Action Game of the Year (Posted Dec 8, 2003)  With the Action Game of the Year award from Game Tunnel being
the first to be awarded, I've decided to include some background as to how the
awards are being done. First off, there is the "date" issue. As we
are doing our end of the year awards prior to the end of the year, some of the
games being considered came out late last year. The general cut-off date
is November 5th. So if the game came out after November 5th of last year
up until November 5th of this year, it would be counted for the awards this
year. Games that came out after that deadline, such as
Anito: Defend A Land Enraged,
which was released on November 22nd, will be considered for next years awards.
Another thing to be aware of is that we have 4 people who have been involved
with this process. Playing all the independent games released in a year is
a more than daunting task. Especially as we had to approach most all the
Indie companies, very few came directly to us. What this means is that it
is possible we might have missed some games. We're very happy to have
reviewed nearly 100 games in our first year on the net, but aware that due to
the huge number of indie titles available, some may have still slipped through
the cracks.
Finally, as we have 4 people in this process, we have a variety of opinions that
are being merged together. Some people may agree with one opinion more
than another. Honestly it would be hard to go wrong with any of the
finalists in any category. The final "winners" in each category is
determined by averaging the ranking that each of the people (Kyle Nau, Russell
Carroll, Gianfranco Berardi and Torrence Kelley) submitted. If a score was
1.5, you know that the rankings of the four reviewers were 1, 1, 2, 1 in no
particular order. The lower the ranking the better.
Action
The finalists for the action section of Game of the Year were a great selection
of games. All five showed the excitement that Independent Game fans crave.
Let's take a look at the winners.
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4th Place
- Tie - |
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Marble Blast Gold
[by Monster Studios
published by GarageGames]
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Price: $19.95 |
Our Review |
System
Requirements:
Windows, Pentium II® 400 mhz, 64 MB RAM, OpenGL or DirectX®
Compatible Video Card, DirectX® compatible Soundcard |
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Marble
Blast Gold is one of the many entries this year that came through
Garage Games and used the Torque engine.
The game takes the Marble Madness idea from years ago and completely
turns it on its head. With multiple power-ups, and maps that
require you to do everything including moving upside down, Marble
Blast Gold offers a lot of game play options.
As you can tell by the screen shot, Marble Blast went with a different
look than we are seeing in most games today. Instead of giving a
shinny look that you might expect from a marble game, the developers
made the game much more cartoony, and to their credit, it worked
perfectly. Well maybe not perfectly enough to beat out the rest
of the competition here, but it had some pretty steep competition. |
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Score: 3.75 |
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4th Place
- Tie - |
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Orbz
[by 21-6 Productions
published by GarageGames]
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Price: $19.95 |
Our Review |
Windows System
Requirements (also available for Mac & Linux):
Windows, Pentium II® 400 mhz, 64 MB RAM, OpenGL or DirectX®
Compatible Video Card, DirectX® compatible Soundcard |
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Easily
one of the most enjoyable games I've played in a long time Orbz is a
game that everyone should try at a LAN party. The graphics are
very smooth. Orbz also uses the Torque engine as its basis, and
the simple but bright graphics make Orbz fun to look at.
The game is played by taking control of one of many balls called Orbz.
When the whistle blows everyone attempts to hit as many stars as
possible with their Orbz ball. You control the ball by aiming
with your mouse, and then controlling the distance on a power meter
with the mouse button, something along the lines of how Golf games
work.
This is one of those games that just works, where in describing the
game you cannot describe why it is such a wonderful game, it just is. The fun
factor while playing a multiplayer game on the internet is immense, as the large
online Orbz gaming community attests to. Still, the game does take a
little while to get into, and until you have it down, you'll finish dead last
every time. Probably the level of skill needed to play was the only reason
it didn't finish first in the Action Category. |
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Score: 3.75 |
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3rd Place |
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Demonstar: SM2
[by Mountain King] |
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Price: $24.95 |
Our Review |
Windows System
Requirements:
DirectX 5, 200mhz cpu, 32MB Ram, Win95,98,98SE,ME,2K,XP |
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Mountain
King has become known over the years for creating some of the best Independent
games on the market. This year was no different as two similar though
different games came out. The first was Demonstar: Secret Missions
part 1, and the second was Demonstar: Seceret Missions Part 2. Not a
lot changed between the two games, which was a good thing. The same great
graphics and 2-player simultaneous game play exists in both games.
Demonstar hails back to the days of Raiden, and other classic shooters and
proves that a 2D engine can still deliver fantastic results when properly used.
The only disappointment on this one was the general rehash of the weapons used
in the earlier version of Demonstar.
Demonstar scored just barely above the 4th place finishers, but honestly all 5
finalists are well worth your time to play. |
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Score: 3.5 |
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2ND Place |
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3D Airstrike: Operation W.A.T.
[by Divogames] |
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Price: $17.95 |
Our Review |
Windows System
Requirements:
Win 95/98/ME/NT4/2000/XP, CPU 333MHz, RAM 64Mb, OpenGL 1.xx
compliant 3D video card |
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Combining
wonderful 3D graphics and brilliant special effects, 3D Airstrike was one of the
first major Independent releases of the year and it turned out to be the force
to be reckoned with that we thought it would be when we first reviewed it back
in March.
3D Airstrike added even more features after that review, with 2-Player
Simultaneous play. This game is everything that a shooter should be and
that is said for many reasons. Helicopters should be naturals as stars of
shooter games due to the fact that they actually can move laterally, whereas
jets really cannot. Why there are not more Helicopter shooters like this
is really a good question.
What is not in question is that this is easily one of the best looking games
that we've played in the Indie sector. Airstrike 3D will get you excited
for the old school action that Independent Gaming offers. |
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Score: 2.25 |
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1st Place |
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Alien Shooter
[by Sigma] |
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Price: $19.95 |
Our Review |
Windows System
Requirements:
Pentium II 400 MHz, Direct3D compatible 16 MB 3D graphics
card, 64 MB RAM, DirectSound compatible sound card |
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Alien
Shooter is proof that games do not have to have the newest and coolest graphics
to be a blast to play.
Not to say that the graphics in Alien Shooter are not great, they are wonderful.
However at 640 x 480 resolution, it is one of those games that people may be
tempted to scoff at just by looking at the numbers.
However, the first time you bring the game up on your computer, you'll quickly
look past the numbers. Alien Shooter has done an amazing job of taking
little and turning it into a lot. With only a few real different varieties
of aliens, Alien Shooter has created endless hordes of aliens to shoot.
Blasting aliens back to their own dimension is only half of the story. The
bigger part of the story here is how the game feels. There is a very
creepy feel to this game that is aided by eerie music. As you walk through
each stage, there are 2 distinct parts. The first part is the "finding"
part of the stage where you try to either flip on the lights or blast a power
generator as you find the aliens. For those who have played Splatterhouse
or other games where the tension builds to such a point that you start attacking
randomly because you know that any moment you are going to be overwhelmed by
enemies, you have just the smallest sense of who this game plays. The
second part of the stage is the all-out blood bath you've been "waiting for"
while you attempt to destroy an angry never-ending mob of aliens.
Alien Shooter is a special game that though it doesn't really present anything
new, it takes many ideas that have been done before and makes them perfect.
This game is a great example of everything working perfectly in a game and it is
the best Independent Action Game of the Year! |
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Score: 1.75 |
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