2005 Action Game of the Year
Indie
action games tend to bring back memories of the old-school (since when did
old-school mean 15 years ago?) days of the arcade when everything was about
short bursts of extreme excitement and tremendous challenge.
Other than one rather significant exception, this year's top Action games follow
that pattern with stunning results! This is a great set of games that would
have sucked away hundreds of quarters in the arcade of yesteryear. Instead
they get to suck away many hours (for a lot less money) in front of our comfy
computer screens this year. Bring 'em on!
5th Place - Dark Horizons: Lore Invasion
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Developer: Max Gaming Technologies |
Players: 1-32 |
Website |
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System Requirements: P3 733 MHZ, Windows 98/ME/2000/XP, Open GL Video Card
(also on Mac
and Linux) |
The
DH:LI universe involves a world war fought by two factions: the Federated States
and the Eastern Confederation. In this war, your battles are fought in
Mechanized Assault Vehicles, or MAVs. Each faction has similar MAV types, such
as Scouts or Tanks, with similar weaponry, but there are special weapons for
each side as well. The Federated States specialize in laser weapons while the
Eastern Confederation has advanced rocketry.
A cool feature in the game is the use of Comcent, which allows individual
battles to have an actual effect on the war. You can see as parts of North
America switch hands between the two factions from one battle to the next. One
day you may see the Federated States control everything but the East Coast, only
to login the next day to find that they not only lost ground but had a second
front open up on the West Coast. Teams are very important in this game and you can join
any faction or clan. You can also
play on your own, choosing sides as you deem appropriate.
Each MAV is distinctly different with special abilities which leads to lots of
intrigue in the battles. Scout MAVs have the ability to cloak and drop mines,
where Tanks have higher armor and can leave automated turrets in strategic
spots on the map. There are two other MAV types that can call air strikes or use
flame throwers. Each MAV has a standard weapon and a missile launcher, each of
which can be configured before entering battle. They also come equipped with a
zoom function, so you can make precision strikes or otherwise check in on the
far off action.
Dark Horizons: Lore
Invasion provides hours of mech-based, online fun. It isn't a simulation so
much as an arcade game, so die-hard fans might be turned off at first, but there
are plenty of options to tweak to make it more or less realistic. It is a
competitive and fun game where every battle you fight in is part of
a greater conflict, which makes players feel truly engaged in the game.
4th Place - Clash'N'Slash
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Developer: Enkord |
Players: 1 |
Website |
Download |
Purchase |
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System Requirements: Windows 98/Me/2000/XP, Pentium II 400 MHz, 64 RAM, 16
Video Card, Direct X 8.1+ |
Clash
N Slash is, at its core, a space shooter. The big difference is that your
ship isn't going anywhere! Instead the ship stays in a tight orbit around a
single planet as endless hordes of aliens and meteors come crashing in towards
the planet. As the pilot of the ship, your goal is to blast everything coming at
you to smithereens!
While the premise is really a variation on something that has been done a
million times, the real quality of the game comes in the intense action that has
been succinctly connected to the players' strategy. Each level will allow you to
power-up your ship with various weapons and your planet with various power-ups,
using the game's technology tree to get more powerful items. The actual number
of power-ups and combinations you could make moving up the technology tree are
nearly endless and give players a lot of options. The catch is
that both your ship and the planet are only powered-up 4-5 times each level and
each new level starts you out with no power-ups. Your survival in the game isn't
just connected to your trigger finger, but to the power-up strategy that you
choose, and both must be used well together in order to pass each level. In fact,
you'll find that on the later levels you'll need to adjust your strategy
constantly to get through the levels as no one strategy reigns supreme. The
variety that this gameplay tactic infuses into the game make it continually
enjoyable to play as it takes players beyond just mindless shooting.
Clash N Slash is a game that is just shy of perfect. It is very easy to pick up
and play the game, and the intensity of the battles leads the player to feel as
though they have really just saved a planet against incredible odds.
3rd Place - Ultratron
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Developer: Puppy Games |
Players: 1 |
Website |
Download |
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System Requirements: Windows 98/Me/2000/XP, Mac, Linux |
In
Ultratron you star
as a character who appears to have teleported into a computer, not unlike the
premise of the movie TRON. There are many enemies who are trying to stop you and
your only hope of survival is to blast them back to where they were they came
from. In
addition to the typical enemies that appear all over the screen and who will be
trying to destroy you by frontal attack, laser, or bomb, there are large
mega-end boss characters that you must get past as well.
Where Ultratron really succeeds and distances itself from many of the robotron
clones is in the fun factor. Robotron itself was a very difficult game to play
in the arcade. It was created with the intention of sucking a quarter about
every 2-3 minutes. The way they kept you putting in quarters was by making the
game insanely difficult, which really made it not very much fun for the majority
of gamers to play. (Those who had the time and the patience to master it
certainly enjoyed it, but there weren't many who made it that far.) Ultratron
delivers where Robotron failed, making a game that is quite enjoyable to play,
while also creating an experience that creates nostalgia and brings in good
old-fashioned fun game play.
