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December
2004 Indie Game Monthly Round-Up
(by
The Illustrious Panel - TIP) |
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I of the Enemy
(November 05)

by Enemy Technology

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Pretty standard
RTS action, decent but lacking some of the classic niceties (for
example, you can create numbered groups, but can't jump your view to
center on them). It's also lacking in some useful information - no units
display any information other than their current health, so you don't
know how powerful they are, or even what types of attacks they use
except by trial and error (there are only a few unit types, so you will
learn, but never have that hard data). The game seems to focus strongly
on story, with a whole lot of pretty well-voiced dialogue. It’s got some
innovations, like artillery that is very scary, and unit upgrades that
cause physical changes, but to really know what you’re doing (like that
air units are invisible when over trees), you’ll need to sit and listen
to some insanely boring tutorials. - MH |
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Making a campaign driven state of the art
RTS is a massive undertaking. Enemy Technology covers the bases fairly
well. Control scheme is similar to Warcraft or the Red Alert series. You
don’t get to mine resources or build much, it’s more about combat. Some
speed issues - my average FPS was 15 on a 3.0 GHz machine. Despite a
kind of dated look and feel (especially the cut scenes) you’re getting a
lot of game for $19.95. - SR |
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I of the Enemy is one of those games where
the sum is better than the parts. The sound and music in this game
is extremely well-done and the storyline kept me playing just to see
what was going on once I got through the half-way point. This is
definitely a game that you won't appreciate if you only play the first
third of the game, and the RTS side of the game, though it has a couple
of minor issues is quite enjoyable and challenging. - RC |
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Iggle Pop
(December 4)

by Sprout Games
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Take Pacman and
Snakes, add a healthy dose of cute and you’ve got Iggle Pop. After
unlocking “Retro mode” you can play a more Pacman like version but with
different color pellets that allow you to rack up combos. The game is
balanced pretty well - in both modes you can choose to quickly and
easily finish each level or go for the glory with combos. Elegant
offering from Sprout. - SR |
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Ok, this game oozes coolness in my books.
I'd describe it as a controlled Chu Chu Rocket with some Bubble Bobble
in it. It's essentially a top down maze game, where you save your
buddies trapped in bubbles and take them to their houses. I'm very
impressed with art style, especially the look of the enemies. The player
has a lot of character to him as well. The audio is great too, with
little muffles for characters speaking to each other, though I'd say
it'd be perfect if the cut scene characters were professionally voiced,
but I'm just being picky. I could have easily played this game for much
longer, but had to cut myself short to get these reviews out on time.
First Impression 9 (Great), Lasting Impression 8. - MK |
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| In the 80’s, new games came out every
month, each with its own unique gameplay (along with 30 other new games
which exactly cloned those unique ones). This is like that – a simple
80’s arcade game, but unique, not a clone of one of the existing 80’s
games. It’s very nice looking and playing, and my only complaint is
that, while I really like games to be easy, this one is easy to the
point of great detriment… if there were such a term, I’d call it
unplayably easy! And it offers no higher difficulty setting to keep it
interesting. - MH |
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After
the End
(December 7)

by Kraisoft |
| This is an all out “kill 50 monsters
to get to the next level” type of slaughter fest, not unlike Crimsonland.
The graphics and level details are fantastic. The game engine is very
nice and what could be a very dull experience is saved by a wide
assortment of power-ups and a basic character improvement system. If
mowing down dumb animals is your thing, give this a shot. Note to
developers of mouse controlled games> Please clip the mouse to the
current monitor! - SR |
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| Well shoot. After the End is a nice
game with some really nice look to the backgrounds and scenery, good
music, good polish, and a unique perspective/control scheme (WASD +
Mouse isometric shooter). But it's a really dry game. The missions lack
something. As they stand they consist of kill X enemies and get to point
alpha, with variants including find and kill enemy Y, survive for Z
seconds, night/darkness, turn on the lights. The killing also seems
rather insignificant, ignoring the lack of variety (3 types in the
demo), there's endless numbers of them, and given the unexaggerated
muzzle flashes from the gun and robotic upper torso motion, clicking
that mouse feels no more lethal than clicking a match in a matching
game. First Impression 8 (Cool perspective), Lasting Impression 5 (It
wasn't going well, until I hit the guilt trip at the end of the demo.
That made me smile. :D). - MK |
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| So what happens when you make an
amazingly fun blastathon like
Alien Shooter?
Some companies invariably will try to copy the idea and steal a little
bit of the pie. If they managed to make things better that would
be one thing, but trying to repeat the magic leaves me wondering how
this game considers itself to be an indie title as it seems to lack any
innovation on its own. Fun, but why you would play this over its
superior predecessor is beyond me. - RC |
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Mad Cars
(November 17)

