|
June 2004
Indie Game Monthly Round-Up
(by
The Illustrious Panel - TIP) |
|
Scoring Scale: |
1
- Just Unbelievably Bad
2 - Terrible
3 - Quite Poor
4 - Way Below Average
5 - Below Average |
6
- Average
7 - Above Average
8 - Way Above Average
9 - Nearly Flawless
10 - Perfection |
|
Special Awards: |
Average score of
7 or above:
(TIP Silver Award) |
 |
Average score of
8 or above:
(TIP Gold Award) |
 |
Average score of
9 or above:
(Editor's Choice Award) |
 |
|
Award Winners This
Month: |
Blades of
Avernum (Silver) |
HazardBall
(Silver) |
|
Skools Out (Silver) |
Star
Wraith IV (Silver) |
|
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|
Puzzle Express
(June 15)

by Hipsoft |
RC |
A fun
and relaxing game to play, I actually put together a larger review
on this that you can read
here.
The graphics are solid, but the lack of variety in game play and
similarity of this game to one of the puzzles in YOHOHO! Puzzle
Pirates left me wanting for more. |
 |
|
MH |
Beautifully polished, this is a work of production genius. The game
play's somewhat disappointing, though. It's well done, and not
really a bad concept either, but just not very compelling. It seems
to require the ability to visualize multiple pieces in multiple
configurations, unlike a simpler game like Tetris, where your only
concern is how the current piece (and maybe the next) can combat the
rising tide. |
 |
|
GM |
I must say, that I've been enjoying Puzzle Express
much more than Hipsoft's other releases, but that's not saying a
whole lot. The graphics are smooth for the most part, even if the
pictures you work so hard to reveal are uninspired to the extreme.
The idea of having gameplay happen in various parts of the country
is interesting, but underutilized for my taste, it would have been
nice to see more variety. The two gameplay types seem a little too
similar to me, with even the leisurely mode getting a little too
hectic at times. Maybe I'm just dumb. |
 |
|
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Eddie Galaxy
(June 22)

by Hamamu |
RC |
This one
is really a re-release and the graphics unfortunately show their age
a good bit. The game itself is a Centipede update and it plays well
enough, but I definitely struggled to get past the graphics and I
doubt I'll be alone on this one. Ok, but not great. |
 |
|
GM |
It's Centipede. I could leave it at that, but there
are other elements that help it stand out, good and bad. Themed
environments that have a nice consistent feel, nifty mini-games that
break up the sometimes monotonous gameplay, and a finger cramping
default fire mode that will leave you wondering why the enemies move
faster than you're physically capable of shooting. As you would
expect from Hamumu, there are a ton of levels to keep you going, if
you're still interested after you play the demo that is. |
 |
|
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Brave Dwarves - Back for Treasures
(June 1)

by Game-Over-Games |
RC |
My first
thought was that the graphics were the only reason to play this
game. However, once I got past the awkward movement of the
character there is a good amount of enjoyment here. The different
weapons kept me interested, but the game doesn't get more than a
average score. |
 |
|
MH |
Wow. I
have never seen so much treasure in one game. It's no wonder
the dwarves came back for it! There's apple treasures, necklace
treasures, burger treasures, wedding cake treasures, gem treasures,
even dimes and pennies as treasures! For adults, this game might be
a little too easy, but it would be an excellent choice for young
kids. The constant chinging of vast treasures is a little addictive,
while the game play is a little simplistic. |
 |
|
GM |
Back for Treasures may not be the best side view
adventure game you ever play, but it's a solid game that gives you
yours money's worth. Sure, your character's movement is stilted, the
combat is lackluster, and but the levels look and feel fantastic,
and there's plenty to keep you coming back for more. The relative
ease at which you'll complete each levels means there's very little
frustration when making your way through the games' 100 levels,
which is good, because that's a ton of levels. |
 |
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Dark Ore
(June 4)

