Independent Games and Casual Games Reviews
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October 2004 Indie Game Monthly Round-Up
(by The Illustrious Panel - TIP)

Scoring Scale:

1 - Just Unbelievably Bad
2 - Terrible
3 - Quite Poor
4 - Way Below Average
5 - Below Average
6 - Average
7 - Above Average
8 - Way Above Average
9 - Nearly Flawless
10 - Perfection
Award Winners This Month:

Average score of 9 or above

Average score of 8 or above

Average score of 7 or above
There were no Editor's Choice awards given in October Snowy: Space Trip
Little Soldiers
Cactus Bruce

Rocket Bowl
Glace
Ricochet: Recharged
Void War
Goalkeeper

Taskforce
Trivia Machine
Kid Mystic
Super Gerball

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Transcend
(September 1)



by Jason Rohrer

I wanted to like this game, being the big fan of obscure games I am. A piece of art, it is. It's a fantastic example of random/programmatically generated graphics and music that adapts to changes in the environment. Sadly, it's a pretty dry gaming experience with controls that just don't feel right. - MK

In Transcend you place flower like objects in the middle of the screen so they'll bloom and you can shoot bigger things to hit apparently malicious geometrical shapes that float around menacingly. I don't think you can die. This isn't really a game, it's a game experiment. It kind of makes you think about games and gives you weird ideas. So I like that. - SR

This has much more of the feel of "college project" than of "computer game". There is virtually no game here (in part because it's exceedingly unfinished). It is definitely innovative, but in that avant garde, must-wear-a-beret-to-appreciate sense. You could check it out to see the unique musical blending or whatever, but as a game, I definitely don't recommend it. - MH

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Pixie Power Swapper
(September 28)



by Artichoke Games

It's another game of matching colors! Graphics are cute, it's well put together, but I just don't need to ever try to match 3 of the same color again in my entire life. I feel bad reviewing these types of games, I know someone put a lot of work into this, but as a consumer, I just have to say... enough already! - MH

Yep. Another matching game. Not that there's anything wrong with that, just everyone and their uncle's has a matching game. It's well produced. The game includes many standard modes (play forever, point challenge, timed). Nice clean graphics, and good sound and music. - MK

No round-up would be complete without a token bejeweled clone. It's competently done with the twist of being able to use pixie power-ups. (Gripe: but if you start to use one and cancel, you lose it? Wah!) What ever happened to being proud of your work and putting your name in the credits and on your about-us webpage? Who programmed this? Who designed this? Who knows. - SR

Whooptie-doo, another "match three colors, then match three more, then...well, you get the idea!" game. It's been literally hours since I've seen one of these. After popping some uppers in preparation for another clone I got to work, because I was sure it wouldn't be "fun." Now, I'm not sure if it was my new 20mg friends, or the fact that this game rocks, but I've really enjoyed PPS (that's the game, not some dope slang). Sure, the only semi-new elements here are the power-ups you get, and collect, to keep things rolling, but everything in this very straight forward and entertaining package is fun. I'm not sure whether or not PPS is the color match game of the year, but it's certainly the best one of the month. - GM

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Void War
(September 24)



by Rampant Games

This game might deserve a higher rating if it hadn't locked my computer up completely solid when I tried to exit! This is a space deathmatch game, basically Quake in spaceships. There is a single-player campaign which is more than a little flimsy (this is a multiplayer game through and through), and the controls to me feel mushy and difficult (your mouse controls a cursor that your ship attempts to move toward, rather than directly steering the ship). Other than that (and the lock-up) it seems well-done, and if you can master the controls, I think you'd have similar fun to what can be found in online FPS games. - MH
Void War is a space combat simulator reminiscent of the X-Wing series. There is a token campaign mode but it's very basic and basically training for the multiplayer battles. For instance, you can't choose or upgrade weaponry between scenarios. The bottom line is the combat is fun so check it out if you're into the genre. Unfortunately I wasn't able to find anyone online to play with. - SR
Someone told me once that Void War has a single player campaign, but I'm still not sure I believe them. Playing Void War online against no on in-particular has all the trash talking, lightning paced, big explosion enjoyment of a good FPS, but it also has the tactical elements found in space shooters. While reflexes certainly take priority over brain power in Void War, players are rewarded for trying to do something other than rushing head-on against opponents, power-ups such as cloaking devises and shields make sure of that. Grab the game, jump online, and get your deep space kill on. Sure, you can check out the single player campaign, but with this much fun to be had online, why would you need to? - GM

