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- Want your game to be the one everyone is talking about? Interested in
increasing how many copies you've sold? Russell Carroll, who heads up
marketing for Wik & The Fable Of Souls creator Reflexive
Entertainment, and also founded key indie game press site GameTunnel,
discusses how to maximize your buzz and sales opportunities. Using and
abusing the press and game portals, alternative marketing, viral
marketing, press release tactics and an overview of brand design and
development all will be discussed in a whirlwind thirty minute
presentation that will forever change the way you market your games.
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- Makes game
- Sells from website
- Sales are Low
- Becomes angry and randomly blames others
- Puts game a game Portal
- Short period of Sales
- Adds portal to blame list
- Starts new game
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- …or “If you don’t know what it is you probably aren’t doing it.”
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- Press Approaches
- Simple, memorable, unexpected, emotion-stirring story
- Use knowledge gaps to keep people wanting to hear what is next ( think
Nintendo)
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- …or “What were you thinking when you got a publisher.”
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- Why give up 25-50% of your profits for someone to contact the portal for
you?
- If your game sells well
- Other portals will open up to you
- If it doesn’t sell well
- Having a publisher only decreases what little money you would have made
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- …or “They’ll take you where you wouldn’t dare go yourself.”
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- Use publishers to go where you wouldn’t be able to go otherwise
- Retail
- Foreign
- Portals
- Mobile
- Console
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- …or “You paid for the advertising already, don’t throw it away!”
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- You need traffic, they have it, abuse it!
- $20,000 goal at 1% conversion and $20 gross/game requires 100,000
downloads!
- Steal their traffic - Provide something unique
- Downloadable levels
- Hint Books
- Add-Ons / Mods / Scenarios
- Sequels
- Does your game encourage users to seek you out?
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- …or “Don’t let other people take your customers.”
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- Advertising can be smart
- Advertising without tracking is stupid
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- …or “Don’t let yourself destroy your future.”
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- Ranting
- Raving
- Ignoring Everyone
- Paying attention to Everyone
- Blaming
- Hating
- Being Afraid
- Working alone
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- Team
- There is not enough time to be good at everything…find people who are
successful at things you suck at and pay for/leverage their abilities
- People
- Meet them, be interested, use them, people who feel connected to you
will help you!
- Professionalism
- Separate your “business” self from your “emotionally attached to your
game” self
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- Picks game idea after considering market
- Involves others during development
- Listens to feedback, implements some of it
- Creates marketing plan
- Initially ignores publishes
- Uses portal traffic for own gain
- Advertises smartly
- Doesn’t take rejections personally
- Rides horses
- Builds future contact pool
- Begins considering next game
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