by Real Lore

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This game seems really dumb on the surface, but it kept
me playing until I passed everything in the demo! It’s just basic fun,
upgrading your car, shooting the other cars. It’s greatly lacking a
sense of speed, which is harmful to racing fun, but it still manages to
entertain and look nice, while at the same time amusing with bad
translations. I can’t call it great, but I have to rate it highly, just
because it gave me fun. - MH |
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| The car game that drives you mad!!
Ok, no. This one's another Death Rally style top down racer with guns.
While still better than another Death Rally clone I reviewed a couple
months ago, it's still short of being a successor. The art is pretty
good, with Heavy Metal'ish avatars and nice scenery. It sports all the
favorite weapons, like guns and mines, and plays well. But sadly,
doesn't offer a whole lot to distinguish it as it's own game (rather
than a clone). First Impression 7 (Nice, another Rally of Death),
Lasting Impression 5 (No neato 3D objects, nothing new really). - MK |
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| In this game you win races to earn
money to improve your vehicle. The smooth 360 degree turning coupled
with nice curvy roads (that are gorgeous looking) feel pretty good. It’s
pretty satisfying to drop land mines on your opponent behind you.
Although you can choose between five characters in championship mode
it’s not clear how they affect game play. (if at all) Very solid game. -
SR |
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Turbo Sliders
(November 29)

by Jolly Good Games

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There’s just something about
competing against humans that is inherently entertaining. This game does
that well – very high speed, hard to control, teensy racing with lots of
other people over the internet. There’s nothing ELSE to it, but what it
has is very well implemented. And teensy. - MH |
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| One of the few gems this month in my
mind Turbo Sliders is a game that everyone should download. The
online racing of cars that are just slightly larger than those found in
the classic Super Sprint was a lot of fun, though it became clear early
on that I just wasn't any good at it and would lose every race.
The main focus of course is power-sliding your away around tight
corners. Despite my inability to win, the experience is quite
original and fun! - RC |
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| This is an almost unique little
racer. It's an online game, where you race a *really* tiny car around a
race track. Sounds simple, but it's actually pretty cool. Races are
short, so it's a fine little multiplayer game to kill a few minutes.
Somehow I'm reminded of N and Soldat by it. It sports a solid server
browser, and finding a game to join was painless. It's brutal simplicity
I think makes it a great little game. First Impression 8 (Neat! Tiny
Cars.), Lasting Impression 8 (It's still neat). - MK |
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Tigra Adventures 3D
(December 15)

by Swargo Studio
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I went in expecting this game to be great – I haven’t
seen a 3D indie adventure platformer before! And I am a big fan of
Ratchet & Clank. Unfortunately, while this game LOOKS just like one of
those games, it plays like a very watered down version of Pac-Man. The
player can’t even jump, he must simply amble around his lackadaisical
adversaries. This is a game that has amazing potential – if they’d just
completely redesign the gameplay! - MH |
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| Clearly this game was designed with
the hardcore gamer in mind. Alright, so this one is without a doubt
targeted to *really* young children. To summarize, the game is collect
all the bones, then go the magic tree. Sure, that's fine, but that's all
you do. There are also enemies too, but they move *really* slow, that is
if you didn't lose them in the undergrowth. The game does sport some
nice lighting, and particle effects. While it may make a decent exercise
for building hand-eye co-ordination, I'd bet a kid would consistently
have more fun with a plate of Broccoli. First Impression 4 (Nice
lighting), Lasting Impression 1 (Almost as much fun as scrubbing the
tub). - MK |
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| Tigra is the only tiger I know of
that can be killed (and by killed, I mean approaches, freezes, and the
level restarts) by a frog or touching certain fences on level 2. This is
very much like Bandit’s
Big Adventure but with slightly better graphics and frame rate
problems. The mind numbingly simplistic game play of collecting bones
and avoiding semi-animated baddies might be ok (for a kids game as
advertised), but it needs to be a lot more polished, forgiving and fun.
- SR |
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LexiCastle
(December 16)