by Raylogic |
GM |
Here's how a typical Dark Ore gameplay session went
for me: 1: Float around trying to figure out what to do. 2: Knock
around your astronaut buddy like he's some sort of blow of boxing
dummy. 3: Get attacked by pirates several dozen times and watch them
fly into asteroids at top speed. 4: Finally figure out what you're
supposed to do. 5: Wait for something interesting to happen. 6: Exit
to Windows and play something else. |
 |
|
Unfortunately due to system incompatibility
issues no-one else from The Illustrious Panel was able to play this
game, so we are only able to provide one viewpoint on Dark Ore. |
|
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DemonLisher
(June)

by BrainBombers |
RC |
Visually
this game is fantastic, but unfortunately that is the only part of
the game that is good. Game play is difficult to understand at
best. As a PacMan clone it tries to take the game a different
direction, but lacks the strong game play of last year's
Firefly
that would help get it there. |
 |
|
P |
Pac-Man/shooter cross. Move a wizard around a grid collecting
fairylike souls while dodging or shooting monsters. Grid movement is
frustratingly unresponsive, controls cannot be customized, and the
game is almost entirely unexplained - Why do some monsters die when
you shoot them and others don't? What do any of the power-ups
actually do? Buried here somewhere is a cute game concept, but as it
stands it's too frustrating to be fun. |
 |
|
GM |
This Pac-Man clone is actually much worse than the
screenshots make it out to be. Sure, the graphics are pretty good,
and the whole medieval theme is interesting, but the gameplay itself
is quite bad. The controls in particular will have you wondering how
anyone could even consider releasing it with such obvious problems.
The biggest issue is the fact that the controls are completely
unresponsive. Need to make that turn halfway across the screen?
Better start slamming the arrow key now, cause your wizard does not
turn on a dime. In fact, he usually refuses to turn at all. Combine
that crippling gameplay mechanic with levels that require you to
turn constantly and you've got serious trouble. |
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|
MH |
Imagine if Pac-Man could
shoot. And he was an old man in robes. And the ghosts were demons.
And there were no power pellets. And he had to save souls. And there
were power-ups that made his shots less effective. And on the second
level the ghosts were big stone guys who made walls and killed you
instantly. And you didn't always turn when you wanted. Yeah, that
wouldn't make a very good game, would it? |
 |
|
Independent Games
Reviewed!! Indie Games rock! |
The Adventures of
Bouapha: Spooky Castle
(June 2)

by Hamamu |
RC |
More of
a pseudo demo of Dr. Lunatic Supreme with cheese, this game plays
well for freeware, but unfortunately doesn't show off the coolness
of that title. A fun romp, but probably a little too difficult and
not compelling enough for hard core gamers to come to an
appreciation of the goodness that is Dr. Lunatic. |
 |
|
GM |
Let's say you're completely broke, but you feel like
playing Dr. Lunatic Supreme With Cheese. That $29.99 price tag is a
little intimidating for something that is so "unique." Why not give
this recently re-released 5 year old game a spin? After all, it is
free and it feels exactly like Dr Lunatic: SWC, it even sounds the
same. Run around and toss hammers at bad guys while you get upset
over the fact that you can't seem to be able to hold on to your
weapons from one level to the next. To be honest the game isn't
particularly fun, but once you start playing you feel compelled to
continue. |
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Blades of Avernum
(June 23)

by Spiderweb Software
 |
GM |
All obvious jokes concerning the
graphics aside, Blades of Avernum seems to be another great
Spiderweb RPG. I've only had a chance to play it for a couple hours,
but I'm really getting into it. The idea that once I finish the
games sizable quest I'll also be able to download user created
campaigns is intimidating but exciting. With any luck I'll have this
one on my hard drive for quite some time, just wish I had the time
required to really appreciate it. |
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|
MH |
Horribly
clunky interface, very tiny dated graphics almost reminiscent of
Apple II games, tons of reading. and tremendously addictive,
involving, and fun! Spiderweb Software's RPGs aren't for everyone,
but everyone should try the demo to see if they might have an
inner geek who will stay up until 4am unable to tear themselves away
from the screen! You may be surprised. |
 |
|
Independent Games
Reviewed!! Indie Games rock! |
HazardBall
(June)

