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Developer: Gamebrew Inc. Publisher: Gamebrew Inc. Genre: Action > Fighting Released: Jul 14, 2006 Players: 2 |
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Do you remember those fantastic side scrolling fighting games of old? I'm
talking about Final Fight, Streets of Rage, Golden Axe and don't get me started
on River City Ransom and Double Dragon. Gorgeously drawn 2d graphics and a
seemingly simple and fun button bashing control system that had you kicking and
punching your way to victory within minutes of picking up the game. Those
fiendish game designers, lulling you into a false sense of security, soon you
were struggling with extraordinarily difficult opponents that forced you to dig
deeper into each different fighter, their special moves and combo attacks. These
seemingly mindless fighting games had real depth and I'd spend hours mastering
the skills and tactics of each character. Do you remember when games were
genuinely hard, not just mind numbing repetition, but honest, well-designed,
difficult challenges. When at the end of a particularly tough boss, you'd wipe
the sweat from your brow, sit back and bask in the warmth of real achievement.
At one time there were hundreds of these type of games, but in recent years
almost nothing.
ROM2's developer certainly remembers those games and ROM2 almost makes it into
that same pantheon of classics. In arcade mode you play a number of fantasy
characters as they fight their way through 35 chapters of side scrolling
battles. It mixes martial arts combat with magical attacks and a lot of work has
gone into the game to ensure both styles are balanced. This is the game's strong
point, no one character seems better than another, each feels different and no
one move can bring victory. Exploitative moves that always succeed or specific
characters that always win spoil many fighting games. ROM2 has got the balance
just right.
Once you've mastered arcade mode you'll want to test your skills in the arena. A
gladiatorial style set of single screen battles where each new opponent is more
challenging than the last. Alone and with ever diminishing health your fighter
would not last long, luckily opponents drop potions, food and coin. The latter
can be used between fights at the shop where you can buy, food, potions and
reinforcements to fight with you. The allure of the arena ladder will keep you
coming back again and again to see if you can get a little bit further.
The obvious competitor for ROM2 is developer Behemoth, to a lesser extent the
games Alien Hominid
and soon to be released Castle Crashers,
but specifically Dad n'
me, which still rates as my #1 side
scrolling indie beat-em-up and its free! Like Dad n' me ROM2 is available in a
web browser, though only in demo mode. It
would seem its browser-based roots have limited the PC game somewhat as the
version you download has the same resolution and sound restrictions.
Unlike the classic titles mentioned earlier ROM2 doesn't really draw you in with
easy button mashing in the initial stages, instead it ramps up the difficulty
early and it just keeps on getting harder. Side scrolling fight fans like me
will no doubt love it, but I think it might put off more casual players, which
is a shame, as this game deserves a wider audience.
Now, on to the story. Oh dear. The game is heavily story driven with flash style
animations between every chapter. If the developer had just included a brief
introduction to the game setting and then left you to get on with the fighting
it would have been easy to overlook. Most of the classic fighting games of old
had little in the way of story. However, there is so much here it becomes a
bigger issue. There are a lot of characters, some of which you control, some who
become enemies and some that just seem bystanders. Far too many to really follow
what is going on. Add to that a lack of pacing within the text, constant
switching of focus and some basic grammatical errors. I wonder if perhaps things
were explained in the first game and maybe if you had already played that it
might have made more sense. As the story changes from one character to another
so you are forced to change from one fighter to another. I would have rather
played with each character for longer in sequence.
One thing that really helped me nurture a wholesome hatred for the enemy is
seeing a defeated opponent drop some much-needed food and then just before I can
grab it another foe dives in and steals it away. It would have been nice if
defeating the thief recovered the item, but alas the developer thought
otherwise. As the red mist descends it is a little frustrating to find there are
no moves to hurt a stunned opponent lying on the floor. Many times I've sorely
wanted to stick the boot in. It's situations like these when your comrades can
be annoying as they often get in the way, if only I could give them the
occasional boot up the behind too! Eventually you'll be able to keep an opponent
in the air, taking damage, on the tip of your sword, very satisfying.
Graphics:
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There are a lot of characters, all animated and all very well done. A lot of
work has gone into hand drawing everything in this game and putting all the cut
scenes together. Sadly, low-resolution sprites with a fairly limited set of
animation frames, presumably resulting from its java browser-based roots, hold
it back.
Sound:
![]()
The game music uses very short loops, is heavily compressed and I soon turned it
off. The sound effects are also very heavily compressed making them sound a
little rough and hissy. It makes sense in a web browser game, but not with a
native PC title.
Game play: ![]()
The balance of characters and moves is just right. You'll spend many hours
working out all the combos and developing tactics for each boss encounter. There
are very few titles, indie or mainstream that get fighting games right. On PC
that number shrinks even further. I just wish it wasn't so damn hard! My advice
is to start on easy. In fact the difficulty levels should be renamed hard, very
hard and insane.
Value: ![]()
If you let this game hook you in you'll get many hours of entertainment,
especially once you unlock new fighters in arena mode. The two-player option is
a welcome addition. The game was stable and didn't crash. Added kudos points for
working correctly with my game pad. Beware, there is no mouse support here and
the game pad is definitely the controller of choice. Now how do I unlock all
those pictures in the gallery?
Concept: ![]()
Side scrolling fighting games are certainly a niche genre, but it's a niche that
needs to grow wide once again. It isn't a particularly original idea, but there
are very few other examples on PC so it is very welcome.
Fun: ![]()
If you can handle the difficulty level and see past the story then this game has
fun in spades. Defeating bosses and mastering each fighter is very rewarding.
Overall:
![]()
This is the most fun I've had with an indie game in quite a while. If it wasn't
so hard I'd say buy, but you must at least give this game a try and also, please
persevere with it until you get the hang of fighting. Once you get into your
groove you won't be able to put it down.
Posted: Thursday September 14, 2006


















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