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October
2004 Indie Game Monthly Round-Up
(Part I)
(by
The Illustrious Panel - TIP) |
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Back to Part I
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Little Soldiers
(October 4)
Download Now!

by Phelios
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A good logic puzzle game with cute graphics (reminiscent
of Metal Slug even), but with its PDA roots showing clearly. The main
complaint I have is that the control scheme is awkward. I can see why
it's this way instead of a gamepad type of scheme, but a little
pathfinding would help. Having to click 8 times to cross an area with no
dangers in it seems excessive. In addition, it seems to throw new
gameplay elements at you without any explanation, leaving you to do some
guesswork. However, the tricky puzzles were pretty fun to solve anyway.
- MH |
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Great game. It's similar to a game I was doing for Neo Geo Pocket a few
years back (unfinished and more of an RPG like however), but with
elements from Rockford/Boulder Dash, which just happens to be a
fantastic combination I hadn't considered. The interface with a mouse
(unlike a joypad I had) flows extremely well, and the graphics and sound
are good. Me like. - MK |
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To call Little Soldiers a Lemmings clone with guns would
be an insult to just how great a game Little Soldiers is, besides, I'm
sure someone else on the panel has already said it. The graphics aren't
the greatest, and in fact it's easy to miss important gameplay elements
in the somewhat busy brick layouts, but they're more than adequate. The
levels are extremely fun, even if they can be frustrating for someone
who can't plan ahead, such as your truly. Giving a perfect 10 to a game
with numerous technical and design problems? Sure, why not, today we're
going to just say that 1 + 1 = 3. Sometimes a game is not necessarily
the sum of it's parts, and in the case of Little Soldiers it's much
greater than the sum of it's parts. Thank (insert random deity here) for
Little Soldiers, it helps the pain caused by other games go away. -
GM |
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This is a logic game with sharp pixel work that reminds me of the metal
slug series. One thing that really stands out is the amazingly good
sound effects. Controls are perfect, down to being able to ‘grab’ and
move the screen on large levels. (which do get pretty big) The chain
reactions are a lot of fun. Game might be a bit small. - SR |
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Rock'n'Roll 2004! Return of
the King
(October 18)

by 300 AD |
The logic game trifecta is complete! This is a good
puzzle game - sort of a cross between Sokoban and Boulder Dash with some
original stuff too. It's got cute style, but one wonders why a Rock N'
Roll game has no background music at all. It's not a fantastic game, but
it's good and I didn't get stuck until nearly the end of the demo! -
MH |
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A stylish push puzzle game. Nice graphics and audio. Has
some good variety with maps with and without gravity. Cool game. - MK |
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Put on your blue suede shoes and get ready to push blocks around. Kind
of like sokoban but you just need to get certain objects to touch each
other. I liked the theme and bluesy riffs enough to finish the demo. I
think my mom would really like this because she’s old and remembers the
sixties and stuff. - SR |
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Amju Super Golf
(October 4)

by Amju Games |
This could be a good game with a lot of tweaking. The
player is so underpowered! Unlike real golf where a hole will take from
3-5 strokes, the best I got here was 14! It's also very screwy to face
the way you want and the camera is in too tight and your player will
often decide the next best shot is in a random direction (which you can
correct with arrow keys). It's colorful, and is really a silly game with
a small relationship to golf. I think there is potential, but right now
it is confusing and difficult to play. - MH |
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Ok, I am a sucker for weird looking games. Amju's not
quite your regular mini-golf game, as you collect Hearts, Moons and
other shapes found in Lucky Charms, and free animals trapped in tiny
houses. You have a very short drive but a lot of swings, so it's clear
the game isn't interested in punishing you the same way other golf games
do. Graphically its reminiscent of Animal Crossing, as cute but much
more girl themed (i.e. pink) than most indie games. That strikes me as
odd, having worked on my share of girl games (not my first choice, let
me tell you :D). For all I know, Amju Jason just might be a brilliant
businessman, attempting to drive some profit from the untapped female
gaming market... or an anime fan, either works for me. Stacked up
against the other bizarre golf games, it's no Ribbit King or Super
Monkey Ball (Mini Game) killer, but Amju is still a nice game. - MK |
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In this game you can play the character Amju (who was also in a game
called Amju) in a game made by Amju where you play golf with one club
and can score extra points by breaking open little houses to releases
animals so you can hit them. I hope I got that right. I like the vibe
the music and minimalist art gives but I felt like I was fighting with
the camera the whole time. I want a smooth arc and the mouse wheel to
control distance, damn it. I’m also not sure I approve of one of the
stats you can improve being “hitting the ball where you point to”. I
mean it’s hard enough. Questionable physics. - SR |
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Super Gerball
(October 22)