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Snowy: Space Trip
(October 12)



by Aliasworlds Entertainment

This game surprised me! The graphics are absolutely phenomenal, with the smoothest animation imaginable! It's also got a great control feel, and very simple and fun game play. It's actually too simple to warrant a 10, but it's incredibly well done for what it is. This is more a game for kids than adults with its very simple play, but it is a very good one. - MH

Snowy's a solid little platformer game. It's polished, sports some nice toon shaded graphics, sick toon shaded particle effects, and well composed soundtrack (reminiscent of Super Monkey Ball). My only beef has to do with the control scheme. Specifically, I really don't like that you can jump then tap left or right, or be running then hitting jump and let go of the controls, and you gain/maintain instant full unstoppable momentum in that direction. Other than that, it's not bad. - MK
Ever since Alawar released the free web version of Snowy I just can't get enough of the little guy. Now we've got Snowy in space (pronounced "Spaaaace!"). Far from being a cash grab on loyal customers, Snowy: Space Trip is a superior platformer that mixes things up just a bit by making your objective one of protection rather than destruction. Watching your little green buddies follow you through one beautiful level after another is a kick, and offers a great twist on the genre. The platformer is a competitive and tired genre filled with lots of wreckage, but Snowy: Space Trip really shines, just don't forget the other games in the series while you're at it. - GM

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Treasure Machine
(October 18)



by Casatronics Games


This is a remake of a really obscure old game. It's... okay. The biggest problem with the game is fundamental in the design: it's tedious to constantly have to backtrack to beat the monsters before they bite your line. When you're not backtracking, it's pretty fun to collect all the cash, but the constant sirens of impending doom and backtracking just hurt the fun factor. - MH

It's a clever little puzzle game where you collect treasure with a claw in a maze. It has some nice graphics and music, and a solid control scheme. - MK
The more I played Treasure Machine the more I thought to myself that I must be missing something. While the levels become more difficult as you progress, they don't necessarily become more fun. But, how can that be, it's such a wonderfully simple game play mechanic. However, managing your ant-eater like retrieval system feels more like a job than a game, which is surprising since the controls are the definition of simple. The mixture of enemies and a time limit on each level means things can get somewhat frantic, which is the point I imagine, but the challenge is all wrong. Think of it like this: Someone hands you a maze on a paper and tells you to finish it in 10 seconds. It's almost fun the first time, but by the tenth maze you've gotta wonder what sort of sadist would put you through this. Now imagine having to pay for it and you have Treasure Machine. - GM
Another offering published by Alawar. The spotty translation shouldn't stop you from having an enjoyable time moving around your robotic arm to collect coins and knock out polar bears and things. Light-weight but entertaining. - SR

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Strike Ball
(October 1)



by Owl Studio

The nearly identical game reviewed last month, X-Ray Ball, is a little superior. This game has nicer graphics, but both do the "Breakout in 3D" concept, and I think the lesson learned from both is that Breakout should be 2D. The 3D structures look nice, but consist of too many bricks, so you go from painful individual brick-smashing to collecting tons of power-ups and mowing everything down. And then they wear off and it's back to plinking away! - MH

Another Breakout/Arkanoid clone. It's well polished, has nice graphics and music. What makes it unique is it's 3D puzzles. Unfortunately, with all the layers that make up the 3D puzzles, it takes a really long time to beat one. While there is a variety of cool weapons and cool guns on the sides to help you out, it's just more of the same. - MK
Breakout clone. Arkanoid clone. What's the difference between the two? Is there one? Sorry to get side tracked, but I quickly lost interest in this "breakanoid" clone once my frame rate hit the single digits on my 64bit Athlon 3200 with 1gig of ram and a 256meg GeForce FX 5600. The novelty of the game is promising, three dimensional brick objects on a 2D playing field. As you break through the bottom most portions it starts to fall apart. Unfortunately it doesn't fall apart in a nifty physics engine sort of way, but in a one piece down at a time way, all rather dull and frustrating after a while. If I knock out the cats legs shouldn't the whole thing fall? Guess not, since its midsection is supported by some invisible bricks. Now if you'll excuse, I believe it's just about time for the next frame. - GM

