September 2005

September 2005 Indie Game Monthly Round-Up

(by The Illustrious Panel - TIP)

Scoring Scale:

10 - Perfection 5 - Below Average
9 - Nearly Flawless 4 - Way Below Average
8 - Way Above Average 3 - Quite Poor
7 - Above Average 2 - Terrible
6 - Average 1 - Just Unbelievably Bad
Award Winners This Month:

Average score of 9+

Average score of 8+

Average score of 7+
NA NA Trash
The Goat in the Grey Fedora
The Strategist
Dr. Germ
Zombie Smashers X2

Quick Scores:

Game Title


Mike Hommel

Seth Robinson

Mike Kasprzak

Avg

 

 

 

Trash 6 8 8 7.3 Website Download Buy it Now
Gem Shop 6 7 7 6.7 Website Download Buy it Now
The Goat in the Grey Fedora 8 7 7 7.3 Website    
The Strategist 6 8 8 7.3 Website   Buy it Now
B.I.R.D. 6 4 6 5.3 Website Download Buy it Now
Dr. Germ 7 7 7 7.0 Website Download Buy it Now
Hyperspace Invaders 7 7 4 6.0 Website    
Wibble 3 4 4 3.7 Website    
Tennis Elbow 7 8 5 6.7 Website    
Virus 7 3 8 6.0 Website Download Buy it Now
Kisses N/A 5 7 6.0 Website    
Heavy Weapon 5 7 7 6.3 Website Download  
Zombie Smashers X2 8 7 7 7.3 Website   Buy it Now

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Trash
(September 20)

Download Now!


by Inhuman Games

 

7.3

A V E R A G E


Mike Hommel: 6

This seems like a pretty solid RTS game (clunky and hard to manage, though). Not my style by ANY means as it's far more in the C&C "ants on parade" camp than the Warcraft "big n' beefy" camp, but lots of complex options are available. Unfortunately that's also the problem. It is yet another example in the disturbing trend of games with no campaign, no tutorial, no explanation of any kind. Jump right in, my friend, and click at random, because that's all you'll know how to do. Most impressive of all, in a game that has not a single word of tutorial? There is NO MANUAL WHATSOEVER.

Seth Robinson: 8

Trash is a well done RTS that continues to blur the lines betweens indie and ‘the big boys’ in terms of graphics and gameplay. I was able to play a smooth and lag free ten player game with tons of units my first time out. Team communication is easy with things like flares and resource sharing. The only things missing are a nice in-game tutorial and a single player campaign.

Mike Kasprzak: 8

Ahh, the long awaited Trash. It's a solid RTS at it's core, played in a control scheme like Starcraft (right click action). Just to be clear, this game is all about the multiplayer. The single player mode is just a plain skirmish, and doesn't offer any depth or means to learn or get in to the back story. No, it's up to you to just *know* that humans and mutants are battling for what's left of the world... which is mostly populated trash. It's an intriguing concept that the primary resource is junk, meaning dead things can be recycled. Neato.

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Gem Shop
(September 15)

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by HipSoft

 

6.7

A V E R A G E

 

Mike Hommel: 6

Well, Hipsoft never fails with the polish. however, this is a Chuzzle clone. It's official: game cloning has now gone through so many generations, the DNA is actually starting to unravel. Anyway, Chuzzle is distinctly more appealing than Gem Shop on a style level. Gem Shop offers more interesting gameplay in the main mode, but Chuzzle offers far more variety in ways to play (Gem Shop offers nothing BUT the main mode). Which is better? I'm gonna lean Chuzzle on this one (mainly due to the 'awards' it includes), but with a firm "meh" to both. A solid game, but calling it "uninspired" would be a compliment.

Seth Robinson: 7

This is a “drag the row to match three” type game eerily similar to a previous Round-up game called Chuzzle. All the requisites are here, internet scoring, upgrades between rounds, and two difficulty modes. Solid and playable but I can’t shake the “I’ve already played this” feeling. Something about how the jewelry upgrades, customer happiness meter and level goals are tied together seem a bit tedious. I’d consider it above average in the sea of highly polished match three games.