by Blippy Games |
This is the most sedate, dull game I have ever played.
It really simulates the experience of sitting in a quiet room all alone
doing a word search puzzle. The animations of the castle building are
really cool, and it’s odd to see them in a game that is so very stoic
otherwise. Even when “Action Mode” is turned on, the game is incredibly
laid-back. That’s not the worst thing ever, it’s kind of appealing in
the same way Boggle is. Without any timer. - MH |
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| Funny, I didn't really notice how
similar word games and matching games were. Bring on the
Bejeweled/Dungeon Scroll hybrids!! Strange game idea's beside, this is
your standard find words in a jumble of letters puzzle game. Like many
other games, this one entertains you with the building of a castle, as
you complete words. My trial ran out before I could see, but there
appeared to be only 1 castle in the game, so that novelty should wear
off quickly. No additional game modes either. It's a relatively plain
addition to the wonderful world of word games. First Impression 7,
Lasting Impression 5.- MK |
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| LexiCastle is word game similar to
Bookworm. All the prerequisites are here such as bonus tiles, visual
progress (a castle being built in stages), game saving and the ability
to create very long words. Gripes: Won’t accept risqué words (even some
tame ones), dictionary could use some tweaking (it didn’t like “Zen”)
and no uninstall icon. I liked the little comments and random facts it
would pop up with. All in all, this is a superior word game. -
SR |
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Revolved
(December 14)
Download Now!

by Alter Ego Studios

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Another puzzle game, with a set
of rules I'm sure I've seen before. That aside, it's still a clever
puzzle. The graphics are nicely done, and it sports some nice effects,
especially as levels get near their end. Variety of levels is rather
lacking, as the board never changes shape or size. The game gives the
impression of dynamic music, but only as dynamic as generic 'Drum and
Bass' music gets. In addition to the mentioned music, the audio features
a robotic voice pulled from some voice synthesizer. It's not bad little
game. First Impression 7 (Neat look), Lasting Impression 6 (Meh...). -
MK |
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| In this game you rotate squares so
the colors line up to get to the next level. Well, it sounds monotonous
when I say it, but Revolved really makes it work by adding tons of neat
graphical effects and a combo rich environment that keeps you having
enough fun to try to work out how to score the huge points. A very
polished action-oriented puzzler. - SR |
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| One of those games that seems to keep
me from getting anything done. I'm not a huge puzzle game fan, but
I certainly appreciated KLAX and Tetris and in my mind this game
definitely fits into that category. I played it quite a bit and
was amazed how much game play was really available through such a simple
concept. Each time I played it I found new ways to score points
and move through the levels more quickly. One of the best and most
addicting puzzle games I've played. - RC |
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| As color-matching puzzle games go,
this one is unique, but it’s not very interesting. It requires such
frantic play that applying strategy becomes difficult, and you’re
actually rewarded for just clicking madly anyway (by the ‘vortex’
effect). It has some really cool and complex rules that allow you to
make great chains, but it all gets lost in the mad rush during actual
play. - MH |
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Lost Island: Surviving
(December 5)

by MaximaGames
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This is a really polished looking game, but the
interface is very strange and complex –it uses a paradigm where the
game’s objects make new objects and do work instead of the people doing
it, which is counterintuitive to say the least. It took a long time to
really get to grips with what was going on, but once I did, I liked it.
It’s a simulation to be sure, which means balancing a lot of fiddly
numbers, but the demo misisons at least are very easy, so you don’t have
to balance them very well. - MH |
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| This is kind of an educational
simulation; you get to do things like fire bricks to build a hut. The
interface leaves a lot to be desired - especially for a game that is 98%
clicking on things and trying to figure out how to build them. It’s just
not intuitive at all. Being able to drag and drop and have your
characters smartly walk to the correct place to pick something up would
really go a long way here. As would an in-game tutorial. If you can
survive the interface you might find this beautifully illustrated game
enjoyable. - SR |
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ZAP!
(December 10)

by Garage Games

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This is just a fabulous online
crazyfest. The only downsides I encountered were unconfigurable controls
(yeah, WASD is really comfortable for a lefty, thanks, especially when G
and V are also used) and a complete lack of people to play against. I
only saw one other player on any server at all, which is an absolute
death sentence. If this game had players to play against and
configurable controls, it would be absolutely wonderful, without a
doubt.- MH |
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Zap is a ~500 KB download that provides lag-free
multiplayer only death match action… with asteroids quality 2D graphics.
It’s a strange combination and it works. This is really a demo for the
Torque Network Library so I’m a bit surprised Garage Games decided to
sell it. Nonetheless, it’s a very approachable game that honestly does
have an off the wall fun factor when you get a good group of guys
together, so check it out if you’re not a graphics tart. - SR |
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Back to Earth 2
(December 21)