by Chris Eastwood

|
RC |
The graphics are the only real letdown here, but
they really should be better. Those who put time into the
game will be rewarded with a great game and enjoyable music. Very
similar to last year's
Overball, just not as polished; I loved the 2-player
Co-Operative mode it was a wonderful addition that should be in more
games. |
 |
|
MH |
Super
Monkey Ball in 2D, looks much more old school, plays much more
complex. The tutorial was not terribly clear, but a couple minutes
of play had me understanding all the power-ups and threats fairly
well. It was difficult to control the ball at times, with narrow
passages especially being a major pain. Overall, a fun game with an
uncommon style of play. |
 |
|
GM |
Out of all the games on this list, Hazard Ball was
the one I was looking forward to playing the least. Let's face it,
the screenshots look like they were lifted from some second rate
arcade game collection for the NES. But once I started playing (and
got the whole graphical styling) I couldn't stop. The game play is
very straight forward, and deceptively simple, but the levels have a
great sense of exploration without giving you that lost in the woods
sensation. If I could only buy one game from June's release list, it
would undoubtedly be Hazard Ball. Go play it, right now, just ignore
the screenshots. |
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Skools Out
(June)

by Mucky Baby
 |
RC |
When people think of Indie games, Skools Out is
the kind of game that I think they think of. It is very different
then what you typically find as you control a student doing
different things during different periods of the school day. The
control could certainly use a little polish as could the interface,
but this is definitely a title worth checking out just on the basis
of the originality of it. Before you ever start controlling the
little car around the school grounds you'll probably already be
pretty impressed with the gaming goodness offered here. |
 |
|
GM |
Skools Out does a decent job of marrying a number of
disjoint game play styles together into a single package that seems
to work pretty well, so far. Running around the school yard getting
into various mis-adventures is as entertaining as going to class and
answering various class related questions from the blackboard. Sure,
the game is lacking polish, and the camera control is frustrating,
but it's fun to see a developer try something different, even if
that something different is modern day remake of a classic title. |
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Arrow
Antics
(June 22)

by Homebrew Software |
RC |
Much
better then I thought after looking at the screen shot. Would like
to not need to set up the board again after failing a level, and
being able to speed up how fast everyone walks when you are trying a
level for the 13th time would be a plus, but honestly I really
enjoyed this one and I don't typically take to logic games. |
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|
MH |
Really
simple classic puzzling - Chu Chu Rocket without the manic mayhem
(except in the bonus rounds, where it becomes Chu Chu Rocket!). One
flaw is that if you fail, you'll have to set up the level again from
scratch, which can be annoying. Otherwise, there's really no
downside to it - if you like logic puzzles with arrows involved, you
should be all set! |
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|
GM |
I really love ChuChu rocket and almost all games
like it, which is why Arrow Antics is such a let down. I won't knock
the game for it's substandard graphics too much (was there a contest
to use the same graphics as often as possible?), but the poor level
design, overly zoomed out camera, and frustrating controls are
inexcusable. Why does the entire board have to reset every time I
see if my arrow placement worked or not? Playing the same level over
and over again is great in some games, but not in this one, and not
when you're forced to because of poor design choices. |
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Funny Faces
(June 28)

by Arcade Lab |
RC |
Yet
another redo of Super Collapse, of course with its own little twist
and Arcade Lab games are always nearly flawless in presentation with
this one being no exception. Solid presentation and colorful
graphics, but in the end nothing really all that new and different. |
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|
MH |
Yet
another color-popper. That's really about all that can be said for
this game - it's not a bad one, it's very well done and polished.
But it isn't substantially different in any way from similar games
like Bejeweled, Pumpkin Pop, or Walls Of Jericho. If you want a game
of that type, this isn't a bad choice, but it doesn't stand out from
the crowd either. |
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|
GM |
ArcadeLab really cranks out the games, don't they?
In the past year they've produced several games of exceedingly high
quality that are fun to play long after you've played through all
the available levels. Although not as strong as their other titles,
Funny Faces is enjoyable enough seriously consider purchasing. Sure,
it's yet another "line stuff up, watch it go away" style game, but
ArcadeLab has provided a decent twist with the rotatable sections, a
game play mechanic that rewards you for thinking a few turns ahead.
If you're as burned out on line-up puzzle games as I am you might
not find Funny Faces worth buying, but spend some time with the demo
and find out. |
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|
Independent Games
Reviewed!! Indie Games rock! |
Wordcrafter
(June)

