The Downloadable Games Category [by Russell D. Carroll]
Gish
Physically able tar saves the world!
By Russell D. Carroll [March 6, 2004]
As one of the return groups presenting at the IGF, I already know a little bit
about Chronic Logic. I met Josiah Pisciotta last year at the Independent
Games Festival (IGF) when they were showing off their Audience winner Bridge
Building Simulation Pontifex II. The games by Chronic Logic are some of the most
recognizable in Independent games. Each of their current titles has a
heavy focus on physics.
Pontifex II
made players bridge builders, who would create a bridge, and then send
vehicles across it. If you build a physically sound model, the cars make
it, if not, you can watch from a first person perspective as the car drives into
the river. They also released a great puzzle game called
Triptych that
made you line up blocks, but only after smashing them into the ground and into
each other. Perhaps the most amazing thing about the company is their
uncanny ability to put physics into a game and make the game much more
intriguing and fun while doing so.
This
year there are two games on tap from the brilliance at the studio, and Gish, is
one of the finalists at the IGF. Gish is a fantastic game, featuring a
main hero that is a Tar blob. This game may end up being my personal
favorite from this year's batch of IGF finalists, and the movement of the character is a big
reason why, as Josiah said, "I think the most innovative feature is the
character movement, all of the characters including Gish are physically modeled,
which creates a lot of gameplay possibilities." Some of those
possibilities are just amazing to see as Gish reacts like tar would over the different
landscapes, sometimes oozing, sometimes sticking to objects and moving them over
his body like a conveyor belt.
I certainly love the game and could go on about it for hours, but you don't
often have the chance
to ask the developer what they think about the game. Putting Josiah on the spot, I asked him what he though people would
appreciate in the game. "Most people seem to appreciate seeing things
they've never seen in a game before, also a game that focuses on gameplay
instead of graphics," said Josiah.
Not to say that Gish skimps at all on the graphics, the adventure / platform
presentation of the game is well-drawn. Graphics of Independent games are
routinely criticized. However, with this year's games, there has certainly
been an overall improvement in regards to the quality of the graphics of the
finalist games at the IGF.
Some of this is definitely due to the the large budgets that were present in some of
the games, notably Savage. Considering that point, Josiah offered his
definition of an independent game, "most people define independent games as
anyone who isn't owned or funded by a publisher, but I believe that true
independent games are ones that aren't dependent on large amounts of funding and
eventual profits, and therefore willing to take a risk."
Risk-taking is certainly a big part of Indie game development. There are
really two types of risks that developers take, financial, and innovative.
However, there are other challenges that face indie developers, as Josiah noted,
"Money is always a difficulty, but I think the biggest challenge is having the
determination and discipline to actually finish a game." Beyond those
points, the whole industry of independent games is changing as mainstream gaming
creates ever larger groups of people who are intrigued by independent games, and
developers who want to take their own shot at making an indie. "I think there
will be a bigger market for original games once more people realize there are
alternatives to published games. Also a lot of the people who thought they could
make a puzzle game and get rich will realize they were wrong," said Josiah.
Though Chronic Logic might not have gotten rich with their puzzle game, I think
that Gish will be a great financial boon for them, which will hopefully keep
their brilliant physics-related games coming out for a long time. However,
when I asked Josiah about the future he simply said, "the future is an abstract
concept which humans are incapable of fully comprehending." Hopefully that
means that we cannot even imagine the wondrous games that await us from Chronic
Logic. Certainly Gish is a game that is difficult to fully comprehend
without playing it, and it is a great experience for those who get a chance to
play it.