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October
2004 Indie Game Monthly Round-Up
(by
The Illustrious Panel - TIP) |
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Transcend
(September 1)

by Jason Rohrer
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I wanted to like this game, being the
big fan of obscure games I am. A piece of art, it is. It's a
fantastic example of random/programmatically generated graphics and
music that adapts to changes in the environment. Sadly, it's a
pretty dry gaming experience with controls that just don't feel
right. - MK |
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In Transcend you place flower like
objects in the middle of the screen so they'll bloom and you can
shoot bigger things to hit apparently malicious geometrical shapes
that float around menacingly. I don't think you can die. This isn't
really a game, it's a game experiment. It kind of makes you think
about games and gives you weird ideas. So I like that. - SR |
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This has much more of the feel of
"college project" than of "computer game". There is virtually no
game here (in part because it's exceedingly unfinished). It is
definitely innovative, but in that avant garde,
must-wear-a-beret-to-appreciate sense. You could check it out to see
the unique musical blending or whatever, but as a game, I definitely
don't recommend it. - MH |
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Pixie Power Swapper
(September 28)

by Artichoke Games |
It's another game of matching colors!
Graphics are cute, it's well put together, but I just don't need to
ever try to match 3 of the same color again in my entire life. I
feel bad reviewing these types of games, I know someone put a lot of
work into this, but as a consumer, I just have to say... enough
already! - MH |
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Yep. Another matching game. Not that
there's anything wrong with that, just everyone and their uncle's
has a matching game. It's well produced. The game includes many
standard modes (play forever, point challenge, timed). Nice clean
graphics, and good sound and music. - MK |
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| No round-up would be complete
without a token bejeweled clone. It's competently done with the
twist of being able to use pixie power-ups. (Gripe: but if you start
to use one and cancel, you lose it? Wah!) What ever happened to
being proud of your work and putting your name in the credits and on
your about-us webpage? Who programmed this? Who designed this? Who
knows. - SR |
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Whooptie-doo, another "match three
colors, then match three more, then...well, you get the idea!" game.
It's been literally hours since I've seen one of these. After
popping some uppers in preparation for another clone I got to work,
because I was sure it wouldn't be "fun." Now, I'm not sure if it was
my new 20mg friends, or the fact that this game rocks, but I've
really enjoyed PPS (that's the game, not some dope slang). Sure, the
only semi-new elements here are the power-ups you get, and collect,
to keep things rolling, but everything in this very straight forward
and entertaining package is fun. I'm not sure whether or not PPS is
the color match game of the year, but it's certainly the best one of
the month. - GM |
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Void War
(September 24)

by Rampant Games
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| This game
might deserve a higher rating if it hadn't locked my computer up
completely solid when I tried to exit! This is a space deathmatch
game, basically Quake in spaceships. There is a single-player
campaign which is more than a little flimsy (this is a multiplayer
game through and through), and the controls to me feel mushy and
difficult (your mouse controls a cursor that your ship attempts to
move toward, rather than directly steering the ship). Other than
that (and the lock-up) it seems well-done, and if you can master the
controls, I think you'd have similar fun to what can be found in
online FPS games. - MH |
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| Void War is a space combat
simulator reminiscent of the X-Wing series. There is a token
campaign mode but it's very basic and basically training for the
multiplayer battles. For instance, you can't choose or upgrade
weaponry between scenarios. The bottom line is the combat is fun so
check it out if you're into the genre. Unfortunately I wasn't able
to find anyone online to play with. - SR |
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| Someone told me once that Void
War has a single player campaign, but I'm still not sure I believe
them. Playing Void War online against no on in-particular has all
the trash talking, lightning paced, big explosion enjoyment of a
good FPS, but it also has the tactical elements found in space
shooters. While reflexes certainly take priority over brain power in
Void War, players are rewarded for trying to do something other than
rushing head-on against opponents, power-ups such as cloaking
devises and shields make sure of that. Grab the game, jump online,
and get your deep space kill on. Sure, you can check out the single
player campaign, but with this much fun to be had online, why would
you need to? - GM |
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Snowy: Space Trip
(October 12)