by Greenhorn Games
|
RC |
A very
involved game that I think most gamers will find to be just too
hard. Mixes game play somewhat like
Beesly's
Buzzwords with something like Tetris where you use the shapes
from the words you made to fill up the board. A lot of thought has
gone into making this game superb, which provides some interesting
gaming depth, but it is likely too hard for the casual gamer. |
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|
MH |
An
extremely challenging word puzzle game that combines spatial skills
exactly like Puzzle Express with classic word-finding skills. A
complete lack of tutorial, or even instructions for that matter,
made a confusing and tough game even harder than it needed to be. |
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|
GM |
Let me first say that I've only played the demo of
this game, so there may be differences in the full version.
Hopefully one of those differences is the ability to create words by
connecting letters diagonally. After all, a screenshot from the
developers website show this standard word-game tactic being
employed. Assuming I'm just overlooking some obvious game play
mechanic, Wordcrafter has the potential to be a lot of fun. Create
Tetris like blocks out of letters and put them on a board, it's like
playing two games in one. Hopefully I'll also figure out how to get
rid of those pesky one and two square spaces, because it would seem
absurd to have a minimum block size of three, but so much
unfortunate opportunity for one and two block spaces. Hmm... |
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Rock Story
(June)

by Unikgame |
RC |
Graphically great and so-so at the same time. This update of the
classic Dig Dug misses the rounded edges as you move around, but ads
a bit to the story and overall feel of the game. I played this one
a few times and enjoyed it each time, but if you don't like Dig-Dug,
you'll be looking elsewhere fast. |
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|
GM |
There sure are a lot of Dig-Dug clones out these
days, fortunately most of them aren't all that bad. That is except
for Rock Story, which is quite terrible. The game has multiple
scrolling backgrounds that serve no purpose except to help you lose
your lunch. Your character's unresponsive movement is straight out
of DemonLisher. And the levels are far to easy to become trapped in.
The fact that the developers charge money for this is a little
surprising. The fact that the game has earned nearly a dozen awards
from various download sites has convinced me that the either A:
their rating system is flawed beyond repair, or B: people really do
just post those awards in hopes that the download sites won't care.
|
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Galactic Federation
(June 26)

by Radivoj Radivojevic |
RC |
Graphically this one isn't quite there yet, but I assume that will
change with future patches and updates. I really felt at home in
control of the ship, a more simple man's space shooter than SW4 or
Starshatter. Difficult to get noticed among all the others, but I
liked the game play. |
 |
|
GM |
This could be a decent game once it's actually
finished. If the developer were to actually add graphics to the
various ships. Remove the sound of laser fire you get when trying to
shoot a laser with no power. Give the player some idea of what in
the world is going on. Give the player better control options. What
I mean to say is that it's usually a good idea to finish production
on a game before charging people for it. The only reason I didn't
give this one a 0 is because I'm holding out hope we'll see a
finished product that builds on the games positive aspects, such as
the sometimes enjoyable dogfighting, which features some killer
explosions (and concussions to boot). |
 |
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Star Wraith IV
(June 4)

by StarWraith 3D Games LLC
 |
RC |
Unfortunately I had heavy static in the
sound on this game which took away from an otherwise amazing game.
Star Wraith has set itself as one of the standards in the space
shooter over the last three renditions of this title, and this the
newest version, is definitely the game for a die-hard who wishes
there had been another Freespace title. The movement and ability to
track where you are in relation to your enemies in 3D is a wonder
that makes playing the game much easier for those who have been
intimidated by 3D Space Shooters in the past. Probably still not
quite as polished as Starshatter, but a wonderful game with solid
graphics. |
 |
|
Unfortunately no-one else from The Illustrious
Panel was able to play this game, so we are only able to provide one
viewpoint on Star Wraith IV. |
|
Independent Games
Reviewed!! Indie Games rock! |
Megabomber:
Mars Under Attack
(June)

