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Indie Game Round-Up [March 2009 Edition] |
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For those of you not watching the indie scene very closely, last week was the Independent Games Festival. With so many great, new, and exciting games we chose to deviate from our regular monthly round-up and write a about each
winners for the coveted awards. In addition we decided to pick who WE thought should have won
as well, so rather than hand out scores we're just listing the IGF
winners and our picks. Sadly not every game in this list is
playable or finished yet, but it should give you an idea of who to
watch. All in all, every game listed this month is worth playing as it is a great honor to even be a finalist. April will mark the return of the normal Monthly Roundup! |
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IGF Grand Prize
Winner |
Blueberry Garden

by
Erik Svedang
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Blueberry Garden
Blueberry garden was a strange mix of platform
adventure, puzzle, and land manipulation. The ecosystem changes, and
that's pretty cool, but when it came to actually having fun while
playing it the GT.com team was left scratching it's head. In
many ways there is a lot of potential behind this concept of
exploration and ecosystem modification, but somehow it just didn't
click as well with us as did our pick for the grand prize. Congrats to
Blueberry garden for wining the money, but we're going to disagree
with the IGF judges on this one.
Blueberry Garden Nominations:
Seumas McNally Grand Prize
Excellence in Audio |
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Game Tunnel
Grand Prize Pick |
Osmos

by
Hemisphere Games
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Osmos
The relaxed world of a blob absorbing other blobs
has been done before. The game is basically life in a Petri dish,
while gravity pulls you around towards larger blobs who will eat you,
you can expend your own mass to move and absorb smaller blobs. The
game is incredibly dynamic, yet relaxing and exciting at the same
time. More important, we had a lot more fun playing this game than we
did Blueberry Garden, and to us that is the magic number for success.
The developer talked at length about all the various levels and
enemies that will be available in the final version and we must say-
we're excited! Too bad we don't have 30,000 dollars to give you
Osmos, you'll just have to be happy with a pat on the back.
Osmos Nominations:
Seumas McNally Grand Prize
Excellence in Design
Technical Excellence
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Game Tunnel &
IGF Excellence in Visual Art Winner |
Machinarium

by
Amanita Design
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Machinarium
The IGF judges and Gametunnel agree, when it came
to pure artistic prowess this game trumps the others. The art of this
game and his other flash games simply can't be beat. This game is a
true winner for any point and click adventure fans. It's hard to
say much more about it though, it doesn't really innovate the field of
point and click adventures, but you can get a good idea of the
gameplay and style by playing his other games, which are available at
the website link to the left.
Machinarium Nominations:
Excellence in Visual Art |
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Game Tunnel & IGF
Excellence in Audio Winner |
Brain Pipe

by
Digital Eel
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Brain Pipe
The IGF judges and GT.com agree once again with
Brainpipe, from those whacky Digital Eels who brought us Return to
Infinite Space (Which ALSO won Excellence in Audio a few years ago)
and Dr. Blob. This game is absolutely fun, but more importantly the
audio and visuals will suck you in like nothing you've ever
experienced before. You're an eye... or something like that, and
you are traveling through the neural pathways of your mind. This
is one tough game to describe but you'll understand once you
experience it. Have your headphones ready.
Brain Pipe Nominations:
Excellence in Audio
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IGF Excellence
in Design Winner |
Musaic Box

by
KranX Productions
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Musaic Box
Musaic
Box is a strange puzzle, music, combo game that deserves a great deal
of praise for originality. It almost certainly would have won
Excellence in Audio as well, if not for going up against such a
phenomenal audio experience like Brainpipe. Bummer for them! This is
by far the most "casual" game of the IGF entrants, so if a casual
puzzle music game sounds like tea for your soul, hop on in.
Musaic Box Nominations:
Excellence in Audio
Excellence in Design
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Gametunnel Excellence
in Design Pick |
Snapshot

by
Kyle Pulver and Peter Jones
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Snapshot
We once again disagree with the judges on the
Excellence in Design category. This was a hard decision for us, as
Musaic Box deserves some major design praise, but in the end Snapshot
is well designed and important to us: has much higher design potential
than Musaic Box. Snapshot features a unique perspective on capturing
and dropping terrain into a platform adventure game. With some more
elbow grease this game could become a cult classic, in its current
form it's a coin toss between Musaic Box and Snapshot for the title�¢ï¿½�¦
but potential gives it the edge we felt makes the difference. We
hope to see a released version by the end of the year, but the
developer is not making any promises. Take your time Kyle and
Peter!
Snapshot Nominations:
Excellence in Design
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Game Tunnel &
IGF Innovation Winner |
Between

by
Jason Rohrer
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Between
Innoviation is the new award at IGF. The idea is
to find a game that pushes the concepts of games. Between does just.
Build a structure to reach the tower. What you learn very quickly is
you lack the materials to do it, and so you rely on the other player
to help. It's weird to describe, but the idea is to play a game
completely alone, yet totally attached and reliant on someone else.
Between Nominations:
Innovation (Nuovu) Award
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Game Tunnel &
IGF Technical Excellence Winner |
Cortex Command

by
Data Realms
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Cortex Command
Cortex Command was one of our favorites to sit
and play at IGF this year. It could have been a runner for Grand
Prize easily as well. Basically you're a brain in a jar commanding
and equipping an army of soldiers as you complete a variety of
missions. You can automate your soldiers or take command of them
manually. The interactive environments, weapon and explosive physics,
and potential range of missions and multiplayer action had us playing
this game for longer than any other at the IGF booths. Strategy
fans rejoice, this one is a keeper and we wait excitedly for the final
version - however you can play it and buy it now and get the new final
content as it is released. Awesome!
Cortex Command Nominations:
Technical Excellence |
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