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February 2005 Printer Friendly Page



February 2005 Indie Game Monthly Round-Up

(by The Illustrious Panel - TIP)

Scoring Scale:

1 - Just Unbelievably Bad
2 - Terrible
3 - Quite Poor
4 - Way Below Average
5 - Below Average
6 - Average
7 - Above Average
8 - Way Above Average
9 - Nearly Flawless
10 - Perfection
Award Winners This Month:

Average score of 9 or above

Average score of 8 or above

Average score of 7 or above
  Q'Bicles
Pizza Frenzy
Asianata
Gink in Trouble
Laser Dolphin
Bricks of Camelot

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Return To Citadel: Tri Pack
(January 29)



by Byxon

Some games are just odd, and you're left wondering what the developer was thinking. I can't tell you how annoying it was when my "tank" was constantly beeping its little VW Bug horn at me. The horn is meant to tell you when you're pushing something you can't move, but cleverly it also goes off occasionally when pushing something movable, just to keep you on your toes. Overall, this is a Sokoban game with some twists including bombs and crates you can push all in a row. Decent tricky puzzles to solve with some fairly bad graphics in different places and a lot of highly unnecessary things scattered around every screen. What's that bar moving around on the title!? - MH
This sokobanish “object pusher” logic puzzle game could easily slip below the radar but it has some nice things going for it such as bombs and being able to push rows of crates at once. What is lacking in presentation is made up with 180 interesting levels. Content is king! - SR

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Anime Bowling Babes
(January 25)

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by Glimmer Games

 

The bowling physics and game part is acceptable (I like arcade mode, you can steer the ball) – but the anime babes seem wooden, they don’t cheer or get mad, they just throw the ball. A cute “Yataa!” sound effect when they strike would go a long way to establish some personality. Maybe they are robot anime bowling babes. Not a bad game at all, but somehow the experience comes off sterile and unmotivating. (note: This is based on the demo, which is fairly limited) - SR
Last I checked, "babe" themed games have a minimum requirement of some 7 scenario's of explicit or arguably explicit material, Baseball, or an adolescent talking pig.  An Anime styled Babe Ruth in a Bowling game makes sense to me, maybe Alitius too (BaseStrike!).  The problem, is there's only 6 characters.  Ha ha ha!  *Cough*.  Ok, the game is tame, but given the seemingly explicit name, I was expecting some sort of Anime smut that I could write off as someone else trying to capitalize off the "apparent" success of other explicit or arguably explicit sport titles (BMX XXX, DOA Volleyball).  Yeah, Acclaim is doing well.  Nope, things are a little more plain here.  Instead we have a bowling game, with characters each with a stereotypical Anime girl back story (i.e. actually has a hobby or an interest), which is at least respectful compared to a stereotypical americanized one (i.e. likes shopping).  Art resembles something similar to non toon shaded 3D Anime games, such as Xenosaga.  The game offers a number of graphical options, including shaders and antialiasing, though I'm not sure the later helps all that much, as the pins themselves seem to have a sharp pixel edge on them (on my video card at least).  Variety of gameplay is lacking, but in the full version you get dozens of pins, balls, places to bowl, and the 6 "babes" to do it with, so you can get your unplayable content fix from that.  Anime addicted bowlers shouldn't miss out.  First Impression: 5 (Not bad, but not good either), Lasting Impression: 3. - MK
This game offers lots of options, which is good, but makes you go through and choose all of them each game, which is bad. It offers nicely modeled anime babes, which is good, but you barely glimpse them as they throw the ball, which is bad (actually, sorry Ayame, it's kind of good, you creepy bug girl). It offers well-implemented bowling gameplay, which is good, but has deadly dull fanfare-free feedback in plain text form, which is painfully bad. Getting a strike is an exceedingly unexciting experience.
 - MH

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Asianata
(February 3)

Download Now!