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Puzzazzle
(September 9)



by Copper Moon Games

This is only a game by a very broad definition. About 90% of your play time is spent either waiting for the next color drop to arrive, or picking a color and clicking on the same colored spot on the screen. This is only a challenge to the color-blind, and to them it's not a surmountable one. The remaining 10% of game play consists of mixing colors, which at least requires some reasoning, but is still extremely easy. The entire game is very easy and feels pointless, since it consists mostly of rote clicking. - MH

A puzzle game where you place color in triangles. The game deals you colors out of a paint can. Looking at some of the tools you got, I thought this game was going to allow me to mix colors to get the needed color, but alas it doesn't work that way. What you do have is a tool that lets you split the color into it's Red/Yellow/Blue parts, but it's limited use, and you just put what the can gives you in to spots. It gets boring fast. - MK
This game claims to let you "Escape into a world of beauty and intrigue" by dropping colors onto triangles. Huh, I don't know about that. You'll want to disable the music ASAP. There is an unholy alliance between normal bitmapped menu options and windows pull down menu options that feels gauche. The game itself feels a little more like a paint by number picture (without a picture) than a puzzle game. WARNING: This game leaves a registered file extension of "Puzzazzle document" even after uninstalling it. Naughty developer! - SR

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Cactus Bruce and the Corporate Monkeys
(October 13)



by Blue Tea Games

A great game! It's very original, though it reminds me of a breakout game called Jardinains because of the great fun moment I had when I first realized I could snatch the monkeys out of mid-air as they fell from their perches. It's fast paced, fun, funny, and very simple to play. Nice! - MH

Awesome! Essentially the game is you, Cactus Bruce, fighting monkeys using a giant claw. The claw is a very cool mechanic. It can be used to shield you, as well as grab and throw just about anything (other than blocks). The game features a great demoscene'ish soundtrack, and some surprisingly humorous pirate taunts. Nice one Blue Tea. - MK

Anyone who doesn't pick up this game and immediately start laughing at the fun of grabbing monkey's and then sending them flying across the screen has something very wrong with them! Very easy game to pick up and enjoyable for all ages, this is a game you should definitely download and check out! - RC
I'd describe this as breakout with monkeys and a grappling hook. It works very well and the sheer variety of odd power-ups and things falling keep it exciting. The piratey voice samples are fun too. Guys, put an uninstall option in the start menu folder! - SR

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Taskforce
(October 16)



by Cornutopia

The interface to this game is very difficult and clunky (as is the animation of the soldiers), and more than once I fell victim to accidental movement when trying to click an action button. But it is a solid strategy affair, which should appeal to X-Com or Jagged Alliance fans, if they can master the interface. - MH

A futuristic military tactical turn based strategy game. The game has a good atmosphere to it, and feels strangely like a Commodore 64 game I would have loved as a kid. The game moves rather slowly, and is a rather complicated to pick up, but I still like it. - MK
Taskforce is an indie game that successfully pulls off an X-Com like turn based squad level shooter. While a little (ok, maybe more than a little) rough around the edges (as you'd expect with one guy doing programming, graphic and sound) it all comes together into a relatively slick experience. Very ambitious project, I'm impressed. - SR

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Smart Lines
(September 16)



by Roto Studio

It's telling that the most fun I had in this game was when I realized that the "Show Last Move" button bounces the last placed ball up a little, and can be repeated while it's airborne. The actual game play, well, it's Connect 4 in 3D. No bells, no whistles, no options except difficulty. I can't recommend that. - MH

An interesting 3D tic-tac-toe/connect 4'ish strategy game. The game is well produced, and has a great look, feel and general atmosphere to it. The only thing I can complain about is the name, which is quite blah. Nice. - MK

This game is pretty well done and I enjoyed the music, which reminded me of playing Samurai. Overall the game doesn't provide much challenge if you are playing against the computer, which limits its overall value, but I found it somewhat fun nonetheless. - RC

