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          <title>GameTunnel RSS - Game Developer Chat</title>
          <link>http://www.gametunnel.com/</link>
          <description>>Gametunnel RSS Feeds for Game Developer Chat</description>
          <pubDate>Sun, 13 Apr 2008 23:00:00 -0500</pubDate>

          <generator>GTRSS 1.0.12</generator>
          <language>en</language>

          <item>
               <title>Airport Mania: First Flight - Q&amp;A</title>
               <link>http://gametunnel.com/airport-mania-first-flight-qanda-article.php</link>
               <pubDate>Sun, 13 Apr 2008 23:00:00 -0500</pubDate>
               <description><![CDATA[Airport Mania: First Flight designer Russell Carroll took a minute to give 
GameTunnel reader&amp;#39;s some insight into his own game.&amp;nbsp; Essentially he figured 
the chance to discuss his own game on his own website was a rare opportunity that he couldn&amp;#39;t help but 
take advantage of.&amp;nbsp; So here is a look into that other life of Indie Game 
lover and GameTunnel Editor-in-Chief Russell Carroll, namely, how he spends his days.&amp;nbsp; 

Q - So first off, who are you a...
(Visit <a href="http://gametunnel.com/airport-mania-first-flight-qanda-article.php">http://gametunnel.com/airport-mania-first-flight-qanda-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>Smugglers 4 Developer Interview</title>
               <link>http://gametunnel.com/smugglers-4-developer-interview-article.php</link>
               <pubDate>Fri, 21 Mar 2008 23:00:00 -0500</pubDate>
               <description><![CDATA[
  In case you missed it, and if you did you are really missing out,
  Smugglers 3 was an 
  amazing sequel in the fantastic Smugglers series.&amp;#160; Finishing as one of our
  Top 10 Games of 2004, 
  it proved to be a tremendous amount of fun and has kept us wondering when the 
  next installment of the series might be ready.&amp;#160; Now FOUR years later, Smugglers 
  4 is nearing completion and we're excited to bring you some early news of the 
  game in the form of an interview w...
(Visit <a href="http://gametunnel.com/smugglers-4-developer-interview-article.php">http://gametunnel.com/smugglers-4-developer-interview-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>Interview with Grass Roots developer</title>
               <link>http://gametunnel.com/interview-grass-roots-developer-article.php</link>
               <pubDate>Fri, 16 Mar 2007 23:00:00 -0500</pubDate>
               <description><![CDATA[Often times a game will come along that just stirs up a storm in a genre we've become rigidly accustomed to. Standard play-types and generic gameplay options were thrown right out the door with MDickie's Grass Roots. A game which can best be described as an energetic and unapologetic take on the dramatic side of football (soccer to Americans). There's no long list of rules and penalties, and no professional stringencies. Grass Roots is a bare-knuckle take on the life of soccer players who are th...
(Visit <a href="http://gametunnel.com/interview-grass-roots-developer-article.php">http://gametunnel.com/interview-grass-roots-developer-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>Savage Interview</title>
               <link>http://gametunnel.com/savage-interview-article.php</link>
               <pubDate>Fri, 09 Feb 2007 23:00:00 -0600</pubDate>
               <description><![CDATA[There&amp;acirc;&quot;s been few games in the action genre that provide hardcore (and casual) gamers a common thread of innovation, balance, and intensity. S2, however, developed a game that transcended the typified role of an online, multiplayer action game. The name of the game was Savage; a first or third-person RTS action game that allowed for resource management, building, and some good old fashioned melee combat. And while S2 Games is currently hard at work on the impressive looking sequel...
(Visit <a href="http://gametunnel.com/savage-interview-article.php">http://gametunnel.com/savage-interview-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>Virtual Villagers Developer Interview</title>
               <link>http://gametunnel.com/virtual-villagers-developer-interview-article.php</link>
               <pubDate>Thu, 23 Nov 2006 23:00:00 -0600</pubDate>
               <description><![CDATA[Simulating an entire village in real-time seems challenging enough. But in 
the same way, developers Last Day of Work managed to create a wholly satisfying 
experience for strategy and simulation fans with Virtual Villagers. Researching, 
farming and procreating are just some of things players will have control over 
in managing their villagers. Resources, food and housing can also be controlled 
or motivated by a player's decision. Arthur Humphrey from Last Day of Work took 
time out to a...
(Visit <a href="http://gametunnel.com/virtual-villagers-developer-interview-article.php">http://gametunnel.com/virtual-villagers-developer-interview-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>Loonyland II: Winter Woods Developer Interview</title>
               <link>http://gametunnel.com/loonyland-ii-winter-woods-developer-interview-article.php</link>
               <pubDate>Fri, 20 Oct 2006 23:00:00 -0500</pubDate>
               <description><![CDATA[RPGs that take risks and give gamers something a bit different are always 
worth keeping an eye on. Hamumu is working on a sequel to the cartoony adventure 
title, Loonyland. Loonyland II features bigger adventures, more skills, talents, 
and a deep look into the holiday land of the Winter Woods. Mike Hommel from 
Hamumu software gave Game Tunnel some answers to our questions. Check them out 
below.