by Kraisoft

Physics and color matching combine in Asianata to create more than your average color popper. As the levels get more difficult strategy becomes more important. For instance, you may need to bomb a structure to create a platform usable to line up your balls. The ball physics are neat and work very well, this is one to check out. - SR
The KraiSoft guilt trip strikes again.  "I don't want ... to be used ..." (edited for my amusement).  I may be laughing, but I'm crying on the inside.  My financial shortcomings aside, something in this boot sequence struck a chord with me.  A logo.  It read, "Newton Dynamics" (Readers note: Imagine that in big bold/italic/flashy ... maybe glowing letters).  "Physics!?", I mutter to myself.  Puzzled, yet intrigued, I grip my mouse and advanced further... forward... deeper... in to THE GAME!!!11  ... Then I had to drag my mouse *all the way* to the bottom of the screen, just to advance past the option less title screen.  Ouch!  (Readers note: As insignificant as it sounds, Mike didn't like that).  Moving on.  It sports a beautifully produced ethnic Asian theme, with the groovy music, and the red and gold, with dragons.  The game itself is essentially a physics based matching game.  Move balls of the same color in to a row horizontally or vertically, and they disappear.  There are some variations, like balls that are half one color and half another, which are fixed horizontally or vertically.  That's what really bothered me about the game, but I'll get to that shortly.  The physics... them be fighting words.  I doubt this game will be hailed as the poster boy for Newton Dynamics, as it hardly does them justice, being a purely sphere based game (Sphere vs. Sphere, Sphere vs. Polygon, though I suspect it's running in 3D behind the scenes).  While it is good to see a smaller title use a fancy physics/dynamics engine like Newton, it doesn't strike me like it's enhancing the gameplay at all, seeing how you still must match horizontally and vertically.  I am a tough crowd, as I have tech demo's sitting on my drive that play exactly the same as this game, minus the matching.  I might also be an advocate for rolling your own physics (pun intended, and you're a lame-o like me if you got it).  Ah well, that's business.  That's also why I have zero indie games out there selling (Tag: March 2005), and they have 12.  First Impression: 7 (Physics, and it looks sharp), Lasting Impression: 4 (Bejeweled: The Next Generation). - MK
At first blush, this game is really cool. It's fun to pop the balls up in the air and the freeform physics is just a nice sensation. Shortly thereafter, you discover just how shallow, simple, and pointless the actual puzzle is. The early levels are utterly trivial, you could win them by randomly bouncing the balls around, but once the yin-yang balls are introduced, some element of puzzling actually appears and I unwittingly found myself solving easy, but not pointless, puzzles. The problem is, there are two different kinds of yin-yangs which are incredibly hard to tell apart without running your mouse over them, so it's made needlessly annoying. I still give credit for the originality and freeform craziness though. - MH

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Future Pool
(February 1)



by Cornutopia


So you take pool, and you remove all those pesky pockets and walls to bounce off of. What's left? Not much! This game is quite boring and has an awkward control scheme. The computer takes a very long time to make its shots, which is a large part of the tedium. Your own shots also are necessarily slow, as charging up the shot moves very slowly (and aiming right is not easy!). It's got a made-up 'world' for the sport with interesting terminology, but in practice it's very dry, not spiced up with character portraits or flashy effects. - MH
Here's a game that caught me by surprise.  It's about designing and maintaining a pool for a futuristic resort on earth, space or other planets.  You get to mix the contents chemically, adjust the shape, color and texture of the walls, the scenery around it, and essentially tailor it to your customers.  For example, there's one level, Mars Station, where they like the water a little salty.  And the real kicker, you can fill it with Jello!!  Game of the year!  Alright, that's not it all.  If the score didn't ruin it already, or someone else's review that is ('cmon Russel, put me first ;) ).  It's like pool.  Good 'ol fashion pool hall pool, but in the future, so it's totally different.  Instead of the popular rectangular table with 6 pockets we all know and love, it's in the popular Sumo Wrestling circle we all know and love.  And just like in Sumo, when a ball goes outside the circle, that ball loses!!  Err... rather, that's how you sink a ball.  Each player is given a colored ball to get out of the circle, an 8 ball is shared by both at the end.  Most standard rules apply (minus the free shots for sinking your colored ball and not screwing up), so if you shoot out the 8 ball early, you lose.  The game is graphically simple, but not bad.  The controls... well... they're easy... buuuuttt... a little awkward.  What I would have really liked would have been camera control.  From what I saw, you were fixed at a single perspective, so you need to co-ordinate which mouse axis made you rotate around the table, and the other that aimed.  I like the idea, pool in a circle, and I'm always a hundred times better at pool in a video game than I am in real life, but it's just that, pool in a circle.  First Impression: 7 (Hotdog water was the best), Lasting Impression: 4 (Pizza sauce in the pool made of dough didn't go well, go figure). - MK
Future pool plays like the children’s game marbles but with an eight ball. There is a very robust tournament system that allows many human and CPU players to play together. (On the same computer) The AI is just TOO DAMN good, CPU players don’t miss and generally they do very complex combos and wipe up the floor with me. It resets your mouse position every time a menu pops up which is pretty annoying. Cool music. - SR

