
Special Awards (Posted Dec 30, 2004)
2004 Special Awards
The special awards allows us to do a few of things.
The first is to award a few awards (how about 10?) for things that probably
wouldn't be noticed otherwise. The second is to award a best of in some categories
where we didn't feel we had enough solid competitors to do a full best five
games of the category breakdown. Beyond those two goals it also gives us a
chance to vent a little and of course chat about our favorite topic, Indie
gaming.
Most Over-Hyped Release
There
were a few games that we put up for this award. The first top candidate was for
Dark Horizons: Lore. DH:L is considered by many to be the first real release of publisher
GarageGames, the group behind the
Torque engine and the original Tribes (the game itself is made by Max Gaming Technologies). The only problem with awarding this award to that game is that it hasn't been
released. When it first came out there were quite a few bugs to clean up, and so
GarageGames has put the game into what they call the "early adopters" stage. What this means is that they are selling the game, but it hasn't been released yet (cough
public beta).
In the mean time there has been a lot of headway made and the game has become much
better since the first stage of its release earlier this year. All this leads us to believe that the idea of doing an early adopters release is something that shows
the strength of indie developers of supporting their product though the process certainly isn't the best way to find and fix bugs in a game. When the game is finally released it may be that the game will actually live up to its hype at launch...though the question will remain "When was it released?" Since it wasn't officially released this year, we had to move our focus to another near professional indie
developer, Reflexive and their breakout title
Ricochet Lost Worlds.
Ricochet Lost Worlds is without a doubt one of the best looking breakout titles
to come out in a little while, with a couple of interesting features and some
slick level design. In fact it was good enough to end up 4th overall in our
Arkanoid
category awards this year. So why is it the most over-hyped release of the
year? Well because frankly it received all kinds of lip-service from people who
were convinced that it was the best breakout/Arkanoid game ever released.
The interesting thing is that it isn't even close and those who state as such
clearly don't play
many games of this game type. The sales numbers certainly do show the
following the game has had though, and it only proves further that people tend
towards style over substance. RLW is a good game, but it finished 4th in the
breakout category for the year, and it honestly doesn't deserve better.
Deja-Vu all Over Again Award
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Juno Nemesis 2002 |
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Juno Nemesis Remix |
In the indie realm we see quite a few games that
find their way to shelves multiple times. That isn't a bad thing in my eyes, as
an ok game will often come back as a much better game. Take for example the game
Orbz. This award
winner from last year was first released as a multiplayer only game. Problem was
that just weren't enough people playing online for you to be able to play the
game (unless you wanted to scout around the arena by yourself for hours on end).
The developers responded an gave us Orbz 2, which really wasn't a sequel, but a
repackaged game that added a whole bunch of single-player levels. The game
flat-out rocked and ended up among our
Top
10 Games of 2003.
So fast forward to 2004, 3 games really caught our eyes as taking an old game
and improving it,
Starlines Inc was repackaged as
Starship Tycoon,
Dark Archon became
Dark Archon -Invasion-, and Juno Nemesis became
Juno Nemesis Remix.
Of the three we came down to a toss-up between the last three on the list as far
as which one was really the winner.
Juno Nemesis was a great game when it was first released in 2002. The
graphics were sharp and the game was a fantastic evolution of the old Gyruss
concept. The only problem was that the game was far too difficult. In addition
to having to take out the inner circle, you also had to take out an outer
circle. Moving back and forth between the two required swapping by using a
button on your joystick. The problem came in because it was too difficult to
keep track of both circles, and you quickly ended up dead.
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Dark Archon 2003 |
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Dark Archon -Invasion- |
Flash forward to the end of 2003, just after our
cutoff for the 2003 awards. Juno Nemesis Remix was released and it is a breath
of fresh air for the game. Not only were the confusing inner and outer circles
reduced to just an inner circle, but the game also got a complete facelift that
was topped off by cool power-ups and some slick navigation menus. The game
unfortunately still hasn't been properly appreciated and you won't find it on
any of the game portals.
Demo Link
Dark Archon was an above average space
shooter when it was released in early 2003. The game suffered from somewhat
repetitive game play, below average 3D models and poor overall graphics despite
some pretty cool special effects. While it did innovate some great game play
that those who played it to the end enjoyed (playing as one member of a huge
space army is still a blast that this game is appreciated for, army of one will
only get you killed in Dark Archon) the game fell pretty flat in its target
audience.