by Aliasworlds Entertainment
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This game surprised me! The
graphics are absolutely phenomenal, with the smoothest animation
imaginable! It's also got a great control feel, and very simple and
fun game play. It's actually too simple to warrant a 10, but it's
incredibly well done for what it is. This is more a game for kids
than adults with its very simple play, but it is a very good one. -
MH |
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| Snowy's a solid little platformer
game. It's polished, sports some nice toon shaded graphics, sick
toon shaded particle effects, and well composed soundtrack
(reminiscent of Super Monkey Ball). My only beef has to do with the
control scheme. Specifically, I really don't like that you can jump
then tap left or right, or be running then hitting jump and let go
of the controls, and you gain/maintain instant full unstoppable
momentum in that direction. Other than that, it's not bad. - MK |
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| Ever since Alawar released the
free web version of Snowy I just can't get enough of the little guy.
Now we've got Snowy in space (pronounced "Spaaaace!"). Far from
being a cash grab on loyal customers, Snowy: Space Trip is a
superior platformer that mixes things up just a bit by making your
objective one of protection rather than destruction. Watching your
little green buddies follow you through one beautiful level after
another is a kick, and offers a great twist on the genre. The
platformer is a competitive and tired genre filled with lots of
wreckage, but Snowy: Space Trip really shines, just don't forget the
other games in the series while you're at it. - GM |
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Treasure Machine
(October 18)

by Casatronics Games
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This is a remake of a really obscure old game.
It's... okay. The biggest problem with the game is fundamental in
the design: it's tedious to constantly have to backtrack to beat the
monsters before they bite your line. When you're not backtracking,
it's pretty fun to collect all the cash, but the constant sirens of
impending doom and backtracking just hurt the fun factor. - MH |
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| It's a clever little puzzle game
where you collect treasure with a claw in a maze. It has some nice
graphics and music, and a solid control scheme. - MK |
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| The more I played Treasure
Machine the more I thought to myself that I must be missing
something. While the levels become more difficult as you progress,
they don't necessarily become more fun. But, how can that be, it's
such a wonderfully simple game play mechanic. However, managing your
ant-eater like retrieval system feels more like a job than a game,
which is surprising since the controls are the definition of simple.
The mixture of enemies and a time limit on each level means things
can get somewhat frantic, which is the point I imagine, but the
challenge is all wrong. Think of it like this: Someone hands you a
maze on a paper and tells you to finish it in 10 seconds. It's
almost fun the first time, but by the tenth maze you've gotta wonder
what sort of sadist would put you through this. Now imagine having
to pay for it and you have Treasure Machine. - GM |
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| Another offering published by
Alawar. The spotty translation shouldn't stop you from having an
enjoyable time moving around your robotic arm to collect coins and
knock out polar bears and things. Light-weight but entertaining.
- SR |
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Strike Ball
(October 1)

by Owl Studio |
The nearly identical game reviewed last month, X-Ray
Ball, is a little superior. This game has nicer graphics, but both
do the "Breakout in 3D" concept, and I think the lesson learned from
both is that Breakout should be 2D. The 3D structures look nice, but
consist of too many bricks, so you go from painful individual
brick-smashing to collecting tons of power-ups and mowing everything
down. And then they wear off and it's back to plinking away! - MH |
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| Another Breakout/Arkanoid clone.
It's well polished, has nice graphics and music. What makes it
unique is it's 3D puzzles. Unfortunately, with all the layers that
make up the 3D puzzles, it takes a really long time to beat one.
While there is a variety of cool weapons and cool guns on the sides
to help you out, it's just more of the same. - MK |
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| Breakout clone. Arkanoid clone.
What's the difference between the two? Is there one? Sorry to get
side tracked, but I quickly lost interest in this "breakanoid" clone
once my frame rate hit the single digits on my 64bit Athlon 3200
with 1gig of ram and a 256meg GeForce FX 5600. The novelty of the
game is promising, three dimensional brick objects on a 2D playing
field. As you break through the bottom most portions it starts to
fall apart. Unfortunately it doesn't fall apart in a nifty physics
engine sort of way, but in a one piece down at a time way, all
rather dull and frustrating after a while. If I knock out the cats
legs shouldn't the whole thing fall? Guess not, since its midsection
is supported by some invisible bricks. Now if you'll excuse, I
believe it's just about time for the next frame. - GM |
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Puzzazzle
(September 9)