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Q'Bicles
(February 7)



by Dragonfly Game Design



A clever and original puzzle with a unique theme. Two quite different play modes add a lot more to it. Solving the puzzles was always very satisfying (and often quite hard). The only downsides are the extreme "kewlness" of the name (and subsequent uses of the word "Q'bes" throughout the game - like, gag me with a spoon, I'm so sure) and the very uneven visuals which include some icons that look like they came straight out of windows 3.1, along with some very sharp and clean modern stuff, with some hand-drawn cartoons for good measure. Oh, and the inability to swap an item you're holding for one on the board. - MH
This game takes the theme of cubicles and office space and beautifully integrates it into a great logic puzzle game. There are two game modes, puzzle and construction. In construction mode you get to build your own dream offices while adhering to certain rules. Solving a level is easy, but getting a high score and becoming “employee of the month” is a challenge. Fantastically done in every category.- SR
As far as puzzle games go, I think this one's just a few steps away from greatness.  I am a sucker for quality voice acting, and damn this game has the quality.  At the beginning of each level, you're hit with a random awesomely performed anti-work/anti-job phrase.  And I just can't help but grin.  On the same quality note, the music is excellent.  Audio wise, I don't think you could ask for better, I'd say it's perfect.  The puzzle part of the game is pretty good as well, rearranging desks and office things.  The art is... *almost* great.  Digging through the credits, I like many of the portraits, but the Anime clerk that gives you help in game has to go.  The artist that did the portraits on the credits clearly has style, but that Anime lady almost ruined it on me.  Another beef with the game would be the level select menu, as it's really not too clear where I should have started, or what.  And what's the difficulty selection do?  First Impression: 6 (Ahh!  Lady!), Lasting Impression: 8 (I hate Mondays). - MK

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Gink in Trouble
(February 14)



by Generation Stars


A fun game, very much in the vein of Icy Tower. The control is not as fun though, because you're quite slow-moving until you get the boots powerup. This doesn't feel as good as moving quickly, but as you get along in the game, it matters less (and you get boots!). It definitely can get both intense and addicting. However, the graphics are of poor quality. What matters is how it plays though, so try it out and see if it hooks you! Try it a couple times though, you have to make it a ways in to really get hooked. - MH
Oh no!  Gink's in trouble!  Although he's always smiling, so you could have fooled me.  Gink is essentially a reversed Icy Tower, or a Mr. Driller without the drilling.  You climb down, trying to stay in the middle of the screen, rather than going to one of the extremes (top or bottom).  Gink will smash blocks beneath him if he has enough speed, or you can blast them with his limited use bomb ability.  Unlike Icy, there are also a couple powerups in the game.  The graphics are nothing special, but it does have some nice sound fx.  It's a fun little game that should keep you entertained for several minutes at a time (much like Icy would, but Icy's free'er).  First Impression: 7, Lasting Impression: 5. - MK
Arcade game kind of like a reverse Ice Climber where you keep falling towards the bottom of the screen. Reminds me of PuppyTron – simple concept, games are short and you keep going back for one more game. I don’t know what’s going on with “story mode” or the funky installer that doesn’t install a start menu group, but hey, I love this game. Needs online scoring. - SR