The sound in the game is first-rate and augmented by solid sound effects and a
fantastic computer voice that comes in with some great lines such as "Die
Human!" and "Kill all human scum!" The lines have the same creepy, fear-inducing
effect that the classic "Run Coward!" line from Sinistar creates and should NOT
be missed. All in all, this is a game where less is more, where the lack of a
pounding soundtrack, replaced instead by simple sounds, creates a feeling that
is a big part of the game.
It's hard to go wrong with Ultratron. For just slightly more than the price of a
movie (or significantly less if you buy popcorn) you get a game that provides a
great experience that, due to some fantastic sound work, is quite memorable, and
thanks to solid development is an all around fun game to play.
2nd Place - Heavy Weapon
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Developer: PopCap |
Players: 1 |
Website |
Download |
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System Requirements: 64MB Ram, DirectX: 8+, CPU: 300 Mhz |
PopCap
is very well known for its games. The list of their crowd-pleasing games
including Zuma, Insaniquarium, and Bookworm, has set a standard that leads
players to know that a new game released by PopCap is a near sure-fire success.
With so much success in the past in working with the casual gamers, it is no
real surprise that PopCap tested new waters this year to see what else they can
do, and Heavy Weapon is definitely a change from what they have been doing.
In Heavy Weapon you
are in control of a very sophisticated tank. This killing machine has a large
array of weapons at its disposal that become available to you as you progress
through the game. The basic weapon is a turret gun, which is improved upon in
both its power and its spread as you move forward through the game. At the end
of each level, if you are able to get through the towering end boss, you are
treated to a trip to the armory where you are able to choose additional
power-ups for the vehicle. These include defensive orbs, a laser, two kinds of
missiles, flak guns and lightening.
The graphics of the game rely on parallax scrolling for the backgrounds, which
comes off quite nicely in showing some depth while using a limited number of
layers. The many different enemies are well-varied, with different types of
bombs, missiles and other weapons, and each looks superb at this stage of
the game's development. The missile effects and explosions are also very well
drawn and quite rewarding for each of the many kills.
Our hats go off to PopCap for stepping into the less casual side of gaming with
a great game that is high on quality and just as high on fun.
2005 Action Game of the Year - Zombie Smashers X2
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Developer: Totally Screwed |
Players: 1-2 (Co-Operative) |
Website |
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Purchase |
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System Requirements: 450 MHz, 64 MB RAM, 16MB video card, DirectX 8+ |
Zombies,
ninjas, vampires, skinheads, metalheads, Nazis, pirates, robots, demons,
government agents and punks? All in one game?
Zombie Smashers X2
delivers them combined with action-packed fun!
Anyone who has played River City Ransom should be able to identify the
inspiration for this brawler. You fight enemies, collect money, and pay for
items such as food and music CDs to upgrade your abilities and statistics. At
first, you can only kick and punch, and the fighting can be almost boring,
although you do start with a unique special ability depending on the
character you pick. You can pick up different items and use them as
weapons! Pick up a garbage can, crate, frying pan, or any of the many items
strewn throughout a level and you can smash them into your undead (or not)
opponents. You can even chuck them at adversaries from a safer distance, and
some items can be kicked.
When you knock down an opponent, you can use the body as a weapon. Yes, even
body parts can be used as weapons, such as decapitated heads, dismembered arms,
or even a non-surgically removed spinal cord, which is one of the best weapons
in the game. While you can use swords or hooks to spear your enemies from behind
once you learn how, the spine also lets you slowly regain health!
You can get tattoos to upgrade your abilities. While each character gets one
special ability in the beginning, you can spend the cash to get more. For
instance, Punker has the ability to smash an opponent's head to the ground while
Rudy knows how to do a Monster Chop. Hiro knows Tae Fu, and it definitely
changes the way the game is played once you get this ability.
With the Kung Fu tattoo, for example, you'll find that it is like fighting in
The Matrix. You can fight off multiple enemies on all sides. It is always
satisfying to knock some opponents into the air and smash into them before they
land to make them fly for some distance. Combine multiple abilities together,
such as the spinning uppercut, the head-butt, and some flying attacks, and you
have amazing Zombie Smashing powers at your disposal.
While they aren't necessary to complete the game, there are some magic spells to
learn as well. One of them even gives you the power to summon a fully loaded
Uzi! You can learn these spells by doing side jobs for the different people you
meet throughout the game. Some of the jobs are simple, but others involve taking
out certain boss enemies.
Zombie
Smashers X2 proves just how much fun it is to knock zombie heads up into the
air, trip running ninjas, and even just pay attention to the story. The weapons, tattoos
and straight-up action definitely make this game one of the best to come out this year and
helped it stand out above the pack in winning the 2005 Game Tunnel Action Game
of the Year award.