This is a 3D connect four. It's presented well enough; I like the music and graphics but without a full-screen mode I had to squint to see the action. Despite kind of getting a 'this is probably a free flash/java game somewhere, albeit less flashy' feeling due to the simplicity of the concept it is polished and neat enough to check out. - SR

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The Goalkeeper
(September 25)
Download Now!



by Winterwolves

This is definitely a game for football fans, but as someone who literally couldn't care less about it, I still enjoyed it a lot. It's got strategic depth, and the goal blocking attempts are fun in a frustrating sort of way. A little more feedback (like a sound when they hit your gloves vs. the net) would be nice, and some explanation of the icons during the game, but I have to nitpick to find complaints! Oh, and the news girl is funny looking. - MH

The had issues with the mouse running the game originally, but it worked after I finished the other games. This one's an interesting simulation of a soccer goalie. You watch the soccer match 'simulate', until there are shots on net, then you stop them. It a surprisingly fun little game. Sound seems a little glitchy at times, but the music is well done. - MK

Indie sport games are few and far in-between, and since I'm a sports nut I'm always anxious to play any new indie sport titles. This one comes off pretty well, though probably a half notch below their last sport effort Universal Boxing Manager. The interesting side of this is the combination of some action to go along with the simulation. Definitely a different look on soccer/football than you'll find anywhere else. - RC

This is really where being a tiny indie can work in your favor - by tackling ideas other people aren't! The Goalkeeper does a nice job of simulating a single role, the goalie. A heavy but approachable statistical background with some fun (and optional) arcade sequences makes this game a winner. - SR

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Little Soldiers
(October 4)
Download Now!



by Phelios

A good logic puzzle game with cute graphics (reminiscent of Metal Slug even), but with its PDA roots showing clearly. The main complaint I have is that the control scheme is awkward. I can see why it's this way instead of a gamepad type of scheme, but a little pathfinding would help. Having to click 8 times to cross an area with no dangers in it seems excessive. In addition, it seems to throw new gameplay elements at you without any explanation, leaving you to do some guesswork. However, the tricky puzzles were pretty fun to solve anyway. - MH

Great game. It's similar to a game I was doing for Neo Geo Pocket a few years back (unfinished and more of an RPG like however), but with elements from Rockford/Boulder Dash, which just happens to be a fantastic combination I hadn't considered. The interface with a mouse (unlike a joypad I had) flows extremely well, and the graphics and sound are good. Me like. - MK

To call Little Soldiers a Lemmings clone with guns would be an insult to just how great a game Little Soldiers is, besides, I'm sure someone else on the panel has already said it. The graphics aren't the greatest, and in fact it's easy to miss important gameplay elements in the somewhat busy brick layouts, but they're more than adequate. The levels are extremely fun, even if they can be frustrating for someone who can't plan ahead, such as your truly. Giving a perfect 10 to a game with numerous technical and design problems? Sure, why not, today we're going to just say that 1 + 1 = 3. Sometimes a game is not necessarily the sum of it's parts, and in the case of Little Soldiers it's much greater than the sum of it's parts. Thank (insert random deity here) for Little Soldiers, it helps the pain caused by other games go away. - GM

This is a logic game with sharp pixel work that reminds me of the metal slug series. One thing that really stands out is the amazingly good sound effects. Controls are perfect, down to being able to 'grab' and move the screen on large levels. (which do get pretty big) The chain reactions are a lot of fun. Game might be a bit small. - SR

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Rock'n'Roll 2004! Return of the King
(October 18)



by 300 AD

The logic game trifecta is complete! This is a good puzzle game - sort of a cross between Sokoban and Boulder Dash with some original stuff too. It's got cute style, but one wonders why a Rock N' Roll game has no background music at all. It's not a fantastic game, but it's good and I didn't get stuck until nearly the end of the demo! - MH

A stylish push puzzle game. Nice graphics and audio. Has some good variety with maps with and without gravity. Cool game. - MK

Put on your blue suede shoes and get ready to push blocks around. Kind of like sokoban but you just need to get certain objects to touch each other. I liked the theme and bluesy riffs enough to finish the demo. I think my mom would really like this because she's old and remembers the sixties and stuff. - SR