by Copper Moon Games
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This is only a game by a very broad definition.
About 90% of your play time is spent either waiting for the next
color drop to arrive, or picking a color and clicking on the same
colored spot on the screen. This is only a challenge to the
color-blind, and to them it's not a surmountable one. The remaining
10% of game play consists of mixing colors, which at least requires
some reasoning, but is still extremely easy. The entire game is very
easy and feels pointless, since it consists mostly of rote clicking.
- MH |
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| A puzzle game where you place
color in triangles. The game deals you colors out of a paint can.
Looking at some of the tools you got, I thought this game was going
to allow me to mix colors to get the needed color, but alas it
doesn't work that way. What you do have is a tool that lets you
split the color into it's Red/Yellow/Blue parts, but it's limited
use, and you just put what the can gives you in to spots. It gets
boring fast. - MK |
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| This game claims to let you
"Escape into a world of beauty and intrigue" by dropping colors onto
triangles. Huh, I don't know about that. You'll want to disable the
music ASAP. There is an unholy alliance between normal bitmapped
menu options and windows pull down menu options that feels gauche.
The game itself feels a little more like a paint by number picture
(without a picture) than a puzzle game. WARNING: This game leaves a
registered file extension of "Puzzazzle document" even after
uninstalling it. Naughty developer! - SR |
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Cactus Bruce and the Corporate Monkeys
(October 13)

by Blue Tea Games
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A great game! It's very
original, though it reminds me of a breakout game called Jardinains
because of the great fun moment I had when I first realized I could
snatch the monkeys out of mid-air as they fell from their perches.
It's fast paced, fun, funny, and very simple to play. Nice! - MH |
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Awesome! Essentially the game is you, Cactus Bruce,
fighting monkeys using a giant claw. The claw is a very cool
mechanic. It can be used to shield you, as well as grab and throw
just about anything (other than blocks). The game features a great
demoscene'ish soundtrack, and some surprisingly humorous pirate
taunts. Nice one Blue Tea. - MK |
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| Anyone who doesn't pick up this
game and immediately start laughing at the fun of grabbing monkey's
and then sending them flying across the screen has something very
wrong with them! Very easy game to pick up and enjoyable for all
ages, this is a game you should definitely download and check out! -
RC |
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| I'd describe this as breakout
with monkeys and a grappling hook. It works very well and the sheer
variety of odd power-ups and things falling keep it exciting. The
piratey voice samples are fun too. Guys, put an uninstall option in
the start menu folder! - SR |
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Taskforce
(October 16)

by Cornutopia
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The interface to this game
is very difficult and clunky (as is the animation of the soldiers),
and more than once I fell victim to accidental movement when trying
to click an action button. But it is a solid strategy affair, which
should appeal to X-Com or Jagged Alliance fans, if they can master
the interface. - MH |
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| A futuristic military tactical
turn based strategy game. The game has a good atmosphere to it, and
feels strangely like a Commodore 64 game I would have loved as a
kid. The game moves rather slowly, and is a rather complicated to
pick up, but I still like it. - MK |
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| Taskforce is an indie game that
successfully pulls off an X-Com like turn based squad level shooter.
While a little (ok, maybe more than a little) rough around the edges
(as you'd expect with one guy doing programming, graphic and sound)
it all comes together into a relatively slick experience. Very
ambitious project, I'm impressed. - SR |
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Smart Lines
(September 16)

by Roto Studio
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It's telling that the most fun I had in this game
was when I realized that the "Show Last Move" button bounces the
last placed ball up a little, and can be repeated while it's
airborne. The actual game play, well, it's Connect 4 in 3D. No
bells, no whistles, no options except difficulty. I can't recommend
that. - MH |
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An interesting 3D tic-tac-toe/connect 4'ish strategy
game. The game is well produced, and has a great look, feel and
general atmosphere to it. The only thing I can complain about is the
name, which is quite blah. Nice. - MK |
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This game is pretty well done and I enjoyed the
music, which reminded me of playing Samurai. Overall the game
doesn't provide much challenge if you are playing against the
computer, which limits its overall value, but I found it somewhat
fun nonetheless. - RC |
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| This is a 3D connect four. It's
presented well enough; I like the music and graphics but without a
full-screen mode I had to squint to see the action. Despite kind of
getting a 'this is probably a free flash/java game somewhere, albeit
less flashy' feeling due to the simplicity of the concept it is
polished and neat enough to check out. - SR |
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The Goalkeeper
(September 25)
Download Now!