Mike Kasprzak: 7

Yet another high quality match 3, this one is played with row shifting like in Chuzzle. What's really nice about this one is the theme. Playing the game, you're "apparently" running a jewelry store, and I guess talking up customers to buy stuff via the match 3 game. Playing puzzle games to accomplish tasks works great for Puzzle Pirates, so hey, why not running a store? Funky. Now, where's the match 3 RPG?

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The Goat in the Grey Fedora
(August 31)



by Pinhead Games
 

7.3

A V E R A G E

Mike Hommel: 8

Never thought I'd say this, but that adventure was actually too easy! It's good - it's funny, sorta well-voiced, skippable chat, and short enough that it's just a fun little diversion instead of pain. One thing though: the hand drawn features on the 3D faces were just plain creepy weird.

Seth Robinson: 7

If you’ve got an hour to kill and a hankerin’ for some old school click and move talky-adventure goodness you’re in luck. The voice acting and humor is hit and miss but the puzzles are logical and there is an amusing scene with a Kraken. This is the best of the ‘freebie adventure games’ I’ve seen yet.

Mike Kasprzak: 7

Heeey, it's Nick Bounty! Case of the crabs was an entertaining little adventure game. So hooray, more Nick. A shame though, that the characters are 3D models this time. The art in the first game was maybe a little dirty, but I imagined a game or two later they would have it perfect. Anyways, the dialog is nice and cheesy. It's certainly an entertaining game. The music is quite fitting, and better produced. All in all, a fine production.

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The Strategist
(August 25)



by Oxeye Game Studio

 

7.3

A V E R A G E



Mike Hommel: 6

This is a fun variation on Risk. The most enormous problem here is something we see quite a bit - it throws you in completely clueless to a sea of intense strategy. Actually, it does offer you some explanations on your first few turns of the game, but frankly I was somewhat lost before I got there, in the menus. No single-player campaign or anything of the sort, just endless 'skirmish' mode, disappointing.

Seth Robinson: 8

This game reminds me of Lords Of Conquest for the C64. The random map generator is excellent, the rules understandable, and online play with team support is fully supported. Until the community around it gets larger you might have trouble finding enough people in the lobby for a large game. Luckily the skirmishes against CPU are very configurable and pretty darned fun.

Mike Kasprzak: 8

Risk like strategy game, and a good time. I easily spent the most time this month with this game. There's a clever system of reinforcements, combat via sea, turns per player, and so on. Not too complex, but a very cool game.

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 B.I.R.D.
(August 9)

Download Now!


by Rainbow Creatures

 

5.3

A V E R A G E

 




Mike Hommel: 6

This game is absolutely insanely hard! Yikes! I can accept that though. What IS wrong with this game is that it's nearly impossible to tell things you are supposed to touch from things you aren't, it's often completely unclear why you won or lost a level, it uses PASSWORD SAVE (didn't we discuss this last month!?), and the control feel is kinda icky. Not terrible, but it could definitely feel a lot nicer. The "coolness" stuff is a nice feature, though.

Seth Robinson: 4

Rocks, cannon balls, eggs, and bird droppings come together in a mish-mash of arcade action. I like the art but things are a bit rough around the edges. For instance, it’s an unspoken law that if you have an invincibility power-up, you will give a cue when it’s going to wear off. It blinks. You hear a tone. Something. It seems like a small thing but if you multiply that by a hundred other small things and add horrific audio, well, it ain’t good.

Mike Kasprzak: 6

This game reminds me of an old Commodore 64 classic, Potty Pigeon. In Potty Pigeon, you... erm... dropped "your business" on cars. In this, you do it to people, or at least children. In Potty Pigeon, your droppings were lethal. If they hit a car, the car would spin out of control and disappear! That's some dangerous stuff! Here, it's not quite that extreme, but as far as extreme goes, you as a bird do extreme stunts, such a dodging flying obstacles and kids on trampolines. Not quite as effective, but still entertaining in it's own way. Neat game.