by SI Design
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While it won't win any
awards for originality, it does score points for bucking the hamster
trend and going gerbil instead. This game is great (stressful) fun, and
extremely well put together, with an awfully cute gerbil to boot. I have
no complaints! - MH |
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Nice, a Super Monkey Ball clone. It's no replacement for the original,
and the camera control leaves something to be desired, but it's not bad.
Music for the grass level reminded me of that Charlie Brown Xmas special
they've shown on TV for the past 200 years, which is bizarre if you ask
me. - MK |
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Not a bad game in any definition of the word, but I
couldn't help wishing I was playing
Hamsterball
instead. The big difference between the two in my mind is that in
that game you control the ball, in this one you control the platforms,
which you tip in order to make the ball move...I know it's not that way,
but that is how it feels. Overall a good game that is worth a
download, but if you are looking for this type of game there is at least
one other game like this out there that you should check-out. - RC |
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Super Gerball is like that old board game Labyrinth where you tilt the
board to make the ball go where you want. I found the game difficult
with mouse control but the keyboard had my gerbil whizzing around like a
pro. The graphics came across as breezy, clean and fast and the boards
have some need gadgets to navigate though. - SR |
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Hexagon Wild
(October 18)

by Glinkie Games
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Balance seems to be a key problem in a lot of indie
games. In this game, I typically scored between 100 and 30,000 points on
a level (not very consistent!). Except on one level, I scored over A
BILLION points. Seriously. All because of one fairly large pop (worth
500 million, and then I got another 500 million as a bonus for doing
better than the computer). It felt pretty good to get a billion points,
I must say, but this game is weird. It's a click-3-of-the-same-color
game. - MH |
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Matching game with a hex grid. It's a little more interesting than most,
sporting an AI player that shows you how to get mad points. It's well
produced, but so are so many other matching games -
MK |
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Any decent Three-color-clicker gives you combo bonuses; this game takes
that to the extreme by allowing exponential bonuses by using a “times 2”
per tile formula. It also has a neat computer AI that takes the same
board and plays along with you, giving you a score to beat. What happens
is sometimes you score 32,000 and he scores 16 million and sometimes
vice-versa. Despite those differences the lack of options, music and
modes have me rating this game ‘average’ as compared to the billion
other click-3 games out there. - SR |
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Glace
(October 17)

by Tommy Visic
Brandon Nobbs
Zach Chavez
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This is a really good game! It's
vaguely (vaguely!) reminiscent of Icy Tower rendered as a side-scrolling
adventure. The only thing keeping it from being a really classic game is
that it gets a little tiresome going through very similar long levels
(and then going through them again should you actually die!). The
abilities Glace has and the way he attacks are all really simple and
intuitive, but they provide you with a lot of crazy jumping around fun. - MH |
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A platformer very reminiscent of Sonic. Has some cool mechanics, like
the boomerang pill's you throw, and the various jumps. Story's rather
dry, but the author still deserves some points for having something,
unlike many other platformers. Levels are large, without much variety.
It's kinda cool to see the character going transparent as he becomes
weaker, or to smash the puffy flowers as he runs by. - MK |
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The one game this month that you absolutely cannot go
wrong with, after all it is free!? Glace is a great platform
adventure game that is quite entertaining and challenging despite the
developer's statement that the game is for kids. I think everyone
ought to check this game out as it is one of the better adventure games
to come out this year and great fun to play though. With
unlockable characters (just glace with more cool powers) that become
available as you progress deep into the game there is a TON of
game play here and it is fun!-
RC |
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Kid Mystic
(October 22)

by Hamumu
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Dr. Lunatic as an RPG, even
down to the "I'm Cool Cat Bad" remark. I might be experiencing deja vu,
as I swear I've seen some of these monsters before. Ignoring that, it's
still a nice game. It's unmistakably a Hamumu game, with it's share of
'dumbness' references and sarcastic/blunt humor. It's rather challenging
at times too. - MK |
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Kid Mystic is PACKED with fun stuff like a mini-macro map system, neat
level up system, in-game store with many unique power-ups (a power-up
that lets you shoot while running for instance), a ton of lovingly
crafted areas (it’s big!), fairy powers system, cut-scenes and a lot of
laughs. My only complaint is the slightly antiquated graphics.
(Fantastic water effect though, go figure) I probably played this more
than any other game this month. - SR |
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Another game by Illustrious Panel member Mike Hommel.
Kid Mystic plays and looks a lot like Dr. Lunatic, though I was
immediately a little more drawn to this one due to the Zelda/RPG
influence. There is many hours of time you can spend on this game
and the variety of environments keeps it fresh and fun. - RC |
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Rocket Bowl
(October 22)
Download Now