[William Usher] - In Loonyland II things unfold in the Winter Woods. Why the 
woods ...
(Visit <a href="http://gametunnel.com/loonyland-ii-winter-woods-developer-interview-article.php">http://gametunnel.com/loonyland-ii-winter-woods-developer-interview-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>Mr. Robot developer interview</title>
               <link>http://gametunnel.com/mr-robot-developer-interview-article.php</link>
               <pubDate>Fri, 13 Oct 2006 23:00:00 -0500</pubDate>
               <description><![CDATA[Sharing the same name as the famous science-fiction writer, Asimov is a robot who is undertaken to completing a vital mission: save the humans and his friends. Mr. Robot is about a service android named Asimov who must venture around and about the spaceship Eidolon. His mission is to stop the main computer from destroying hundreds of humans aboard the ship, in cryo sleep. Asimov will have to puzzle-platform, hack, and fend his way through dangerously malfunctioned droids, worker robots, and the ...
(Visit <a href="http://gametunnel.com/mr-robot-developer-interview-article.php">http://gametunnel.com/mr-robot-developer-interview-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>FlowerMan Developer Interview</title>
               <link>http://gametunnel.com/flowerman-developer-interview-article.php</link>
               <pubDate>Sun, 01 Oct 2006 23:00:00 -0500</pubDate>
               <description><![CDATA[Ever wonder how far you would go to protect your family from alien invaders? 
How about protecting your flower garden from extremist invaders from 
outer-space? Well, if you combine both scenarios you&Atilde;&acirc;&acirc;ll get Flowerman, a bright 
and visually appealing title from Ubrothers. Jimmy and Jessie&Atilde;&acirc;&acirc;s home have been 
attacked and their flowers are in grave danger. Players can take control of 
Jimmy and fend off the aliens in real-time isometric action, using ...
(Visit <a href="http://gametunnel.com/flowerman-developer-interview-article.php">http://gametunnel.com/flowerman-developer-interview-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>They Came From Hollywood Interview</title>
               <link>http://gametunnel.com/they-came-from-hollywood-interview-article.php</link>
               <pubDate>Tue, 26 Sep 2006 23:00:00 -0500</pubDate>
               <description><![CDATA[Smashing through brick and mortar with a 400 foot tall monster is nothing 
short of exhilarating... especially if the player is the one in control of the 
massive beast. Octopus Motor, the company made of two very dedicated workers 
(Lars and Sparky) is working on a monster-vs-city, real-time strategy, 
action-adventure game. The name of game is They Came from Hollywood (TCFH). 
Following in the footsteps of Crush, King of Monsters, and other large lizard 
games, TCFH, originally announced...
(Visit <a href="http://gametunnel.com/they-came-from-hollywood-interview-article.php">http://gametunnel.com/they-came-from-hollywood-interview-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>Tradewinds Legends Developer Interview</title>
               <link>http://gametunnel.com/tradewinds-legends-developer-interview-article.php</link>
               <pubDate>Wed, 20 Sep 2006 23:00:00 -0500</pubDate>
               <description><![CDATA[
Tradewinds Legends is a fascinating game that takes gamers to the high-seas. 
The game features a handful of various characters with comically entertaining 
missions, and a wide variety of interactive trading, ship building, and finance 
management. The game has fun themes and an engaging, family-friendly art-style. 
Creative Director of Sandlot Games, Andrew Megowan, who&Atilde;&acirc;&acirc;s career has spanned the 
likes of games like No One Lives Forever, and the 2001 RPG known as Ana...
(Visit <a href="http://gametunnel.com/tradewinds-legends-developer-interview-article.php">http://gametunnel.com/tradewinds-legends-developer-interview-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>Blast Miner Developer Interview</title>
               <link>http://gametunnel.com/blast-miner-developer-interview-article.php</link>
               <pubDate>Wed, 13 Sep 2006 23:00:00 -0500</pubDate>
               <description><![CDATA[Q [William Usher] -For those who don't know, how long has Blast 
 Miner been in development?
 
 We've been working on Blast Miner since April, but I had been thinking about 
 the basic idea for a few months before that.
 
A [Alex Austin] -What inspired the creation of Blast Miner?
 
 The original idea came from watching my friend Dave play Triptych, he got so 
 good at the game he would throw the blocks around, not even bothering to stack 
 them. So I thought it would be cool to have a...
(Visit <a href="http://gametunnel.com/blast-miner-developer-interview-article.php">http://gametunnel.com/blast-miner-developer-interview-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>Dawnspire: Prelude developer interview</title>
               <link>http://gametunnel.com/dawnspire-prelude-developer-interview-article.php</link>
               <pubDate>Wed, 06 Sep 2006 23:00:00 -0500</pubDate>
               <description><![CDATA[Henrik &Atilde;quist, Producer at Silent-Grove took time out to answer these 
questions regarding Dawnspire: Prelude. The game is an action-oriented 
team-based game, which can be played on-line with multiple players. Unlike other 
RPGs, Dawnspire allows players to purchase skills and attributes, rather than 
going through the prolonged methods of leveling-up. The game offers four 
distinct classes that can be customized accordingly, and offers various maps for 
players to do battle on. Th...
(Visit <a href="http://gametunnel.com/dawnspire-prelude-developer-interview-article.php">http://gametunnel.com/dawnspire-prelude-developer-interview-article.php</a> to read more about this article)]]></description>
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