by Winterwolves
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This is definitely a game
for football fans, but as someone who literally couldn't care less
about it, I still enjoyed it a lot. It's got strategic depth, and
the goal blocking attempts are fun in a frustrating sort of way. A
little more feedback (like a sound when they hit your gloves vs. the
net) would be nice, and some explanation of the icons during the
game, but I have to nitpick to find complaints! Oh, and the news
girl is funny looking. - MH |
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| The had issues with the mouse
running the game originally, but it worked after I finished the
other games. This one's an interesting simulation of a soccer
goalie. You watch the soccer match 'simulate', until there are shots
on net, then you stop them. It a surprisingly fun little game. Sound
seems a little glitchy at times, but the music is well done. - MK |
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Indie sport games are few and far in-between, and
since I'm a sports nut I'm always anxious to play any new indie
sport titles. This one comes off pretty well, though probably a
half notch below their last sport effort Universal Boxing Manager.
The interesting side of this is the combination of some action to go
along with the simulation. Definitely a different look on
soccer/football than you'll find anywhere else. - RC |
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| This is really where being a tiny
indie can work in your favor - by tackling ideas other people
aren't! The Goalkeeper does a nice job of simulating a single role,
the goalie. A heavy but approachable statistical background with
some fun (and optional) arcade sequences makes this game a winner. -
SR |
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Little Soldiers
(October 4)
Download Now!

by Phelios
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A good logic puzzle
game with cute graphics (reminiscent of Metal Slug even), but with
its PDA roots showing clearly. The main complaint I have is that the
control scheme is awkward. I can see why it's this way instead of a
gamepad type of scheme, but a little pathfinding would help. Having
to click 8 times to cross an area with no dangers in it seems
excessive. In addition, it seems to throw new gameplay elements at
you without any explanation, leaving you to do some guesswork.
However, the tricky puzzles were pretty fun to solve anyway. - MH |
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| Great game. It's similar to a game
I was doing for Neo Geo Pocket a few years back (unfinished and more
of an RPG like however), but with elements from Rockford/Boulder
Dash, which just happens to be a fantastic combination I hadn't
considered. The interface with a mouse (unlike a joypad I had) flows
extremely well, and the graphics and sound are good. Me like. -
MK |
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To call Little Soldiers a Lemmings clone with guns
would be an insult to just how great a game Little Soldiers is,
besides, I'm sure someone else on the panel has already said it. The
graphics aren't the greatest, and in fact it's easy to miss
important gameplay elements in the somewhat busy brick layouts, but
they're more than adequate. The levels are extremely fun, even if
they can be frustrating for someone who can't plan ahead, such as
your truly. Giving a perfect 10 to a game with numerous technical
and design problems? Sure, why not, today we're going to just say
that 1 + 1 = 3. Sometimes a game is not necessarily the sum of it's
parts, and in the case of Little Soldiers it's much greater than the
sum of it's parts. Thank (insert random deity here) for Little
Soldiers, it helps the pain caused by other games go away. - GM |
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| This is a logic game with sharp
pixel work that reminds me of the metal slug series. One thing that
really stands out is the amazingly good sound effects. Controls are
perfect, down to being able to 'grab' and move the screen on large
levels. (which do get pretty big) The chain reactions are a lot of
fun. Game might be a bit small. - SR |
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Rock'n'Roll 2004! Return
of the King
(October 18)

by 300 AD |
The logic game trifecta is complete! This is a good
puzzle game - sort of a cross between Sokoban and Boulder Dash with
some original stuff too. It's got cute style, but one wonders why a
Rock N' Roll game has no background music at all. It's not a
fantastic game, but it's good and I didn't get stuck until nearly
the end of the demo! - MH |
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A stylish push puzzle game. Nice graphics and audio.
Has some good variety with maps with and without gravity. Cool game.
- MK |
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| Put on your blue suede shoes and
get ready to push blocks around. Kind of like sokoban but you just
need to get certain objects to touch each other. I liked the theme
and bluesy riffs enough to finish the demo. I think my mom would
really like this because she's old and remembers the sixties and
stuff. - SR |
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Amju
Super Golf
(October 4)