by Large Animal Games
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A fantastic cross between
bowling and mini-golf! With rockets! I always like to get in my
complaints, so here they are: the course graphics are very bland, even
ugly, and it's missing a great opportunity for some personality, since
the bowlers are not visible, and there are no voices. But the style in
the interface and the music make for a really great retro 50's feel that
just enhances the fun of the simple and elegant gameplay. - MH |
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Oh wow. It's like a mini-golf game, but bowling!! Awesome art style to
it, equally as great audio, and it's a blast to play. - MK |
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It feels strange to give Rocket Bowl a seemingly low
grade, especially since I get the feeling that other members of the
panel will rate it much higher. The game is just too bland to warrant a
higher score in my opinion. When you first download the game it seems as
though it's going to be some wacky out-of-the-box experience that we can
use as an example of innovation in indie gaming. But nope, it's
basically a bowling game with very basic controls and a few power-ups
and bonuses tossed in for kicks. Graphics that range from excellent (the
menus) to bland and uninspired (the game itself) don't help things
either. - GM |
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This whimsical futuristic bowling game mixes standard bowling elements
with mini-golf and things like jet-boosts. The 3D is powered nicely by
the Torque engine - although it’s a little odd that the balls don’t have
specular highlights. The mini-games, tournaments, ball upgrades and many
‘courses’ will keep you playing for a long while. - SR |
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Coin Planets
(October 29)

by Addictive 247 |
A decent game with some flaws that make it just
average. There are some
glitches with regard to jumping on the edges of platforms, no reaction
from
enemies when you hit them, and some clunky stuff in the menu interface
(like
ESC twice exits the game). But the worst part was when I got to a boss
level, and was excited to find that it had bosses, then died and was
unhappy
to find that running out of lives means repeating the entire level set
over.
The gameplay is pretty good, but marred by some glitches and flaws. -
MH |
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Ah yes, a platform game where you as a coin, must rescue your brethren
from... the devil? Graphics here are nicely done, and the music's pretty
good. - MK |
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Coin Planets has so much going for it that I almost feel
bad not giving it a higher score. The extremely interesting levels,
amusing enemies, and great backdrop made me think long and hard about
giving it a mere 6. The reason it doesn't rate higher is that your
character's movement is so sluggish that most of the enjoyment found in
the game will be lost on slamming keys in a vain attempt to have the
lethargic character get the lead out. One small change could easily make
Coin Planets a 9. - GM |
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In this game you play a coin who runs and jumps around to collect other
coins. What can I say, it’s fun to collect things, see sparkly effects
and bounce on little devils’ heads to kill them. Each level is limited
to a single screen; if you fall or jump out of the screen, you simply
appear on the other side. This makes for some exciting action - but
hopefully the later levels are tougher because I finished the first five
stages of the demo in a very short amount of time. Unfortunately I
couldn’t get my game-pad working with this game. - SR |
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Ricochet: Lost Worlds Recharged
(October 27)
Download Now

by Reflexive
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Astoundingly grand! If
we were just comparing Breakout games, it'd be 10/10. Since it has to
compare to all genres, it can only get a 9. But it's a well-deserved
one. I have no complaints on this game, it even almost totally avoids
the classic last-brick tedium (although most levels end up being a
frenzied blast of power-up madness... but that's fun!). - MH |
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Well, I've actually not played one of the Ricochet games before now, so
this would probably be lower assuming it was just a levels add-on as it
appears to be. As a new game for me, I really like how it's a hybrid of
Breakout/Arkanoid and a good pinball game. Not to mention the production
values and quality of the game (art and sound) is awesome. - MK |
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I am a huge fan of the Ricochet series, honestly. The
snazzy graphics, the mostly unique power-ups, and mind blowing levels
make playing the various Ricochet games a real pleasure. But for
whatever reason playing Recharged was decidedly un-fun when compared to
it's predecessors. The single biggest issue that the level design is so
uneven, there's a ton of levels here but few of them are really
enjoyable. The inclusion of such classic gameplay types as "hit one
brick, everything blows up" or the always entertaining "last brick
caught behind indestructible obstacle" makes for hours of pleasure. I'm
not going to be a cynic and say that Reflexive is milking fans by
releasing a bunch of fan-made levels and asking for money in exchange,
I'll leave that up to you. - GM |
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Reflexive makes the safest bet in history – they took the fantastic
Ricochet: Lost Worlds engine and rounded up 350 new levels for it. I
consider this to be one of the best breakout style games available and
the bar to measure against. It blurs the line between breakout, pinball,
kaboom and space invaders. - SR |
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Trivia Machine
(October 22)
Download Now

