|
Mike Hommel: 9
John Bardinelli: 8
William Usher: 7
Caspian Prince: 8
|
# 2 (tied)
|
Scavenger
|
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| 7.8 |
| COMBINED SCORE |

Mike Hommel: 8
Not fair to Pi Eye, but playing this game couldn't help but make me think
"What is Jagged Blade doing these days?" This game looks and feels exactly
like it would could come from Jagged Blade Software. That's a good thing.
I can't find anything bad with this game, actually (except some graphical
glitches, but I'm on Vista, I won't lay blame), Well, here's something bad
(I can always find something!). No bosses. You get the standard "Scanners
are off the charts!" warning on a level, only unlike every other shooter
I've played that uses that cliché, it turns out that's just a bunch of
slightly larger aliens.
Brian Clair: 7
Scavenger is set in the far future and places you in the hulk of an adrift starship. As you investigate the wreck in your small fighter, you collect precious gems and move from level to level by powering up teleporters using the energy orbs you find. Once you get further into the ship, however, you discover that you're not alone and that some kind of alien life has infested the vessel. The gameplay in Scavenger is very straightforward – maneuver around, collect gems and orbs, destroy anything in your way and move on. While this sounds simple, and is, the presentation is excellent with crisp 3D visuals and particle effects that nicely create a separation from reality. Still, after about 15-20 levels, you feel like you've seen it all, and that's where Scavenger begins to lose power. There are several modes of gameplay available that make the missions more challenging, like adding gravity and limited fuel, but that only helps to a limited degree. Regardless, if you're after some great looking action goodness, I would still recommend giving Scavenger a look.
William Usher: 7
This game reminds me of some of the older Epic MegaGames (yeah, before they were making heavy handed shooters like Unreal and Gears of War), such as Zone 66 or Solar Winds. Except Scavenger contains the newage likenesses of
Arklight and Descent. The overhead view of the action seems to work pretty well for Scavenger, and the weapons and play mechanics are quite fluid. My only gripe is that everything seems to take down the craft's shields; hitting a wall, getting shot, running into mine, etc., all take down the shields. As a result, flying around rather briskly to dodge enemy fire is out of the question, otherwise your ship will incur equal amounts of damage from incidentally bumping into a boundary or wall. Still, Scavenger is an interesting game that manages to do more things right than it does things wrong.
Russ Carroll: 9
A new name for coolness, Scavenger is really everything a good indie game should be in my book. Visually it is very stylized in a way that makes it distinctive. You'll keep playing just to see how the levels and aliens are drawn on screen. The play has unique feel to it and I just can't seem to put the thing down despite it becoming slightly repetitive. I keep playing in deeper, finding more aliens and hidden rooms and environments. There are a lot of things to like about the game from it's Gradius-like options that do double duty firing and as keys, to the lights that shine off the front of your plane into the near distance. It has all the feeling (and difficulty!) of a great space shooter mixed with the creep and explore adventure of some of the best FPS games, taking the player from carefully moving down the hall into a frantic firefight in a matter of seconds. Brilliant fun!
# 2 (tied)
Sam & Max Episode 6: Bright Side
of the Moon