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Dr Germ
(September 3)

Download Now!


by Game Savant

 

7.0

A V E R A G E



Mike Hommel: 7

As color matching games go, this is quite good! Of course, it's still color matching, which places it as an odd mix of addictive and mind-numbingly dull. It does offer 4 quite different game modes which is very nice, and a set of awards of sorts to collect. All in all, rather well done. Instead of cloning Bejeweled like so many others, this game clones 4 different color-matching games!

Seth Robinson: 7

This color matcher includes four game types and for a change they all are actually pretty different from each other. I dug “research mode” which plays similar to Super Collapse or Pumpkin Pop. As usual for the genre these days, it sports a basic combo system and online high-scores. I found “Stranded DNA” mode to be a major snorefest but “Petri Dish” to be very interesting.

Mike Kasprzak: 7

Well, again, another well produced match 3. I dig the art, which is always a good thing. And it offers some actual different and intriguing play modes, versus the usual Bejeweled or Sega Swirl gameplay. So, here we have, dragging games. Given gravity, and some space between the pieces and the top, you can drag any open piece to any open space in the playfield to cause new matches. Really, it's a great variation. I think the doctor is on to something.

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Hyperspace Invaders
(September 15)



by URSE Games
Published by Alawar

 

6.0

A V E R A G E

 

Mike Hommel: 7

For a bog-standard vertical shooter, this game is pretty good! The upgrade systems are pretty blah, and the perspective (though adjustable) is a little wonky. But the biggest problem is the mouse control. I'm not sure what it is, but it's very molassesy. There's also a "simulator" control mode, which makes it go from molassesy to wet-cementy. Playing with keyboard is better. So what's good? It was fun - fast-paced, intense, and sorta challenging. But it's perpetuating that stupid "life meters in space" trend. Shooters don't need life meters! Stop making the enemies take so many hits that they do!

Seth Robinson: 7

This game uses well done 3D to present basic 2D shooter mechanics. In fact, if you change your camera mode enough times you can get a flat side view to play with! Man, these are some seriously flamboyant space ships. With a host of upgrades and sweet action I think if you like blowing stuff up you’ll appreciate this.

Mike Kasprzak: 4

Err... no. The game has this *incredibly* annoying re-centering thing going on with the mouse. You move it to the left or right, and the ship flies back to where it came from. Oh, and *sometimes* it sticks. Past that, it's your standard shmup. Shoot stuff, stuff blows up. Good times? No thanks to the mouse control.

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Wibble
(September 1)



by Red Games

 

3.7

A V E R A G E

 




Mike Hommel: 3

Behold, originality is not dead! But you may soon wish it was. There is definitely no game like Wibble (well, there's curling. sort of). Wibble asks us for 5 letter words, so I have this one to offer it: BORED (lucky it doesn't take 4 letter words). The gameplay is extremely dull, and has no variation - there's just one thing to do (in 2 slightly different ways), over and over. No levels. Even the menus are unbelievably confusing in this game ("Play"? Why would I have a button for that? People should just click each option in turn until the game starts by itself!) Three points for trying something new, no points for anything else.

Seth Robinson: 4

If you imagine shuffleboard but without the best parts such as aiming and knocking off enemy players you’d have a pretty good idea of how this game plays. I can’t find Tetris-like zen playing this due to the simple one dimensional gameplay and scoring. Twenty bucks seems steep for what feels more like a well done but not particularly addictive mini-game that might be a non essential side-quest in a bigger game.

Mike Kasprzak: 4

Alright, I have an odd way of describing this game. Let's call it, a 1 dimensional artillery game, *without* guns. By that, the game is played about 1 axis, and you select a power level, and a set of letters are blown upward into a wall. The letters bounce off the wall, and need to land in a fixed space. So, in odd terms, you're aiming in 1D. It is an interesting concept for a game, and I think it would have made a fine flash game. Ahh, it can be yours for the *low low* price of $19.95! But wait, there's more! Order now and we'll throw in a blah GUI to confuse you, absolutely free! Act now, supplies are limited!

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Tennis Elbow
(September 9)



by Mana Games

 

6.7

A V E R A G E

 




Mike Hommel: 7

It's nice to have a fast-moving character in a tennis game! Despite being 2D with fairly silly graphics (especially when it lets me pick the hair color), this game feels very realistic. It seems tough to put control onto the ball, but it can be done, and it's very playable (provided you read the manual.). So playable in fact that your guy will hit the ball all by himself! This game looks and feels like the product of a bygone era - Fun, fast and simple to play, with the looks of a Genesis game.

