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October 2004 (Part I) Printer Friendly Page



October 2004 Indie Game Monthly Round-Up
(Part I)

(by The Illustrious Panel - TIP)

Scoring Scale:

1 - Just Unbelievably Bad
2 - Terrible
3 - Quite Poor
4 - Way Below Average
5 - Below Average
6 - Average
7 - Above Average
8 - Way Above Average
9 - Nearly Flawless
10 - Perfection
Award Winners This Month:

Average score of 9 or above

Average score of 8 or above

Average score of 7 or above
There were no Editor's Choice awards given in October Snowy: Space Trip
Little Soldiers
Cactus Bruce

Rocket Bowl
Glace
Ricochet: Recharged
Void War
Goalkeeper

Taskforce
Trivia Machine
Kid Mystic
Super Gerball

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Transcend
(September 1)



by Jason Rohrer
 

I wanted to like this game, being the big fan of obscure games I am. A piece of art, it is. It's a fantastic example of random/programmatically generated graphics and music that adapts to changes in the environment. Sadly, it's a pretty dry gaming experience with controls that just don't feel right. - MK

In Transcend you place flower like objects in the middle of the screen so they’ll bloom and you can shoot bigger things to hit apparently malicious geometrical shapes that float around menacingly. I don’t think you can die. This isn’t really a game, it’s a game experiment. It kind of makes you think about games and gives you weird ideas. So I like that.  - SR

This has much more of the feel of "college project" than of "computer game". There is virtually no game here (in part because it's exceedingly unfinished). It is definitely innovative, but in that avant garde, must-wear-a-beret-to-appreciate sense. You could check it out to see the unique musical blending or whatever, but as a game, I definitely don't recommend it. - MH

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Pixie Power Swapper
(September 28)



by Artichoke Games

It's another game of matching colors! Graphics are cute, it's well put together, but I just don't need to ever try to match 3 of the same color again in my entire life. I feel bad reviewing these types of games, I know someone put a lot of work into this, but as a consumer, I just have to say... enough already! - MH

Yep. Another matching game. Not that there's anything wrong with that, just everyone and their uncle's has a matching game. It's well produced. The game includes many standard modes (play forever, point challenge, timed). Nice clean graphics, and good sound and music. - MK

No round-up would be complete without a token bejeweled clone. It’s competently done with the twist of being able to use pixie power-ups. (Gripe: but if you start to use one and cancel, you lose it? Wah!) What ever happened to being proud of your work and putting your name in the credits and on your about-us webpage? Who programmed this? Who designed this? Who knows. - SR

Whooptie-doo, another "match three colors, then match three more, then...well, you get the idea!" game. It's been literally hours since I've seen one of these. After popping some uppers in preparation for another clone I got to work, because I was sure it wouldn't be "fun." Now, I'm not sure if it was my new 20mg friends, or the fact that this game rocks, but I've really enjoyed PPS (that's the game, not some dope slang). Sure, the only semi-new elements here are the power-ups you get, and collect, to keep things rolling, but everything in this very straight forward and entertaining package is fun. I'm not sure whether or not PPS is the color match game of the year, but it's certainly the best one of the month. - GM

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Void War
(September 24)



by Rampant Games

This game might deserve a higher rating if it hadn't locked my computer up completely solid when I tried to exit! This is a space deathmatch game, basically Quake in spaceships. There is a single-player campaign which is more than a little flimsy (this is a multiplayer game through and through), and the controls to me feel mushy and difficult (your mouse controls a cursor that your ship attempts to move toward, rather than directly steering the ship). Other than that (and the lock-up) it seems well-done, and if you can master the controls, I think you'd have similar fun to what can be found in online FPS games. - MH
Void War is a space combat simulator reminiscent of the X-Wing series. There is a token campaign mode but it’s very basic and basically training for the multiplayer battles. For instance, you can’t choose or upgrade weaponry between scenarios. The bottom line is the combat is fun so check it out if you’re into the genre. Unfortunately I wasn’t able to find anyone online to play with. - SR
Someone told me once that Void War has a single player campaign, but I'm still not sure I believe them. Playing Void War online against no on in-particular has all the trash talking, lightning paced, big explosion enjoyment of a good FPS, but it also has the tactical elements found in space shooters. While reflexes certainly take priority over brain power in Void War, players are rewarded for trying to do something other than rushing head-on against opponents, power-ups such as cloaking devises and shields make sure of that. Grab the game, jump online, and get your deep space kill on. Sure, you can check out the single player campaign, but with this much fun to be had online, why would you need to? - GM