by Amju Games |
This could be a good game with a lot of tweaking.
The player is so underpowered! Unlike real golf where a hole will
take from 3-5 strokes, the best I got here was 14! It's also very
screwy to face the way you want and the camera is in too tight and
your player will often decide the next best shot is in a random
direction (which you can correct with arrow keys). It's colorful,
and is really a silly game with a small relationship to golf. I
think there is potential, but right now it is confusing and
difficult to play. - MH |
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Ok, I am a sucker for weird looking games. Amju's
not quite your regular mini-golf game, as you collect Hearts, Moons
and other shapes found in Lucky Charms, and free animals trapped in
tiny houses. You have a very short drive but a lot of swings, so
it's clear the game isn't interested in punishing you the same way
other golf games do. Graphically its reminiscent of Animal Crossing,
as cute but much more girl themed (i.e. pink) than most indie games.
That strikes me as odd, having worked on my share of girl games (not
my first choice, let me tell you :D). For all I know, Amju Jason
just might be a brilliant businessman, attempting to drive some
profit from the untapped female gaming market... or an anime fan,
either works for me. Stacked up against the other bizarre golf
games, it's no Ribbit King or Super Monkey Ball (Mini Game) killer,
but Amju is still a nice game. - MK |
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| In this game you can play the
character Amju (who was also in a game called Amju) in a game made
by Amju where you play golf with one club and can score extra points
by breaking open little houses to releases animals so you can hit
them. I hope I got that right. I like the vibe the music and
minimalist art gives but I felt like I was fighting with the camera
the whole time. I want a smooth arc and the mouse wheel to control
distance, damn it. I'm also not sure I approve of one of the stats
you can improve being "hitting the ball where you point to". I mean
it's hard enough. Questionable physics. - SR |
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Super Gerball
(October 22)

by SI Design
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While it won't win any
awards for originality, it does score points for bucking the hamster
trend and going gerbil instead. This game is great (stressful) fun,
and extremely well put together, with an awfully cute gerbil to
boot. I have no complaints! - MH |
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| Nice, a Super Monkey Ball clone.
It's no replacement for the original, and the camera control leaves
something to be desired, but it's not bad. Music for the grass level
reminded me of that Charlie Brown Xmas special they've shown on TV
for the past 200 years, which is bizarre if you ask me. - MK |
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Not a bad game in any definition of the word, but I
couldn't help wishing I was playing
Hamsterball
instead. The big difference between the two in my mind is that in
that game you control the ball, in this one you control the
platforms, which you tip in order to make the ball move...I know
it's not that way, but that is how it feels. Overall a good game
that is worth a download, but if you are looking for this type of
game there is at least one other game like this out there that you
should check-out. - RC |
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| Super Gerball is like that old
board game Labyrinth where you tilt the board to make the ball go
where you want. I found the game difficult with mouse control but
the keyboard had my gerbil whizzing around like a pro. The graphics
came across as breezy, clean and fast and the boards have some need
gadgets to navigate though. - SR |
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Hexagon Wild
(October 18)

by Glinkie Games
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Balance seems to be a key problem in a lot of indie
games. In this game, I typically scored between 100 and 30,000
points on a level (not very consistent!). Except on one level, I
scored over A BILLION points. Seriously. All because of one fairly
large pop (worth 500 million, and then I got another 500 million as
a bonus for doing better than the computer). It felt pretty good to
get a billion points, I must say, but this game is weird. It's a
click-3-of-the-same-color game. - MH |
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| Matching game with a hex grid.
It's a little more interesting than most, sporting an AI player that
shows you how to get mad points. It's well produced, but so are so
many other matching games - MK |
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| Any decent Three-color-clicker
gives you combo bonuses; this game takes that to the extreme by
allowing exponential bonuses by using a "times 2" per tile formula.
It also has a neat computer AI that takes the same board and plays
along with you, giving you a score to beat. What happens is
sometimes you score 32,000 and he scores 16 million and sometimes
vice-versa. Despite those differences the lack of options, music and
modes have me rating this game 'average' as compared to the billion
other click-3 games out there. - SR |
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Glace
(October 17)