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Laser Dolphin
(February 16)



by Dingo Games

The one significant downside to this game is the rather bad background graphics (and woozy parallax. what's with the coral?). Oh, and I would've really appreciated an auto-fire, I got sick of clicking. But it's a really fun and fast-paced game with a great sense of speed. It is a shame there is no reward for doing flips out of the water, because that is definitely the best part of the game. I don't know what else to say about it, except this is a recommended game for fast arcade mayhem. - MH
Are you bad enough to rescue the president?  That's the question we should all ask ourselves.  Fortunately, there's a dolphin with a laser strapped to his back that is.  As a concept, this game amuses me to no end.  It's entertaining in a way similar to how a classic Godzilla movie is.  The name itself, Laser Dolphin, is the sort of thing you'd hope would come out a design session involving Shigeru Miyamoto, Jeff Minter and a big bag of weed.  It starts out with a story sequence not entirely unlike Bad Dudes, where you must rescue the president.  Of course, how this makes sense, you being an Dolphin and all, is that he was kidnapped by aliens.  "Ahh..." you say, and it all comes together.  You the Dolphin, are informed of a previously crashed alien space craft in the ocean somewhere, and you must find it.  The game plays like... well I'm not sure.  It might play like Eco the Dolphin, but I never played it.  The closest thing I can think of was the old Dolphin demo Nintendo shipped with the GBA dev kits, but it's likely no one knows what I'm talking about... *So*, lets just say Eco.  As a Dolphin with a Laser, you combat mines, turtles with dynamite strapped to their backs, and fish with rockets on theirs.  What I found really amusing is the game favors a realistic art style (i.e. shading), rather than a cartoon where it might make sense to rescue the president, as a dolphin.  Now unfortunately, I need to take a step back from all my amusement.  The mouse seemed rather unresponsive in game, making it tough to make some jumps (out of the water over a rock).  I guess the game isn't all that interesting, but if you can find humor in the enemies, it may work for you.  Yeahhh... It's a shame, I wanted to score the game higher since it made me laugh, but it wouldn't let me.  First Impression: 7 (I know I'm bad enough to do it), Lasting Impression: 5 (All your base). - MK
In Laser Dolphin you maneuver your dolphin through a 2d scrolling environment using the WASD keys and the mouse. The controls work splendidly and in no time you’re flipping and shooting lasers like nobodies business. I’d normally get bored of the “kill explosive turtles and get to the end of level” type game play but the fluid movement of the dolphin and fast speeds you can attain keep it fun. - SR

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ABC Island
(February 15)

Download Now!


by Kraisoft



Arrr, the KraiSoft guilt trip strikes again.  Elsewhere this month, you'll see a matching game by KraiSoft, and here we have our word game.  The game plays like any generic word game out there, where you click and drag over all the letters to form words.  Apparently, there's something special about word games that just hasn't bored me to death yet.  So on that note, I did have fun playing the game.  The game is well produced, with it's pirate themed graphics and little animations during play, and pirate themed music.  What is a little different about this one, is each of the blocks is a 3D cube.  Some of the cubes can be rotated, and each side has a different letter on it, like those ABC wooden cubes kids historically must have.  It's a nice feature, that often lets you unlock a larger word, or at least tweak the table if your having a problem finding one.  The game sports a bonus round as well.  And what can I say, there's a parrot that watches you, and you can click on him and he'll bark.  Gold.  My only beef is that title screen, where I had to drag my mouse aaaaall the way to the bottom to begin.  I know it's a lame complaint, but I had to lift my mouse a *whole* 2 times to get down there.  Expect to be hearing from my chiropractor.  First Impression: 6, Lasting Impression: 7. - MK
Think bookworm with a pirate theme. My main gripe with this game is the dictionary seems woefully inadequate. For one, it doesn’t accept most plural and modified forms, so “sites” and “pools” are not words. (C’mon, it’s fun tacking on an S for those extra points!) It didn’t like “Ass” either which is a deal breaker for me. The balance seems to be way on the easy side. A few graphics seemed to be missing and showed as white squares. The art was great. - SR
This is a decent word game, very similar to many other boggle-alikes. Where it falls down is a terrible dictionary - among others, 'rises' and 'mores' were absent (though both 'rise' and 'more' were accepted). I also had a technical glitch where the steering wheel was just a white square, but that' s minor, and is made up for by the fact that you can click on the parrot to make it squawk. The dictionary problem is enough to drag this down one notch from average, though. - MH

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Monster Tech Arena
(January 30)

Download Now!