by Backspace Software
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This is more of a screensaver than a game. It accurately
simulates the experience of traveling from an alien galaxy to Earth, on
autopilot, at sublight speeds, without any sort of cryogenic suspension,
or so much as a deck of cards to keep you busy. Oh, there’s aliens
shooting at you, and you can shoot at them, but there’s no reason to
worry about it, because they’re using Nerf bullets (good thing, since
the bullets are so fast that even with your ‘time warp’ turned on,
they’re unavoidable). Another safety measure is the fact that you are
bombarded with more shield, health, and nuke-em-all powerups than you
are enemies. Just lazily roll your mouse back and forth with the button
held down for a nice solid dosage of visual prozac. Pretty colors! -
MH |
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| Another shmup for the month. The game
is simple, colorful, and sports some very responsive mouse control.
Given some of the more complex shooters this month, it's simplicity is a
wonderful change of pace. The game doesn't have a whole lot of variety,
but sports some fun features that leave a good taste. Would you believe,
bullet time? Yep. When you right click, this game slows down time, and
blur's the heck out of everything, like in dear friend Max Payne.
Sure, the novelty wears off quickly, but it's a memorable little
feature. Killing works well, not the best, but it does the job. The game
also sports one of the quickest to react "BUY ME" pop ups in a demo,
which I don't hold against it, but reviewing all these demos it's
something you do notice. First Impression 6 (Colorful and Simple),
Lasting Impression 7 (Bullet time! :D). - MK |
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In Back To Earth 2 you’ll learn that in space pretty
much everything glows and leaves trails. Despite a neat bullet-time
effect the game falls far short in the playability area. It’s kind of a
reverse Zap. Most enemies use the same AI: diagonally fly down while
shooting directly below them in machine gun fashion. There is no real
strategy, just keep your shields high and plow through everything. Each
wave/level blurs into the last, it feels like new enemies are just the
old ones with a new bitmap. - SR |
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Magic Ball 2
(December 6)

by Dream Dale
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As 3D breakout games go, I’d say this one’s the best!
That’s not saying that much since no 3D breakout I’ve seen is nearly as
good as a mediocre 2D one. However, it’s not too bad of a game. There’s
no real strategy of any sort, as you get inundated with powerups, so
it’s pretty much just free reign brick slaughtering, but it definitely
avoids the typical last-brick syndrome (in fact, if you have a few
bricks left, it gives you a “next level” powerup after just a couple
seconds of not hitting them!). The 3D layouts are also really cute
looking. - MH |
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| Alright, I give in! I'll accept
Breakout/Arkanoid as a genre! This one's a pretty standard
Breakout/Arkanoid clone in 3D, with 3D stacked blocks. It feels a tad
easier to play than some (paddle size perhaps). The most interesting
part of this game (or any Arkanoid/Breakout clone) is the "scenarios"
for each level. For example, we run into Deer, Penguins, and Goats (or
was that a sheep?) mixed into our standard stacks of blocks. Not to
mention, the levels include bridges, trees, and other fun terrain and
shapes to keep it interesting. All in all, a neat little game. First
Impression 6 (De Ja Vu), Lasting Impression 7 (Haha, Deer). - MK |
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| At first glance this looks like a
pretty average brick breaker. What makes it stand out are the fun 3D
levels; they are built with simple, lego-like shapes but each has a very
specific theme and sometimes specialized art or sound effects. For
instance, in one, there is a forest fire and some animals are sitting on
trees to escape it. Then you bust the bricks and eventually kill them
all. Fun for the entire family. - SR |
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Super Dudester
(December 5)

by Puppy Games
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An imminently original game
that’s a good amount of manic fun. One huge complaint: it tried to
connect to the internet for no visible reason. That’s a red flag. The
actual gameplay is fun, though often so frantic you don’t feel like you
really have any control (I racked up some insane Bad Trip Penalties!).
Each level is a unique challenge (to some extent), which keeps it
interesting throughout, and you have the freedom to choose your path and
encounter different levels each time. - MH |
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| Elvis!! ... ur, I mean Dudester!! I
recall an interesting conversation about how up tight the license
holders of the Elvis name and likeness are. Anyways, this game is cool.
It's essentially a collection of mini-games that you play quickly
(similar to Wario Ware). The gameplay is mouse based, and is easy to
pick up (that's half the point). The art style is wonderful, and the
effects are great. The game gives off this really cool vibe, which I can
only compare to an old Commodore 64 game I used to play called Frankie
goes to Hollywood (I hear there's a band named that too). All in all,
it's a great game that I recommend checking out, especially fans of
bizarre games. First Impression 10 (Awesome), Lasting Impression 9 (many
similarities, but still great). - MK |
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| This game is kind of different, in a
good way. It has a freeform game style, you choose the order of the
‘rooms’ you play (a room generally involves avoiding/shooting one shape
and collecting another) and instead of points there is only time.
Instead of dying, you get a time penalty. Gripe: I tried to cancel a
room with escape and it just quit to the main menu without warning.
While not every ‘room’ is original, I saw enough variety to keep me
interested. Somehow I believe this game is about dropping acid. Lose the
@#*&# combination puzzle room, please. - SR |
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Tropical
Swaps
(December 3)

