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Hand's On
Preview: Heavy Weapon |
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Developer:
PopCap |
Genre: Action |
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Website: Not Yet Available |
Planned Release:
February 2005 |
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PopCap is very well known for its games. Bejeweled is
one of the games that most people associate with casual gaming and PopCap is
definitely the site for the crowd. With many very well-received releases
including Zuma, Insaniquarium, and Bookworm, developers know that a game
released by PopCap is a near sure-fire success.
With so much success in the past in working with the casual gamers, it is no
real surprise that PopCap might want to continue to grow with that market
while also testing new waters, and
their up-coming game Heavy Weapon definitely fits the bill as stepping outside
of what they have been doing to see what else they can do.
Heavy
Weapon is a nearly completed action oriented game that we were thrilled to get a
chance to play. The first impression is definitely a good
one that shows PopCap is very capable of bringing its strong ability to
identify simple but addictive concepts and make them suitable for a broad
spectrum of gamers to a little less casual group of gamers.
In Heavy Weapon you are in control of a very sophisticated tank. This
killing machine has a large array of weapons at its disposal that become
available to you as you progress through the game. The basic weapon is a
turret gun, which is improved upon in both its power and its spread as you
move forward through the game. At the end of each level, if you are able
to get through the towering end boss, you are treated to a trip to the armory
where you are able to pick out additional power-ups for the vehicle. These
include defensive orbs, a laser, two kinds of missiles, flak guns and lightening.
One of the initially interesting things we found in the game was the ability
to reassign your points at the beginning of each level to the different
power-ups. If you decided
that the normal missiles weren't for you, you can take back your point
assigned there and instead put it on a flak cannon. This ability is also
available when you return and continue a level, which allows gamers to figure
out which combinations work for them.
The
6 different power-ups that can be added to the tank can also be improved upon.
Each of the weapons has multiple levels, which will make them strong, or
faster, or both depending on which power-up you choose. You could to
decide to put all of your weapons on one item, or two spread them out to as
many of the power-ups as you desire. We found
ourselves mixing and matching the different power-ups quite a bit in
determining which ones worked the best for us on each level based on some of
the more difficult enemies that you face.
Control of the tank is done entirely with the mouse. Moving the mouse
left to right moves the tank left to right. Moving up and down moves the
cannon up or down. Moving to the diagonals moves both the cannon and the
gun. Since you are using a mouse and not a joystick, you are almost
always moving towards a diagonal, and we were pleasantly surprised at how
natural and easy it was to move and fire at the same time, using the same
control mechanism.
The graphics of the game rely on parallax scrolling for the backgrounds, which
comes off quite nicely in showing some depth while using a limited number of
layers. The many different enemies are well-varied, with different types
of bombs, missiles and other weapons, and each is looking superb at this stage
of the game's development. The missile effects and explosions are also very well drawn
and quite rewarding for each of those many kills.
With just a few weeks likely left before release Heavy Weapon is shaping up as
a great game that shows that PopCap can do just about anything it wants in the
gaming world and come away with a winner.

