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          <title>GameTunnel RSS - Independent Games Festival - IGF</title>
          <link>http://www.gametunnel.com/</link>
          <description>>Gametunnel RSS Feeds for Independent Games Festival - IGF</description>
          <pubDate>Mon, 13 Apr 2009 23:00:00 -0500</pubDate>

          <generator>GTRSS 1.0.12</generator>
          <language>en</language>

          <item>
               <title>Interview with IGF 2009 Winners</title>
               <link>http://gametunnel.com/interview-igf-2009-winners-article.php</link>
               <pubDate>Mon, 13 Apr 2009 23:00:00 -0500</pubDate>
               <description><![CDATA[Interview with Independent Gaming Festival (IGF) 2009 Winners
In the midst of the hubbub that was Independent Games Festival, I was fortunate enough to yank a few developers away from their games and talk to them. No easy task, I assure you. 

My first victim was &quot;Mr. Phosphorous&quot; of the development team Digital Eel. Their game Brainpipe had won the Excellence in Audio award this year, making it the second year in a row that Digital Eel had won the award. Here's what he had to say....
(Visit <a href="http://gametunnel.com/interview-igf-2009-winners-article.php">http://gametunnel.com/interview-igf-2009-winners-article.php</a> to read more about this article)]]></description>
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          <item>
               <title>Indie Games Summit - Highlights - Feb 18</title>
               <link>http://gametunnel.com/indie-games-summit-highlights-feb-18-article.php</link>
               <pubDate>Mon, 18 Feb 2008 23:00:00 -0600</pubDate>
               <description><![CDATA[Indie Games Summit (Day 1)
Take-Aways
- San Francisco is sometimes foggy...which might just delay your flight!
- Don't make the technical a road to making your game, use the technical as the 
game
- You're not a brand leader, so be a brand challenger
- Web Games will displace consoles as the primary way games are played
- Contract work may not be glamorous, but it doesn't just create funds, it 
builds experience you can use
- If you release the demo a few weeks after releasing the game ...
(Visit <a href="http://gametunnel.com/indie-games-summit-highlights-feb-18-article.php">http://gametunnel.com/indie-games-summit-highlights-feb-18-article.php</a> to read more about this article)]]></description>
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          <item>
               <title>Send in the Students!</title>
               <link>http://gametunnel.com/send-in-the-students-article.php</link>
               <pubDate>Fri, 16 Mar 2007 23:00:00 -0500</pubDate>
               <description><![CDATA[The Independent Games Festival flew by in a blur as it seems to 
            every year, but this year one thing stood out to me. The 
            student showcase games were really good.
            
            I don't want to disparage any of the student showcase games of the 
            past. There have been some real gems including games such as 
            the Flow precursor
            Cloud 
            that appeared last year.
            
            This year was different...
(Visit <a href="http://gametunnel.com/send-in-the-students-article.php">http://gametunnel.com/send-in-the-students-article.php</a> to read more about this article)]]></description>
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          <item>
               <title>2007 Independent Games Festival Award Winners</title>
               <link>http://gametunnel.com/2007-independent-games-festival-award-winners-article.php</link>
               <pubDate>Thu, 08 Mar 2007 23:00:00 -0600</pubDate>
               <description><![CDATA[The Independent Games Festival award winners this year was full of surprising 
and not-so-surprising winners.&amp;nbsp; As I had an opportunity to be a judge again 
this year I was happy to see some deserving games win awards and disappointed to 
see a few games, such as the outstanding
Armadillo Run, 
not get their moment to shine.
My vote for the Grand Prize had gone for Aquaria, along with the majority of 
the judges.&amp;nbsp; Though it took me awhile to get into the game initially, I...
(Visit <a href="http://gametunnel.com/2007-independent-games-festival-award-winners-article.php">http://gametunnel.com/2007-independent-games-festival-award-winners-article.php</a> to read more about this article)]]></description>
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          <item>
               <title>Innovation Goes Mainstream</title>
               <link>http://gametunnel.com/innovation-goes-mainstream-article.php</link>
               <pubDate>Tue, 06 Mar 2007 23:00:00 -0600</pubDate>
               <description><![CDATA[Innovation Goes Mainstream

One of the things that Indie games have been known for over the years is innovation. They have been the 

playground of experimental and niche, they've provided the nurturing of ideas that mainstream gaming was too 

busy to notice.

Over the last few years, perhaps starting with nintendo's focus on innovation with the release of the DS, 

innovation has become more and more mainstream.  I remember well the Game Developer's Conference of two 

years ago wh...
(Visit <a href="http://gametunnel.com/innovation-goes-mainstream-article.php">http://gametunnel.com/innovation-goes-mainstream-article.php</a> to read more about this article)]]></description>
          </item>

          <item>
               <title>What's Next in Gaming</title>
               <link>http://gametunnel.com/whats-next-in-gaming-article.php</link>
               <pubDate>Thu, 20 Apr 2006 23:00:00 -0500</pubDate>
               <description><![CDATA[&Atilde;&acirc;&Aring;WHAT&Atilde;&acirc;&acirc;S NEXT&Atilde;&acirc;? FROM THE GDC by Bryce 
Carroll
A Closer look at the GDC told us about the 
future of gaming (April 20, 2006)
Once again the blinding rush that is the GDC has 
come and gone. For those of you not hip to game developer lingo, the GDC stands 
for the Game Developers Conference. The GDC is an annual conference where game 
developers and aspiring game developers alike unite together to celebrate, 
cultivate, and inspire on...
(Visit <a href="http://gametunnel.com/whats-next-in-gaming-article.php">http://gametunnel.com/whats-next-in-gaming-article.php</a> to read more about this article)]]></description>
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          <item>
               <title>The State of Independent Games</title>
               <link>http://gametunnel.com/the-state-of-independent-games-article.php</link>
               <pubDate>Thu, 23 Mar 2006 23:00:00 -0600</pubDate>
               <description><![CDATA[The Independent Games Festival is a key moment each year for Indie Games.&amp;nbsp; 
This year's festival gave little surprises with Darwinia taking most of the 
awards while the other hopeful Indie developers slowly surrendered their hopes.