Seth Robinson: 8

Despite the gaudy character sprites this game does a really good job of emulating tennis. Unlike most tennis games you don’t have to work to strike the ball; if you’re anywhere near, you’ll swing automatically. Buttons are just for extra control. Lots of options including four-player doubles action and tournaments make this game a deeper tennis simulation than I’ve seen before.

Mike Kasprzak: 5

For a moment there, I thought this was good. Training mode, the dude automatically swings for you. Nice. On that note, I was happy to have found a possible casual friendly tennis game. Then, when I got in to the real game, I realized, hey... it's not... swinging... no more! There are dozens of tennis games out there, all seemingly targeted to hard core players. Why make another mediocre one? At least if it was casual friendly, via an incredibly basic mouse interface that does all the work, and maybe a mouse button to influence variation. Tennis for the people.

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Virus
(September 1)

Download Now!


by Tamestorm

 

6.0

A V E R A G E

 


Mike Hommel: 7

A really unique RTS type of game. Fun and interesting, but rather confusing (is it Energy or Life?!). The way you collect upgrades along the path of the campaign (wow, a game with a single player campaign, can it be?) is a nice feature too. Since there are no obstacles of any kind, and only one type of unit, it's a really simplistic game, but it's enough to keep me interested a while.

Seth Robinson: 3

In this game you send out clouds of viruses to fight enemy clouds. Unfortunately, not unlike real virus scanning, it involves a lot of waiting and watching the screen as your tiny hosts build up power. Underneath this plays like a real-time strategy game but there seems to be logic errors dealing with commandeering new computers making the game quite dull. Didn’t change my screen resolution back when quitting.

Mike Kasprzak: 8

Cool, a hacking game! Alright, it's not so much hacking as it is virus spreading. This game's really easy to play. You move markers which attract the clouds of virus, and simply place them where you would like them to go. In a way it's a really simple interface for a high unit density RTS. Moving these things that influence where the army goes, instead of moving all the units. Ok, I'm sold, I love the interface here... and it's a hacking game. Now the down side, is the game makes you wait a while for your units to regenerate and upgrade themselves. In a way, I dig the immersive part of having to wait actual time for it to evolve, but I equally disliked it. It's a shame the game doesn't have a uniquer name, as I'd certainly tell a few guys doing RTS's to check this out for the macro interface. I like it.

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Kisses
(March)



by DigiPen

 

6.0

A V E R A G E

Mike Hommel: N/A

My video card doesn't meet the minimum requirements. No go.

Seth Robinson: 5

This month’s college project looks and sounds great. There is a neat igloo village and you can run around meeting your basic ‘needs’ and flirting with chicks. It’s amazing how such a fun premise can be so boring! The daily resource gathering is monotonous and the “Sims” like love system is cryptic and frustrating. A girl loved me 100% but when I tried to kiss her she called me gross and left my igloo in a huff! A great foundation but it just isn’t compelling yet.

Mike Kasprzak: 7

A quirky little game about the pseudo life of an Eskimo. It's a bit of a social game, having you communicate and build relationships with other Eskimos. In many ways I'm reminded of Animal Crossing, and if I had played the Sims, I'm sure I'd find connections there too. Interesting.

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Heavy Weapon
(March 24)

Download Now!


by PopCap

 

6.3

A V E R A G E

 





