<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="GTRSS 1.0.12" -->
<rss version="2.0">
     <channel>
          <title>GameTunnel RSS - Dan MacDonald</title>
          <link>http://www.gametunnel.com/</link>
          <description>>Gametunnel RSS Feeds for Dan MacDonald</description>
          <pubDate>Thu, 10 Sep 2009 00:00:00 -0500</pubDate>

          <generator>GTRSS 1.0.12</generator>
          <language>en</language>

          <item>
               <title>Best Games of September 2009</title>
               <link>http://gametunnel.com/best-games-of-september-2009-article.php</link>
               <pubDate>Thu, 10 Sep 2009 00:00:00 -0500</pubDate>
               <description><![CDATA[&amp;lt;div align=&amp;quot;center&amp;quot; id=&amp;quot;padme_not&amp;quot;&amp;gt;
  &amp;lt;center&amp;gt;
  &amp;lt;table cellpadding=&amp;quot;2&amp;quot; bordercolor=&amp;quot;#111111&amp;quot; bgcolor=&amp;quot;#31639C&amp;quot; cellspacing=&amp;quot;1&amp;quot;&amp;gt;
    &amp;lt;tr&amp;gt;
      &amp;lt;td&amp;gt;
      &amp;lt;table bgcolor=&amp;quot;#FFFFFF&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;1&amp;quot; bordercolor=&amp;quot;#111111&amp;quot; styl...
(Visit <a href="http://gametunnel.com/best-games-of-september-2009-article.php">http://gametunnel.com/best-games-of-september-2009-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>The Game and the Story - Kingdom Elemental (Part 3)</title>
               <link>http://gametunnel.com/the-game-and-the-story-kingdom-elemental-part-3-article.php</link>
               <pubDate>Wed, 04 Apr 2007 23:00:00 -0500</pubDate>
               <description><![CDATA[The Game and the Story by Dan MacDonald

The Game and Story is a singular look at what it is really like to make a 
game.&Acirc; We start with the game just as it is ready to be released, 
considering how it got to that point and then start the story rolling.&Acirc; 
What happens next?&Acirc; Does the acclaim come? How about the sales?&Acirc; This 
is the third part of our 'The Game and the Story' series looking at what the 
initial reception was to Kingdom Elemental.&Acirc; Be sure to al...
(Visit <a href="http://gametunnel.com/the-game-and-the-story-kingdom-elemental-part-3-article.php">http://gametunnel.com/the-game-and-the-story-kingdom-elemental-part-3-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>The Game and the Story - Kingdom Elemental (Part 2)</title>
               <link>http://gametunnel.com/the-game-and-the-story-kingdom-elemental-part-2-article.php</link>
               <pubDate>Fri, 19 Jan 2007 23:00:00 -0600</pubDate>
               <description><![CDATA[&amp;lt;h2 align=&amp;quot;center&amp;quot;&amp;gt;The Game and the Story &amp;lt;font color=&amp;quot;#C7D5DC&amp;quot;&amp;gt;by Dan MacDonald&amp;lt;/font&amp;gt;&amp;lt;/h2&amp;gt;

&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Kingdom Elemental (part II) &amp;lt;/b&amp;gt;(January 20, 
2007)&amp;lt;/p&amp;gt;

&amp;lt;p&amp;gt;This is the second in a series of articles about the launch of 
&amp;lt;a href=&amp;quot;http://www.chroniclogic.com/index.htm?ke.htm?id=gt1002&amp;quot;&amp;gt;Kingdom 
E...
(Visit <a href="http://gametunnel.com/the-game-and-the-story-kingdom-elemental-part-2-article.php">http://gametunnel.com/the-game-and-the-story-kingdom-elemental-part-2-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>The Game and the Story - Kingdom Elemental (Part 1)</title>
               <link>http://gametunnel.com/the-game-and-the-story-kingdom-elemental-part-1-article.php</link>
               <pubDate>Tue, 05 Dec 2006 23:00:00 -0600</pubDate>
               <description><![CDATA[It's a Saturday afternoon in early October of 2005 in what appears to be an 
old converted warehouse. A hundred or so members of the indie game development 
community crowd into a darkly lit room illuminated only by the computers lining 
its walls. The event is what may be the last of four annual Indie Game 
Conference's (IGC) hosted by Garage Games in Eugene Oregon and running on those 
computers are unreleased games written by the developers attending the 
conference. From around the cou...
(Visit <a href="http://gametunnel.com/the-game-and-the-story-kingdom-elemental-part-1-article.php">http://gametunnel.com/the-game-and-the-story-kingdom-elemental-part-1-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>Independent Takes Time</title>
               <link>http://gametunnel.com/independent-takes-time-article.php</link>
               <pubDate>Tue, 07 Nov 2006 23:00:00 -0600</pubDate>
               <description><![CDATA[The Independent View by Dan MacDonald
Independent takes time (November 08, 2006)
Have you ever been in a situation where you've learned about an indie game in 
development that really excited you? You began following the status of the game 
as much as possible checking back week after week to see if it had been 
released. Weeks, turned into months, and months into years, but still the game 
was not released. Chances are you have, and if you haven't you soon will. The 
reason for this is s...
(Visit <a href="http://gametunnel.com/independent-takes-time-article.php">http://gametunnel.com/independent-takes-time-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>Sustaining Independence</title>
               <link>http://gametunnel.com/sustaining-independence-article.php</link>
               <pubDate>Tue, 28 Mar 2006 23:00:00 -0600</pubDate>
               <description><![CDATA[The Independent View by Dan MacDonald
Sustaining Independence (March 29, 2006)