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Amju Super Golf
(October 4)



by Amju Games

This could be a good game with a lot of tweaking. The player is so underpowered! Unlike real golf where a hole will take from 3-5 strokes, the best I got here was 14! It's also very screwy to face the way you want and the camera is in too tight and your player will often decide the next best shot is in a random direction (which you can correct with arrow keys). It's colorful, and is really a silly game with a small relationship to golf. I think there is potential, but right now it is confusing and difficult to play. - MH

Ok, I am a sucker for weird looking games. Amju's not quite your regular mini-golf game, as you collect Hearts, Moons and other shapes found in Lucky Charms, and free animals trapped in tiny houses. You have a very short drive but a lot of swings, so it's clear the game isn't interested in punishing you the same way other golf games do. Graphically its reminiscent of Animal Crossing, as cute but much more girl themed (i.e. pink) than most indie games. That strikes me as odd, having worked on my share of girl games (not my first choice, let me tell you :D). For all I know, Amju Jason just might be a brilliant businessman, attempting to drive some profit from the untapped female gaming market... or an anime fan, either works for me. Stacked up against the other bizarre golf games, it's no Ribbit King or Super Monkey Ball (Mini Game) killer, but Amju is still a nice game. - MK

In this game you can play the character Amju (who was also in a game called Amju) in a game made by Amju where you play golf with one club and can score extra points by breaking open little houses to releases animals so you can hit them. I hope I got that right. I like the vibe the music and minimalist art gives but I felt like I was fighting with the camera the whole time. I want a smooth arc and the mouse wheel to control distance, damn it. I'm also not sure I approve of one of the stats you can improve being "hitting the ball where you point to". I mean it's hard enough. Questionable physics. - SR

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Super Gerball
(October 22)



by SI Design

While it won't win any awards for originality, it does score points for bucking the hamster trend and going gerbil instead. This game is great (stressful) fun, and extremely well put together, with an awfully cute gerbil to boot. I have no complaints! - MH

Nice, a Super Monkey Ball clone. It's no replacement for the original, and the camera control leaves something to be desired, but it's not bad. Music for the grass level reminded me of that Charlie Brown Xmas special they've shown on TV for the past 200 years, which is bizarre if you ask me. - MK

Not a bad game in any definition of the word, but I couldn't help wishing I was playing Hamsterball instead. The big difference between the two in my mind is that in that game you control the ball, in this one you control the platforms, which you tip in order to make the ball move...I know it's not that way, but that is how it feels. Overall a good game that is worth a download, but if you are looking for this type of game there is at least one other game like this out there that you should check-out. - RC

Super Gerball is like that old board game Labyrinth where you tilt the board to make the ball go where you want. I found the game difficult with mouse control but the keyboard had my gerbil whizzing around like a pro. The graphics came across as breezy, clean and fast and the boards have some need gadgets to navigate though. - SR

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Hexagon Wild
(October 18)



by Glinkie Games

Balance seems to be a key problem in a lot of indie games. In this game, I typically scored between 100 and 30,000 points on a level (not very consistent!). Except on one level, I scored over A BILLION points. Seriously. All because of one fairly large pop (worth 500 million, and then I got another 500 million as a bonus for doing better than the computer). It felt pretty good to get a billion points, I must say, but this game is weird. It's a click-3-of-the-same-color game. - MH

Matching game with a hex grid. It's a little more interesting than most, sporting an AI player that shows you how to get mad points. It's well produced, but so are so many other matching games - MK
Any decent Three-color-clicker gives you combo bonuses; this game takes that to the extreme by allowing exponential bonuses by using a "times 2" per tile formula. It also has a neat computer AI that takes the same board and plays along with you, giving you a score to beat. What happens is sometimes you score 32,000 and he scores 16 million and sometimes vice-versa. Despite those differences the lack of options, music and modes have me rating this game 'average' as compared to the billion other click-3 games out there. - SR