($8.95)
by telltale games
| 7.8 |
| COMBINED SCORE |

Mike Hommel: 8
Looks like all the sound issues are cleared up (or perhaps I'm just playing
it on a different computer)! Nothing to say about this game - everything
said about the previous episodes stands again (except the sound complaints).
This is the end of the series, and I would definitely not recommend
it unless you play the earlier entries first and enjoy them. This one seems
to be almost entirely 'in-jokes' from the previous episodes.
Brian Clair: 8
Sam and Max is actually pretty difficult to review, since all the technical merits remain largely static from one episode to the next, as does the gameplay. If you've been following Season 1 so far and liked what you've seen, then Bright Side of the Moon is a must buy (and vice versa). I ran into a few minor technical bugs with this title, but nothing major. Any casual or hardcore adventure fan should pick up the entire Season for what can only be called a truly unique experience.
William Usher: 8
Bright Side of the Moon: Out of all the Episodes, I actually think this is my favorite. The pacing for this game was a lot more uniformed and substantially more fun. Also, the puzzles (for a Sam & Max game) seemed to make sense and that made it a bit easier to figure out what to do next. That was probably one the biggest drawbacks to former iterations of the series, because many of the puzzles seemed very impractical and that, in turn, hurt the steady pace for progress. But honestly, I think TellTale got it completely right. The dialogue was smirk inducing at least, and carried enough one-liners and pop-culture jocularity to keep just about anyone entertained. While the music played a lesser role in this episode, I think all the other components came together well enough to compensate for this minor drawback.
Caspian Prince: 7
I refer the honourable
reader to last
month's roundup, which essentially describes
this game: it is virtually identical to Sam & Max : Reality 2.0, except that
it's a different story. In other words it's slick, polished, excellent, etc.
(though I did have one gripe in that I for some reason couldn't exit or skip
during the intro). If you liked the other Sam and Maxes and you're up for a
bit more clicking around and silly jokery, then this is for you. I have
scored it slightly more conservatively this time around using my
ultra-top-secret Consistent Score-O-Meter, and it lost a point because it's
just another episode of more of the same, and another point because I didn't
really feel compelled to go and play it any more than I had to for the sake
of a review, and another point because I didn't feel compelled to buy it
(and this is probably because I've not finished Reality 2.0). But
essentially we're looking at another very solid title.
# 4
Venture the Void

($14.95)
by KITTY*LAMBDA
| 7.0 |
| COMBINED SCORE |

Mike Hommel: n/s
Unable
to review
John Bardinelli: 8
An ambitious space-themed MMO where you can do just about anything you
like, all in glorious 3D! There are hundreds of planets to explore,
adventures to undertake, and things to discover. Venture the Void is very
open-ended, which could turn many gamers away. There's a steep learning
curve as well, and once you decide to try the game, you'll spend 15
minutes or more downloading, setting up the game and creating your
character, which is more fodder to keep casual players out of the mix. But
with the level of detail and number of things you can do in this game,
it's worth the, er, venture.
William Usher: 6
Venture the Void may have received a higher score if it was a bit more helpful in getting newbies started. There's a pretty big learning curve here – not in how the game is controlled, but how the game is played. I spent an hour just flying around trying to really get a feel for what I supposed to do. But once you figure out the direction of the gameplay, this on-line, space-opera flight simulator is actually kind of cool. The ability to travel to different planets and take on different tasks – either by hauling cargo to a destination or hunting down other space fighters – really makes the game seem like it puts players on the grand space-adventure stage. Strangely, it has an aesthetic similarity to Funcom's Anarchy Online, which is probably a good thing. It's a graphically competent title with decent enough music – and it also offers up tons of (re)playability. But only dedicated gamers willing to learn the steep playing mechanics and master the deep navigation system, will get anything good out of it.
Caspian Prince: 7
Morrowind in Space! Frontier meets Flatspace! There's just so much stuff
packed into this game it seems to beggar belief. There's just so much going
on in this game - at every possible level you can imagine - the only word I
can describe it with is "epic". From the minutiae of individual people in
their little houses to the political machinations in the Galactic Senate. I
played for hours and I know I only barely scratched the surface. It's
strangely addictive and compelling. I found myself wanting to play it more
and this is a good thing.
The user interface is quirky at best and takes a little getting used to, and
I can honestly think of a ton of improvements I'd have made to the entire
interface overall which I'd have thought would help me get into the game
much quicker. There are missions and quests and oddjobs to do, and there's
trading and combat and mining and upgrading and management and exploring. An
entire galaxy at your disposal.
The graphics are slightly crude but there's an awful lot of stuff in there -
weather effects on planets for example. The music is a tad repetitive but
pleasant and there aren't that many sound effects.
The whole game is suffused with an Iain M. Banks and Douglas Adams style
humour as well which I enjoyed.
I highly recommend trying this game out if you're a fan of Elite-style
trading games or Flatspace. It's the game Frontier should have been all
those years ago.
# 5
Auto Cross Racing