Some 
of you may be old enough to remember the glory days of Shareware. Companies like 
Apogee (now 3D Realms) and Epic Megagames were publishing Shareware games on 
diskettes and putting them in Radioshacks and Supermarkets everywhere. A few 
years later you could even download the demos on the internet if you had a 
dialup modem. These were the days of Commander Keen, Jazz Jackrabbit, Raptor: 
Call of the ...
(Visit <a href="http://gametunnel.com/sustaining-independence-article.php">http://gametunnel.com/sustaining-independence-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>Freedom and Independence</title>
               <link>http://gametunnel.com/freedom-and-independence-article.php</link>
               <pubDate>Mon, 16 Jan 2006 23:00:00 -0600</pubDate>
               <description><![CDATA[The Independent View by Dan MacDonald
Freedom and Independence (January 18, 
2006)
Independent game development appeals to 
developers for a number of reasons. For many, the chance to work on their own 
games and turn a profit while doing it is the realization of life-long 
ambitions. For many would-be indie game developers, the opportunity to rise up 
from under the thumb of their current employer, make their own money and 
eventually run their game business full time is appealing. For ...
(Visit <a href="http://gametunnel.com/freedom-and-independence-article.php">http://gametunnel.com/freedom-and-independence-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>IGC 2005 Impressions</title>
               <link>http://gametunnel.com/igc-2005-impressions-article.php</link>
               <pubDate>Fri, 11 Nov 2005 23:00:00 -0600</pubDate>
               <description><![CDATA[The Independent View by Dan MacDonald
IGC 2005 Impressions (November 12, 
2005)
It's early October again and that means one thing, the annual pilgrimage to the Indie Games Convention (IGC). This years show is sponsored by the usual lineup: &quot;Playfirst&quot;, 
&quot;Oberon&quot;, and &quot;Microsoft Casual Games.&quot;  It's interesting to see how hard the distribution channels and publishers work to be involved in the indie community. It reminds me of a conversation I had with a friend s...
(Visit <a href="http://gametunnel.com/igc-2005-impressions-article.php">http://gametunnel.com/igc-2005-impressions-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>Passion before Profitability</title>
               <link>http://gametunnel.com/passion-before-profitability-article.php</link>
               <pubDate>Thu, 23 Jun 2005 23:00:00 -0500</pubDate>
               <description><![CDATA[The Independent View by Dan MacDonald
Passion before Profitability (June 24, 
2005)


The Independent game development sector is growing rapidly and attracting new developers. Repeatedly the question gets asked &quot;should I make something I like, or something more casual?&quot; This is a revealing question for a number of reasons, for one it reveals that the developer is not really interested in making casual games. Secondly it alludes to the source of renewed interest in independent game...
(Visit <a href="http://gametunnel.com/passion-before-profitability-article.php">http://gametunnel.com/passion-before-profitability-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>Understanding &quot;Independent&quot;</title>
               <link>http://gametunnel.com/understanding-independent-article.php</link>
               <pubDate>Mon, 02 May 2005 23:00:00 -0500</pubDate>
               <description><![CDATA[The Independent View by Dan MacDonald
Understanding &quot;Independent&quot; (May 3, 2005)
So what is this whole &quot;indie&quot; thing and what exactly is an &quot;Independent Developer?&quot; This is the question that we will be asking in this installment of &acirc;&quot;The Independent View'. The discussion of what is &quot;indie&quot; and what is &quot;independent&quot; is a perennial one on the 
IndieGamer.com forums. It is very difficult to come up with hard and fast definitions for the...
(Visit <a href="http://gametunnel.com/understanding-independent-article.php">http://gametunnel.com/understanding-independent-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>The Indie Ideal</title>
               <link>http://gametunnel.com/the-indie-ideal-article.php</link>
               <pubDate>Fri, 08 Apr 2005 23:00:00 -0500</pubDate>
               <description><![CDATA[The Independent View by Dan MacDonald
The Indie Ideal (April 9, 
2005)

One of the perennial discussions surrounding the topic of Indie games is the definition of the term &quot;independent&quot; as it relates to game developers. Instead of trying to define who is and isn't an independent developer, I think it would be beneficial to approach the subject from the perspective of defining the Indie Ideal. What is an ideal? Webster's defines it as &quot;a conception of something in its absolute ...
(Visit <a href="http://gametunnel.com/the-indie-ideal-article.php">http://gametunnel.com/the-indie-ideal-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title></title>
               <link>http://gametunnel.com/-article.php</link>
               <pubDate>Wed, 31 Dec 1969 18:00:00 -0600</pubDate>
               <description><![CDATA[
(Visit <a href="http://gametunnel.com/-article.php">http://gametunnel.com/-article.php</a> to read more about this article)]]></description>
          </item>
          </channel>
</rss> 