<?xml version="1.0" encoding="UTF-8"?>
<!-- generator="GTRSS 1.0.12" -->
<rss version="2.0">
     <channel>
          <title>GameTunnel RSS - Columns</title>
          <link>http://www.gametunnel.com/</link>
          <description>>Gametunnel RSS Feeds for Columns</description>
          <pubDate>Thu, 10 Sep 2009 00:00:00 -0500</pubDate>

          <generator>GTRSS 1.0.12</generator>
          <language>en</language>

          <item>
               <title>Best Games of September 2009</title>
               <link>http://gametunnel.com/best-games-of-september-2009-article.php</link>
               <pubDate>Thu, 10 Sep 2009 00:00:00 -0500</pubDate>
               <description><![CDATA[
  
  
    
      
      
        
          
          Indie Game Round-Up [Sept 2009 Edition]
        
        
          
          
            
              
              
    digg_url = 'http://digg.com/pc_games/Best_Games_of_September_2009_by_Game_Tunnel';

              
              
              
            
          
          This month at
          Game Tunnel we see a wide 
          range of scores, possibly the widest in our site's history.&amp;nbsp...
(Visit <a href="http://gametunnel.com/best-games-of-september-2009-article.php">http://gametunnel.com/best-games-of-september-2009-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>Cities XL First Look</title>
               <link>http://gametunnel.com/cities-xl-first-look-article.php</link>
               <pubDate>Sat, 27 Jun 2009 23:00:00 -0500</pubDate>
               <description><![CDATA[M.Indie by Joseph Lieberman
Cities XL First Look &amp;nbsp; &amp;nbsp;(June 
29, 2009)




Sign up for the beta or get more information here.



Ever since the dawn of Sim City someone said &quot;Wouldn't it be cool if this were a multiplayer game?&quot;  And then Sim City Network Edition was born... and it sucked.  There was also a game, The Invisible Hand, which had some cool ideas but also sucked.  Then there was Starpeace.  Ah, Starpeace.  This was from Monte Cristo and Oceanus Co...
(Visit <a href="http://gametunnel.com/cities-xl-first-look-article.php">http://gametunnel.com/cities-xl-first-look-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>The Game and the Story - Kingdom Elemental (Part 3)</title>
               <link>http://gametunnel.com/the-game-and-the-story-kingdom-elemental-part-3-article.php</link>
               <pubDate>Wed, 04 Apr 2007 23:00:00 -0500</pubDate>
               <description><![CDATA[The Game and the Story by Dan MacDonald

The Game and Story is a singular look at what it is really like to make a 
game.&Acirc; We start with the game just as it is ready to be released, 
considering how it got to that point and then start the story rolling.&Acirc; 
What happens next?&Acirc; Does the acclaim come? How about the sales?&Acirc; This 
is the third part of our 'The Game and the Story' series looking at what the 
initial reception was to Kingdom Elemental.&Acirc; Be sure to al...
(Visit <a href="http://gametunnel.com/the-game-and-the-story-kingdom-elemental-part-3-article.php">http://gametunnel.com/the-game-and-the-story-kingdom-elemental-part-3-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>Offline: Why Online Multiplayer isn't all that Important</title>
               <link>http://gametunnel.com/offline-why-online-multiplayer-isnt-all-that-important-article.php</link>
               <pubDate>Sat, 03 Feb 2007 23:00:00 -0600</pubDate>
               <description><![CDATA[The Outsider's View by Russell Carroll

            
            Offline: Why Online Multiplayer isn't all that Important
            
            (Feb 3, 2007)


          
  
    
digg_url = 'http://digg.com/gaming_news/Offline_Why_Online_Multiplayer_isn_t_all_that_Important';
    

  
With the release of Mario Kart 64 on the Wii Virtual Console this week I 
started seeing the expected complaints of people refusing to buy it because 
online multiplayer hasn't been added. Not b...
(Visit <a href="http://gametunnel.com/offline-why-online-multiplayer-isnt-all-that-important-article.php">http://gametunnel.com/offline-why-online-multiplayer-isnt-all-that-important-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>M.Indie Gets a Little Chaotic</title>
               <link>http://gametunnel.com/mindie-gets-a-little-chaotic-article.php</link>
               <pubDate>Fri, 02 Feb 2007 23:00:00 -0600</pubDate>
               <description><![CDATA[M.Indie by Joseph Lieberman
M.Indie Gets a Little Chaotic&amp;nbsp;(February 
3, 2007)

High 
up on the list of games you probably never heard of and also never would have if 
not for me- Chaos Lands.

Chaos Lands is a web based MMO done with an overhead flash interface and turn 
and hex based &acirc;strategic&acirc; battles. Don&acirc;&quot;t get me wrong, this game looks and plays 
archaic&acirc; but oh how I want it to succeed.