by Tommy Visic
Brandon Nobbs
Zach Chavez
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This is a really good game! It's
vaguely (vaguely!) reminiscent of Icy Tower rendered as a
side-scrolling adventure. The only thing keeping it from being a
really classic game is that it gets a little tiresome going through
very similar long levels (and then going through them again should
you actually die!). The abilities Glace has and the way he attacks
are all really simple and intuitive, but they provide you with a lot
of crazy jumping around fun. - MH |
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| A platformer very reminiscent of
Sonic. Has some cool mechanics, like the boomerang pill's you throw,
and the various jumps. Story's rather dry, but the author still
deserves some points for having something, unlike many other
platformers. Levels are large, without much variety. It's kinda cool
to see the character going transparent as he becomes weaker, or to
smash the puffy flowers as he runs by. - MK |
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The one game this month that you absolutely cannot
go wrong with, after all it is free!? Glace is a great platform
adventure game that is quite entertaining and challenging despite
the developer's statement that the game is for kids. I think
everyone ought to check this game out as it is one of the better
adventure games to come out this year and great fun to play though.
With unlockable characters (just glace with more cool powers) that
become available as you progress deep into the game there is
a TON of game play here and it is fun!- RC |
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Kid Mystic
(October 22)

by Hamumu
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Dr. Lunatic as an RPG, even
down to the "I'm Cool Cat Bad" remark. I might be experiencing deja
vu, as I swear I've seen some of these monsters before. Ignoring
that, it's still a nice game. It's unmistakably a Hamumu game, with
it's share of 'dumbness' references and sarcastic/blunt humor. It's
rather challenging at times too. - MK |
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| Kid Mystic is PACKED with fun
stuff like a mini-macro map system, neat level up system, in-game
store with many unique power-ups (a power-up that lets you shoot
while running for instance), a ton of lovingly crafted areas (it's
big!), fairy powers system, cut-scenes and a lot of laughs. My only
complaint is the slightly antiquated graphics. (Fantastic water
effect though, go figure) I probably played this more than any other
game this month. - SR |
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Another game by Illustrious Panel member Mike
Hommel. Kid Mystic plays and looks a lot like Dr. Lunatic, though I
was immediately a little more drawn to this one due to the Zelda/RPG
influence. There is many hours of time you can spend on this game
and the variety of environments keeps it fresh and fun. - RC |
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Rocket Bowl
(October 22)
Download Now

by Large Animal Games
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A fantastic cross between
bowling and mini-golf! With rockets! I always like to get in my
complaints, so here they are: the course graphics are very bland,
even ugly, and it's missing a great opportunity for some
personality, since the bowlers are not visible, and there are no
voices. But the style in the interface and the music make for a
really great retro 50's feel that just enhances the fun of the
simple and elegant gameplay. - MH |
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| Oh wow. It's like a mini-golf
game, but bowling!! Awesome art style to it, equally as great audio,
and it's a blast to play. - MK |
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It feels strange to give Rocket Bowl a seemingly low
grade, especially since I get the feeling that other members of the
panel will rate it much higher. The game is just too bland to
warrant a higher score in my opinion. When you first download the
game it seems as though it's going to be some wacky out-of-the-box
experience that we can use as an example of innovation in indie
gaming. But nope, it's basically a bowling game with very basic
controls and a few power-ups and bonuses tossed in for kicks.
Graphics that range from excellent (the menus) to bland and
uninspired (the game itself) don't help things either. - GM |
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| This whimsical futuristic bowling
game mixes standard bowling elements with mini-golf and things like
jet-boosts. The 3D is powered nicely by the Torque engine - although
it's a little odd that the balls don't have specular highlights. The
mini-games, tournaments, ball upgrades and many 'courses' will keep
you playing for a long while. - SR |
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Coin Planets
(October 29)