by WonderSpecie Inc.
|
RC |
Reminds
me of Alien
Shooter, but just nowhere nearly as well done. Has it's moments
and probably worth a quick download of the demo, but you'll probably
loose interest after playing it just a couple of times. Jerky and
often repetitive blocky graphics didn't help. |
 |
|
MH |
It's not a good game. but it's a good beta of
a game! It has a lot of issues from a dizzying camera, to bad
English, to very quirky and challenging combat/enemies, to overly
self-mutilating weaponry, to the occasional crash. But it's a solid
idea, and I always enjoy games where I can place bombs and run away.
Another plus is that it reminds me of Dungeon Keeper. Even though
they're not remotely similar. |
 |
|
GM |
Frankly I'm not even sure what this is supposed to
be. Running around with a 3rd person camera view while you kill
stuff has always been fun, until this came along. Why is it even the
most basic of firearms is so expensive to purchase that you'll spend
most your time attacking goblins (in a SPACE MAZE) with a pick axe?
How come tossing a grenade at a barrel causes half the level to go
up like the Battleship Maine, and getting anywhere near it's blast
radius means instant death. If the developer wants gamers to kill
monsters in a SPACE MAZE then give us a couple decent guns early on
and bring on the hoard, don't make getting killed by everything
easier than getting from point A to point B. |
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Voyager
(June 29)

by Stormcloud Creations |
RC |
Tremendous music and adventure await you with solid graphics.
Voyager is a card playing game, but set in a world of adventure
making it very different than last year's
Astral
Tournament. In addition to using cards in battles, you do quite
a bit of adventuring through different lands. There is a good deal
of story in the game, so be ready to read, but the graphical
representations of the different lands lend themselves well to
helping you visualize the experience. You won't be ready for it to
end when the demo does. |
 |
|
Unfortunately no-one else from The Illustrious
Panel was able to play this game, so we are only able to provide one
viewpoint on Voyager. |
|
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Rule the Rail
(June)

by BrainBombers
|
MH |
The interface is very difficult to get a grasp on,
but when you get some clue, this is a really fun toy. It's not a
game at all, as there are no goals - it's simply a simulation of a
train set, and it does a nice job of it. I had to check the manual a
few times before I was able to get a train moving, but once I did,
it really felt like the fun of a real train set. |
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|
GM |
Is this even a game? It felt more like a Sunday
spent in the attic sitting on a roll of insulation in front of a
plywood table. In some circles this is called relaxing. Build a
town, lay some tracks, and watch your train chug around an
all-too-small piece of property. Sure, the graphics look great, and
the controls aren't as terrible as they could be, but shouldn't
having a horrific multi engine pile-up be a little bit easier to
pull off? After all, that's why people buy model trains to begin
with, isn't it? |
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|
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The Illustrious
Panel for this month:
RC - Russell Carroll - Game
Tunnel
Founder and Editor-In-Chief of Game Tunnel, Russell has been
involved in Indie games for about 3 years. Russell has a soft spot
for underdogs ever since playing the TurboGrafx-16 and realizing how
unappreciated the system was. When not playing the newest Indie
title you'll find Russell deeply engaged in the world of Baseball.
GM - Gregory Micek - DIYgames.com
After working with a number of gaming news services, Gregory came to
the realization that indie games would one day save the world and
deliver gamers everywhere from oblivion. When he's not preaching the
greatness of independent games on the street corner, Gregory enjoys
involving himself in guerrilla marketing campaigns to promote DIY
Games and independent games in general.
MH- Mike Hommel -
Hamumu
Mike Hommel is known for his hilarious
and bizarre games. Though his site claims that all his games are
just 'dumb fun' you'll find that they are some of the more
interesting games around, and will eat hours away from your life
without you realizing where they all went.
P - papillon -
Hanako Games
Hanako games creates games that some may call "cutesy." The games
are influenced by Japanese anime and provide a very different angle
to the hack and slash culture of today. |