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Glace
(October 17)



by Tommy Visic
Brandon Nobbs
Zach Chavez

This is a really good game! It's vaguely (vaguely!) reminiscent of Icy Tower rendered as a side-scrolling adventure. The only thing keeping it from being a really classic game is that it gets a little tiresome going through very similar long levels (and then going through them again should you actually die!). The abilities Glace has and the way he attacks are all really simple and intuitive, but they provide you with a lot of crazy jumping around fun. - MH

A platformer very reminiscent of Sonic. Has some cool mechanics, like the boomerang pill's you throw, and the various jumps. Story's rather dry, but the author still deserves some points for having something, unlike many other platformers. Levels are large, without much variety. It's kinda cool to see the character going transparent as he becomes weaker, or to smash the puffy flowers as he runs by. - MK

The one game this month that you absolutely cannot go wrong with, after all it is free!? Glace is a great platform adventure game that is quite entertaining and challenging despite the developer's statement that the game is for kids. I think everyone ought to check this game out as it is one of the better adventure games to come out this year and great fun to play though. With unlockable characters (just glace with more cool powers) that become available as you progress deep into the game there is a TON of game play here and it is fun!- RC

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Kid Mystic
(October 22)



by Hamumu

Dr. Lunatic as an RPG, even down to the "I'm Cool Cat Bad" remark. I might be experiencing deja vu, as I swear I've seen some of these monsters before. Ignoring that, it's still a nice game. It's unmistakably a Hamumu game, with it's share of 'dumbness' references and sarcastic/blunt humor. It's rather challenging at times too. - MK

Kid Mystic is PACKED with fun stuff like a mini-macro map system, neat level up system, in-game store with many unique power-ups (a power-up that lets you shoot while running for instance), a ton of lovingly crafted areas (it's big!), fairy powers system, cut-scenes and a lot of laughs. My only complaint is the slightly antiquated graphics. (Fantastic water effect though, go figure) I probably played this more than any other game this month. - SR

Another game by Illustrious Panel member Mike Hommel. Kid Mystic plays and looks a lot like Dr. Lunatic, though I was immediately a little more drawn to this one due to the Zelda/RPG influence. There is many hours of time you can spend on this game and the variety of environments keeps it fresh and fun. - RC

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Rocket Bowl
(October 22)
Download Now



by Large Animal Games

A fantastic cross between bowling and mini-golf! With rockets! I always like to get in my complaints, so here they are: the course graphics are very bland, even ugly, and it's missing a great opportunity for some personality, since the bowlers are not visible, and there are no voices. But the style in the interface and the music make for a really great retro 50's feel that just enhances the fun of the simple and elegant gameplay. - MH

Oh wow. It's like a mini-golf game, but bowling!! Awesome art style to it, equally as great audio, and it's a blast to play. - MK

It feels strange to give Rocket Bowl a seemingly low grade, especially since I get the feeling that other members of the panel will rate it much higher. The game is just too bland to warrant a higher score in my opinion. When you first download the game it seems as though it's going to be some wacky out-of-the-box experience that we can use as an example of innovation in indie gaming. But nope, it's basically a bowling game with very basic controls and a few power-ups and bonuses tossed in for kicks. Graphics that range from excellent (the menus) to bland and uninspired (the game itself) don't help things either. - GM

This whimsical futuristic bowling game mixes standard bowling elements with mini-golf and things like jet-boosts. The 3D is powered nicely by the Torque engine - although it's a little odd that the balls don't have specular highlights. The mini-games, tournaments, ball upgrades and many 'courses' will keep you playing for a long while. - SR

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Coin Planets
(October 29)



by Addictive 247

A decent game with some flaws that make it just average. There are some glitches with regard to jumping on the edges of platforms, no reaction from enemies when you hit them, and some clunky stuff in the menu interface (like ESC twice exits the game). But the worst part was when I got to a boss level, and was excited to find that it had bosses, then died and was unhappy to find that running out of lives means repeating the entire level set over. The gameplay is pretty good, but marred by some glitches and flaws. - MH

Ah yes, a platform game where you as a coin, must rescue your brethren from... the devil? Graphics here are nicely done, and the music's pretty good. - MK