by Addictive 247 |
A decent game with some flaws that make it just
average. There are some glitches with regard to jumping on the
edges of platforms, no reaction from enemies when you hit them, and
some clunky stuff in the menu interface (like ESC twice exits the
game). But the worst part was when I got to a boss level, and was
excited to find that it had bosses, then died and was unhappy to
find that running out of lives means repeating the entire level set
over. The gameplay is pretty good, but marred by some glitches and
flaws. - MH |
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| Ah yes, a platform game where you
as a coin, must rescue your brethren from... the devil? Graphics
here are nicely done, and the music's pretty good. - MK |
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Coin Planets has so much going for it that I almost
feel bad not giving it a higher score. The extremely interesting
levels, amusing enemies, and great backdrop made me think long and
hard about giving it a mere 6. The reason it doesn't rate higher is
that your character's movement is so sluggish that most of the
enjoyment found in the game will be lost on slamming keys in a vain
attempt to have the lethargic character get the lead out. One small
change could easily make Coin Planets a 9. - GM |
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| In this game you play a coin who
runs and jumps around to collect other coins. What can I say, it's
fun to collect things, see sparkly effects and bounce on little
devils' heads to kill them. Each level is limited to a single
screen; if you fall or jump out of the screen, you simply appear on
the other side. This makes for some exciting action - but hopefully
the later levels are tougher because I finished the first five
stages of the demo in a very short amount of time. Unfortunately I
couldn't get my game-pad working with this game. - SR |
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Ricochet: Lost Worlds Recharged
(October 27)
Download Now

by Reflexive
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Astoundingly grand!
If we were just comparing Breakout games, it'd be 10/10. Since it
has to compare to all genres, it can only get a 9. But it's a
well-deserved one. I have no complaints on this game, it even almost
totally avoids the classic last-brick tedium (although most levels
end up being a frenzied blast of power-up madness... but that's
fun!). - MH |
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| Well, I've actually not played
one of the Ricochet games before now, so this would probably be
lower assuming it was just a levels add-on as it appears to be. As a
new game for me, I really like how it's a hybrid of Breakout/Arkanoid
and a good pinball game. Not to mention the production values and
quality of the game (art and sound) is awesome. - MK |
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I am a huge fan of the Ricochet series, honestly.
The snazzy graphics, the mostly unique power-ups, and mind blowing
levels make playing the various Ricochet games a real pleasure. But
for whatever reason playing Recharged was decidedly un-fun when
compared to it's predecessors. The single biggest issue that the
level design is so uneven, there's a ton of levels here but few of
them are really enjoyable. The inclusion of such classic gameplay
types as "hit one brick, everything blows up" or the always
entertaining "last brick caught behind indestructible obstacle"
makes for hours of pleasure. I'm not going to be a cynic and say
that Reflexive is milking fans by releasing a bunch of fan-made
levels and asking for money in exchange, I'll leave that up to you.
- GM |
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| Reflexive makes the safest bet in
history – they took the fantastic Ricochet: Lost Worlds engine and
rounded up 350 new levels for it. I consider this to be one of the
best breakout style games available and the bar to measure against.
It blurs the line between breakout, pinball, kaboom and space
invaders. - SR |
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Trivia Machine
(October 22)
Download Now

by Hipsoft
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A very polished trivia
game! It's hard to find complaints, but I have two: one, it's a
trivia game, so there's not much to it, just lots of questions to
answer. Two, I would have liked to see tighter categories, to where
you have more of an idea of what will be asked. For instance,
instead of "Science", which nobody knows all fields of, there could
be "Botany" and "Chemistry" and so on. - MH |
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| Well, I'm not a trivia guy, but I
have to give them credit for making a nice looking game. It boast
several cool features like downloading new questions from the net,
and a game show like lightning round. If I actually knew something,
I'd probably enjoy the game. - MK |
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Finally, some indies got the whole trivia right,
well, mostly right. Trivia Machine has a slick interface that is
easy to use, this applies to all aspects of the games' navigation,
from the main menu to the top score screen you get at the end of the
game. The biggest limitation in most trivia games is that after a
short period of time you're bound to start seeing the same questions
over and over. Fortunately the gang at HipSoft have included an
option to download new questions automatically, his should really
help the longevity. My only real gripe with Trivia Machine is the
lack of a multiplayer mode. Every time I got a real brain bender
right I jumped up and went to give the player next to me a high
five, except there wasn't anyone there. I'm lonely HipSoft, give me
multiplayer capability! Or a hug. - GM |
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| Excellent trivia game from
HipSoft. There are a large number of questions (7000+ with more on
the way) and they are sorted by subject and difficulty. The game
format is part Who Wants To Be A Millionaire and part Jeopardy.
Sometimes you have to choose between an easy question in a subject
you don't like or a more difficult question in a subject you should
know, that's a fun choice to have to make. Bonus rounds, automatic
online question-pack updates and online scoring round out the
features in this great game. - SR |
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Jam XM
(October 22)