($22.50)
by KJM Software
| 6.8 |
| COMBINED SCORE |
Mike Hommel: 5
Really an awful awful menu system surrounds a snazzy-looking, but
horrible-playing, game. The car controls like a real car, which is terrible
in a top-down game. It feels very slow and awkward, and good luck passing
more than one car on the easiest race! I just felt like I was being slung
all over the place and couldn't stay on the track through the most basic
turns - at least without slamming on the brakes and losing yet more distance
on my foes. You have a rocket boost, but that just makes staying on the
track even harder. I found it all too frustrating.
John Bardinelli: 6
Detailed visuals and realistic physics make this a dream for racing game
fans. Everyone else will probably just get frustrated and want to go home.
The game's controls and perspective reminds me of old Rock N' Roll racing
from the 90s, but the similarities end there. Your only weapons to stay
ahead in this race are your mad driving skillz and a few nitro boosts here
and there. There are lots of courses to explore, and each one has several
hidden shortcuts to find. The adage "practice makes perfect" definitely
applies here, so if you stick with the game long enough you'll receive a
healthy award. All in all, a great racing game that you'll be hard-pressed
to beat in the indie world.
William Usher: 9
I love racing simulation games and while it might seem like it would be easy to discount a game that isn't as visually adapt as other top-end racing sims out there, you have to give a game props simply for entertainment values alone. In this case, Auto Cross Racing is an exceedingly fun, drift-oriented racing title that spans the likes of 10 different stages and 20 different exotic (and not so exotic) sports cars. I really can't get over how well the cars can drift on this overhead racing sim. The term “finely tuned” comes to mind now that I think of it. But added to the excellent handling is a smooth, jazz-pop soundtrack and well-recorded sound effects. A word of warning, though, some of the cars may not show up correctly on some video cards. Make sure you definitely check the system requirements before delving into this cliched, but extremely fun racing game.
Russ Carroll: 7
I was really enjoying Auto Cross Racing, even though I thought the controls were horribly touchy. After 30 minutes of fighting with the controls I got the hang of it, won race after race and finished Easy mode.
"Let's try 'normal' mode," I thought. "This is fun," I thought.
Normal mode takes the horribly touchy controls and makes them nigh unplayable, at least
they are too difficult to be any fun. I finally won a few races and unlocked
half the tracks on normal, but I felt it had more to do with luck than actually figuring out the controls. The slightest move, or collision with another driver (which happens almost continually) and you'll be hoping that your car somehow stays on the track, because going off the track is unrecoverable. A
good-looking racer, that needs some polish in the controls to be a great game. As it is, the first third (easy mod) is
really good (score it a 9), and the last two-thirds is
torturous (score it a 6).
# 6
Lighthouse Lunacy

($19.95)
by Athletic Design
| 6.0 |
| COMBINED SCORE |
Mike Hommel: 6
It's got good humor and I really like the pseudo-3D lighthouse. But the big
thing that really kills it for me is the very stiff controls that make it
not at all a pleasure to run and jump your way around. And then when those
controls cause you to accidentally push a box instead of jumping onto it,
you're out of luck. Redo the entire level. It makes me appreciate
Chocolate Castle's undo feature! If the controls in this game were smooth
and fast, like Super Mario Bros. or any good platformer, it would be an
entirely new game, well worth playing.
John Bardinelli: 6
A very simple game on all fronts, but the sense of humor is what makes it
stand out. You control Fred whose role is... a video game character! Run
around the 3D-esque lighthouse trying to push boxes to the bottom floor.
It gets rather frustrating in places with a lot of trial-and-error
puzzles, so don't expect much of a brain bender here. But with Fred's
commentary breaking the fourth wall at every turn, I was compelled to keep
playing. If you have an aversion to purple and red color palettes,
however, expect Lighthouse Lunacy to keep you awake at night.
William Usher: 7
There's a lot of charisma present in this game...it helps add personality and direction to what would otherwise be a straight-through platforming title. That's definitely not to say that Lighthouse Lunacy isn't fun on the platforming front. On the contrary, this game's unique 360 degree, rotary level designs and think-as-you-play box puzzles make for a leisurely gratifying game. I admit, Lighthouse Lunacy is extremely time consuming and the puzzles require (at the very least) three tries before completely understanding how they have to completed. Again, it's a fun platforming game and shouldn't keep anyone who's looking for a visually competent platformer from giving this game a try.
Russ Carroll: 5
I really wanted to like this game. The general carefree and over-the-top apologetic attitude mixed with a little bit of silly in your face was interesting and made the game feel more personal. Unfortunately, I found the game to be SLOW and pretty dull. Essentially it is a sokoban on a tower. Players need to move the blocks with respect to the vertical plane, so figuring out where blocks will fall and trying to not lock yourself in as you move down the tower is the biggest concern. Not without its charm, but not all that fun.
# 7
Darwin the Monkey