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Snowy: Space Trip
(October 12)



by Aliasworlds Entertainment

This game surprised me! The graphics are absolutely phenomenal, with the smoothest animation imaginable! It's also got a great control feel, and very simple and fun game play. It's actually too simple to warrant a 10, but it's incredibly well done for what it is. This is more a game for kids than adults with its very simple play, but it is a very good one. - MH

Snowy's a solid little platformer game. It's polished, sports some nice toon shaded graphics, sick toon shaded particle effects, and well composed soundtrack (reminiscent of Super Monkey Ball). My only beef has to do with the control scheme. Specifically, I really don't like that you can jump then tap left or right, or be running then hitting jump and let go of the controls, and you gain/maintain instant full unstoppable momentum in that direction. Other than that, it's not bad. - MK
Ever since Alawar released the free web version of Snowy I just can't get enough of the little guy. Now we've got Snowy in space (pronounced "Spaaaace!"). Far from being a cash grab on loyal customers, Snowy: Space Trip is a superior platformer that mixes things up just a bit by making your objective one of protection rather than destruction. Watching your little green buddies follow you through one beautiful level after another is a kick, and offers a great twist on the genre. The platformer is a competitive and tired genre filled with lots of wreckage, but Snowy: Space Trip really shines, just don't forget the other games in the series while you're at it. - GM

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Treasure Machine
(October 18)



by Casatronics Games


 

This is a remake of a really obscure old game. It's... okay. The biggest problem with the game is fundamental in the design: it's tedious to constantly have to backtrack to beat the monsters before they bite your line. When you're not backtracking, it's pretty fun to collect all the cash, but the constant sirens of impending doom and backtracking just hurt the fun factor. - MH

It's a clever little puzzle game where you collect treasure with a claw in a maze. It has some nice graphics and music, and a solid control scheme. - MK
The more I played Treasure Machine the more I thought to myself that I must be missing something. While the levels become more difficult as you progress, they don't necessarily become more fun. But, how can that be, it's such a wonderfully simple game play mechanic. However, managing your ant-eater like retrieval system feels more like a job than a game, which is surprising since the controls are the definition of simple. The mixture of enemies and a time limit on each level means things can get somewhat frantic, which is the point I imagine, but the challenge is all wrong. Think of it like this: Someone hands you a maze on a paper and tells you to finish it in 10 seconds. It's almost fun the first time, but by the tenth maze you've gotta wonder what sort of sadist would put you through this. Now imagine having to pay for it and you have Treasure Machine. - GM
Another offering published by Alawar. The spotty translation shouldn’t stop you from having an enjoyable time moving around your robotic arm to collect coins and knock out polar bears and things. Light-weight but entertaining. - SR

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Strike Ball
(October 1)



by Owl Studio

The nearly identical game reviewed last month, X-Ray Ball, is a little superior. This game has nicer graphics, but both do the "Breakout in 3D" concept, and I think the lesson learned from both is that Breakout should be 2D. The 3D structures look nice, but consist of too many bricks, so you go from painful individual brick-smashing to collecting tons of power-ups and mowing everything down. And then they wear off and it's back to plinking away! - MH

Another Breakout/Arkanoid clone. It's well polished, has nice graphics and music. What makes it unique is it's 3D puzzles. Unfortunately, with all the layers that make up the 3D puzzles, it takes a really long time to beat one. While there is a variety of cool weapons and cool guns on the sides to help you out, it's just more of the same. - MK
Breakout clone. Arkanoid clone. What's the difference between the two? Is there one? Sorry to get side tracked, but I quickly lost interest in this "breakanoid" clone once my frame rate hit the single digits on my 64bit Athlon 3200 with 1gig of ram and a 256meg GeForce FX 5600. The novelty of the game is promising, three dimensional brick objects on a 2D playing field. As you break through the bottom most portions it starts to fall apart. Unfortunately it doesn't fall apart in a nifty physics engine sort of way, but in a one piece down at a time way, all rather dull and frustrating after a while. If I knock out the cats legs shouldn't the whole thing fall? Guess not, since its midsection is supported by some invisible bricks. Now if you'll excuse, I believe it's just about time for the next frame. - GM