by Crystal Squid

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This game is beautifully
polished to a shimmering shine… but it’s a really simple and ordinary
puzzle game which involves little thought, just moving pieces as quick
as you can. Well, puzzle is the wrong word. Really, games like this are
arcade games (like Tetris), but we call them puzzle games anyway. What’s
the world coming to? I think the word puzzle is getting overly
stretched. - MH |
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A nice puzzle game, that vaguely reminds me of the game
Yoshi (where you put things in enclosed eggshell halves). In the game,
you pick up and move stacks of cylinders around, trying to match the
pictures on the front. They start as 2 cylinders high, then grow from
there. The art is very nice, and music is suiting of the tropical theme.
I think it's a cool game, it controls well and all, but I was bored of
it quickly. First Impression 8, Lasting Impression 6. - MK |
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In this game you move around stacks of disc with cutesy
animals on them to create matches and combos. It steadily adds to the
difficulty until I got totally stressed out. (is that a good thing,
though?) It’s a very well designed game featuring unlockables such as
more game modes and ‘advanced tips’. My wife tested this one too and she
concurs (after destroying my score) that it’s a winner. - SR |
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Rock
Station
(December 1)

by Mypos Games
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I really like the style of this game (but think it’s
deeply broken that a game entirely about rock music comes with no music
at all!), but it doesn’t come together in the gameplay. It’s not bad,
but it’s just not quite there. Too many buttons to fiddle with, no
explanations of what each special power actually does, just kinda
strange. There’s real potential for a big hit here, but it’s just too
complex right now, and the story mode is less story than your average
fighting game. - MH |
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Uhh.. what am I doing here? This one has an intriguing
and bizarre back story, about some space radio station, but that aspect
seems totally lost in game. The game itself is a sort of space aerial
dogfight game (I'm flying a jet for some reason). It has nicely drawn
anime'ish avatars, and nice style to the vehicle models. The game
control's fine as well. But the game doesn't make a whole lot of sense,
in a bad way. The game also doesn't have any music!! That's taboo in any
music inspired game! They do suggest dropping MP3 files in a folder, but
still, that's just not right! It's a shame more time wasn't put in to
expanding the strange back story into gameplay, as I think we could have
had another winner. First Impression 7 (Fight for the freedom of music,
ok, bring it on!), Lasting Impression 4 (Where's the music? How do I
fight for something I don't have?). - MK |
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This is a free arcade space shooter not unlike Void War.
Except it looks like some students put it together or something, mega
cheesy dialog for the ‘story mode’ and graphics are very questionable.
(Anime portraits and badly textured models) But it does have a nice
tutorial to get you going and plays decently. There are a few neat
power-ups such as turbo speed which might slightly help the age old
problem these types of games have – you just fly in circles to get
behind each other. - SR |
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Paradoxion
(December 22)

by VSB Games

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This game is far far too hard
for me, and I don’t even like logic games. But with my wife helping me,
we got through the tutorial! It’s extremely well done, and a really good
logic puzzle, if your brain can handle such things. Highly recommended
to fans of such puzzles.- MH |
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This one's a clever little puzzle game with a set of
rules I don't recognize. Generally it's like: for every match (3+), push
adjacent spheres away, unless it was the piece just placed. Simple
rules, but the complexity can really scale. The game does a fine job
ramping and introducing the challenges, plus provides good hints to help
you get used to how to approach the puzzles. The graphics are
beautifully done, and the audio seems almost soothing. The last level I
got to play introduced blocks that match in 2x2's, which would have
added a nice variation to the game. Another pleasing little game. First
Impression 8, Lasting Impression 8. - MK |
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Really slick logic puzzler. Something about the soothing
music and famous quotes that are dispensed during play make this a
special experience. You have a limited number of pieces that you place
on the game board that will always cause some kind of fantastic chain
reaction. Definitely for the thinker. - SR |
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Astro
Avenger
(December 24)

