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          <title>GameTunnel RSS - Joseph Lieberman</title>
          <link>http://www.gametunnel.com/</link>
          <description>>Gametunnel RSS Feeds for Joseph Lieberman</description>
          <pubDate>Sat, 27 Jun 2009 23:00:00 -0500</pubDate>

          <generator>GTRSS 1.0.12</generator>
          <language>en</language>

          <item>
               <title>Cities XL First Look</title>
               <link>http://gametunnel.com/cities-xl-first-look-article.php</link>
               <pubDate>Sat, 27 Jun 2009 23:00:00 -0500</pubDate>
               <description><![CDATA[&amp;lt;h2 align=&amp;quot;center&amp;quot;&amp;gt;M.Indie &amp;lt;font color=&amp;quot;#C7D5DC&amp;quot;&amp;gt;by Joseph Lieberman&amp;lt;/font&amp;gt;&amp;lt;/h2&amp;gt;
&amp;lt;p class=&amp;quot;goty&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Cities XL First Look&amp;lt;/b&amp;gt; &amp;amp;nbsp; &amp;lt;b&amp;gt;&amp;amp;nbsp;&amp;lt;/b&amp;gt;(June 
29, 2009)&amp;lt;/p&amp;gt;
&amp;lt;p class=&amp;quot;goty&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;

...
(Visit <a href="http://gametunnel.com/cities-xl-first-look-article.php">http://gametunnel.com/cities-xl-first-look-article.php</a> to read more about this article)]]></description>
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          <item>
               <title>M.Indie Gets a Little Chaotic</title>
               <link>http://gametunnel.com/mindie-gets-a-little-chaotic-article.php</link>
               <pubDate>Fri, 02 Feb 2007 23:00:00 -0600</pubDate>
               <description><![CDATA[&amp;lt;h2 align=&amp;quot;center&amp;quot;&amp;gt;M.Indie &amp;lt;font color=&amp;quot;#C7D5DC&amp;quot;&amp;gt;by Joseph Lieberman&amp;lt;/font&amp;gt;&amp;lt;/h2&amp;gt;
&amp;lt;p class=&amp;quot;goty&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;&amp;lt;b&amp;gt;M.Indie Gets a Little Chaotic&amp;amp;nbsp;&amp;lt;/b&amp;gt;(February 
3, 2007)&amp;lt;/p&amp;gt;
&amp;lt;p class=&amp;quot;goty&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;
&amp;lt;img border=&amp;quot;1&amp;quot; s...
(Visit <a href="http://gametunnel.com/mindie-gets-a-little-chaotic-article.php">http://gametunnel.com/mindie-gets-a-little-chaotic-article.php</a> to read more about this article)]]></description>
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          <item>
               <title>M.Indie Has a Case of the Pox</title>
               <link>http://gametunnel.com/mindie-has-a-case-of-the-pox-article.php</link>
               <pubDate>Tue, 19 Sep 2006 23:00:00 -0500</pubDate>
               <description><![CDATA[M.Indie by Joseph Lieberman
M.Indie Has a Case of the Pox&amp;nbsp;(September 
20, 2006)