Mike Hommel: 5

At first, this game seems a simple wacky mindless fun time. That's before you encounter THE GLARING FLAW. THE GLARING FLAW is so heinous, it turns the wacky fun time into a brain-smashing, mouse-throwing orgy of hate and pain - and it is, incidentally, compounded by blatantly unfair nastiness (example: an enemy that drops bombs that kill you instantly no matter where you are or how shielded you are, and said bombs take a fairly large number of direct hits to destroy EACH. and he drops 3! While you're trying to fight everything else!). What is THE GLARING FLAW? Simple: your tank moves towards the mouse cursor. It sounds so benign. And yet you face enemies like Kommie Kong, who jumps over you, forcing you to dodge by moving your tank, which of course means you can't actually shoot at him, because you're moving the cursor away from him to move. Trucks come at you on the ground - wanna aim at them? Great, you're also going to be driving right into them (luckily, and uncharacteristically, this is not lethal). Wanna dodge those bombs dropping on you? Go for it! But it means you won't be shooting at the planes dropping them! Pardon the lengthiness, friends. this game isn't terrible, it's even fun at first - but I'm just utterly aghast that something so broken is coming from Popcap Games, the masters of polish (incidentally, the art in this game is also unpolished and all over the place stylistically - so weird!).

Seth Robinson: 7

Grab your beer, trim your mullet, and get ready to blast the hell out of third-world countries in this testosterone packed shooter. The action is good and the game methodically introduces new enemies, weapon upgrades, and giant bosses to nuke. I don’t recommend this for anyone pregnant or not in need of additional chest hair.

Mike Kasprzak: 7

Grahhh!!! Heavy WeaponZOR!! Yes, that announcer guy is menacing. I'd been looking forward to checking Heavy Weapon out, as I've heard it compared to such classics as Moon Patrol. Well, it's not so much Moon Patrol as it is a shmup from the ground with a free aiming laser. A cool game none the less. The control scheme works well, combining movement and shooting controls in to the mouse. Oh, and a nice cheesy big hair rock song on the title screen to top it all off. Nifty.

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Zombie Smashers X2
(May 11)



by Totally Screwed

 

7.3

A V E R A G E




Mike Hommel: 8

What more need you know than that you can rip out a zombie pirate's spine and beat a vampire nazi to death with it? This is almost two separate games: once you purchase the Kung Fu tattoo, it magically transforms from a tiresome, clumsy, repetitive finger-breaker to a whirling blender of death simulation (a repetitive, and somewhat clumsy, one). I was lucky I happened to buy that one early. Even before that, though, it's hard to complain too much - this is another visit to a bygone era, and it definitely brought more of the good back than the bad! Mindless zombie smashing, lots of humor, RPG upgrades (hello River City Ransom), cool fighting moves, and even magic. that's just entertainment.

Seth Robinson: 7

River City Ransom meets survival horror. Don’t let the shaky visuals throw you, there is a ton of gameplay packed into this offbeat cartoonishly ultra gory romp. Solid double-dragon style play mechanics with many special move and stat upgrades to purchase make killing ninjas, pirates, Nazis, and of course, zombies, fun. If you’d like a game where you can pull off someone’s arm and throw it at him, this is for you.

Mike Kasprzak: 7

I don't think I've ever asked "where are all the River City Ransom" clones, or plan to ask that, but here's one. Like RCR, it's a beat 'em up. You pick up stuff and whack enemies with it, or go hand to hand. I found this really great garbage can that I kept with me. I swear, I dished out hundreds of zombies deaths with my steel cylinder of justice. Then there was this one time, when I whacked a pedestrian with it, and the cops hunted me down and killed me. That was awesome. The game has a goofy story involving punks, ravers, and zombies. Good stuff.

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The Illustrious Panel:

MH- Mike Hommel - Hamumu
Mike Hommel is known for his hilarious and bizarre games. Though his site claims that all his games are just 'dumb fun' you'll find that they are some of the more interesting games around, and will eat hours away from your life without you realizing where they all went.
SR - Seth Robinson - Robinson Technologies
Seth has spent the last fourteen years making odd games, including designing and programming many independent titles such as the BBS hit Legend Of The Red Dragon, the multiplayer Flash based web game Funeral Quest, IGF finalists Teenage Lawnmower and Dungeon Scroll and the cult classic RPG Dink Smallwood.
MK - Mike Kasprzak - Sykhronics
Coming from a game console background, Mike's responsible for bringing to the market such oddities as Secret Agent Barbie for Gameboy Advance, The Emperor's New Groove for Gameboy Color, and several other top girl branded games (not that he's bragging). In indie land, he seeks redemption. Mike's best known for his "cute but not girly" hamster blasting game, PuffBOMB.





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