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Puzzazzle
(September 9)



by Copper Moon Games

 

This is only a game by a very broad definition. About 90% of your play time is spent either waiting for the next color drop to arrive, or picking a color and clicking on the same colored spot on the screen. This is only a challenge to the color-blind, and to them it's not a surmountable one. The remaining 10% of game play consists of mixing colors, which at least requires some reasoning, but is still extremely easy. The entire game is very easy and feels pointless, since it consists mostly of rote clicking. - MH

A puzzle game where you place color in triangles. The game deals you colors out of a paint can. Looking at some of the tools you got, I thought this game was going to allow me to mix colors to get the needed color, but alas it doesn't work that way. What you do have is a tool that lets you split the color into it's Red/Yellow/Blue parts, but it's limited use, and you just put what the can gives you in to spots. It gets boring fast. - MK
This game claims to let you “Escape into a world of beauty and intrigue” by dropping colors onto triangles. Huh, I don’t know about that. You’ll want to disable the music ASAP. There is an unholy alliance between normal bitmapped menu options and windows pull down menu options that feels gauche. The game itself feels a little more like a paint by number picture (without a picture) than a puzzle game. WARNING: This game leaves a registered file extension of “Puzzazzle document” even after uninstalling it. Naughty developer! - SR

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Cactus Bruce and the Corporate Monkeys
(October 13)



by Blue Tea Games

A great game! It's very original, though it reminds me of a breakout game called Jardinains because of the great fun moment I had when I first realized I could snatch the monkeys out of mid-air as they fell from their perches. It's fast paced, fun, funny, and very simple to play. Nice! - MH

Awesome! Essentially the game is you, Cactus Bruce, fighting monkeys using a giant claw. The claw is a very cool mechanic. It can be used to shield you, as well as grab and throw just about anything (other than blocks). The game features a great demoscene'ish soundtrack, and some surprisingly humorous pirate taunts. Nice one Blue Tea. - MK

Anyone who doesn't pick up this game and immediately start laughing at the fun of grabbing monkey's and then sending them flying across the screen has something very wrong with them!  Very easy game to pick up and enjoyable for all ages, this is a game you should definitely download and check out! - RC
I’d describe this as breakout with monkeys and a grappling hook. It works very well and the sheer variety of odd power-ups and things falling keep it exciting. The piratey voice samples are fun too. Guys, put an uninstall option in the start menu folder! - SR

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Taskforce
(October 16)



by Cornutopia

The interface to this game is very difficult and clunky (as is the animation of the soldiers), and more than once I fell victim to accidental movement when trying to click an action button. But it is a solid strategy affair, which should appeal to X-Com or Jagged Alliance fans, if they can master the interface. - MH

A futuristic military tactical turn based strategy game. The game has a good atmosphere to it, and feels strangely like a Commodore 64 game I would have loved as a kid. The game moves rather slowly, and is a rather complicated to pick up, but I still like it. - MK
Taskforce is an indie game that successfully pulls off an X-Com like turn based squad level shooter. While a little (ok, maybe more than a little) rough around the edges (as you’d expect with one guy doing programming, graphic and sound) it all comes together into a relatively slick experience. Very ambitious project, I’m impressed. - SR

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Smart Lines
(September 16)



by Roto Studio
 

It's telling that the most fun I had in this game was when I realized that the "Show Last Move" button bounces the last placed ball up a little, and can be repeated while it's airborne. The actual game play, well, it's Connect 4 in 3D. No bells, no whistles, no options except difficulty. I can't recommend that. - MH

An interesting 3D tic-tac-toe/connect 4'ish strategy game. The game is well produced, and has a great look, feel and general atmosphere to it. The only thing I can complain about is the name, which is quite blah. Nice. - MK

This game is pretty well done and I enjoyed the music, which reminded me of playing Samurai.  Overall the game doesn't provide much challenge if you are playing against the computer, which limits its overall value, but I found it somewhat fun nonetheless. - RC