Who 
cares what developers think, right? What do they matter when it comes to a game? 
Do you really want to read their canned responses? Well, I had a better idea for 
today's multiplayer game, Pox Nora. I decided to interview three random, high 
ranked, players and get THEIR opinion of this brand new combination 
strategy/collectable card game (Multiplayer, of course). So real quick, my 
opinion...
(Visit <a href="http://gametunnel.com/mindie-has-a-case-of-the-pox-article.php">http://gametunnel.com/mindie-has-a-case-of-the-pox-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>M.Indie Goes Back To The Dreamcast!?</title>
               <link>http://gametunnel.com/mindie-goes-back-to-the-dreamcast-article.php</link>
               <pubDate>Tue, 04 Jul 2006 00:00:00 -0500</pubDate>
               <description><![CDATA[&amp;lt;h2 align=&amp;quot;center&amp;quot;&amp;gt;M.Indie &amp;lt;font color=&amp;quot;#C7D5DC&amp;quot;&amp;gt;by Joseph Lieberman&amp;lt;/font&amp;gt;&amp;lt;/h2&amp;gt;
&amp;lt;p class=&amp;quot;goty&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;&amp;lt;b&amp;gt;M.Indie Goes Back To The Dreamcast!?&amp;amp;nbsp;&amp;lt;/b&amp;gt;(July 
4, 2006)&amp;lt;/p&amp;gt;
&amp;lt;p class=&amp;quot;goty&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;
&amp;lt;img border=&amp;quot;1&amp;quot...
(Visit <a href="http://gametunnel.com/mindie-goes-back-to-the-dreamcast-article.php">http://gametunnel.com/mindie-goes-back-to-the-dreamcast-article.php</a> to read more about this article)]]></description>
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          <item>
               <title>M.Indie is a World Apart</title>
               <link>http://gametunnel.com/mindie-is-a-world-apart-article.php</link>
               <pubDate>Wed, 26 Apr 2006 00:00:00 -0500</pubDate>
               <description><![CDATA[&amp;lt;h2 align=&amp;quot;center&amp;quot;&amp;gt;M.Indie &amp;lt;font color=&amp;quot;#C7D5DC&amp;quot;&amp;gt;by Joseph Lieberman&amp;lt;/font&amp;gt;&amp;lt;/h2&amp;gt;
&amp;lt;p class=&amp;quot;goty&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;&amp;lt;b&amp;gt;M.Indie is a World Apart&amp;amp;nbsp;&amp;lt;/b&amp;gt;(April 26, 2006)&amp;lt;/p&amp;gt;
&amp;lt;p class=&amp;quot;goty&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;
&amp;lt;img border=&amp;quot;1&amp;quot; src=&amp;q...
(Visit <a href="http://gametunnel.com/mindie-is-a-world-apart-article.php">http://gametunnel.com/mindie-is-a-world-apart-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>Why Play a Fool When you can Play a Dofus?</title>
               <link>http://gametunnel.com/why-play-a-fool-when-you-can-play-a-dofus-article.php</link>
               <pubDate>Wed, 12 Apr 2006 00:00:00 -0500</pubDate>
               <description><![CDATA[&amp;lt;h2 align=&amp;quot;center&amp;quot;&amp;gt;M.Indie &amp;lt;font color=&amp;quot;#C7D5DC&amp;quot;&amp;gt;by Joseph Lieberman&amp;lt;/font&amp;gt;&amp;lt;/h2&amp;gt;
&amp;lt;p class=&amp;quot;goty&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Why Play a Fool When you can Play a Dofus?&amp;amp;nbsp; 
&amp;amp;nbsp;&amp;lt;/b&amp;gt;(April 12, 2006)&amp;lt;/p&amp;gt;
&amp;lt;p&amp;gt;
&amp;lt;img border=&amp;quot;1&amp;quot; src=&amp;quot;http://www.gametunnel.com/...
(Visit <a href="http://gametunnel.com/why-play-a-fool-when-you-can-play-a-dofus-article.php">http://gametunnel.com/why-play-a-fool-when-you-can-play-a-dofus-article.php</a> to read more about this article)]]></description>
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          <item>
               <title>M.Indie Goes Communal</title>
               <link>http://gametunnel.com/mindie-goes-communal-article.php</link>
               <pubDate>Tue, 31 Jan 2006 23:00:00 -0600</pubDate>
               <description><![CDATA[M.Indie by Joseph Lieberman
M.Indie Goes Communal&amp;nbsp;&amp;nbsp; 
&amp;nbsp;(February 1, 2006)
This is my review of Minions of Mirth, though it isn&Atilde;&Acirc;&Atilde;&Acirc;&Acirc;&Atilde;&Acirc;&Acirc;t a review so much as a statement.  The community makes a game.  Not physically, though Prairie Games gives you all the tools to actually do just that.  The game is 100% mod-able down to the very core, but that isn&Atilde;&Acirc;&Atilde;&Acirc;&Acirc;&Atilde;&Acirc;&Acirc;t what I am t...
(Visit <a href="http://gametunnel.com/mindie-goes-communal-article.php">http://gametunnel.com/mindie-goes-communal-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>M.Indie Has Ninja Pirates</title>
               <link>http://gametunnel.com/mindie-has-ninja-pirates-article.php</link>
               <pubDate>Tue, 10 Jan 2006 23:00:00 -0600</pubDate>