($19.95)
by Rock Solid Games
| 5.8 |
| COMBINED SCORE |
Mike Hommel: 6
Very stylish and polished, but not very fun for me. Of all the
kiddie-looking games I can recall reviewing, this is the one that feels the
most like it's purely for kids. The gameplay is just too simple and
repetitive to engage my purportedly adult mind. But it's well done for what
it is. I just couldn't get into the gameplay. For the kids I recommend it,
for the gamer, not so much.
John Bardinelli: 5
Visually stunning, musically enticing, but in terms of gameplay, Darwin
the Monkey leaves something to be desired. The single-screen platformer is
part puzzle, part action and takes a lot of pages from a lot of books from
gaming's vast library. Unfortunately it doesn't meld them together in an
intriguing way, leaving dodgy controls and tedious tasks to try and carry
the game. It's a real treat to look at, but not so much to play.
William Usher: 6
Platform hopping in classic Donkey Kong fashion (i.e., from the old arcade) wouldn't seem like a great way to sell a technically sound game, yet Rock Solid Games did just that. The single-screen action that has players collecting bananas, fruit or battling bosses, aims to work well as a fun-loving platform game. But sadly, it just doesn't click. The first five or so stages breeze by with easy-going fun, but after the seventh stage things start becoming stale. While the boss fights and air balloon flights mix up the gameplay, I just couldn't escape from the irking boredom of repeating the same thing over and over and over again. Unlike Turtix or Snaky Jake, Darwin just kind of lingers on a geriatric formula that gets old quick (pun intended). At least, though, it had an excellent soundtrack and drop-dead gorgeous graphics.
Russ Carroll: 6
A new first for me. This is the first time I've beat an end boss without doing anything. I noticed
that occasionally he would hit himself with his bullet, so I simply moved out of his target distance and
let him kill himself! Darwin is a decent game, albeit a short one. There
is some variety of level types, but only 30 levels, which altogether took me about 45 minutes to finish off. Some minor control issues, but nothing too troublesome. The graphics and sound are first rate, which made me wishing that there were more level
settings and of course some additional levels. It is really above average in every way but its length,
but it's hard to make up for being over so quickly.
# 8
MAGI - Magical Strategy Game

($19.95)
by TeeGee
| 5.3 |
| COMBINED SCORE |
Mike Hommel: 5
Giving this game a big smack for making me kill it in the task manager - it
wouldn't exit back to the menu despite asking me if I wanted to save before
doing so. Of course, I had to guess that ESC would cause this, because
there is no actual exit button. That's a big thing against this game -
utterly confusing interface, and utterly confusing play. It's impossible to
comprehend what mystical forces are being flung around as the match goes on,
which is too bad because there's a lot of interesting strategy to the
combat. So it's a good game buried under a bad interface.
Brian Clair: 6
With Magi you get to become a fledgling wielder of the arcane arts who must fight his way to greater power against his comrades. One could conceivably keep this bid for power up forever, so unlike the rest of us, you know exactly how many years left you have to live – which represents the number of turns there are in the game. Magi starts off by having you pick a character who represents a particular class of wizard; this helps determine what spells you have access to. From there you have a set of RPG-like statistics that you can put points into as you gain experience, which will further increase your abilities. Combat takes place in a basic arena where your only action is to charge up mana and cast spells at your opponent. Whichever side reaches zero hit points first loses the match. There are a number of spells here, but I felt that the core gameplay was a bit bland. There just wasn't enough depth present to keep me immersed.
William Usher: 8
This turn-based magical strategy game is very addictive and very
repayable. While the game has both participants in a static position while they face off against each other in one-on-one bouts, it doesn't mean this game isn't exciting. It's quite the contrary, as both mages will stand toe-to-toe launching all sorts of projectiles; spawns to fight for them; and buffs/de-buffs to enhance their own abilities or weaken their opponent. The game is pretty darn good and extremely fun once you get the hang of powering up specific abilities. It's tense without being over-bearing and I think that's what makes it work so well as a strategic, linear RPG. Oh yeah, and the music is extremely well done...I wish mainstream composers would get the hint, because the indie scene really has it going on when it comes to musical competency.
Caspian Prince: 2
This is what I could describe as a real time card game which rather reminds
me of the world-favourite, "$#@!head". Watching a game of $#@!head from the
outside and having never played it before you could be forgiven for thinking
that the players are just making up the rules as they go along. Get drunk
with some friends and join in. However the similarity with the card game ends
there, as Magi is incredibly complex. After sitting through the rather
cheesy and slightly too lengthy intro I got to the tutorial and was
immediately assailed with the most complex bunch of buttons and icons I've
encountered in a game in a long time. After half an hour of play I still
didn't really know what I was doing as there are just so many things to
click on that all have strange effects.
Most of the gameplay would then seem to involve knowing what to click on at
the right time depending on what you think the enemy is doing, which is
displayed in about half of the screen area in a cascade of relatively
uninteresting particle effects. I'm afraid it just rather made my brain hurt
having to learn everything all at once and in real-time and I just couldn't
get into it and enjoy it. I suspect that most other players will experience
the same confusion and give up too unless they're serious occult magic nerds
(you know who you are).
# 9
Retro Records