by Vengeful Pastry

 
I'm just not sure what to make of this one. On the one hand, I do like the idea of building a monster (robot seems more accurate!) with lots of options and then fighting with it. On the other hand, the process of building it was very confusing, and the process of fighting was . also very confusing! And as a bonus, fighting was decidedly non-interactive. I actually wouldn't mind if it was truly non-interactive and the whole game was in the building, but since it demands my attention, I wish my available actions mattered more and were interesting and full of variety This is definitely a game dying for an Emergency Interface Makeover. - MH
For the first fifteen minutes I just kept dying and being confused in this vehicle combat game. After finally winning a few matches I got to try some of the special modes, like capture the flag and billiards and was surprised to find there is a neat stuff here. Ultimately I think the general graphical ugliness, limited fight control, and confusing interface will turn off most people, but if you give it a chance you’ll find an interesting game in there somewhere. - SR

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Garden War
(February 1)



by Fun Pause


I wanted to like this game. I liked controlling garden gnomes, especially ones that drive tiny cars. But as a strategy game, it just fell flat. It offers no indicator of your (or enemy) attack range, which led to many dumb mistakes on my part. The rules are too simplistic to allow any real interplay of strategy, and the interface is annoying - click a guy to select and move, then select him again to make him attack. Also curiously absent is 2-player combat. - MH
This casual turn based strategy game puts you in control of those ever mischievous “garden dwarves” (not gnomes?) to battle it out with the evil forces of weeds and flowers. I like this idea in theory but a few things hold this game back for me: Slow movement (needs a speed adjustment setting), weird line-of-sight implementation (you can get shot through the corners of solid walls) and you’ve only got three unit types total. At the end of the day it just wasn’t able to keep my interest. - SR

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Pizza Frenzy!
(February 2)



by Sprout Games

This is a beautiful, smooth, and polished game. It's pretty fun to play too. unfortunately, after playing it a little while, it begins to wear, as you don't feel smart or skilled (even though it is grotesquely easy), you just feel like a chicken that's been pecking the right button repeatedly to get fed. It's a fantastically made game, with a rather hollow core. Simpler play than even any match-3 game. I found the bonus mode (matching a pizza layout) much more appealing and skill-based than the main gameplay, actually! I can't say it's a bad game (hence the high rating!), but it failed to hold my interest effectively, even though it felt really good in every other respect. - MH
Not since Diablo 2 has my wrist ached like this from playing a game.  Fortunately for my health, the trial expired.  The game is great.  Visually I'm very extremely impressed with the look of the game, from the portraits, to the in game art itself.  The game is a bit of a twitch game, as you grab deliveries with the mouse and drop them quickly on the correct pizza parlors.  There's an interesting bonus round/mini game too, where you make pizzas.  The game does feel surprisingly diverse, as they do unlock new types of people, like criminals, bankers and clowns through out the game, that affect you differently.  You alo aim to get big combos (of the some pizza) to unlock more powerful toppings.  No complaints on the audio front, as it's excellent overall, but I'd give the audio trophy this month to QB's (that and I think Mario ruined the appeal of the Italian accent on me).  I've already said it, it's a great game.  Good enough to inspire dinner for me.  First Impression: 8, Lasting Impression: 8. - MK
In this game you do a hell of a lot of clicking to deliver pizzas. Hundreds of tiny things come together to make this an addictive experience that you can’t put down. The pizza theme is put to great use - neat trivia facts are given between rounds and you can even design your own pizzas to deliver. Way to go, Sprout! - SR

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Pow Pow's Puzzle Attack
(February 5)

Download Now!


by Outside the Box Software

 
This game just has too much going on in it, from the ability to modify the content of the blocks dropping, to placing the block, to catching coins that fall, to shooting monsters, to using both mouse and keyboard simultaneously. It's not really overwhelming, as the pace is quite slow. it's just more like "why?" I don't feel like doing all that stuff, stop making me! What the game has going for it is a really nice trophy system that connects online so you can show off your trophies to the world along with the usual high score business. - MH
Continuing the franchise is a hybrid puzzle game, starring everyone's favorite stuttering named bounty hunter, Pow Pow!  Off the bat, the voice acting has been cut down significantly, to a point where you're sure sounds were recycled from the original game.  The rest of the audio is nice, as well as the sound effects.  Graphically, it's entirely possible some elements were also borrowed from the original.  The game plays a little awkward, you need to use both the keyboard and the mouse, not that's it's a problem for me, but I'm hardly the target for a puzzle game.  The puzzle part, while interesting (big 1x3, 2x3, 3x3 shapes), it's gets dry quickly.  The gimmick of the game up, is sometimes enemies hide in blocks, and you need to have Pow Pow fight them if you didn't clear them in a combo.  Sure, it's ok, but suspect the co-ordination being a problem for many potential players.  Though it's true my Pow Pow review wasn't exactly the highlight of my time as a reviewer (Apparently I cut out a whole block, so that arrogant mess made even less sense), so I'll handle nick ding flippin' screwdriver 14 scubadiver bathmat.  Yep, don't quit your day job to review games Mike.  First Impression: 6 (The franchise lives on), Lasting Impression: 5. - MK
This puzzle game has you matching falling colored blocks with mouse clicking to swap pieces in the falling columns before they land. Action mode lives up to its name by throwing in a bit of coin collecting and shooting – neat idea. I think there is a flaw with this design: You often don’t have enough time to frantically click large stacks of falling blocks and set ‘em up properly. It leaves you feeling a bit harried and unsatisfied. Nice combos would be much easier if the pieces wouldn’t match and disappear before they landed! I gotta say though, I love the excellent online scoring/profile system.  - SR