Flash forward to early 2004 and the game was
also completely revamped much like Juno Nemesis. The graphics were redone from
top to bottom with different ships, beautiful new backgrounds and even more cool
special effects. Some of the less exciting play types, like the races, were
removed and replaced with more cloak-and-dagger type missions into the enemies
terrain. The sound was also redone with different sound tracks. The only
unfortunate side to the change over was the removal of the co-operative
two-player mode that the developer said was unused. Much like Juno Nemesis Remix
this game has received a bit more coverage, but hasn't yet been properly
appreciated. Demo
Link
Best Intro
Definitely
one of those awards that is in the eye of the beholder. There are more and more
indie games that are trying to catch up with the mainstream by offering some cinematics at the beginning of the game. This year
I of the Enemy
was one of those games. Unfortunately, despite some great models and fantastic
sound, the game's intro fell just short due to the texturing that was done, or
rather not done on the models.
Best Intro this year instead goes to a game that most people will think has a
very simple opening sequence by comparison:
Flatspace. While
the intro may be simple, it does an excellent job of sucking you right into the
game and pushing you into another world. Most indie games skip the intro, which
considering the budgets and the technology they have and have to compete
against, seems appropriate. However, we wanted to reward
Flatspace for going the extra mile
anyway and showing why simple can still mean really cool.
Best FPSS (First-Person Space Shooter)
While
there are more and more First Person Shooter games coming out every second it is
interesting to note that the mainstream audiences have started to lag behind
Indie games when it comes to Space Shooters. Not only in innovation, but also in
quantity and even quality in some cases. Don't believe it? I would dare you to
take a look at Starshatter and tell me
of a better overall produced space shooter on the market today.
Beyond the glistening Starshatter there are a host of other really good space
shooters, from the fan favorites
Star
Wraith series, to
Riftspace, Chain of Command,
Dark Ore,
Galactic Federation, Rock Station,
the stunning Sector 13, and of
course the game we gave the
2004
Multiplayer game of the year award to,
Void War. Even with that list there are a few titles of note that are
missing. In the end this is Starshatter's award as it is clearly above the rest
of the pack in several areas.
2004 RPG Game of the Year Award - Anito: Defend a Land Enraged
| Developer:
Anino |
Players: 1 |
| Release: November 2003 |
|
| System
Requirements: Windows 98/ME/2000/XP, 600 MHz Processor, 128 MB Ram, 16
MB Video Card, DirectX 9.0 |
Last
year we combined the RPG, Strategy, Simulation and Sports category into a single
category and gave out a best of 5 in the category as there were so few games
from each of those categories that we couldn't possibly come up with 5 games in
each of them to even fill out the category, let alone to have a 'best five.' Of
course combining the categories wasn't so bright either, so we didn't do it that
way this year. Instead we bring you the best RPG game that came out this year
without mentioning some of the other great Role-Player's this year, like Blades
of Avernum. (oh wait...too late)
The RPG game of the year this year is a game that many might consider to really
be an adventure game, and they wouldn't be all that far off. Anito: Defend a
Land Enraged is at least as focused on the adventure that you are undertaking as
it is in the real 'role-playing' elements. However, it is still based strongly
enough in playing the role of either of the two main characters that we felt it
fit more firmly in the RPG category than anywhere else.
Anito: DLE is a wonderful game that start to finish is one of the best Indie
games to have come out in the last year in addition to being the best
Role-Player. The greatest part of the fun of this game comes from getting
involved in the story and really feeling like you have become part of the
conflict. In many RPG games, talking to people was just something that you did
to make it so that you could move on to the next scene. In Anito, talking to the
other characters in the game is actually an interesting experience as the plots
and tasks in the game are so interwoven with different people and full of
character that the conversations bring excitement as you close in on
understanding the mystery of where your father has gone and what is really
happened in the land. The game gets even more twisted as you can play through as
one of two characters, who are interacting in the same story, though in
different ways. By playing each of the characters you come up with a completely
different angle on what is happening (something akin to he said/she said, though
that is a poor description at best). The game provides many hours of fun and is
an absolute must for anyone who considers themselves to be a fan of the genre.

Our Review:
"For
the number of hours that you will play this game, the depth of the game play
and the overwhelmingly involved story, it is amazing that the game is only
$20."