($19.99)
by Sortasoft
| 5.0 |
| COMBINED SCORE |
Mike Hommel: 6
This game is a true oddity. What it comes down to is that the gameplay
really isn't fun. It's nothing more than matching two pictures as quickly
as possible, over and over and over. Along with that serious detriment is
this weird dirty feeling I get with the built-in purchasing links. It's an
interesting and enterprising idea, but it just makes the game feel like a
shill for Amazon, something their marketing gurus cooked up. I presume it
is truly indie, and frankly it's the kind of offbeat money making
concept I appreciate (I'm also assuming that it's all affiliate links!), but
it has that slightly greasy feel with the Amazon logos plastered everywhere.
Anyway, the oddity comes in in that it's very polished and offers a really
nice upgrade scheme that makes you want to play more. Too bad the gameplay
doesn't make you want to do that.
Brian Clair: 4
This release is an interesting take on the now classic match-3 genre of casual games. Rather than matching up sets of gems or other colorful objects, Retro Records queries Amazon.com's CD listings and grabs album art from off the Internet. It's then your task to quickly sort CDs (in sets of three) with their respective artwork before they fall to the bottom of the screen and shatter. As discs break, a pile begins to grow, and if it reaches the top of the screen, you lose. However, despite the interesting tack of using Amazon's database as a basis for the gameplay, I thought that Retro Records fell flat. The discs drop at completely random rates, often so quickly that I found it impossible to keep up (and this is with a 2000 dpi mouse set to max acceleration). Even if you are successful, you'll soon discover there's just not much here for gameplay – sorting the exact same album covers over and over gets boring very quickly.
William Usher: 5
I had no idea old-school, retro record albums could be used in a puzzle-block format. This doesn't mean it works all that well, it just means that retro record albums are used in a puzzle block format. Basically, players must match up downloaded album icons that fall from the top of the screen, by dragging the corresponding album under the falling icon. It's a simple procedure that's fun for about the first five minutes. However, a repetitive play-scheme eventually unveils a repetitive formula, which isn't quite as fun as it is innovative. The biggest draw for Retro Records is the auto-download feature for each level that stays updated according to actual available records on Amazon.com. It's nice that there's nearly limitless forms of replayable content, but the content itself doesn't make the game any less redundant.
Russ Carroll: 5
I'm not sure what I was expecting from Retro Records, but an
interesting match game wasn't it. The real genius of the game comes in its connection to Amazon.com. You put album
sleeves at the bottom so that the falling records fall into the correct album case. Seeing all the albums is kinda cool, but the ability to go to Amazon to buy the, direct from the game, and to import your own Amazon list is actually a very well-thought out affiliate marketing idea. In that sense the game seems like it ought to be free as it is really a way to explore albums on Amazon. The low score comes from the difficulty of the game. Simply put it is too hard to be fun. Albums commonly drop at a rate that will make you feel frustrated with little hope to catch the records before they fall broken to the floor. An interesting experiment.
# 10
Civil Disturbance

