by replacing the concept of colored mana with sacrificing a card, and behold! So with that in mind it's an easy game to get up and playing if you've played Magic. Like any good collectible card game, it has fancy artwork on each card. The game also sports a nice array of avatars portraits in various art styles. The audio is well done. I think we have a winner. Not to mention, it has some of the grooviest "Please Register" music ever. - MK

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Darwinia
(March 4)



by Introversion Software



This game has a really nice original style to it, and I have an innate interest in mouse gestures for some reason. It is also incredibly confusing and strange, and needlessly difficult and complex in places. Once you get a grasp on how it all works and what it all means (something I certainly haven 't reached), I think it would prove quite enjoyable. - MH
Darwinia is a really beautiful game that ultimately feels like a god game mixed with Tron. Layer upon layer of complexity is smoothly added until you're eventually giving orders at record pace in this fantastical digital world. Questionable path finding and a few other small issues only slightly mar this overall unique and compelling experience. Go play it! - SR
Here's a stylish real time strategy game. The concept of mining polygon's has to be one of the coolest I've heard in some time. This is a game that's been receiving a lot of great press, including a feature in Game Developer Magazine. It's reminiscent of the good things from Molyneux's Black and White, and unique enough to hold it's own. It's very nostalgic in it's look, combined with some quality audio. I can't say enough good things about it really. The down side, well it's all me actually. For one reason or another, like Black and White, I just can't get in to it. It's a shame really, I know there's a lot there, but I'm just not all that interested in finding out what that is. Darwinia is a game I really like, but don't enjoy. - MH

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I of the Enemy: Ril'Cerat
(March 14)



by Enemy Technology

Totally identical gameplay to I of the Enemy in every way, just different levels. Did give me a chance to figure out what bothers me about the game though - it demands too much of you, it's all micromanaging. I ended up quitting because I got to a level where I was supposed to meet up with a second force, and I played it for a few minutes before realizing I had to control both forces at the same time. My brain just revolted and said no. Too much pressure and not enough fun. - MH
This is a free mission designed to promote the real time strategy game I Of The Enemy. It's really a generous amount of gaming and will take you a while to get through it. I kind of see this as healthy sized demo with new content. The whole trick to I Of The Enemy strategy is to learn that long range rocket guys are the key to everything and can destroy any army from screens away. Seems a bit buggy, sometimes my guys would refuse to attack the enemy. - SR
I feel bad for missing my review of IOE back when they sent us actually boxed copies of the game. Anyways, they're both Real Time Strategy games in the style of Starcraft, but the perspective of Command and Conquer. Ril Cerat is a sort of free expansion pack prequel for the original IOE, that's conveniently totally playable without the original. The game's story is a "deep sci-fi" one, where unlike a "deep involving" story it has many unpronounceable races, planets, and worlds. Previously Russell pointed out some big name actors that voiced characters in the game, but to me the dialog seemed quite long, complex and as unexciting as a TV court battle. I actually couldn't tell it was professional actors. The path finding still seems like it could use something, as I would sometimes click in places not too far from where my group was and get told it's impossible to go there. Getting past all the little things that you take for granted in classics like Warcraft and Starcraft, it's still a nicely produced RTS. - MK

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Mr. Figgles
(March 20)



by HandY Interactive


My theory is that this game began as an experiment: see just how minimal a game can get. Then they gradually plopped in power-ups and features until they reached something with some entertainment value. Unfortunately, it's not a lot. It's not horrible, it's sorta fun, but I quickly got very tired of grabbing stars. Another real disappointment is that the fun slot machine bonus becomes utterly pointless by the third level, due to the fact that you can't risk more than 3 stars at once. - MH
Mr Figgles takes the insanely simple concept of "dragging around your cursor to touch star shapes" and makes a game out of it. The "levels" consist of different colored backgrounds with stars and simple obstacles you must avoid splattered in random fashion. The many power-ups you can purchase are nice, but it's a bummer that nothing you buy is a permanent enhancement. Because of this, all the levels feel basically the same and I grew bored quickly. - SR
You know those web sites with the little java scripts that make something chase after your mouse cursor? This is the next evolution of those. Mistah F is hip game where you hint where you want the Mistah to go using the mouse. He then chases after it collecting any stars on his path. Enemies and traps eventually pop up, so things become a tad more difficult. As you collect stars, you optionally spend them to purchase power ups for the next level. It's a nice combination of several elements (java-scripts, collection and items), but as a product it doesn't offer much value beyond the demo. To it's credit, it would have made a fine Ludum Dare competition entry back when our theme was indirect interaction. - MK

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Wonderland Secret Worlds
(March 2)

Download Now!


by Midnight Synergy

This is another of those logic puzzle games with a variety of elements. Let 's call it the Stockboy genre for no particular reason. This one is a very good example, with really responsive controls, interesting puzzles that don' t overwhelm too much, a nice map system, bonuses, and the two-character puzzles to make things more interesting. I would recommend it if you like puzzles at all! - MH
To be honest, my first impression of this game wasn't great. Seemed like a fairly standard crate pusher, with some questionable color schemes and squar-ish 3D graphics. However, the game slowly wins you over with its amazingly huge and detailed over-world map, fantastic level design (for instance, there is one level straight out of Indiana Jones) and huge variety of objects to manipulate. It's just fun. - SR
Don't let that smile deceive you. He's a deceptive one that Stinky, smiling because he knows the puzzles are killer. Actually I'm strangely impressed with art in this game. As deceptive as that lead character is and the in game and title art, I like the look of the characters in the cut scenes. What's nice about the game is it starts out as a regular push puzzle, then a few stages later becomes a sort of team push puzzle, as you find your ally Loof. I didn't have the time to see if the demo would let me get any of the other characters, but it appears from the preview shots you get either 2 or 3 more people to help you. And of course with that, the puzzles grow exponentially in difficulty. Nice. - MK