Coin Planets has so much going for it that I almost feel bad not giving it a higher score. The extremely interesting levels, amusing enemies, and great backdrop made me think long and hard about giving it a mere 6. The reason it doesn't rate higher is that your character's movement is so sluggish that most of the enjoyment found in the game will be lost on slamming keys in a vain attempt to have the lethargic character get the lead out. One small change could easily make Coin Planets a 9. - GM

In this game you play a coin who runs and jumps around to collect other coins. What can I say, it's fun to collect things, see sparkly effects and bounce on little devils' heads to kill them. Each level is limited to a single screen; if you fall or jump out of the screen, you simply appear on the other side. This makes for some exciting action - but hopefully the later levels are tougher because I finished the first five stages of the demo in a very short amount of time. Unfortunately I couldn't get my game-pad working with this game. - SR

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Ricochet: Lost Worlds Recharged
(October 27)
Download Now



by Reflexive

Astoundingly grand! If we were just comparing Breakout games, it'd be 10/10. Since it has to compare to all genres, it can only get a 9. But it's a well-deserved one. I have no complaints on this game, it even almost totally avoids the classic last-brick tedium (although most levels end up being a frenzied blast of power-up madness... but that's fun!). - MH

Well, I've actually not played one of the Ricochet games before now, so this would probably be lower assuming it was just a levels add-on as it appears to be. As a new game for me, I really like how it's a hybrid of Breakout/Arkanoid and a good pinball game. Not to mention the production values and quality of the game (art and sound) is awesome. - MK

I am a huge fan of the Ricochet series, honestly. The snazzy graphics, the mostly unique power-ups, and mind blowing levels make playing the various Ricochet games a real pleasure. But for whatever reason playing Recharged was decidedly un-fun when compared to it's predecessors. The single biggest issue that the level design is so uneven, there's a ton of levels here but few of them are really enjoyable. The inclusion of such classic gameplay types as "hit one brick, everything blows up" or the always entertaining "last brick caught behind indestructible obstacle" makes for hours of pleasure. I'm not going to be a cynic and say that Reflexive is milking fans by releasing a bunch of fan-made levels and asking for money in exchange, I'll leave that up to you. - GM

Reflexive makes the safest bet in history – they took the fantastic Ricochet: Lost Worlds engine and rounded up 350 new levels for it. I consider this to be one of the best breakout style games available and the bar to measure against. It blurs the line between breakout, pinball, kaboom and space invaders. - SR

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Trivia Machine
(October 22)
Download Now



by Hipsoft

A very polished trivia game! It's hard to find complaints, but I have two: one, it's a trivia game, so there's not much to it, just lots of questions to answer. Two, I would have liked to see tighter categories, to where you have more of an idea of what will be asked. For instance, instead of "Science", which nobody knows all fields of, there could be "Botany" and "Chemistry" and so on. - MH

Well, I'm not a trivia guy, but I have to give them credit for making a nice looking game. It boast several cool features like downloading new questions from the net, and a game show like lightning round. If I actually knew something, I'd probably enjoy the game. - MK

Finally, some indies got the whole trivia right, well, mostly right. Trivia Machine has a slick interface that is easy to use, this applies to all aspects of the games' navigation, from the main menu to the top score screen you get at the end of the game. The biggest limitation in most trivia games is that after a short period of time you're bound to start seeing the same questions over and over. Fortunately the gang at HipSoft have included an option to download new questions automatically, his should really help the longevity. My only real gripe with Trivia Machine is the lack of a multiplayer mode. Every time I got a real brain bender right I jumped up and went to give the player next to me a high five, except there wasn't anyone there. I'm lonely HipSoft, give me multiplayer capability! Or a hug. - GM

Excellent trivia game from HipSoft. There are a large number of questions (7000+ with more on the way) and they are sorted by subject and difficulty. The game format is part Who Wants To Be A Millionaire and part Jeopardy. Sometimes you have to choose between an easy question in a subject you don't like or a more difficult question in a subject you should know, that's a fun choice to have to make. Bonus rounds, automatic online question-pack updates and online scoring round out the features in this great game. - SR

d

Jam XM
(October 22)



by Enkord

I think low-key is the best word to describe this game. The challenge is very low-key (I never got less than 1st until the second to last race!), the graphics are subdued, sounds and music dull and relaxing, the speed of racing is slow, even the cars themselves are nice little Japanese subcompacts instead of powerful racing machines. I guess in the future people are more concerned about fuel economy than raw speed, which is pretty realistic. The announcer is hilarious! - MH