The game is simple. Select a race (each race has a r...
(Visit <a href="http://gametunnel.com/mindie-gets-a-little-chaotic-article.php">http://gametunnel.com/mindie-gets-a-little-chaotic-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>The Game and the Story - Kingdom Elemental (Part 2)</title>
               <link>http://gametunnel.com/the-game-and-the-story-kingdom-elemental-part-2-article.php</link>
               <pubDate>Fri, 19 Jan 2007 23:00:00 -0600</pubDate>
               <description><![CDATA[The Game and the Story by Dan MacDonald

Kingdom Elemental (part II) (January 20, 
2007)

This is the second in a series of articles about the launch of 
Kingdom 
Elemental. In the first article we talked to Josiah Pisciotta from Chronic Logic 
(Kingdom Elementals&acirc;&quot; publisher) about their expectations for the launch we 
decided to take some time to interview Scott Thunelius the games developer, 
designer and artist. So without further introduction, here&acirc;&quot;s the int...
(Visit <a href="http://gametunnel.com/the-game-and-the-story-kingdom-elemental-part-2-article.php">http://gametunnel.com/the-game-and-the-story-kingdom-elemental-part-2-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>The Game and the Story - Kingdom Elemental (Part 1)</title>
               <link>http://gametunnel.com/the-game-and-the-story-kingdom-elemental-part-1-article.php</link>
               <pubDate>Tue, 05 Dec 2006 23:00:00 -0600</pubDate>
               <description><![CDATA[It's a Saturday afternoon in early October of 2005 in what appears to be an 
old converted warehouse. A hundred or so members of the indie game development 
community crowd into a darkly lit room illuminated only by the computers lining 
its walls. The event is what may be the last of four annual Indie Game 
Conference's (IGC) hosted by Garage Games in Eugene Oregon and running on those 
computers are unreleased games written by the developers attending the 
conference. From around the cou...
(Visit <a href="http://gametunnel.com/the-game-and-the-story-kingdom-elemental-part-1-article.php">http://gametunnel.com/the-game-and-the-story-kingdom-elemental-part-1-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>Happy 4th Birthday Game Tunnel!</title>
               <link>http://gametunnel.com/happy-4th-birthday-game-tunnel-article.php</link>
               <pubDate>Thu, 23 Nov 2006 23:00:00 -0600</pubDate>
               <description><![CDATA[Happy Birthday to us!
            
            
            Just 
            a touch over 4 years ago I walked up to my wife and told her I had a 
            crazy idea to do a website. Like my past ideas with websites 
            it would probably take a lot of time and didn't have a high 
            likelihood for paying very well, if at all. Being the wonderful woman she 
            has always been she told me she was absolutely behind it. On 
            November 23, 2002, I re...
(Visit <a href="http://gametunnel.com/happy-4th-birthday-game-tunnel-article.php">http://gametunnel.com/happy-4th-birthday-game-tunnel-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>Independent Takes Time</title>
               <link>http://gametunnel.com/independent-takes-time-article.php</link>
               <pubDate>Tue, 07 Nov 2006 23:00:00 -0600</pubDate>
               <description><![CDATA[The Independent View by Dan MacDonald
Independent takes time (November 08, 2006)
Have you ever been in a situation where you've learned about an indie game in 
development that really excited you? You began following the status of the game 
as much as possible checking back week after week to see if it had been 
released. Weeks, turned into months, and months into years, but still the game 
was not released. Chances are you have, and if you haven't you soon will. The 
reason for this is s...
(Visit <a href="http://gametunnel.com/independent-takes-time-article.php">http://gametunnel.com/independent-takes-time-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>M.Indie Has a Case of the Pox</title>
               <link>http://gametunnel.com/mindie-has-a-case-of-the-pox-article.php</link>
               <pubDate>Tue, 19 Sep 2006 23:00:00 -0500</pubDate>
               <description><![CDATA[M.Indie by Joseph Lieberman
M.Indie Has a Case of the Pox(September 
20, 2006)

Who 
cares what developers think, right? What do they matter when it comes to a game? 
Do you really want to read their canned responses? Well, I had a better idea for 
today's multiplayer game, Pox Nora. I decided to interview three random, high 
ranked, players and get THEIR opinion of this brand new combination 
strategy/collectable card game (Multiplayer, of course). So real quick, my 
opinion: 

The ...
(Visit <a href="http://gametunnel.com/mindie-has-a-case-of-the-pox-article.php">http://gametunnel.com/mindie-has-a-case-of-the-pox-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>M.Indie Goes Back To The Dreamcast!?</title>
               <link>http://gametunnel.com/mindie-goes-back-to-the-dreamcast-article.php</link>
               <pubDate>Tue, 04 Jul 2006 00:00:00 -0500</pubDate>
               <description><![CDATA[M.Indie by Joseph Lieberman
M.Indie Goes Back To The Dreamcast!?&amp;nbsp;(July 
4, 2006)

The 
Dreamcast&acirc;&acirc; remember that thing? Sega made it. It was, in a nutshell, way ahead 
of its time in too many categories. However, a little known item was a game 
called Armada. Armada was supposed to be one of the great achievements of the 
Dreamcast. It was supposed to be a real time live action space based MMO with 
infinite (yes, you read that right) space to explore. Unfortunately...
(Visit <a href="http://gametunnel.com/mindie-goes-back-to-the-dreamcast-article.php">http://gametunnel.com/mindie-goes-back-to-the-dreamcast-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>The Cloning Innovation</title>
               <link>http://gametunnel.com/the-cloning-innovation-article.php</link>
               <pubDate>Wed, 03 May 2006 00:00:00 -0500</pubDate>
               <description><![CDATA[The Outsider's View by Russell Carroll
The Cloning Innovation (May 3, 2006)
A common statement in regards to the game 
industry, and in-fact most industries, is that the 'me-too' approach is a poor 
strategy to becoming financially successful. While that may be the case in 
mainstream gaming, the casual sphere seems to actually flow exactly opposite to 
the rule. 

In casual games, following the leader often leads to rewards even larger than 
the leader reaped. This is no-where better i...
(Visit <a href="http://gametunnel.com/the-cloning-innovation-article.php">http://gametunnel.com/the-cloning-innovation-article.php</a> to read more about this article)]]></description>
          </item>
          </channel>
</rss> 