by Divogames
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Kind of a unique new take on the top-down shooter, where
the player plays it like a normal shooter, but the enemies think they’re
in a 3D space sim, so they curve all around and track you like crazy.
It’s very hard, very fast, and very fun! It seemed like money and laser
power were in short supply, but I think I probably just need more
practice! The biggest problem is very high system requirements – I had
to turn it down to 640x480 to see it at full speed, and even then it
dropped to a crawl occasionally (my video card is not great, however). -
MH |
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Well this is certainly one of the nicest looking 3d
shmup I've played. Nice modeling and texturing, lighting, self
shadowing, all those bells and whistles your $400 video card craves
(short of normal maps). Unfortunately it suffers from some gameplay
issues that make the game frustrating to play. The enemies park
themselves in a circle around you, then aim and shoot at you. Sure, that
doesn't sound so bad, but you can only shoot up. It's a shame, 'cause
everything is done quite well with the game, that you may be frustrated
to resort to flying in to the enemies to kill them. Maybe, if the game
had WASD/Arrows Controls and a free aiming mouse, then it may not be so
bad. As it stands, the enemies just don't fight fair. First Impression 8
(Beautiful graphics, shadows! Hmm... what's going on with these
enemies?...), Lasting Impression 2 (Few games have made me consider
taking up smoking). - MK |
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Unable to play, instantly quits to desktop. - SR |
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Big Kahuna Reef
(December 24)
Download Now!

by Reflexive Games

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It hurts to give a match-3
game such a high score, but I guess I have to do it. It’s got a great
system where you earn new fish for what amounts to a screensaver which
makes playing rather compulsive (gotta catch em all!), but for me,
that’s the only thing compelling me to play – the gameplay is just what
you think… standard match-3, dull. Graphics and sound are very
impressive.- MH |
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After last year's favorite, Wik, you couldn't help but
wonder what Reflexive had cooking for us next. Unfortunately, it was
Jewel Quest with fish. Fortunately, it looks stunning and is beautifully
produced (style, color, audio, you name it). The game features
Boulderdash/Rockford "falling logic", so pieces slide and slip in to
cracks smoothly. Finally, you win fish by playing levels, and get to ...
'watch them' between stages. Hehe... alright, I'll admit I've caught
myself watching those fish screen savers people love to put on PC's in
computer stores, for more minutes that one should have. As far as
matching games go, I'd say it's perfect. As far as it compares to other
games, it's polish is tough to beat, but it's originality (in respect to
mechanics) isn't something to brag about. First Impression 8 (Looks
great), Lasting Impression 8 (I think my mom would like it). - MK |
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Reflexive does to the Bejeweled concept what it did to
breakout with Ricochet. Everything is covered nicely in this scrumptious
game; sense of progress (unlockable fish to put in your virtual
aquarium), level variation, nice difficulty ramp with concrete goals,
outstanding visuals, feel and sounds. But what really pushes this over
the edge is taking a historically single player casual game and making
it multiplayer on the same computer by plugging in more mice. That’s
evolution, holmes. - SR |
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The Illustrious Panel
for this month:
MH- Mike Hommel -
Hamumu
Mike Hommel is known for his
hilarious and bizarre games. Though his site claims that all his games
are just 'dumb fun' you'll find that they are some of the more
interesting games around, and will eat hours away from your life without
you realizing where they all went.
SR - Seth Robinson -
Robinson Technologies
Seth has spent the last fourteen years making odd games, including
designing and programming many independent titles such as the BBS hit
Legend Of The Red Dragon, the multiplayer Flash based web game Funeral
Quest, IGF finalists Teenage Lawnmower and Dungeon Scroll and the cult
classic RPG Dink Smallwood.
MK - Mike Kasprzak - Sykhronics
Coming from a game console background, Mike's responsible for bringing
to the market such oddities as Secret Agent Barbie for Gameboy Advance,
The Emperor's New Groove for Gameboy Color, and several other top girl
branded games (not that he's bragging). In indie land, he seeks
redemption. Mike's best known for his "cute but not girly" hamster
blasting game, PuffBOMB.
RC - Russell Carroll - Game
Tunnel
Founder and Editor-In-Chief of Game Tunnel. |
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See a game that was
missed? Though we do our best, some things slip through the cracks, make
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submitting your game or a
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