Best Strategy Game
We
were real close to doing the best of strategy category as a full blown category
this year. Like last year we had a couple of really good strategy games this
year, but unfortunately we just didn't have enough to write out the full
category (though that would have been a different story if the amazing game
Oasis had been released as
promised...what happened to that game anyway? PopCap had it and then ...oh the
waiting...).
Some of the other solid releases this year included the interesting but not
quite up to par
Leylines, now you see it, now you don't game of
World Fables (is there a new
publisher for that one yet?), the very interesting, though ultimately
short-lived Bontăgo,
the wonderful sounding but thus far unappreciated
I of the Enemy
(that came this close to winning the award), and the winner...
Who is the winner? Well that is the question after all, but the answer isn't
quite so easy.
Slitherine Strategies has put out a host of really good games this year, the
only problem is figuring out where one ends and the next begins. Beginning with
the IGF decorated Spartan, Slitherine Strategies focused right in on their Roman
theme for the year. They then followed that up with the Expansion Pack turned
outright game Gates of Troy. The differences between the two games really comes
down to Gates of Troy
having more of a good thing, so that one is the game we selected here, but since
it really plays more like an expansion pack, it was a tough call. Either way, if
you are looking for a great strategy game this year that adds world-building and
a great focus on detail, Slitherine Strategies' titles will leave you amazed
that they are Indie titles.

Best Indie Console Game
It
was a year much unlike any other. With the launch of the XBox live arcade
service Indie games went prime time. The 2002 Game Tunnel Indie game of the Year
award winner Mutant
Storm joined a host of other Indie games online, such as the eye-poping
Guardian and the previously discussed
Ricochet Lost Worlds. Among the group was a game that many used to know by
another name. Fuzzee Fever, the only indie
game so far available exclusively for the XBox, was an IGF finalist earlier this
year when the game was called
Fuzzee Teevee.
The game features some great party game play for 2-4 players that involves both
puzzle and action in such a way that the game I think is only described as a
puzzle game by those who are having trouble figuring out just how to categorize
the game. What isn't hard to categorize is just how fun the game is. If it was a
little easier to get a copy it would have definitely been a strong finisher in
our multiplayer category, but as it is, the game is a wonderful recipient of our
Best Indie Console game award this year, beating out another great indie console
game
Alien Hominid.
Best New Character
Since
when is tar a character? Well this year it definitely is, and Gish made a big
splash (squish) when it became available to the public back in May. The game is
wonderful, and the real reason for that is the amazing abilities that Gish has
at his disposal. In addition to squishing down to a small size, Gish also can
use his body and its amazing physics to pull down walls, swing across rooms and
bounce up into new and interesting areas.
Much like another
new cool character this year, Wik, Gish goes a long ways towards making the game
a very singular experience to play. Being a cool new character is all about
style and Gish has it in spades. In fact if we were awarding an award for the
best indie website this year the Gish site would have one that one as well,
check it out and see why!
Best Expansion Pack
We
just cannot get enough of
Alien Shooter.
After finishing in the
top
five of our games last year, it was no surprise when the expansion packs
started coming for Alien Shooter. So far we have seen two, and while
unfortunately neither have added new cool weapons to the fray or multiplayer
abilities, each have given a lot more levels to take on. The first of the
two expansion packs,
Fight For Life, was a pretty solid addition to the first game that added
more great action.
The second of the two expansion packs, entitled
The Experiment, did quite a bit more for us than the first did, by adding
new monsters, new music and finally a little bit of a change of scenery. Here is
to hoping that Sigma-Team keeps up the good work and aims for a sequel to this
great game in the coming year.
Freeware Game of the Year
Freeware
isn't really what Game Tunnel is about, but that doesn't mean we don't get the
chance to play a lot of the indie freeware that comes out. In fact we got to
play a decent sampling again this year and found another gem, much like last
year's amazing game
Notrium.
This year the good surprise came from a a new
character that resembles nothing more than a water droplet. His name and
Glace and in this
game that is supposedly aimed for the teenage audience you'll find plenty of
challenge to keep even the best gamer tied for some time. Glace is a
side-scrolling adventure game that employs some low-color graphics, but gives
out a big-time fun adventure. For those who yearn for the creativity of the
side-scrolling 2D adventures of Super Mario, Glace is a game that you will
definitely want to check out.
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