by Enkord |
I think low-key is the best word to describe this
game. The challenge is very low-key (I never got less than 1st until
the second to last race!), the graphics are subdued, sounds and
music dull and relaxing, the speed of racing is slow, even the cars
themselves are nice little Japanese subcompacts instead of powerful
racing machines. I guess in the future people are more concerned
about fuel economy than raw speed, which is pretty realistic. The
announcer is hilarious! - MH |
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| Oooh!! Death Rally clone!
Remedy's Death Rally just happens to be one of my favorite oldskool
PC games, so I really wanted to like Jam XM. Unfortunately it feels
rather weak compared to it, and it lacks all the stylish graphical
effects and soundtrack that make Death Rally so cool. Karnaaj Rally
on GBA does a fine job of being a Death Rally clone, but I wouldn't
even say it lives up to it. Perhaps I'm just too nostalgic. - MK |
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Excellent, a racing game! Look at those
not-too-shabby graphics! That long list of tracks! The impressive
array of car modifications! The split screen multiplayer mode! The
crippling control! Hey, wait a minute, who put the world flakiest
and least responsive driving controls into my beloved Jam XM? On
second thought, I want my exclamation marks back, I'd rather use
them on a less punishing game. Oh, and you know the "50 witty
comments" mentioned in the features list? They're not that witty, so
there! - GM |
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| This is an overhead racing game
kind of like super-sprint where you can complete seasons and upgrade
your car. It's a bit cheesy, let me explain: One of the sound
effects is the one comes in the standard windows theme so every time
I hear it I think I hit the wrong button. The translation is spotty.
The race announcer's voice will make you laugh, but probably not in
the way the authors intended. There are some bugs, like you can buy
the same upgrade repeatedly and go broke accidentally. There are
some tiling seams in the track design, there are only right angle
turns and no jumps. But besides all that, it is kind of fun and
sports a two player split-screen mode which is neat. - SR |
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Whack the Vote
(October 6)

by Twilight Games |
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It's fun to take out your frustrations in these
pre-election days (probably too late for you reading this), but this
is much too simple to amuse for more than a couple of minutes. On
the other hand, it's free, so why not whack some crooks? It's
well-made for the very simple gag that it is. - MH |
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| Interesting little game. It's
your regular whack a mole like game, but semi interesting thanks to
the whole election thang. - MK |
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Easy to pick up and play, just smack your mallet on
the faces of presidential hopefuls and a few bad guys too.
Definitively not of the caliber of President Forever or some of the
other presidential games released recently, but well-worth a few
minutes of your time if you are feeling bored and want to smash some
heads. - RC |
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| This is your standard simple
freeware game based on current events shamelessly designed to
promote the author's site. But that's ok, because this diversion is
nicely done and there is something satisfying about whacking people
into submission to control who gets elected. I also solve my
political differences this way in real-life. - SR |
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The Illustrious
Panel for this month:
MH- Mike Hommel -
Hamumu
Mike Hommel is known for his
hilarious and bizarre games. Though his site claims that all his
games are just 'dumb fun' you'll find that they are some of the more
interesting games around, and will eat hours away from your life
without you realizing where they all went.
SR - Seth Robinson -
Robinson Technologies
Seth has spent the last fourteen years making odd games, including
designing and programming many independent titles such as the BBS
hit Legend Of The Red Dragon, the multiplayer Flash based web game
Funeral Quest, IGF finalists Teenage Lawnmower and Dungeon Scroll
and the cult classic RPG Dink Smallwood.
MK - Mike Kasprzak -
Sykhronics
Coming from a game console background, Mike's responsible for
bringing to the market such oddities as Secret Agent Barbie for
Gameboy Advance, The Emperor's New Groove for Gameboy Color, and
several other top girl branded games (not that he's bragging). In
indie land, he seeks redemption. Mike's best known for his "cute but
not girly" hamster blasting game, PuffBOMB.
GM - Gregory Micek - DIYgames.com
After working with a number of gaming news services, Gregory came to
the realization that indie games would one day save the world and
deliver gamers everywhere from oblivion. When he's not preaching the
greatness of independent games on the street corner, Gregory enjoys
involving himself in guerrilla marketing campaigns to promote DIY
Games and independent games in general.
RC - Russell Carroll - Game
Tunnel
Founder and Editor-In-Chief of Game Tunnel. |
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