The Downloadable Games Category [by Russell D. Carroll]
Interview with Jack Lyon about Chomp!
Chomp! Safari
Feeding hungry animals IS all fun and games
By Russell D. Carroll [March 7, 2004]
Jack Lyon was nice enough to spend a few moments with us in regards to their
International Games Festival (IGF) finalist game Chomp! Chomp! Safari.
"Our goal from the beginning was to make a game that felt familiar but added a
unique twist that would leave players thinking that Chomp! Chomp! Safari
represented the next level in action/puzzle gaming. We feel the most innovative
feature is the mix of traditional “block-matching” gameplay with the food
catalyst element," said Jack in regards to what is innovative about Chomp!
Chomp! Safari. The game is sort of a mesh between collapse and other
matching games. However, the big difference is that in this game, you must
place the right kind of food next to the right blocks in order (feeding them) to
make them disappear. In order to really succeed at the game you need to
maximize the amount of squares that you feed for each piece of food.
"Players really respond to the character illustrations and the surprisingly deep
strategic elements."
As
is the case with most good indie games, they are not typically the first game
that the indie developer has created. Astromaniac, the creators of Chomp!
Chomp! Safari, already had a large background in games before doing this
game. "We began by making advergames for clients, but found the end
products to be too narrow as far as game play goes. Making full-scale games is
far more challenging and satisfying." Clients for the company include such
giants as MGM studios, Stuff magazine, and shockwave.com. MGM Studios is
one that really sticks out of the list, as in the past Astromaniac had done a
couple of games that used the Crocodile Hunter. I think more than anything
else they have done, their games with Croc Hunter have given them experience
with the adventure theme that is such a big part of Chomp! Chomp! Safari.
Astromaniac focuses on smaller games, stating: "the best independent games
strive to get the most enjoyment possible out of a “small” concept. Whereas
corporate games often get by on big production value and flashy features, a
great independent game feels more focused on the elements that truly make the
game fun to play."
Big production value, and especially big budgets are a big part of the
difference between Independent games, and more mainstream games. Jack saw
that as one of the challenges confronting indie games, offering as well a
possible roadmap to resolving the issue. "Production values are going to
skyrocket, while product budgets will likely stay the same. Indie games as a
whole will start to have a lot more depth, more backstory, and more unique
gameplay."
Beyond just not having a big budget, a probable lower return financially is a
threat many indie developers are facing. "Over the last couple years,
there’s been an explosion of new downloadable game developers. The space has
become so crowded, that it’s hard for any one game to really stand out anymore.
Plus, bigger developers are starting to get into the downloadable space, leaving
even less room for indie games. A good independent game will always have a core
audience, but the chances of making a game that will be any kind of financial
“hit” is becoming less and less likely for the independent developer. "
While all that could spell out disaster, companies such as Astromaniac continue
to try and fight it out with great games that do stand out of the pack because
of their quality and innovative features. Those looking for a puzzle game
that provides both should give
Chomp! Chomp! Safari
a try.