Oooh!! Death Rally clone! Remedy's Death Rally just happens to be one of my favorite oldskool PC games, so I really wanted to like Jam XM. Unfortunately it feels rather weak compared to it, and it lacks all the stylish graphical effects and soundtrack that make Death Rally so cool. Karnaaj Rally on GBA does a fine job of being a Death Rally clone, but I wouldn't even say it lives up to it. Perhaps I'm just too nostalgic. - MK

Excellent, a racing game! Look at those not-too-shabby graphics! That long list of tracks! The impressive array of car modifications! The split screen multiplayer mode! The crippling control! Hey, wait a minute, who put the world flakiest and least responsive driving controls into my beloved Jam XM? On second thought, I want my exclamation marks back, I'd rather use them on a less punishing game. Oh, and you know the "50 witty comments" mentioned in the features list? They're not that witty, so there! - GM

This is an overhead racing game kind of like super-sprint where you can complete seasons and upgrade your car. It's a bit cheesy, let me explain: One of the sound effects is the one comes in the standard windows theme so every time I hear it I think I hit the wrong button. The translation is spotty. The race announcer's voice will make you laugh, but probably not in the way the authors intended. There are some bugs, like you can buy the same upgrade repeatedly and go broke accidentally. There are some tiling seams in the track design, there are only right angle turns and no jumps. But besides all that, it is kind of fun and sports a two player split-screen mode which is neat. - SR

d

Whack the Vote
(October 6)



by Twilight Games

It's fun to take out your frustrations in these pre-election days (probably too late for you reading this), but this is much too simple to amuse for more than a couple of minutes. On the other hand, it's free, so why not whack some crooks? It's well-made for the very simple gag that it is. - MH

Interesting little game. It's your regular whack a mole like game, but semi interesting thanks to the whole election thang. - MK

Easy to pick up and play, just smack your mallet on the faces of presidential hopefuls and a few bad guys too. Definitively not of the caliber of President Forever or some of the other presidential games released recently, but well-worth a few minutes of your time if you are feeling bored and want to smash some heads. - RC

This is your standard simple freeware game based on current events shamelessly designed to promote the author's site. But that's ok, because this diversion is nicely done and there is something satisfying about whacking people into submission to control who gets elected. I also solve my political differences this way in real-life. - SR

d

The Illustrious Panel for this month:

MH- Mike Hommel - Hamumu

Mike Hommel is known for his hilarious and bizarre games. Though his site claims that all his games are just 'dumb fun' you'll find that they are some of the more interesting games around, and will eat hours away from your life without you realizing where they all went.
SR - Seth Robinson - Robinson Technologies
Seth has spent the last fourteen years making odd games, including designing and programming many independent titles such as the BBS hit Legend Of The Red Dragon, the multiplayer Flash based web game Funeral Quest, IGF finalists Teenage Lawnmower and Dungeon Scroll and the cult classic RPG Dink Smallwood.
MK - Mike Kasprzak - Sykhronics
Coming from a game console background, Mike's responsible for bringing to the market such oddities as Secret Agent Barbie for Gameboy Advance, The Emperor's New Groove for Gameboy Color, and several other top girl branded games (not that he's bragging). In indie land, he seeks redemption. Mike's best known for his "cute but not girly" hamster blasting game, PuffBOMB.
GM - Gregory Micek - DIYgames.com
After working with a number of gaming news services, Gregory came to the realization that indie games would one day save the world and deliver gamers everywhere from oblivion. When he's not preaching the greatness of independent games on the street corner, Gregory enjoys involving himself in guerrilla marketing campaigns to promote DIY Games and independent games in general.
RC - Russell Carroll - Game Tunnel
Founder and Editor-In-Chief of Game Tunnel.

See a game that was missed? Though we do our best, some things slip through the cracks, make sure it doesn't happen again, if you are a developer, by submitting your game or a news item.







By: The Illustrious Panel
Posted: Friday November 19, 2004
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