Independent Games have continued to find their voice, though with the increase 
in the number of Independent developers has lead to a proliferation in 
approaches to Independent development.&amp;nbsp; Notably Independent games is 
catholic in its die...
(Visit <a href="http://gametunnel.com/the-state-of-independent-games-article.php">http://gametunnel.com/the-state-of-independent-games-article.php</a> to read more about this article)]]></description>
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          <item>
               <title>GDC - A GAME DEVELOPER&quot;S TAKE: WHERE IS EVERYBODY?</title>
               <link>http://gametunnel.com/gdc-a-game-developer’s-take-where-is-everybody-article.php</link>
               <pubDate>Wed, 25 May 2005 23:00:00 -0500</pubDate>
               <description><![CDATA[So another year has passed and another GDC has come and gone. For me, this was 
the third time I traveled to California to spend a weekend going to lectures, 
talking to other developers, eating bad food, and hearing about new 
semi-important changes being made in the industry (the really important stuff is 
almost always held back for E3). The only real difference this year for me is 
that I've been &acirc;professionally&acirc; programming games for the last year. Before that 
I worked fo...
(Visit <a href="http://gametunnel.com/gdc-a-game-developer’s-take-where-is-everybody-article.php">http://gametunnel.com/gdc-a-game-developer’s-take-where-is-everybody-article.php</a> to read more about this article)]]></description>
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          <item>
               <title>2005 IGF ReCap</title>
               <link>http://gametunnel.com/2005-igf-recap-article.php</link>
               <pubDate>Sun, 20 Mar 2005 00:00:00 -0600</pubDate>
               <description><![CDATA[The 2005 IGF was an adventure in goodness.&amp;nbsp; Throughout the 
game developer's conference innovation came spilling out of the doorways of the 
sessions and flooded all the hallways to the utmost corner of every room.&amp;nbsp; 
The IGF uses the moniker of being focused on innovation, and this year it was 
quite clear that the some of the most engaging game play experiences were found 
in Indie Games.


However, the IGF is more than just a chance for Indie developers to show what ...
(Visit <a href="http://gametunnel.com/2005-igf-recap-article.php">http://gametunnel.com/2005-igf-recap-article.php</a> to read more about this article)]]></description>
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          <item>
               <title>IGF - 2005 - Day 3</title>
               <link>http://gametunnel.com/igf-2005-day-3-article.php</link>
               <pubDate>Fri, 11 Mar 2005 23:00:00 -0600</pubDate>
               <description><![CDATA[8am - Ah the joys of being a webmaster. PHPBB had 
an exploit that allowed the forums on the site to be hacked, so I was a bit 
behind on posting to the website this morning and spent a good piece of the 
morning hopefully taking care of the problem. Certainly the worst may not 
be over, though my worry with this kind of garbage is that more may be in store.


9am - Simon Hallam was up so I chatted him for awhile about hacking, the 
Wik site had also been hacked this week, and we eventua...
(Visit <a href="http://gametunnel.com/igf-2005-day-3-article.php">http://gametunnel.com/igf-2005-day-3-article.php</a> to read more about this article)]]></description>
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          <item>
               <title>IGF - 2005 - Day 2</title>
               <link>http://gametunnel.com/igf-2005-day-2-article.php</link>
               <pubDate>Wed, 09 Mar 2005 23:00:00 -0600</pubDate>
               <description><![CDATA[8am - After a nice jaunt over to the conference center I 
went up to the IGF floor to chat with whoever might be around. Seeing a 
crowd around Revolved I sat for a second and started playing. 50 minutes 
later I was finally fired after scoring over 14 million points...a personal 
record. I had a combo of 53 on the board that I failed, my best of those 
as well...

10am - Having mastered Revolved and wasted some precious time I walked 
over and started chatting with N developers Raigan B...
(Visit <a href="http://gametunnel.com/igf-2005-day-2-article.php">http://gametunnel.com/igf-2005-day-2-article.php</a> to read more about this article)]]></description>
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          <item>
               <title>IGF - 2005 - Day 1</title>
               <link>http://gametunnel.com/igf-2005-day-1-article.php</link>
               <pubDate>Tue, 08 Mar 2005 23:00:00 -0600</pubDate>
               <description><![CDATA[8am - One of the nice things about the conference being in SF this 
year is the close proximity of the hotels to the conference center. This meant 
that instead of waiting for the shuttle this morning (and showing up late to the 
first presentation that I had penciled in as happened last year) we simply 
walked over and showed up plenty early. 

9am - Spiderman 2 on the Nintendo DS. It's no secret that I love my DS. 
Though there are currently few titles available for the handheld I've be...
(Visit <a href="http://gametunnel.com/igf-2005-day-1-article.php">http://gametunnel.com/igf-2005-day-1-article.php</a> to read more about this article)]]></description>
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