by Hipsoft
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A very polished trivia
game! It's hard to find complaints, but I have two: one, it's a trivia
game, so there's not much to it, just lots of questions to answer. Two,
I would have liked to see tighter categories, to where you have more of
an idea of what will be asked. For instance, instead of "Science", which
nobody knows all fields of, there could be "Botany" and "Chemistry" and
so on. - MH |
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Well, I'm not a trivia guy, but I have to give them credit for making a
nice looking game. It boast several cool features like downloading new
questions from the net, and a game show like lightning round. If I
actually knew something, I'd probably enjoy the game. - MK |
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Finally, some indies got the whole trivia right, well,
mostly right. Trivia Machine has a slick interface that is easy to use,
this applies to all aspects of the games' navigation, from the main menu
to the top score screen you get at the end of the game. The biggest
limitation in most trivia games is that after a short period of time
you're bound to start seeing the same questions over and over.
Fortunately the gang at HipSoft have included an option to download new
questions automatically, his should really help the longevity. My only
real gripe with Trivia Machine is the lack of a multiplayer mode. Every
time I got a real brain bender right I jumped up and went to give the
player next to me a high five, except there wasn't anyone there. I'm
lonely HipSoft, give me multiplayer capability! Or a hug. - GM |
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Excellent trivia game from HipSoft. There are a large number of
questions (7000+ with more on the way) and they are sorted by subject
and difficulty. The game format is part Who Wants To Be A Millionaire
and part Jeopardy. Sometimes you have to choose between an easy question
in a subject you don’t like or a more difficult question in a subject
you should know, that’s a fun choice to have to make. Bonus rounds,
automatic online question-pack updates and online scoring round out the
features in this great game. - SR |
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Jam XM
(October 22)

by Enkord |
I think low-key is the best word to describe this game.
The challenge is very low-key (I never got less than 1st until the
second to last race!), the graphics are subdued, sounds and music dull
and relaxing, the speed of racing is slow, even the cars themselves are
nice little Japanese subcompacts instead of powerful racing machines. I
guess in the future people are more concerned about fuel economy than
raw speed, which is pretty realistic. The announcer is hilarious! -
MH |
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Oooh!! Death Rally clone! Remedy's Death Rally just happens to be one of
my favorite oldskool PC games, so I really wanted to like Jam XM.
Unfortunately it feels rather weak compared to it, and it lacks all the
stylish graphical effects and soundtrack that make Death Rally so cool.
Karnaaj Rally on GBA does a fine job of being a Death Rally clone, but I
wouldn't even say it lives up to it. Perhaps I'm just too nostalgic. -
MK |
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Excellent, a racing game! Look at those not-too-shabby
graphics! That long list of tracks! The impressive array of car
modifications! The split screen multiplayer mode! The crippling control!
Hey, wait a minute, who put the world flakiest and least responsive
driving controls into my beloved Jam XM? On second thought, I want my
exclamation marks back, I'd rather use them on a less punishing game.
Oh, and you know the "50 witty comments" mentioned in the features list?
They're not that witty, so there! - GM |
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This is an overhead racing game kind of like super-sprint where you can
complete seasons and upgrade your car. It’s a bit cheesy, let me
explain: One of the sound effects is the one comes in the standard
windows theme so every time I hear it I think I hit the wrong button.
The translation is spotty. The race announcer’s voice will make you
laugh, but probably not in the way the authors intended. There are some
bugs, like you can buy the same upgrade repeatedly and go broke
accidentally. There are some tiling seams in the track design, there are
only right angle turns and no jumps. But besides all that, it is kind of
fun and sports a two player split-screen mode which is neat. - SR |
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Back to Part I
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The Illustrious Panel
for this month:
MH- Mike Hommel -
Hamumu
Mike Hommel is known for his
hilarious and bizarre games. Though his site claims that all his games
are just 'dumb fun' you'll find that they are some of the more
interesting games around, and will eat hours away from your life without
you realizing where they all went.
SR - Seth Robinson -
Robinson Technologies
Seth has spent the last fourteen years making odd games, including
designing and programming many independent titles such as the BBS hit
Legend Of The Red Dragon, the multiplayer Flash based web game Funeral
Quest, IGF finalists Teenage Lawnmower and Dungeon Scroll and the cult
classic RPG Dink Smallwood.
MK - Mike Kasprzak - Sykhronics
Coming from a game console background, Mike's responsible for bringing
to the market such oddities as Secret Agent Barbie for Gameboy Advance,
The Emperor's New Groove for Gameboy Color, and several other top girl
branded games (not that he's bragging). In indie land, he seeks
redemption. Mike's best known for his "cute but not girly" hamster
blasting game, PuffBOMB.
GM - Gregory Micek - DIYgames.com
After working with a number of gaming news services, Gregory came to the
realization that indie games would one day save the world and deliver
gamers everywhere from oblivion. When he's not preaching the greatness
of independent games on the street corner, Gregory enjoys involving
himself in guerrilla marketing campaigns to promote DIY Games and
independent games in general.
RC - Russell Carroll - Game
Tunnel
Founder and Editor-In-Chief of Game Tunnel. |
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