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Starcars
(February 21)



by PeachySoft

 
What a strange game. This can best be described as a low-rent version of Chromadrome, but what makes it so odd is that you have an amazing degree of control over your vehicle - stop cold when you want, slide sideways if you want. You can even accelerate or slow to a dead stop while in midair! Once you get used to the really weird behavior of a 'starcar', it is fun. It's not great or even terribly good, but there are thrilling moments in there. - MH
You know that part of every game where you have to do an annoying jumping puzzle and if you fall you start completely over? Imagine a game made up of only that and you’ve got StarCars. That’s not necessarily bad if you find memorizing jump patterns and dying right before the end a fun challenge. You know what sucks about space? You can’t see your shadow when jumping! I wish this was on water or lava or something. More speed and less stopping and hopping please. - SR

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Bricks Of Camelot
(February)

Download Now!


by Arcade Lab


A cute and colorful breakout game. It didn't float my boat, but then, it's a pretty standard breakout game, so the classic 6 points for averageness! I may be getting as tired of breaking bricks as I am of matching three similar-looking items. - MH
Excellent, we've met our quota.  This here is our Breakout/Arkanoid clone of the month.  My usually mockery of the "genre" aside, this ones actually pretty cool.  I might even go as far as to say, after BreakQuest and Ricochet, it's the 3rd best.  It sports a stylish medieval theme, with arrows instead of lasers, swinging ball and chains and magic potions.  It has some nice looking subtle particle effects (dust), not to mention the rest of the art looks very good and clean.  Fires start on some levels too, so it's neat to have these fire blocks spawning around the source, burning stuff.  Barrels and other things drop and smash on your paddle too, which is a nice touch.  Overall, I like it.  First Impression: 7, Lasting Impression: 7. - MK
If you liked Arcade Lab’s Bricks of Egypt you’ll want to check out its new sibling, a castles and swords themed entry to the brick bustin’ genre. Nice eye candy, great sound effects and lot of power-ups keep things moving. Splendid game really. My only complaint is about every second I had a tiny ‘jerk’ in game play, some technical problem with my graphics card, buffering, and the game timer I’d guess. - SR

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The Illustrious Panel for this month:

MH- Mike Hommel - Hamumu
Mike Hommel is known for his hilarious and bizarre games. Though his site claims that all his games are just 'dumb fun' you'll find that they are some of the more interesting games around, and will eat hours away from your life without you realizing where they all went.
SR - Seth Robinson - Robinson Technologies
Seth has spent the last fourteen years making odd games, including designing and programming many independent titles such as the BBS hit Legend Of The Red Dragon, the multiplayer Flash based web game Funeral Quest, IGF finalists Teenage Lawnmower and Dungeon Scroll and the cult classic RPG Dink Smallwood.
MK - Mike Kasprzak - Sykhronics
Coming from a game console background, Mike's responsible for bringing to the market such oddities as Secret Agent Barbie for Gameboy Advance, The Emperor's New Groove for Gameboy Color, and several other top girl branded games (not that he's bragging). In indie land, he seeks redemption. Mike's best known for his "cute but not girly" hamster blasting game, PuffBOMB.

See a game that was missed? Though we do our best, some things slip through the cracks, make sure it doesn't happen again, if you are a developer, by submitting your game or a news item.

  

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