               <description><![CDATA[&amp;lt;h2 align=&amp;quot;center&amp;quot;&amp;gt;M.Indie &amp;lt;font color=&amp;quot;#C7D5DC&amp;quot;&amp;gt;by Joseph Lieberman&amp;lt;/font&amp;gt;&amp;lt;/h2&amp;gt;
&amp;lt;p class=&amp;quot;goty&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;&amp;lt;b&amp;gt;M.Indie Has Ninja Pirates&amp;lt;/b&amp;gt; &amp;amp;nbsp; &amp;lt;b&amp;gt;&amp;amp;nbsp;&amp;lt;/b&amp;gt;(January 
11, 2006)&amp;lt;/p&amp;gt;
&amp;lt;p&amp;gt;That&amp;acirc;&acirc;&acirc;s right. Ninja Pirates. Don&amp;a...
(Visit <a href="http://gametunnel.com/mindie-has-ninja-pirates-article.php">http://gametunnel.com/mindie-has-ninja-pirates-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>M.Indie Takes out the Trash</title>
               <link>http://gametunnel.com/mindie-takes-out-the-trash-article.php</link>
               <pubDate>Sat, 05 Nov 2005 00:00:00 -0600</pubDate>
               <description><![CDATA[&amp;lt;h2 align=&amp;quot;center&amp;quot;&amp;gt;M.Indie &amp;lt;font color=&amp;quot;#C7D5DC&amp;quot;&amp;gt;by Joseph Lieberman&amp;lt;/font&amp;gt;&amp;lt;/h2&amp;gt;
&amp;lt;p class=&amp;quot;goty&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;&amp;lt;b&amp;gt;M.Indie Takes out the Trash&amp;lt;/b&amp;gt; &amp;amp;nbsp; &amp;lt;b&amp;gt;&amp;amp;nbsp;&amp;lt;/b&amp;gt;(November 
11, 2005)&amp;lt;/p&amp;gt;
&amp;lt;p class=&amp;quot;goty&amp;quot; align=&amp;quot;justify&amp;quot;&a...
(Visit <a href="http://gametunnel.com/mindie-takes-out-the-trash-article.php">http://gametunnel.com/mindie-takes-out-the-trash-article.php</a> to read more about this article)]]></description>
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          <item>
               <title>M.Indie's Social Contract</title>
               <link>http://gametunnel.com/mindies-social-contract-article.php</link>
               <pubDate>Fri, 26 Aug 2005 23:00:00 -0500</pubDate>
               <description><![CDATA[M.Indie by Joseph Lieberman
M.Indie&Atilde;&acirc;&acirc;s Social Contract  
 (August 27, 2005)
Online games are social events.  As MMOGs rise and fall like the enigmatic wave-pool at your local water park, their societies do the same.  However, some social waves get larger than others and some social games make connections so strong that they last longer than the game they were forged in.  What features are conducive to this force?  Why are some games a paradise of interesting and unique peo...
(Visit <a href="http://gametunnel.com/mindies-social-contract-article.php">http://gametunnel.com/mindies-social-contract-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>The M.Indie 500: SUNDAY SUNDAY SUNDAY</title>
               <link>http://gametunnel.com/the-mindie-500-sunday-sunday-sunday-article.php</link>
               <pubDate>Thu, 07 Jul 2005 00:00:00 -0500</pubDate>
               <description><![CDATA[&amp;lt;h2 align=&amp;quot;center&amp;quot;&amp;gt;M.Indie &amp;lt;font color=&amp;quot;#C7D5DC&amp;quot;&amp;gt;by Joseph Lieberman&amp;lt;/font&amp;gt;&amp;lt;/h2&amp;gt;
&amp;lt;p class=&amp;quot;goty&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;&amp;lt;b&amp;gt;The M.Indie 500: SUNDAY SUNDAY SUNDAY&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt; &amp;lt;/b&amp;gt;(July 7, 2005)&amp;lt;/p&amp;gt;
&amp;lt;p class=&amp;quot;goty&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;We have all heard ...
(Visit <a href="http://gametunnel.com/the-mindie-500-sunday-sunday-sunday-article.php">http://gametunnel.com/the-mindie-500-sunday-sunday-sunday-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>M.Indie Goes on a Sociological Rampage!</title>
               <link>http://gametunnel.com/mindie-goes-on-a-sociological-rampage-article.php</link>
               <pubDate>Tue, 10 May 2005 00:00:00 -0500</pubDate>
               <description><![CDATA[&amp;lt;h2 align=&amp;quot;center&amp;quot;&amp;gt;M.Indie &amp;lt;font color=&amp;quot;#C7D5DC&amp;quot;&amp;gt;by Joseph Lieberman&amp;lt;/font&amp;gt;&amp;lt;/h2&amp;gt;
&amp;lt;p class=&amp;quot;goty&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;&amp;lt;b&amp;gt;M.Indie Goes on a Sociological Rampage!&amp;lt;/b&amp;gt;
&amp;lt;b&amp;gt; &amp;lt;/b&amp;gt;(May 10, 2005)&amp;lt;/p&amp;gt;
&amp;lt;p class=&amp;quot;goty&amp;quot; align=&amp;quot;justify&amp;quot;&amp;gt;

We&amp;acirc...
(Visit <a href="http://gametunnel.com/mindie-goes-on-a-sociological-rampage-article.php">http://gametunnel.com/mindie-goes-on-a-sociological-rampage-article.php</a> to read more about this article)]]></description>
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