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Battalion
(March 23)

Play Now!


by Urbansquall


This game is exactly like Advance Wars for the GBA, to a degree that's a little creepy, though not as polished or cute. Advance Wars is a great game. So if you like Advance Wars (or don't know what it is, but like simple turn-based strategy with a lot of potential depth), and you always wanted to play it online with other people, then you're all set with Batallion. It is exactly that. - MH
This is a 2D overhead view multiplayer turn based strategy war game with simple icon-like graphics that plays from a Flash client. Why Battalion works for me is probably because it really does a good job of making what is generally a complicated kind of game easy to play and understand. I like that instead of a demo mode, the free version is basically the full game, but paying gets you extra features. Lots of variety in the scenarios. My only complaint is the server seemed a bit flaky and killed my game a couple times. - SR
If the idea of an Online Advance Wars makes you salivate, then Battalion here to feed your hunger. I actually didn't play Advance Wars all that much short of the tutorials, and even that was a long time ago. The first night I got online to play Battalion, the server was quiet. Fortunately, the developer was online and decided to personally give me an arse whooping. Despite me horribly losing, it was enjoyable. I silently vowed to be back to share the whoopage with some other players. A couple days later I had this chance, and boy oh boy was there a whooping. You know, it's all about the tender moments between players, when one pushes past the stalemate and in a single turn stops any chance of recovery, and all the wonderful four letter words shared by the victim. Hehehe... Mmmmmmm. My only beef would be the floating windows (text and building) getting in the way. Had the game window been made taller, I'd be happier to see them somehow placed below the playfield, just to avoid this annoyance. Maybe it was the charm of the developer personally coming out to teach me the ropes, or just my thirst for victory. Battalion's a great game. - MK

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Evochron
(February 21)

Download Now!


by StarWraith 3D Games


This is really not my kind of game, and unless you're a hardcore space sim junkie, it's probably not your kind either. It requires memorizing dozens of keys and I imagine to play it well also requires dozens of fingers. It's not newbie-friendly! But if you are into space sims, this one is very reminiscent of the old games Privateer and Elite, where you can freely roam the galaxy making money mining, trading, or just plain killin' (the second oldest profession). It's very well executed except for the lack of help for new players, and as I began to understand it more, I saw more possibilities in the gameplay. For me, it was just too much to manage, but if you like this type of thing, it is very well done and recommended. In my youth, I would've been all over it! - MH
This is a very ambitious freeform space mercenary simulator. This is really tough to score - I've never seen a smoother space to planet surface transition, but I've also never played a game where skipping the tutorial too quickly will crash the program. The demo time of an hour wasn't really enough for me to get the hang of things, we're talking a very stiff learning curve. But I could see there is a lot of potential here, even if I couldn't get my tractor beam to mine any asteroids. - SR
Nice. Kicking things off with it's fancy intro sequence backed up by some nice music and a pair of features that caught my eye. First one is the inertia mode. Hit a key and you can freely rotate your ship to aim anywhere around you, as your ship continues in the direction of it's motion. Then there's jump drive. You plot a course, or pick a random direction then activate it to do a cool sci-fi hyperspace jump thing. There certainly seemed to be a lot of complexity to the game, which I knew I wouldn't have much time to fully explore. The tutorial is long, but rightfully so it's a complicated game. I do wish I had more time to explore the game in more detail, as what I saw was nicely done. Alas there were so many deep games this month, it's a shame I was in a hurry. Goofing around I quickly found out shooting friendlies isn't a good idea. Nice. - MK

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The Illustrious Panel for this month:

MH- Mike Hommel - Hamumu
Mike Hommel is known for his hilarious and bizarre games. Though his site claims that all his games are just 'dumb fun' you'll find that they are some of the more interesting games around, and will eat hours away from your life without you realizing where they all went.
SR - Seth Robinson - Robinson Technologies
Seth has spent the last fourteen years making odd games, including designing and programming many independent titles such as the BBS hit Legend Of The Red Dragon, the multiplayer Flash based web game Funeral Quest, IGF finalists Teenage Lawnmower and Dungeon Scroll and the cult classic RPG Dink Smallwood.
MK - Mike Kasprzak - Sykhronics
Coming from a game console background, Mike's responsible for bringing to the market such oddities as Secret Agent Barbie for Gameboy Advance, The Emperor's New Groove for Gameboy Color, and several other top girl branded games (not that he's bragging). In indie land, he seeks redemption. Mike's best known for his "cute but not girly" hamster blasting game, PuffBOMB.
RC - Russell Carroll - Game Tunnel
Founder and Editor-In-Chief of Game Tunnel, Russell has been involved in Indie games for about 4 years. Russell has had a soft spot for underdogs ever since playing the TurboGrafx-16 and realizing how unappreciated the system was (Somer Assault anyone?). When not playing the newest Indie title you'll find Russell deeply engaged in the world of Baseball.

See a game that was missed? Though we do our best, we are unable to cover all games.  In addition, some games slip through the cracks because we just don't know they exist.  If you are a developer, ensure this doesn't happen by submitting your game or a news item.





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