($14.99)
by Masterdom Productions
| 4.8 |
| COMBINED SCORE |
Mike Hommel: 4
This doesn't feel like a complete game, more like a student project. It's
really lacking in functionality, is completely overcomplicated when it
should be blindingly simply to play, and offers a subset of the features of
any even below-average commercial FPS. It's really just got nothing to
recommend it - pick up any bargain bin FPS game instead.
Brian Clair:4
First-person shooters, for all their apparent simplicity, are not easy to develop. They require many key elements in order to really shine, from graphics and level design, to weapons, sound and AI. While I don't doubt that much effort went into Civil Disturbance, it just doesn't appear ready for prime time. The graphics aren't bad, but everything is very gray and colorless, which makes the few parts with color really stand out (like the yellow lines on the roads). Unfortunately, there are clipping issues with the camera and objects in the game with the terrain. It really gets bad when you can park a tank on top of a light pole that is still standing upright! AI is also a sore point, which tends to be a problem for many titles in this genre. The enemies aren't brain dead by any means, but they only present basic point & shoot tactics.
William Usher: 9
I was really looking forward to playing this game and all truth be told, it didn't disappoint. This deathmatch, multiplayer military game offers several modes of play, including capture the flag, a control point mode (similar to Battlefront) and a standard team deathmatch. Even better is that bots are included, so players can brush up on their skills before going online – Bungie maybe you should take some hints, eh? There's a single-player mission mode that's good for target practice, but the real meat and potatoes rely on the game's great-paced gameplay. The gun mechanics are finely tuned for online play, the graphics are superb, and the vehicles add a whole new level of in-game tactical combat. If Halo had not occupied the title of “Combat Evolved”, Civil Disturbance easily could have garnered it with pride.
Caspian Prince: 2
A remarkably poor effort at a FPS along the lines of Half Life and Far Cry,
this gritty urban killfest is marred by mediocrity from every angle, from
poor presentation through lacklustre graphics, repetitive dreary music, dull
sound effects, and tedious gameplay. I wonder indeed why they have bothered
to attempt to compete in the FPS genre when even the original Quake beats it
thoroughly in style, gameplay, presentation, graphics, sound, music, level
design, etc. It all smacks of a bit of a Torque Engine My First FPS effort
and as a learning exercise it's probably done the development team a world
of good but for the rest of us it's a resounding miss.
|
ArchMage Barrel Mania Defender of the Crown: Heroes Live Forever |
Jets'n'Guns Gold PeaceMaker Snapshot Adventures: Secret of Bird Island |
Sonoro TV The Blackwell Legacy TV Station Manager Venture Arctic |
The
Illustrious Panel:
Mike Hommel -
Hamumu
Mike Hommel is known for his hilarious and bizarre games.
Though his site claims that all his games are just 'dumb fun' you'll
find that they are some of the more interesting games around, and will
eat hours away from your life without you realizing where they all
went.
Brian Clair- Total
Gaming.net
Brian Clair was the publisher/editor of the Adrenaline Vault website
for more than nine years before moving to Stardock Entertainment in
early 2005. He currently runs the games publishing division for
Stardock Entertainment and is always on the look-out for the next big
hit.
John Bardinelli -
bardinelli.com
As a freelance video game writer, John thinks he's done something
pretty clever by combining his two greatest addictions into a career.
Now, among other projects, he spends much of his time scoping out the
latest and greatest casual/indie games for Casual Gameplay.
William
Usher -
Starting off as a wannabe game designer with unreleased titles such as
Axio Pets, Pong Party Extreme and Zombie Killers EX 3D, Will decided
it was time to hang up his boots as a designer and instead focus on a
freelance writing career. In this field, he provides a critical eye to
the gaming community. Especially on games most people never heard of.
Caspian
Prince - Puppygames
Cas first started with indie games with the release of the much
maligned Alien Flux. After learning that listening to everyone's
opinions gets you exactly no where, he changed his focus to making the
best retro-flavored goodness he could come up with and has moved to
Korea just to be able to survive financially while creating the games
he cares about.
Russ Carroll - Game Tunnel
Game Tunnel's Editor-In-Chief, Russell founded the site in 2002 as the
first website dedicated to reviews of Independent
Video Games. In addition to running Game Tunnel he currently
works as the Director of Marketing for Reflexive Entertainment.
|
Scoring Scale: |
||||||||||
|
| Game of the Month | ||
![]() |
Chocolate Castle |
![]() |
| Award Winners This Month: | ||
![]() Average score of 9+ |
![]() Average score of 8+ |
![]() Average score of 7+ |
| NA | Chocolate Castle |
Scavenger Sam & Max - Episode 6 Venture the Void |
By: The Illustrious Panel
Posted: Tuesday May 22, 2007












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