This is a 3D connect four. It’s presented well enough; I like the music and graphics but without a full-screen mode I had to squint to see the action. Despite kind of getting a ‘this is probably a free flash/java game somewhere, albeit less flashy’ feeling due to the simplicity of the concept it is polished and neat enough to check out. - SR

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The Goalkeeper
(September 25)
Download Now!



by Winterwolves

This is definitely a game for football fans, but as someone who literally couldn't care less about it, I still enjoyed it a lot. It's got strategic depth, and the goal blocking attempts are fun in a frustrating sort of way. A little more feedback (like a sound when they hit your gloves vs. the net) would be nice, and some explanation of the icons during the game, but I have to nitpick to find complaints! Oh, and the news girl is funny looking. - MH

The had issues with the mouse running the game originally, but it worked after I finished the other games. This one's an interesting simulation of a soccer goalie. You watch the soccer match 'simulate', until there are shots on net, then you stop them. It a surprisingly fun little game. Sound seems a little glitchy at times, but the music is well done. - MK

Indie sport games are few and far in-between, and since I'm a sports nut I'm always anxious to play any new indie sport titles.  This one comes off pretty well, though probably a half notch below their last sport effort Universal Boxing Manager.  The interesting side of this is the combination of some action to go along with the simulation.  Definitely a different look on soccer/football than you'll find anywhere else. - RC

This is really where being a tiny indie can work in your favor - by tackling ideas other people aren’t! The Goalkeeper does a nice job of simulating a single role, the goalie. A heavy but approachable statistical background with some fun (and optional) arcade sequences makes this game a winner. - SR

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Whack the Vote
(October 6)



by Twilight Games

It's fun to take out your frustrations in these pre-election days (probably too late for you reading this), but this is much too simple to amuse for more than a couple of minutes. On the other hand, it's free, so why not whack some crooks? It's well-made for the very simple gag that it is. - MH

Interesting little game. It's your regular whack a mole like game, but semi interesting thanks to the whole election thang. - MK

Easy to pick up and play, just smack your mallet on the faces of presidential hopefuls and a few bad guys too.  Definitively not of the caliber of President Forever or some of the other presidential games released recently, but well-worth a few minutes of your time if you are feeling bored and want to smash some heads. - RC

This is your standard simple freeware game based on current events shamelessly designed to promote the author’s site. But that’s ok, because this diversion is nicely done and there is something satisfying about whacking people into submission to control who gets elected. I also solve my political differences this way in real-life. - SR

Want to see how the other 12 games in the October 2004 round-up did? --> Go to Page 2/2

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The Illustrious Panel for this month:

MH- Mike Hommel - Hamumu

Mike Hommel is known for his hilarious and bizarre games. Though his site claims that all his games are just 'dumb fun' you'll find that they are some of the more interesting games around, and will eat hours away from your life without you realizing where they all went.
SR - Seth Robinson - Robinson Technologies
Seth has spent the last fourteen years making odd games, including designing and programming many independent titles such as the BBS hit Legend Of The Red Dragon, the multiplayer Flash based web game Funeral Quest, IGF finalists Teenage Lawnmower and Dungeon Scroll and the cult classic RPG Dink Smallwood.
MK - Mike Kasprzak - Sykhronics
Coming from a game console background, Mike's responsible for bringing to the market such oddities as Secret Agent Barbie for Gameboy Advance, The Emperor's New Groove for Gameboy Color, and several other top girl branded games (not that he's bragging). In indie land, he seeks redemption. Mike's best known for his "cute but not girly" hamster blasting game, PuffBOMB.
GM - Gregory Micek - DIYgames.com
After working with a number of gaming news services, Gregory came to the realization that indie games would one day save the world and deliver gamers everywhere from oblivion. When he's not preaching the greatness of independent games on the street corner, Gregory enjoys involving himself in guerrilla marketing campaigns to promote DIY Games and independent games in general.
RC - Russell Carroll - Game Tunnel
Founder and Editor-In-Chief of Game Tunnel.

See a game that was missed? Though we do our best, some things slip through the cracks, make sure it doesn't happen again, if you are a developer, by submitting your game or a news item.

  

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