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Lighthouse Lunacy |
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Developer: Athletic Design Publisher: Athletic Design Genre: Puzzle & Casual > Logic Released: Apr 12, 2007 Players: 1 |
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Mike Hommel: 6
It's got good humor and I really like the pseudo-3D lighthouse. But the big
thing that really kills it for me is the very stiff controls that make it
not at all a pleasure to run and jump your way around. And then when those
controls cause you to accidentally push a box instead of jumping onto it,
you're out of luck. Redo the entire level. It makes me appreciate
Chocolate Castle's undo feature! If the controls in this game were smooth
and fast, like Super Mario Bros. or any good platformer, it would be an
entirely new game, well worth playing.
John Bardinelli: 6
A very simple game on all fronts, but the sense of humor is what makes it
stand out. You control Fred whose role is... a video game character! Run
around the 3D-esque lighthouse trying to push boxes to the bottom floor.
It gets rather frustrating in places with a lot of trial-and-error
puzzles, so don't expect much of a brain bender here. But with Fred's
commentary breaking the fourth wall at every turn, I was compelled to keep
playing. If you have an aversion to purple and red color palettes,
however, expect Lighthouse Lunacy to keep you awake at night.
William Usher: 7
There's a lot of charisma present in this game...it helps add personality and direction to what would otherwise be a straight-through platforming title. That's definitely not to say that Lighthouse Lunacy isn't fun on the platforming front. On the contrary, this game's unique 360 degree, rotary level designs and think-as-you-play box puzzles make for a leisurely gratifying game. I admit, Lighthouse Lunacy is extremely time consuming and the puzzles require (at the very least) three tries before completely understanding how they have to completed. Again, it's a fun platforming game and shouldn't keep anyone who's looking for a visually competent platformer from giving this game a try.
Russ Carroll: 5
I really wanted to like this game. The general carefree and over-the-top apologetic attitude mixed with a little bit of silly in your face was interesting and made the game feel more personal. Unfortunately, I found the game to be SLOW and pretty dull. Essentially it is a sokoban on a tower. Players need to move the blocks with respect to the vertical plane, so figuring out where blocks will fall and trying to not lock yourself in as you move down the tower is the biggest concern. Not without its charm, but not all that fun.
Posted: Tuesday May 22, 2007


















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