The 2005 IGF was an adventure in goodness. Throughout the
game developer's conference, innovation came spilling out of the doorways of the
sessions and flooding all the hallways to the utmost corner of every room. The
theme of the IGF is innovation, and this year it was
quite clear that the some of the most engaging game play experiences were found
in Indie Games.
However, the IGF is more than just a chance for Indie developers to show what
games can do, it is a chance to connect directly with the gamers themselves.
Independent developers have been connecting with gamers better than any other
segment of the industry for some time. This has a lot to do with the
closeness of the developers to the people who play their games. If you
play the Sims, you are not likely to be able to make a suggestion to Will Wright
about something you had trouble with or a way you thought the game could be
improved. If you did, you very likely would not see any result from having
done so. However, with Indie games, suggestions are often implemented, and
issues that gamers encounter often lead to game 'patches' which are really
more like updates to the game. (For
example, the 'patches' to Gish have included adding a level
editor and soon to be released 'patch' will add several 4-player modes to the game)
One thing that has struck me strongly during the conference is the need for
games to create an experience. Part of that experience is the connection
that is made between the the developers and the gamers, which has an importance
that is overlooked by large publishers. Even as the large portals and
gaming companies look to take a piece of the casual game pie by using the indie
developers to create games that appeal to the more casual crowd, this connection
is something that the corporate world can't reproduce. Games made or published
by a large developer lack the satisfying experience that an independently made
game provides with its direct link to the developer.
Creating an experience many times means creating something different. For example, if you
think back to the first game you really loved, likely you remember how much fun
you had playing the game. There may have been sequels to the game,
but it is hard to recapture the magic that you felt while playing the first game. The connection that gamers feel with the game that they play is
a key component that keeps players coming back to try new games. That connection
is strengthened greatly by games that make you feel different or pique your
imagination in a way that it hasn't been stimulated before.
It is this line of
thinking that makes me see the PSP as nothing interesting. As one grows older,
the opportunities are few to play hand-held games in the back of a car. While adults always have a cell phone around and may play
games on it for that reason, carrying a PSP everywhere you go seems quite unlikely.
Instead the device becomes something that you might take with you on business
trips to play on the plane flight. Other than that the device would be
played at home where it comes in direct competition with the consoles and computers that
you already have. The question I posed to both Sony and to myself is 'Why would I
play this over my console?' So far I haven't seen any reason why I would
because
the system simply ports console games to a smaller screen. Sure it's mobile,
but since the primary place that I play games is at home, it would go unused
most of the time because I would prefer to spend the time on the console itself
or on my PC. In comparison, while playing Nintendogs, I was impressed with how much
the game created an experience that I couldn't find elsewhere. It is a
game that I would pick up the Nintendo DS to play, so that I could enjoy the
experience. By using both voice response and the touch screen, the game is
something really only a computer could replicate, though not having 2 screens
would be a disadvantage.
The experience of playing Nintendogs is in many ways similar to the experience that many
indie games provide and it is my main attraction to Indie games. You feel
something unique and compelling when you play them. The feeling that you
have towards the game, your connection to the game, and the overall experience
of the game provide you with something that you can't find anywhere else, and
give you a reason to put down your mainstream console games to play them.
This year's IGF capitalized perfectly on that feeling by appointing Wik and
Gish as the winners. Each of these games provides an experience that is unlike
anything else available. The IGF
also reinforced the connection of the gamer to the developer which is an
experience that is singular to Indie games. Much as you don't get the full
story and miss some of the conversation through instant messaging; playing a
game without knowing the developer's intentions, desires, and design leaves you
missing out on some of the experience.
I had been a Mozart hater all of my life until I took at Music 101 class in my
last year in college. In that class I had Mozart explained to me,
and for the first time instead of hearing trite little melodies, I saw incredible
complexity and brilliant design. Many of the best things in life come through
appreciation and association, and
Indie games provide those things. It is something that you don't even realize you
are missing with mainstream titles, and having been involved with Indie gaming,
I have found that the connection with the developers is one of the factors that
keeps people coming back for more.
The 2005 IGF showcased great game play and put developers next to the gamers
who played and watched the games. Not every game is innovative or
provides a singularly unique experience, but innovation certainly isn't the only
experience to be had in gaming. In addition to showcasing innovation, the IGF provided an arena to show off some
of the other positive aspects of indie gaming, including the developer connection.
More than anything, gaming is an experience, and the games you remember are the
ones that make you feel something. It may be joy, or fear, or excitement,
a personal connection, or a simple feeling of newness, but as the world of
gaming becomes ever more focused on graphics and franchises, the IGF stands as
an opportunity to showcase the exciting world of indie games and the unique
experiences they provide.